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Everything posted by joyrider3774
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Hey, Small update ... I fixed the problems described above during the weekend: problem 1: this problem solved itselve due to fixing problem 3, initially i was using windows buttons and they acted on space bar key presses which i could not disable, since i'm not using actual controls anymore but just graphics i draw on the form that problem is also fixed. problem 2: i could not find a real fix, however i do have a workaround, it seems pinballx tries to detect the process supplied in the pinballx settings and if it can't find it within a certain time it looks as if pinballx is going back to the table selection screen, at least that seems to be the behaviour i had observed. So the way i fixed it was by making sure pinballfx3 (or any other executable) that gets launched using this launcher starts in time by adding an auto select countdown timer which will autoselect the active selection when the timer has reached 0. Usually it won't be a problem as people will choose a selection in time, it's just to prevent a possible problem if they don't. I have hardcoded it to 7 seconds which i think should be enough time to select what you want. problem 3: i can now rotate in either 0° 90° 180° or 270°. The way i fixed it was to use graphics for the buttons, background and draw everything myselve to a bitmap and then rotate using gdi. This basically means the little program is skinable. I'll have to do some final testing (on my own cab) and create a readme page on github to describe al settings and then i can release an initial version for all people to test and see how it goes. I'll keep you guys posted
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Thanks guys, There is no script, it's not created in a ahk script it will be a seperate exe, i'm developping it in delphi XE, in the free community edition (if they still supply that, i had it installed ages ago). I'll release source for sure. But what i did already now is make everything configurable from an ini file. Basically you get 8 buttons you can customize and attach certain parameters to it that will get added along to other variables to specify the game to be launched (for example from steam but it's not necassry can be standalone as well). You'll be able to change any text of the buttons, choosing if they are enabled or not and even changing the title. If the ini file does not exist it will just fill it in with the defaults for pinball fx3 as above shown. But once the ini is made you can change a setting to never overwrite the ini again and use this launcher in combination wirth modified ini (if you make a duplicate of the ini and exe in a seperate folder first) to use it as a launcher for other games that also have the same problem. I don't know the parameters pinball fx2 can take but if they also have a hotseat parameter you can easily change the ini file to make it work with pinball fx2 as well (given it has certain parameters that you need to be able to choose). It's also designed for full hd 1920x1080 or 1080x1920 resolution but i need to test it on multi monitor environment like in my cab which arrived today at work (did not have time to test much and can't now as i'm home but ran into troubles with the cab not sending video signals anymore) but i did add a scaling option by provide multiplay by and divide by parameters. Let me explain if it's to big you can set m = 1 and d=2 it will then scale by multiplying everything by one and then by 2 so basically it's 1/2 of the initial size. The same can also be done in reverse order in cause you run 4k you switch em around m=2 and d=1 so it will be double the size. You can put any value you like for it like 3/4 or 4/3 or whatever so you can expiriment with it in case you got higher or lower res The source code of the program will be placed on github so anyone can see how it's done althought it's something completely diffrent than AHK, delphi is basically object pascal and its what i use as a programmer everyday at work. I'm sure i'll be needing testers currently i have 3 problems with it: you'll be able to choose left / right / launch key but space will also always be a launch key so if anyone has their arcade set up to use space left or right flipper (go left / right) it will give problems and i'm not sure how to fix this if the launcher is on screen, and you don't choose a selection in say like 10 seconds, something weird seems to happen .. my desktop gets shown and my mouse keeps scrolling to the upperright corner. I'm not sure what's causing this it could be pinball x is doing something when it thinks the process should exist but i can't see what it does there. I can say i'm not doing anything related to mouse or focus or activating screens. What i'm thinking on addin is a selection timer like you got 5-10 seconds to make a selection and if not done in time it will just start with whatever is selected at that time. But i need more time to investige. there is another problem and i won't be able to fix this or have no clue as of yet how to do this. If you look at your playfield as in portrait mode but in windows your screen is set to landscape (so pinballx is rotating your screen) this app will also be shown in landscape because windows is running in landscape mode. and this might be a big problem as i think most cabinets run in landscape mode in windows so you'll see the app rotated. I'm not sure delphi has options to go around this problem i might have to find a way to fix it myselve. I basically need to find a way to rotate the text in the button by option in ini if nescarry as i think that's the only solution but will know more once i can test it my own cab (it's setup in landscape as well in windows). if i can't fix it all i'll release as is on github and maybe others can pick it up or try to improve currently it's a pretty basic program For the rest it's all working fine when it comes to launching the game and supplying the commandos for hotseat and classic mode if you just do it in time.
