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joyrider3774

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Everything posted by joyrider3774

  1. Not sure what the issue is with portrait mode, but i have not noticed anything problematic about it, i just rotate the screen using irotate as usuall before running the game and portrait seems to work fine It's going off topic but yes Performance is an issue but you can tweak the settings by editing engine.ini in the following folder C:\Users\[your user]\AppData\Local\PinballFX\Saved\Config\WindowsNoEditor directory this was given to me by MBeeching on the pinball FX Discord, and it worked wonders for my old geforce 1050 card in my cabinet, it improves fps a lot by sacrificing quality and makes everything a lot smoother. It's actually performing good now for my old system and it's all playable, worlds of difference from original values. This the latest he told and which you should probably try first, you should just add these config values to the bottom of your own render.ini and then try out the game (edit this you should use but do note if performance is still not good you decrease r.SecondaryScreenPercentage.GameViewport=100 by decrements of 5 until you find a setting that is good for you. The worst performing tables are as i'm told and noticed myself Theatre of magic, et World War Z and Grim Tales. For example the settings below and cabinet mode activated and r.SecondaryScreenPercentage.GameViewport=100 set to 65 (it will do upscaling then) i get about 90 fps on the Theatre of magic table
  2. Hey Guys, I updated the script to add a second parameter to be able to select game modes, like hot seat, pro mode, 1 ball mode, distance mode etc, i also updated the readme to reflect these possible options and show the table names. Due to this i could also create an ini file for the pinball Launcher app. More Info on that launcher app here: https://github.com/joyrider3774/PinballX_Launcher_app/tree/master/other_games/Pinball FX This is how it works / looks on my cabinet:
  3. You could buy only the new tables Pinball FX3 does not have, but i basically bought them all again as i needed it to test with the script. I hope it also works if you don't own all tables i think it should but i'm unable to test this as well i basically got everything except indiana jones
  4. Version 1.6.0

