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Everything posted by joyrider3774
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Here's a video of my final cabinet setup including the backglasses and table pictures for all tables
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Includes Table Images and Backglasses now, as well as a rename batch file for the backglasses, to rename the batch files the way the game uses them. Table images i created myself last night, Backglass images i did not create myself however i did edit out some of the pinball FX2/3 logos or replaced them with a pinball FX logo. It has been noted to me that certain images in the set originated from TheTrain https://github.com/joyrider3774/PinballFXLauncher/releases/tag/v5.0
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Guys, I updated the pinball FX Launcher script, to add the newly released wrath of the elder gods table as well as fix the other table indexes after the latest update so the script selects the correct zen original tables again. I will have todo this every time zen releases a new table for a certain group. If you currently are using the old version of the script and the game updates it will select wrong tables for zen originals unless you update script (and recompile etc) https://github.com/joyrider3774/PinballFXLauncher/releases/tag/v4.0
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I uploaded some table, dmd and backglass video files to ftp /-PinballX-/Other Uploads/Joyrider3774/Pinball FX but you can also grab them from my mega here https://mega.nz/folder/0kB0GDYK#p7uNEhTR5AJFW1jHMsjung
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hopefully you can fix it but just to be sure in device manager did you add the devmgr_show_nonpresent_devices=1 environment variable then open the device manager and also selected show hidden devices ? Doing this would show not connected devices or devices that were once connected using different settings and then check if any old joysticks showed up. I know i sometimes had to do this to fix issues... https://support.microsoft.com/en-us/topic/device-manager-does-not-display-devices-that-are-not-connected-e7148232-40ae-bb07-0077-88f2e859b53f
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Did you check device manager and tried to remove all joysticks there (also try enabling the hidden devices using that environment variable and then running device manager, it will show disconnected devices then. Maybe one of them is still there and interfering ?)
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Hmm thats bad i don't have such issue, maybe something is still left over from the most recent version you installed ? It's hard to tell what the issue might be, did you restart your pc (cabinet) after uninstalling latest xbox 360 ce version ?
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@Mike_da_Spikeabout xbox 360 ce i use this (old) 3.2 version, but you need to check 1.3 version of dll at least thats what i did and it works fine using that in my setup
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don't use msi afterburner nor rivatuner statistics, it impacts performance in cabinet mode (at least with me). but i use the nvidia overlay from geforce experience to display fps. Its possible you need to add the epic games overlay binary to nvidia control panel before the game gets detected i remember doing it at some point but not sure its still needed. Also when cabinet mode is enabled fps will only show (on playfield ) when you activate the dmd window (but game will pause) but if you alt-tab to dmd window and then alt tab to playfield window the fps will be displayed on DMD windows (at least with me)
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Cabinet mode takes a huge hit on performance, and it also has some weird issue if you got vsync enabled then fps will be almost halved. But if you disable vsync and just limit fps to 60 or ingame the performance is better in cabinet mode
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Made an attempt at daily free docklet wheels. Also updated in the downloads section and on github. New Version of the script also available, but it's only possible to select classic mode for daily free tables (as i can't know the difference between a williams and non williams table with dialy free tables (williams table have an extra game mode and i'm not able to select correct game modes due to not knowing this))
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@Mike_da_Spikecould you check if the daily tables have got all the different games modes unlocked also (like pro on williamsn, time, flips etc)? I can't check it anymore as i have bought all tables
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Ah good idea, i had not thought of that, i can add them to the script for future use so everyone can use them for the daily's but might be kinda hard to create docklet wheels for them But i think it needs to be this: tblDaily1 := [GrpDailyFree,0,0] tblDaily2 := [GrpDailyFree,1,1] 1st table 0 down and 0 right 2nd table 1 down and 1 right If there is ever 2 tables from samen group the down on the 2nd table does not have any effect but it would press right once to select the 2nd table from same group. If it is not the same group the 2nd table will press down and one time right but the right should not have any effect. In your case doing 1 time right on both tables would not work if both tables are from the same group (like williams or star wars or so) also kinda weird your buttons don't work inside the game but i think you used joypad / joystick right ? I think the game requires xinput so you could use xbox 360 ce or so to create an xinput dll wrapper that wraps your gamepad / joystick as an xinput controller. You'd just have to place the program and (generated) dll inside the same directory as that pinball fx shipping exe (so it can see and load the dll instead of the normal one). I know xbox 360 ce works as i use it to map a (directinput )joystick axis inside the game to right joystick so i can use my plunger just make sure to generate 1.3 dll and use 64 bit version of xbox 360 ce
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Not sure what the issue is with portrait mode, but i have not noticed anything problematic about it, i just rotate the screen using irotate as usuall before running the game and portrait seems to work fine It's going off topic but yes Performance is an issue but you can tweak the settings by editing engine.ini in the following folder C:\Users\[your user]\AppData\Local\PinballFX\Saved\Config\WindowsNoEditor directory this was given to me by MBeeching on the pinball FX Discord, and it worked wonders for my old geforce 1050 card in my cabinet, it improves fps a lot by sacrificing quality and makes everything a lot smoother. It's actually performing good now for my old system and it's all playable, worlds of difference from original values. This the latest he told and which you should probably try first, you should just add these config values to the bottom of your own render.ini and then try out the game (edit this you should use but do note if performance is still not good you decrease r.SecondaryScreenPercentage.GameViewport=100 by decrements of 5 until you find a setting that is good for you. The worst performing tables are as i'm told and noticed myself Theatre of magic, et World War Z and Grim Tales. For example the settings below and cabinet mode activated and r.SecondaryScreenPercentage.GameViewport=100 set to 65 (it will do upscaling then) i get about 90 fps on the Theatre of magic table