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it's not pinballx fault nor my launching script. I just launched pinball fx3 directly from steam and pinball fx3 lost focus as well like in the video. I'm still investigating but now it's clear it's something on my main pc that's causing this. Once i find the culprit i'll update my message and will try to modify the launcher to let it select you the multiplayer stuff without having to create many playlists. I'm not sure i'll do it in ahk script, could be i'll be doing it in delphi as that's what i usually use at work. But will release sources on github if i decide to go that route
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Recording video's for pinball FX (2/3) related questions
joyrider3774 replied to joyrider3774's topic in General
Hey i just recorded DMD + playfield for both Williams volume 1 & 2. I don't know if the dmd's are perfectly synced (only one you can tell on is junkyard) since i was using virtual monitors over network so i don't know if this introduce some latency in recording from screen (which was actually my phone displaying the dmd) and on my main pc i only have one physical screen so i can not verify either. In any case some video's are short some longer it all comes from me trying to guess when to stop the video to create a loop. I'm sure the loops are not all good, but these are the video's i'll be using in my cabinet (which arrives on friday) so i thought i upload them to the ftp in case anyone wants to try them. Playfield video's are 1920x1080 recorded on view 2, DMD videos are 1920x502 both at 30fps without audio. My inintial recordings were 1040x272 but i made a mistake in ffmpeg again and i lost original video's as i had overwritten them with the postprocessed ones so i can not get them back and don't want to restart recording everything again. ffmpeg basically resized the intial video size of 1040x272 video to 1920x502. which is basically the same aspect ratio. I tested them on pinballx and they played / showed fine. i have recorded both alternate (= extra zen stuff added) and normal view / art style each with their own dmd video so 7 (tables) x 2 (dmd) x 2 (versions) equaling 28 video's They are located on the ftp in the folder /-PinballX-/Other Uploads/Joyrider3774/Pinball FX3 Maybe it can help someone or someone has some use for them -
@Carny_Priest can you remember if in your scripts did you do anything special to prevent focus loss ? I just been testing the script from commandline and no focus is being lost but when i run from pinballx it happens sometimes on my windows 10 pc. All the script basically does is start steam with -applaunch gameid and parameters nothing else it does not need to send keys. I even tried waiting for the process then the window using classname, activating it etc but it does not help. The problems only happen from running within pinballx when using it from commandline no focus loss happens. I tried playing with the waitfor command, removing Pinball FX3.exe as process to monitor, letting the script run as long as pinball fx3.exe runs but does not seem to have an effect. i'm guessing the same problem might happen if i would try to add a gui of some sort but have not tried yet. Really no clue as to why it's happening. not sure how the other scripts handle this or if it's something on my pc. I'm giving up as i have ran out of idea's how to prevent it and goana play some of the new williams tables in pfx3 edit: hmm even without using the script, and just plain pinball fx3 direct launch from within pinballx as before i'm having the same problem so it's probably not the script but something i either messed up inside the settings or on my pc
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Hey, In case you have not heared Williams Pinball Volume 2 tables released today for Zen Pinball FX3. I'm just creating this little topic in case it comes up or some people can't find the game names themselves. They are the following... to be used with the -table_ parameter (also watch out when typing them over .. i think they are case sensitive) BALLY_Attack_from_Mars BALLY_BlackRose BALLY_Party_Zone
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@Carny_Priest i only have one set of wheels, one set of playfield videos. As said before i did not have to duplicate any media because i'm exploiting the feature where pinballx removes brackets and any text between them from the gamename before searching for the media. So it actually always searches for Citadel.* Named media even if i added as gamename Citadel(2)(c) in the xml. So that's the reason no media needs to be duplicated but i did rename my media so it uses that citadel gamename and not based on description. Without pinballx removing those texts before searching for media i would have had to duplicate media but now not. You are however right about gamelist management when new dlc / tables get added. But its not like they release 20 extra tables at once, and you basically have to add them once and then copy to all other xmls, with minor modifications that are done quickly. It does not really give me a problem as i'm usually not using gamemanager but work with the xmls directly. Having a ui would indeed also be an option, i did not think of that before. Given it does not display the windows desktop as i want to see that the least whenever possible. It sucks to have your cabinet out of working order, but for modifying scripts you can always set up a local pinballx environment on your main pc to test it out, thats what i'm doing as my cabinet has not arrived yet but should be soon. So i'm doing as much as i can on my main pc and simulate everything