    2622 downloads

    These are the docklet wheels for pinball FX, named in such a way that they are compatible with my launcher script
  5. Hello Guys, Pinball FX does not support per table launching, so i created an autohotkey script that adds this for us. The script will mimic user input to optionally enable cabinet mode ingame and select the tables. Be sure to watch the helper video ! Script + Docklets Download: https://github.com/joyrider3774/PinballFXLauncher Pinball X Setup: Launch before (bat): powershell -Command "Start-Process 'irotate.exe' '/2:rotate=90 /exit' -Verb runAs -WorkingDirectory 'C:\Program Files (x86)\iRotate\'" Launch After (bat): powershell -Command "Start-Process 'irotate.exe' '/2:rotate=0 /exit' -Verb runAs -WorkingDirectory 'C:\Program Files (x86)\iRotate\'" Helper Video: edit: i also uploaded the docklet wheels to this site, but they ended up in a wrong section if a mod can move them to a correct section that would be great (it really is not clear how to select a category, now they ended up under pinballx installs)
  6. So i got it working, but there are few things you should know... 1) you need to use irotate or so to rotate the screen and you also need to rotate your screen once initially outside of pinballx and setup the resolution and keys inside the game. you can assign all keys but be aware you need to have a key for the enter/return key mapped on any of your cabinet buttons as well if you want to replay a table after game over (you just press enter then) 2) after doing the initial setup never launch the game in landscape mode again but only launch it through pinballx or always in portrait mode if you don't do that it will reset the video resolution and it will look weird when launching from within pinball x 3) you do not need to unlock the celtic table it seems to play it you can just launch it using this system 4) you need to press the launch / plunger button to launch to start a game, as soon as the ball is in play the screen with mods and powerball thingie goes away Thats basically it. I'll show you my settings for a full hd (1920x1080 playfield screen) Launch before script to rotate the screen using irotate, launch my backglass displayer to display a backglass while playing (imagemonitor view, it's available on github ) and launch dmdext to mirror the score part to my 1920x1080 3rd screen for scores. I only used half that screen. You will probably have to adopt the values for dmdext powershell -Command "Start-Process 'irotate.exe' '/2:rotate=90 /exit' -Verb runAs -WorkingDirectory 'C:\Program Files (x86)\iRotate\'" start Image_Monitor_View.exe 0 "C:\PinballX\Media\Pinball Deluxe Reloaded\Backglass Images\%1.png" start "" /min dmdext.exe mirror --source=screen --position=0 0 1080 97 --destination=virtual --virtual-stay-on-top --virtual-hide-grip --virtual-position=2360 540 1920 540 --virtual-dotsize=1.1 Launch after script to rotate screen back, kill dmdext and imagemonitor view taskkill /IM taskkill /IM Image_Monitor_View.exe taskkill /IM dmdext.exe taskkill /IM ffplay.exe powershell -Command "Start-Process 'irotate.exe' '/2:rotate=0 /exit' -Verb runAs -WorkingDirectory 'C:\Program Files (x86)\iRotate\'" The database file:Pinball Deluxe Reloaded.xml Here is a zip file with backglass pictures, table's i use as wheels and a system video (see below for some examples) i extracted these from the game in past : Pinball Deluxe Reloaded.zip examples: - system -.mp4
  7. Just came by to mention this, but it seems there is a new game you can add to your cabinets as Pinbal deluxe reloaded has added commandline parameters to launch tables directly. I have not tested it yet though but do own the game so if someone wants to play around with it here's the relevant info https://steamcommunity.com/app/678310/discussions/0/5545618081303600991/?tscn=1666295054
  8. I've released the skraper(.net) mixed image defintions so you can generate these for your own roms only (even for other systems than mame). You can download it from my github, https://github.com/joyrider3774/skraper_mixed_images . I also uploaded 2 example games so you know what xml will generate what (you also see a preview in skraper(.net)) (90 Minutes - European Prime Goal (Europe) and Wipeout Pure (USA)). In skraper(.net) you basically setup your systems or rom folders etc and add a new media and select custom mixed image and select any of the xml files from the release (don't forget to clear the checkbox to clear your images or it will erase your current pictures or setup a different temporary directory or s). The example game pages shows whats possible with the provided xml names, but there exist far more of those made by other people
  9. Hey, I'm not sure if these are handy for gameex, but i'm uploading them anyway. During the weekend i've made Mame 0.242 600x900 Arcade game Cover pictures and 920x430 grid arcade game grid pictrues. These sizes are the sizes normally used in steam media files. Below is a preview screenshot of the covers imported using steam rom manager in my steam installation. Here is another preview of the grid pictures (they are not transparant) if someone wants a transparant version of these i can probably make it also I've never personally used gameex so i'm not sure how handy these would be for it or if they can be used or not but here is a video showcasing them in my https://www.playnite.link game manager: available on "/-GameEx-/Other Uploads/joyrider3774/Mame 0.242 cover & grid pictures/" once upload completes
  10. sorry guys was my own fault. I still had plain user name in login settings and it had not connected to pinballx api for a long time to submit my games thats why it was returning empty stuff as it had no data. I seemed to remember the forum required to use email adress for logins i just had forgotten to relfect this also inside pinballx settings as soon as i changed from username to email everything started working again
  11. doing things like https://online.gameex.com/api.aspx?u=USERNAME&s=SECRET&c=getsystems&f=json Returns empty pages
  12. I had similar issues, what i used is a small tool well actually autohotkey script which i let run in a launch before action without waiting on it. All the ahk script does is click with the mouse on a specific coordinate (where playfield would be) 3 times each time after some specific delay. Never had a problem since then anymore
  13. Uploaded the Zaccaria database to ftp again as well as replaced it in my previous post to fix Shooting The Rapids
  14. Yes, I saw it, but the timer is actually there as a safety precaution. You see pinballx tries to detect "ZaccariaPinball.exe" running as we have written that inside the settings to be detected but if that process is not detected within a certain time limit Pinballx will return to it's menu's and you'll end up with the launcher still running and being in the menu's or Having zaccaria pinball launch just at the time when pinballx returns to the menu's. The timer was added to prevent this from happening and to make sure zaccaria pinball (or any other game) is launched on time before pinballx would return to its menu's
  15. Try "The" not "the" i will verify my guide and pinballx database Correct tablenames are "Shooting The Rapids" not "Shooting the Rapids" edit: yup my guide had the typo's i correct it, will verify the database tommorow, need some sleep now§
  16. No definatly not needed, however only -skipmenu is not enough, if you only use -skipmenu, the game will show the game options menu. You also need to provide -skipmenu_player and -skipmenu_gamemode for it to completely skip all menu's. Here is example setup without my launcher: if you rather play with arcade physics / settings use -skipmenu_gamemode classic_arcade
  17. i just uploaded everything again using the real filenames the game now expects to be used when not using any scripts anymore to /-PinballX-/Other Uploads/Joyrider3774/Zaccaria Pinball official filenames
  18. Not sure i have access to that folder ? also not sure how i can upload both versions if they are named the same (i mean plain logo and docklets)
  19. Thanks, been busy all night allready, also created the docklet images for the latest deluxe tables (it's in the other topic) and i just finished renaming all my media to use official zaccaria (this was a pain in the ass but luckily database manager helped reduce the sheer amount of renames needed). I will upload all my files to ftp in a new folder under my user using the offcial required names
  20. please redownload database file in previous comment, i had forgotten a few tables and fixed it now
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