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Hey Guys, I updated the script to add a second parameter to be able to select game modes, like hot seat, pro mode, 1 ball mode, distance mode etc, i also updated the readme to reflect these possible options and show the table names. Due to this i could also create an ini file for the pinball Launcher app. More Info on that launcher app here: https://github.com/joyrider3774/PinballX_Launcher_app/tree/master/other_games/Pinball FX This is how it works / looks on my cabinet:
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You could buy only the new tables Pinball FX3 does not have, but i basically bought them all again as i needed it to test with the script. I hope it also works if you don't own all tables i think it should but i'm unable to test this as well i basically got everything except indiana jones
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Hello Guys, Pinball FX does not support per table launching, so i created an autohotkey script that adds this for us. The script will mimic user input to optionally enable cabinet mode ingame and select the tables. Be sure to watch the helper video ! Script + Docklets Download: https://github.com/joyrider3774/PinballFXLauncher Pinball X Setup: Launch before (bat): powershell -Command "Start-Process 'irotate.exe' '/2:rotate=90 /exit' -Verb runAs -WorkingDirectory 'C:\Program Files (x86)\iRotate\'" Launch After (bat): powershell -Command "Start-Process 'irotate.exe' '/2:rotate=0 /exit' -Verb runAs -WorkingDirectory 'C:\Program Files (x86)\iRotate\'" Helper Video: edit: i also uploaded the docklet wheels to this site, but they ended up in a wrong section if a mod can move them to a correct section that would be great (it really is not clear how to select a category, now they ended up under pinballx installs)
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So i got it working, but there are few things you should know... 1) you need to use irotate or so to rotate the screen and you also need to rotate your screen once initially outside of pinballx and setup the resolution and keys inside the game. you can assign all keys but be aware you need to have a key for the enter/return key mapped on any of your cabinet buttons as well if you want to replay a table after game over (you just press enter then) 2) after doing the initial setup never launch the game in landscape mode again but only launch it through pinballx or always in portrait mode if you don't do that it will reset the video resolution and it will look weird when launching from within pinball x 3) you do not need to unlock the celtic table it seems to play it you can just launch it using this system 4) you need to press the launch / plunger button to launch to start a game, as soon as the ball is in play the screen with mods and powerball thingie goes away Thats basically it. I'll show you my settings for a full hd (1920x1080 playfield screen) Launch before script to rotate the screen using irotate, launch my backglass displayer to display a backglass while playing (imagemonitor view, it's available on github ) and launch dmdext to mirror the score part to my 1920x1080 3rd screen for scores. I only used half that screen. You will probably have to adopt the values for dmdext powershell -Command "Start-Process 'irotate.exe' '/2:rotate=90 /exit' -Verb runAs -WorkingDirectory 'C:\Program Files (x86)\iRotate\'" start Image_Monitor_View.exe 0 "C:\PinballX\Media\Pinball Deluxe Reloaded\Backglass Images\%1.png" start "" /min dmdext.exe mirror --source=screen --position=0 0 1080 97 --destination=virtual --virtual-stay-on-top --virtual-hide-grip --virtual-position=2360 540 1920 540 --virtual-dotsize=1.1 Launch after script to rotate screen back, kill dmdext and imagemonitor view taskkill /IM taskkill /IM Image_Monitor_View.exe taskkill /IM dmdext.exe taskkill /IM ffplay.exe powershell -Command "Start-Process 'irotate.exe' '/2:rotate=0 /exit' -Verb runAs -WorkingDirectory 'C:\Program Files (x86)\iRotate\'" The database file:Pinball Deluxe Reloaded.xml Here is a zip file with backglass pictures, table's i use as wheels and a system video (see below for some examples) i extracted these from the game in past : Pinball Deluxe Reloaded.zip examples: - system -.mp4
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Just came by to mention this, but it seems there is a new game you can add to your cabinets as Pinbal deluxe reloaded has added commandline parameters to launch tables directly. I have not tested it yet though but do own the game so if someone wants to play around with it here's the relevant info https://steamcommunity.com/app/678310/discussions/0/5545618081303600991/?tscn=1666295054
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I've released the skraper(.net) mixed image defintions so you can generate these for your own roms only (even for other systems than mame). You can download it from my github, https://github.com/joyrider3774/skraper_mixed_images . I also uploaded 2 example games so you know what xml will generate what (you also see a preview in skraper(.net)) (90 Minutes - European Prime Goal (Europe) and Wipeout Pure (USA)). In skraper(.net) you basically setup your systems or rom folders etc and add a new media and select custom mixed image and select any of the xml files from the release (don't forget to clear the checkbox to clear your images or it will erase your current pictures or setup a different temporary directory or s). The example game pages shows whats possible with the provided xml names, but there exist far more of those made by other people
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Hey, I'm not sure if these are handy for gameex, but i'm uploading them anyway. During the weekend i've made Mame 0.242 600x900 Arcade game Cover pictures and 920x430 grid arcade game grid pictrues. These sizes are the sizes normally used in steam media files. Below is a preview screenshot of the covers imported using steam rom manager in my steam installation. Here is another preview of the grid pictures (they are not transparant) if someone wants a transparant version of these i can probably make it also I've never personally used gameex so i'm not sure how handy these would be for it or if they can be used or not but here is a video showcasing them in my https://www.playnite.link game manager: available on "/-GameEx-/Other Uploads/joyrider3774/Mame 0.242 cover & grid pictures/" once upload completes
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sorry guys was my own fault. I still had plain user name in login settings and it had not connected to pinballx api for a long time to submit my games thats why it was returning empty stuff as it had no data. I seemed to remember the forum required to use email adress for logins i just had forgotten to relfect this also inside pinballx settings as soon as i changed from username to email everything started working again