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the script needs improvement, i still sometimes lose focus but not sure how to fix it will check more tommorow. I noticed it while creating the video so using -hide parameter did not help. I'll remove the hide parameter again in a new version. I'm not sure what's causing the losing of the focus will have to test more tommorow or if someone has an idea ? Am uploading the video as we speak to show it all a bit more how it looks
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Hey, Ignore everything below and check the program i made here https://github.com/joyrider3774/PinballX_Launcher_app/ it doesn't require multiple lists... so text below is outdated ... Here's a little video of it in action on my cabinet -------------------------------------------------------------------------- Ignore below -------------------------------------------------------------------------- I've been working tonight on something so i can choose 2 players, 3 players or 4 players hotseat mode with either classic mode turned on or off. Without having to create an extra emulator for each flag, without duplicating media (as i think that's needed if you create new emulator / system), without the hotseat or classic versions being duplicated in your all tables sections (which also happens i think if you create seperate emulator for it). The solution is rather simple and i exploit a "feature" from pinballx where when it searches for media it ignores anything between brackets in the game name (not description although i think it does the same there). I can even display in the description "2 players" "3 players" etc without having to add or duplicate media. The only requirement is that all your media is using the gamename as filename for everything and not the description as that will break things if you change your description (for example to add "2 players" "3 players" etc text) it won't probably break things if you do not change the description of the game and then the requirement is not needed and you should be able to still use your same media filenames. Basically what i did was the following... I created a launcher ahk script that checks if (C), (c), (2), (3), (4) are passed to it at the end of the game name. where the script will analyze those extra characters between brackets and enable classic mode if (C), (c) exists and enable 2 player hotseat mode if (2) is passed or 3 player hotseat mode if (3) is passed or 4 player hotseat mode if (4) is passed. Let me give some examples "pinball_fx3_extralaunch.exe Citadel" -> launches sorcerers lair in fx3 in normal single player mode "pinball_fx3_extralaunch.exe Citadel(C)" -> launches sorcerers lair in fx3 in classic single player mode "pinball_fx3_extralaunch.exe Citadel(C)(2)" or even "pinball_fx3_extralaunch.exe Citadel(2)(C)" -> launches sorcerers lair in fx3 is classic 2 player hotseat mode "pinball_fx3_extralaunch.exe Citadel(2)" -> launches sorcerers lair in fx3 in normal 2 player hotseat mode this is the launch script along with sources: pinball_fx3_extralaunch.zip I'm not good at ahk it was the first time actually making a script and it still some problems with pinball fx3 loosing focus for some reason sometimes so this still needs fixing but maybe someone can help me with this or improve the script the Next step is to change your pinball fx 3 emulator setup to launch this script instead of steam and pass only the tablename with extra options between brackets at the end to do this my setup looks like this (do take into account your paths, my pinballx install location is different as you can see) but basically the most important part is the parameter "[TABLEFILE]" and change the executable to use the script Next step is to copy your current game database for pinball fx 3 and for example rename it to "Pinball FX 3 - 2 Players" open the xml and at the end of every game name (not description) just add (2) or if you rather player classic add (2)(C) at the end. You could if you want also make seperate list for both classic and normal modes. that's up to you. But as an example i give my database xml files below so you can see the diffrence between them. The plain Pinball FX3.xml is the normal one usually used, the others are modified ones. Do note i added " - 2 players" " - 3 players" etc text to the descriptions, you can remove those again with a simple replace all text command in some editor like notepad++ or the app you usually use. But using these files implies you named your media based on game name and not on description if it's on description remove those texts they are located in databases\Pinball FX3 in my case Pinball FX3 2 Players.xml