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joyrider3774

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Everything posted by joyrider3774

  1. @Mike_da_Spike Unknown encoder 'h264_nvenc' not sure if that works if you don't have an nvidia cart .. do you detect video cart or is there a new option to disable nvenc ? it's also possible ffmpeg.exe from @dewo is too old, have you tried replacing ffmpeg.exe with newer version (make backup of the one you have now)
  2. i think you are translating english to some other language and your translator added extra spaces to the command mike asked you to run in cmd
  3. do you mean system videos (when you switch systems on the main menu) or an intro video only showed when starting pinballx ? on my directory on ftp there are some system videos
  4. Hey guys, got a new toy an arcade 1up all assembled, but i'm going to mod it and perhaps put a pc inside as i already have a bartop with raspberry pi. and maybe i can finally see what gameex itselve is about
  5. steam should start pinballfx3.exe for you using those params so in theory if a program looks for a certain process to be running it should still find pinballfx3.exe
  6. do not run pinballFx3.exe directly but use the steam.exe -applaunch <gameid> <params> way if you link against the games executable directly you get that message but not when doing it using steam.exe
  7. i use ESC in pinball arcade + freecammod without a problem although i do run pinballx elevated but not sure if it's needed. If i remember correctly freecammod also runs elevated or at least needs it and sometimes programs with different elevation level can not communicate with each other. so just try to run pinballx elevated and see what that gives. Send/postmessage api for example does not always work then i've observed it at work also edit: so basically try this: quit pinballx if it starts automatically at windows startup, goto explorer and locate pinballx.exe right click and choose run as administrator and try again your tpa / freecammod with esc key exit (given you had set esc to quit emulator key) if it works edit the properties of the exe to make it always run as administrator io elevated
  8. maybe the ones from carny priest (open6l folder in instruction cards) should be extracted as well then if not done so already
  9. thats fine but can gamemanager download multipage instruction cards ?
  10. The Williams™ Pinball: Volume 5 PDF's got released a few days ago so i created SWF files based on those PDF files as well. Available on ftp now "/-PinballX-/Other Uploads/Joyrider3774/Pinball FX3/Instruction Cards" WMS_Tales_of_the_Arabian_Nights.zip WMS_No_Good_Gofers.zip BALLY_Cirqus_Voltaire.zip
  11. online.gameex.com seems to be having some problems as well but not sure if it's related, i had gotten other errors as well like 404's which is weird
  12. New Swf instructions for the last 3 pinball fx3 tables released. The pdf versions were released a few days ago so created the instructions like last time. If i remember correctly totan, no good goofers and cirqus voltaire
  13. ok thanks good to know it's not on my side then Just when i wanted to upload some new goodies
  14. Hey anyone else having problems connecting to the ftp using filezilla ? I'm getting connection refused messages ... I had the ftp saved in filezilla so i did not change anything related to it just tried to connect using same old settings. And i don't think it's credentials related as it does not even get to that step Status: Waiting to retry... Status: Resolving address of ftp.gameex.com Status: Connecting to 190.2.134.131:21... Status: Connection attempt failed with "ECONNREFUSED - Connection refused by server". Error: Could not connect to server Edit: it had gotten a bit further now i think the above message comes from reconnecting to fast but now it's a connection refused on the directory listing Status: Connection attempt failed with "ECONNREFUSED - Connection refused by server". Error: Could not connect to server Status: Waiting to retry... Error: Connection attempt interrupted by user Status: Resolving address of ftp.gameex.com Status: Connecting to 190.2.134.131:21... Status: Connection established, waiting for welcome message... Status: Initializing TLS... Status: Verifying certificate... Status: TLS connection established. Status: Logged in Status: Retrieving directory listing... Command: PWD Response: 257 "/" is current directory. Command: TYPE I Response: 200 Type set to I. Command: PASV Response: 227 Entering Passive Mode (190,2,134,131,246,174). Command: LIST Response: 150 Opening BINARY mode data connection. Error: The data connection could not be established: ECONNREFUSED - Connection refused by server
  15. here's a video of the zaccaria pinball launcher app in action using the modified script above
  16. Ok i finished testing and am using it now on my cabinet. The modified launchzaccaria.ahk as well as the launcher app is included in this zip file Zaccaria.Launcher.App.zip Like with all my launcher versions first run ZaccariaLauncher.exe and immediatly quit it with alt+f4 then open up ZaccariaLauncher.ini and edit your keys / joypad etc in the same way as is explained here for the pinball fx3 launcher. Next setup the system in settings.exe like so (only the executable changes to the launcher if you had previously configured the script from 1st post and ofcourse use your own working path where you placed the files) Next edit the AHK script as explained in the 1st post of this topic mainly the zaccaria pinball database location (i have edited it to be c:\\PinballX\Databases\Zaccaria Pinball\Zaccaria Pinball.xml save the AHK file, right click the file and choose compile a new launchzaccaria.exe should have been created if you do not see the compile option install autohotkey Once Setup try to launch a game and do not press any buttons it should automatically select the game mode or hotseat / multiplayer options if you had selected that (unlike the previous version of the script were you had to select play a few times yourselve). If for any reason the table does not start and sits on the screens where you need to select play. Verify that the table preview was not shown during all of this. If it was shown edit the autohotkey script and lower this value "WaitForPlayMenu = 7000" so that the table preview is never shown when idling on the screens where you have to select play and game modes etc. It's also possible the table takes more than 7 seconds to load with your system then increase the "WaitForPlayMenu = 7000" but not by too much as it's important that the table preview never loads in order for autostarting of the table to work. If for any reason you do not want to the table to start automatically but rather have it work like the initial script on the intial page where it loads the table and you have to press the play buttons yourselve or do some other changes before playing edit ZaccariaLauncher.ini Loop through all the button setups and with each button change 1st value from params to 0. So for example if there was written the following Original: [BUTTON_ONE] TEXT=1 Player Classic ENABLED=1 PARAM=1 1 classic 3 Change it to [BUTTON_ONE] TEXT=1 Player Classic ENABLED=1 PARAM=0 1 classic 3 if you prefer to play with 5 balls instead of 3 balls also edit the ini and change the last parameter in param values from 3 to 5 for example like so Original: [BUTTON_ONE] TEXT=1 Player Classic ENABLED=1 PARAM=1 1 classic 3 Change To [BUTTON_ONE] TEXT=1 Player Classic ENABLED=1 PARAM=1 1 classic 5 I did not add parameters to choose arcade / simulation / customn options if that's needed please let me know and i'll expand the script however zaccaria pinball remembers what you had last chose for this value so if you prefer simulation mode over arcade mode or your own customn settings select that once by launching zaccaria pinball from steam and starting a game with the settings you want and then starting a table and exiting the game. Details about the new parameters for the launchzaccaria.ahk script / changes: Parameters: Table / GameName (as in the original) a "0" or "1" value determining if the script should attempt to press the play buttons for you and immediatly start the table without user interaction (if not supplied 0 is assumed like in original script) Number of players can be 1,2,3,4 if any other or no value is specified "1" is assumed GameMode: Can be any of the following strings (if empty classic is assumed) classic checkpoint challenge survivor lamphunter targeteliminator 90sec (currently selecting this does not work see bug report here ) Number of Balls: Can be 3 or 5 only if any other number is supplied or no number at all 3 is assumed Other Changes: I removed the adding the table to lastplayed section as it requires people to know the (other) system value from pinballx.ini and most people did not seem to change this On the intro screen i do not use mouse cursor positioning and mouse click to enter the main menu i have replaced this with a return key press as this works fine for me. The code for the mouse click is still there you would just need to uncomment it and comment the (single) return key press (very 1st one) if this is not working for you Added WaitForGameLoad variable and setted value to 15000 (15 seconds). this value determines how long to wait before the intro screen should be shown if you notice the intro screen is idling a bit long before the script goes to the main menu lower this value. The original script also had such value but it was burried inside the script and hardcoded now you can change this variable in the beginning of the script Added KeyWait value to determine time before keydown / keyup presses. This was not really needed you don't need to worry about this i only added as it's easier to change the value in case of problems in the future with keypresses so one does not have to go and change every single sleep statement related to this but it should not affect anything now. for more changes download original script and my modified script then download beyondcompare and compare the original script with my modified version and you'll see everything that was added / changed and you can if you like put some things back from original script For a screenshot how the launcher looks just look in the post above this one... Have fun !
  17. I'm modifying the script so i can set nr of balls (3 or 5), nr of players (1-4) and choose the other game modes and also added an option to immediatly start the table and not wait anymore for input (choosing 2 times play) .. Once that finished i can use my launcher todo this the 1st 4 rows are for the classic mode (and hotseat) and the other rows to select the other single player game modes. it seems to be working fine on my machine already but i have to test more and there is only a small problem, the 90 sec game mode does not work because there is a bug in the game that resets it to classic if it was chosen in settings.xml (bug is reported lets hope they fix it). You see the game seems to remember all previously selected options and it's only a matter of modifying settings.xml before launching the game just like it is done with selecting tables and then pressing enter a few times to start the table. I'll post more when i'm finished but it's already a small preview
  18. i think he wanted them displayed inside pinball x like it happens with visual pinball tables using pinemhi or something but i'm not up to the task reverse engineering the profile dat is over my head when it's encrypted / perhaps compress in unknown ways. If it would have been visible from the beginning i might have been able to do it but not now. Could not find any info either on google on how to possibly extract them not even for pinball fx 2
  19. can you check your lav codecs to see if they are setup like this (ignore the red circle, just make sure all output formats are set like in the screenshot , the checkboxes) sharing the video for us to test might help as well
  20. yes and you can also see it on the scores screen if you scroll all the way through all the scores up to the final entry for local scores (thats what i did in my screenshot). Creator is zen they won't disclose it i'm sure as it opens up tampering with the profile and i'm pretty certain they would not like that. PS that patch is old so you already have local scores they added it like a year perhaps 2 years ago Edit: i could be wrong about the patch, it is possible they first announced it without local leaderboards but because of the fuss it made with players they added it in before release pfx3. only thing i could find was this video https://clips.twitch.tv/CheerfulAverageLeopard4Head but i'm not certain if that was pre game release or after game release (with a patch)
  21. not sure why but initially the game did not have local highscores but a patch added it in not sure if you thought it was missing draco by refering to that topic
  22. must know where it's stored first. My guess would be in some profile saved by zen. with steam with me it's got a profile.dat file under steam\userdata\[userid]\442120\remote at least that file seemed to change whenever i start pinball fx3 and 442120 is pfx3's game id in steam. But that profile.dat looks like the score stuff is not part in the file so the file might be encrypted to prevent tampering. opening it up and searching for one of my names i entered locally yields no results. So in order for this to work we would need to know the file's structure and it has got to be reverse enginered which i doubt will happen. Unless the high scores are placed in some other file but would not know which. Did pinball FX2 ever had a program to read out the scores as it seems it uses also a profile.dat file but again with structure not clearly visible so i doubt this will happen Edit: it's also possible the data is just compressed and not encrypted but would need to know compression algorithm then
  23. did you modify the ahk file to reflect your zaccaria pinball database CORRECT location and then right clicked the ahk and choose compile so you get an exe and used that exe to launch games? (you need autohotkey installed todo this). I'm guessing you did not as that error is displayed if you put the yellow part wrong. It must match your zaccaria database file
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