Pinball FX3.xml Pinball FX3 4 Players.xml Pinball FX3 3 Players.xml what i did next was create group xml files for every single file above so i can choose from the list "Zen Pinball FX3", "Zen Pinball FX3 - 2 players", "Zen Pinball FX3 - 3 Players" etc these are my group files: Zen Pinball FX3 - 4 Players.xml Zen Pinball FX3 - 3 Players.xml Zen Pinball FX3 - 2 Players.xml Zen Pinball FX3.xml as you can see they just contain a single file link to another game list. You could if you want create just one group file named zen pinball multiplayer and edit the xml to add all database links inside it to see one list for only zen multiplayer games but with 2 players - 3 players etc (you will need to be able to modify descriptions if you want this and thus implicating your media is named after game name). I'm still testing it but it seems to work fine for me. Do note this only works because pinballx when writing a game name like "Citadel(2)(c)" still uses and looks for media named "Citadel" you do not need to duplicate everything and name it Citadel(2)(c).mp4 for example, also this will only work as long as pinball x does this, unless you base everything of the game descriptions and do not modify them to add the "2 - players" etc texts. I'll be making a youtube video (without me speaking, i don't have microphone and do not like to talk in video's anyway) but just to show how it looks like now on my pc. Also i'm not aware of pinball FX2 parameters, but the same trick can probably applied there if they use the same parameters as fx3 for hotseat mode, you just need to edit the ahk script then to launch the fx 2 version or change parameters if needed. Feel free to test and let me know what you think. edit: removed the hide paramater in the run "command" still need to fix the losing of focus but you get the idea of what i'm trying to accomplish edit2: here are more lists and groups where everything is grouped together in a multiplayer group list class and normal as well single player classic database file and multiplayer classic database examples basically look at game name Zen Pinball FX3 - Multiplayer Classic.xml (group) Zen Pinball FX3 - Multiplayer Normal.xml (group) Pinball FX3 2 Players - Classic.xml (db file) Pinball FX3 3 Players - Classic.xml (db file) Pinball FX3 4 Players - Classic.xml (db file) Pinball FX3 - Classic.xml (db file) edit3: here's the video (quality should imp rove it's still processing)
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Hello, I have 6 systems currently "Pinball FX2" (<- is disabled), "Pinball FX3", "Visual pinball", "Visual Pinball X", "Zaccaria pinball" and "Future Pinball". I basically wanted to create a group to view the tables per emulator / system. if i goto game manager and select create new group i don't see "Pinball FX3\Pinball FX3" in the "select lists" "combobox" i do see all the other (enabled) list but not the FX3 one. So i created a group xml myselve containing only the following to link a single xml file (containing my complete list of pinball FX3 tables) so i get a list with only pinball fx3 tables. this did work and i can see and use the list inside pinballx and can also "view" it in groups manager but i was not able to create such file using gamemanager only. I basically repeated this step to create a group with 1 link to a database file for each (full) game list i have per system so i get a list for each emulator / system (manually did not use game manager) I'm not sure if i got something wrong setup somehow or if it might be a little bug somewhere so i included my settings files in the attachments below. I'm using PinballX 3.2.9 at least according to the pinballx settings tool, which i think is the latest version Zen Pinball FX3.xml (group file i created myselve) From Databases\Groups Pinball FX3.xml (pinball fx3 database file) From Databases\Pinball FX3 PinballX.ini (main settings file) i'm not sure these will help but prodived them anyway [SETTINGS].log log.txt all my database files: Databases.zip
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There is some wheel art available in the other thread as well on ftp from draco, also to set it up use the launch script from GAH1068 linked a few posts back. It also contains a screenshot from pinballx settings if i remember correctly on how to set it up. I placed it in a free spot in the other emulators sections
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Since most zaccaria backglasses are static during attract mode sequence, i created screenshots of them using the same naming convention as with the playfield video's. I placed them on the ftp under /-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball/Backglass Images. There are 2 folders one with images for 1600x1200 4:3 and 1920x1080 in 16:9. I think you basically need to check what your aspect ratio is and copy those images in the correct location in your pinball x folder and pinballx will do the rest. It's a start to see something on the backglass monitor inside pinball x that resembles what the game shows ingame. The black borders are added by the game itselve, so i can't make them fullscreen without distorting the backglasses itselve.
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Just a simple question .. what aspect ratio & resolution is generaly used for backglass monitors 4:3, 16:9, .. ? 1600x1200, 1920x1080 , ... I know it can be almost anything but just wondering as the zaccaria pinball backglasses seem 4:3 (it adds black borders) but i'm not certain. I currently modified a recording script for zaccaria pinball to take screenshots of the backglasses at 1600x1200 (4:3) since i think my cab will have a 4:3 monitor but it could look funcky on a 16:9 aspect ratio (like stretched). The reason i'm taking screenshots is to have something to start with and a lot of the backglasses on zaccaria are static anyway in attract mode. I could redo another set at 1920x1080 16:9 aspect ratio and share afterwards on ftp It could give us something to see on the backglass monitor when viewing zaccaria pinball tables. or pehaps since i take them on a higher resolution some of the screenshots could be used when creating wheel images. i'm actually taking the screenshots on a virtual monitor which is detected as a real monitor on my main windows pc while not actually having a physical monitor attached. I'm basically using spacedesk for this and and using a windows tablet as client. But since it's virtual i can choose higher resolutions that what the tablet's screen actually is capable off. i attached a few samples of the screenshot the script took (do note images are smaller in forum here than what i got they are actually 1600x1200)
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I had bought that pack initially but i find it dangerous, i played those tables and they are imo not so great and it gave me a bad impression of zaccaria pinball. I had not figured out at that time i could test the other tables for free. But luckily there was a sale going on so i still went through and bought the platinum pack and was happy to see the other tables (especially remakes) are good. So don't bias yourselve on that retro pack. Also it could be you can already own those (retro) tables if you own the normal tables but not sure should check ingame + steam forums i saw something about that there (edit see: https://steamcommunity.com/app/444930/discussions/0/1752358461531371239/ ) They look great too me, thanks keep it up
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PBX v3.29 (32-Bit) - Create Videos (Game Manager)
joyrider3774 replied to jimmay3's topic in General
https://www.ffmpeg.org/download.html which links to https://ffmpeg.zeranoe.com/builds/ for windows builds and i think you might need the static version. Not sure about architecture (x64 or x86) if it would matter (well it would if your windows is 32 bit but on 64 bit windows / cpu not sure if it matters but you could try the 32 bit version) also not sure if pbx expects a certain version or has a version limit -
FX3 Disable Continue last game (would you like to continue prompt)
joyrider3774 replied to bduncan's topic in General
i found the folder unfortunaly erasing the save games (only) gives me a save data corruption message in place of the continue message there is also a profile.dat file. Also if you want to mess with these file be sure to disable steam cloud saves for pinball fx3 only and be sure to have a backup ready. Once you reenable cloud saves for pinball fx3 next time your start it you'll get a steam cloud saves conflict error when messing with these files. I just made sure my cloud saves contained a valid profile and save game BEFORE disabling cloud saves and starting to mess with these files, then when you renable it and possibly get conflict you can let it download steam cloud saves again. Also it could be if you just erase it when cloud save is active (or when you renable it) steam downloads it automatically again without prompting a cloud sync error so i could not get it working but the saved games are saved there, maybe someone can figure it out but do watch out as it can possibly contain your progress as well, i don't know what's in profile.dat my steam is installed on E:\Games\Steam\ and the location of the save files and profile.dat is in my case in E:\Games\Steam\userdata\69294424\442120\remote if steam is installed a c: drive it could be the folder location is different. Also 69294424 is my userid from steam so it will be diffrent for you and 442120 is the appid of pinball fx3 it could also save it in a virtual store like C:\Users\(your windows username)\AppData\Local\VirtualStore\ProgramData\Steam\(your steam userid)\442120 because normally you can not write to c:\program files\ if steam's installed there. On other windows versions (i was testing in windows 10) these locations can be different as well i would not recomend messing with these files as you lose your progress or corrupting your save games and thus even loose your progress or local high scores (given it saves everything in there). But maybe someone feels adventures and likes to explore more -
FX3 Disable Continue last game (would you like to continue prompt)
joyrider3774 replied to bduncan's topic in General
There is a directory where pinball fx3 saves these save files, erasing them before launching your table should fix it. I'll try to find the directory tonight and create a small batch file to erase them. Then you can add this to your before launch execution settings of the emulator pinball fx3 -
thanks for the explanation carny_priest, i understand it now. Also unfortunatly i was recroding on my main pc not in a cabinet using shadow play, my cabinet has not arrived yet and it would also only have 2 screens (1 playfield 1 backglass, no dmd monitor), my main pc only has 1 screen. now i understand why the script was using obs studio (for recording multiple screens at once), unfortuantly i could not get that working at all so i reverted to modifying everything to record (the playfield) using shadowplay (i'm not sure shadowplay can record multiple screen's, never tried). Maybe someone whose got it all can record them again using synced (to playfield) backglasses / dmd. although i'm not sure much happens on the backglasses (did not check) the playfield attract mode is basic in these tables. I'm also not sure if i would use video's or some static pictures for the backglass once my cab arrives for zaccaria pinball and to be honest i have not checked in zaccaria pinball what it looks like as i did not enable 2nd screen in the cabinet options. The pc i'll be getting in the cabinet is probably much slower than my main pc and i'm not even sure it would be an nvidia card so not sure if i'll be able to record using shadowplay. simultaneous recording would indeed be better even for zaccaria pinball on a multi screen setup. But still it might be a start for some people to use these playfield video's already
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Recording video's for pinball FX (2/3) related questions
joyrider3774 replied to joyrider3774's topic in General
Yeah i understand that now, unfortunatly i only have one screen attached on my main pc so i can not record from multiple screens. I'm not even sure shadow play can record from multiple screens if multiple screens are being used with a game (i never tried it). The cab i ordered will also only have 2 screens. I intially tried using a modified version of pbxrecorder that used obs studio for zaccaria but i could not get it working at all thats why i reverted to recording the playfield only with shadowplay by just pressing the record button with modified script. It would indeed be better to record everything at once especially for these williams tables so dmd is synced with what happens with the lightning and possible explanations (on the dmd). For these tables i was actually recording some manually so i would get the complete pattern (but without dmd) and some just one minute recording (like fish tales one). I'll have to find a solution for this somehow and it's possible shadowplay (if it can't record from multiple screens at once) can not be used then. -
Recording video's for pinball FX (2/3) related questions
joyrider3774 replied to joyrider3774's topic in General
it's actually view 2, not 1 the top image. I just noticed on other tables the distinction is more clear. Also view 1 on medi evil madness shows a bit of the "backbox" while in view 2 it does not. view 1: (notice the williams text on the right on the backbox) view 2 (has not shown the williams text) I actually started recording in view 2 & 7 both alternate and classic version. People can still choose but i do think the top one is the best also especially compared to other tables where the diffrences are more clear. Maybe i keep doing it this way. If they only release 3-4 table per williams volume pack it won't be much of an hassle to record them. I also noticed some tables use a pattern in attract mode, like it repeats after a while or it suddenly does something different. Medie evil madness is such table as well as the yunkyard one (but i think in yunkyard it could be they explain the table a bit, i'm not sure as my dmd was hidden while recording), in fish tales it's not as clear. So when recording i tried to record a full pattern and this results in variable length video's. If there are no patterns i could recognize i just record a one minute video. I'll upload the video's for volume pack 1 later this evening and start a new topic, and when volume pack 2 comes out on december 4th i'll make those video's as well using the same system. unless i should just remove view 7 video's if they are not going to be used and keep it to 2 video's per table alternate and classic view. It's just that i have them now for 3 out of 4 tables for volume 1 pack -
Recording video's for pinball FX (2/3) related questions
joyrider3774 replied to joyrider3774's topic in General
The reason why view 2 and view 7 got me confused is because view 2 seems to show less than view 7 but i think view 7 is somewhat more angled. I provided 2 screenshots to show the diffrence in fish tales: View 2: view 7 -
FTP PATHS /-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball /-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball official filenames ----------------------------------------------------------------------------------------------------------------- UPDATES ----------------------------------------------------------------------------------------------------------------- UPDATE 09/10/2020 Pool Champion Deluxe 2020 Playfield video + 1600x1200 backglass video + topper video uploaded to ftp all named pchampiondeluxe.XXX (was not uploaded before due to bug in game which is now fixed) House of Diamonds Deluxe 2020 Playfield video + 1600x1200 backglass video + topper video +table audio uploaded to ftp all named pchampiondeluxe.XXX UPDATE 20/07/2020 topper video for treasure table thanks to logo created by @PcTeknic named a_treasure.xxx ( no video and no backlgass as i don't have this table unlocked.) I also extracted game music, but they only exist for remake and deluxe tables /-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball/Table Audio UPDATE 04/07/2020 Cine star Deluxe 2019 Playfield video (recreated) + 1600x1200 backglass video uploaded to ftp all named cinestardeluxe.XXX Red show Deluxe 2019 Playfield video (recreated) + 1600x1200 backglass video uploaded to ftp all named redshowdeluxe.XXX Spooky Deluxe 2020 Playfield video + 1600x1200 backglass video uploaded to ftp all named spookydeluxe.XXX Strike Deluxe 2020 Playfield video + 1600x1200 backglass video uploaded to ftp all named strikedeluxe.XXX Universe Deluxe 2020 Playfield video + 1600x1200 backglass video uploaded to ftp all named universedeluxe.XXX UPDATE 26/12/2019 Cine star Deluxe 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named cinestardeluxe.XXX Red show Deluxe 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named redshowdeluxe.XXX UPDATE 10/10/2019 Star God Remake 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named stargod2019.XXX UPDATE 24/08/2019 Time Machine Remake 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named timemachine2019.XXX UPDATE 24/06/2019 Woods Queen Remake 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named wqueen2019.XXX UPDATE 18/05/2019 Tropical remake 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named tropical2019.XXX UPDATE 29/04/2019 Fire Mountain Remake 2019 playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named fmountain2019.XXX (in the new directories see next item) Recreated all backglass screenshots in 1600x1200 and 1920x1080 resolution. Because the game had received an update with newer, higher resolution and sometimes replaced backglass images. These are located in seperate folders in "/-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball/Backglass Images/New Version Res. 1600x1200 Aspect 4-3" and "/-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball/Backglass Images/New Version Res. 1600x1200 Aspect 4-3". New backglass images for future tables will always be placed in these new locations i only kept the original ones in case someone prefers a previous version of the backglasses or just for reference. Farfalla is one example that has been replaced with a new backglass picture ingame and perhaps some others Database updated (on ftp) UPDATE 03/04/2019 Devil riders remake 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named devilriders2019.XXX UPDATE 08/02/2019 Clown remake 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named clown2019.XXX UPDATE 20/12/2019 Pool champion 2018 Playfield video + 1600x1200 backglass + 1920x1080 backglass uploaded to ftp all named pchampion2018.XXX ----------------------------------------------------------------------------------------------------------------- ORIGINAL POST ----------------------------------------------------------------------------------------------------------------- I have created 97 video's of the playfield of the tables for zaccaria pinball. I have uploaded them to the ftp on the following location: /-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball/Table Videos They are created on my main pc system, using nvidia shadow play on a GTX 1070 and while recording i had zaccaria pinball setup to not show the arcade cabinet top glass as i find it looking kinda weird. (i also play like that) Initially i had tried to use the media generator linked in a seperate thread in this topic but i could not get it working nor letting it launch the games correctly. so i modified the script a bit (hackery doo dah nothing release worthy) so instead of using obs it just sended a key event F9 and sleeps one minute and press f9 again. Then i assigned f9 button to recording functionality in nvidia settings and let it run. I did remove all the ffmpeg stuff as i can not provide a filename for the recording to be saved as and i did not want to spent a lot of time impleting all that (like detectng the filename in some predefined folder when a file gets added). I also modified the launching of the tables to make use of the direct launch for pbx linked in the topic below. So After it had recorded everything i renamed the files to match gamenames needed to be used using the launcher app available in this thread here (you need to use that system if you want to use the video's out of the box). I did call ffmpeg afterwards on the recorded video's to reduce its size and initally i had messed up the ffmpeg command so some of the video's are shorter that 60 seconds (some are 49 seconds, and one even 26 seconds) but not much happens in the attract mode of these tables so it should suffice. Most video's are around 59 - 60 seconds and they contain no audio. The upload was still fairly big around 1.5 gig for 97 table video's. I'll post the ffmpeg command i used once i get home as maybe someone can give me a better command to make video's in the future or perhaps someone can recode them or limit playback to 25 or 30 seconds. to reduce size. I did verify all files in vlc and they all play correctly as far as i could tell, i also verified a few of them inside pinballx itselve. But i did not verify in my cabinet as it has not arrived yet and i have a beefy main pc so not sure if video's would play well on lower end systems. I also uploaded my database file to use it's basically the same one as linked in the direct launch topic for zaccaria pinball with one extra table added (sphoenix2018) also one playfield video of the treasure table is missing since i have not unlocked it yet in the campaign mode of the game (only bought the game with all dlc during the weekend). Video's are recorded in 1920x1080 at 60 fps (in nvidia shadowplay settings) on high bitrate setting but as said before i pushed them through ffmpeg.exe to reduce size, and the orientation is also what pinballx expects them to be. So in any case hopefully it helps someone and maybe they can be improved upon. edit 1: as mentioned here are the batch files i used to do the postprocessing using ffmpeg.exe i create a "conv.bat" file that will call ffmpeg on the video file supplied as parameter and save recoded video in conv directory. I also create a "conv all.bat" file that basically does a for loop over all the *.mp4 files in the current folder and then call conv.bat wich each found file.. it's in the attachement. (you need to place a staticly linked ffmpeg.exe binary in same folder as well i could not include as it made the archive to big) But anyway the ffmpeg.exe call i'm currently using is this one : Does anyone know if that's good or if it could be improved upon ? I basically looked in one of the recording scripts to see how they called it and copy pasted but initially it also had some -ss 10 -to 1000 command and that made my video be cut off in time so i removed that visual pinball recording ffmpeg.rar Edit 2: I also uploaded also some backglass screenshots of the game in 1600x1200 4:3 and 1920x1080 in 16:9. The black borders are added by the game itselve, so i can't make them fullscreen without distorting the backglasses itselve. It's avaiable here /-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball/Backglass Images
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@draco1692 no problem. Just wondering should i make a thread about it in the "PinballX Media Projects" section so it's does not get burried here in possible future comments in this topic
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