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joyrider3774

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Everything posted by joyrider3774

  1. i just noticed the game displays the years inside the menu previews for the award (and other) tables. So i changed all the 2012 values for the award tables to the year mentioned in the menu's. also recreated and reuploaded the topper video's so they also have the year update for the award tables. Here's the modified database with those 2012 entries changed to whats displayed inside the game Zaccaria Pinball.xml
  2. Guys, i cleaned up my database .. verified all years for real zaccaria tables against IPDB only one had a wrong year being locomotion if i remember correctly All Descriptions use Name [remake / retro / deluxe] ([Manufacturor] [year]) just like with visual pinball tables (pinballx does not show the data between brackets) All real zaccaria tables have as manufacturor Zaccaria, all deluxe, remake and retro tables have as manufacturor Magic Pixel, the maker of the game I verified some but not all retro table release dates by looking at the historical news of the game on steam i don't know why but the awards table in my database all had the year 2012, i think i remember seeing something these award tables come from one of their previous games but i could not find release info about it so i left them at 2012 if someone has more info about them please let me know verified all remake years by looking at the gamename / internal used name (they contain years) Zaccaria Pinball.xml here are the 2 company logo's i use for these (pinballx rescales them) i also created topper video's using mike da spikes tool and i first spent hours recreating logo only versions of the wheels to be used with mikes tool. I used for retro / remake / original table the same logo for deluxe i used the deluxe ones but these might be less visible as they are bigger in height / width. These are available on ftp But here are a few previews. If you want to play these while playing you need to use ffplay.exe in a launch before script because the game does something at startup with displays that prevents pinball x from futher displaying them. I explained it in the malzbies pinball topic in the user projects section Nautilus remake nautilus2018.mp4 Black belt remake using Magic pixel logo blackbelt2018.mp4 Black belt original table from zaccaria company blackbelt.mp4
  3. Company (Magic Pixel) logo i took it from this page here http://magicpixel.hu/game1.html I'm searching for logo only text's so i can create topper video's using mikes tool. I exported the ones i created but i did not create all wheels so was missing some and have to retake them from the backglass although i did find a few of the logo's on pinball x ftp under visual pinball wheels. Once i'm done i'll upload them as well. I'm not going to distinguish between retro / remake for the topper video's it will only be the release year that will be different. It would not display good anyway those thiny year or retro labels
  4. i started creating a seperate set of wheels only containing the logo's and i also started creating topper video's using the tool @Mike_da_Spike created. The logo's display very well in the topper video's. The topper video's contain the logo + year of creation + company that created the table. they are available on ftp here /-PinballX-/Other Uploads/Joyrider3774/BingoGameRoom Here are some examples of the topper video's and logo wheel set so now you can choose which ones you use. The set is not complete yet i'm only half way through with bingo game room tables. BallyCircusQueen.mp4 BallyBigWheel.mp4 BallyAcapulco.mp4 BallyHiFi.mp4 BallyGalaxy.mp4
  5. sorry but i find nightmore logging still ok i can recreate if needed. From what i see RefreshDataSetIniFile does not mention the databases found while they do exist
  6. check previous message i just edited and attached them
  7. i do get these errors / warnings now 7/03/2020 10:35:51 WARNING Cound not find [BingoGameRoom] in INI file. Skipping 7/03/2020 10:35:51 WARNING Cound not find [Malzbies Pinball Collection] in INI file. Skipping not sure as to why i just selected the systems using the settings program and they do exist in my pinballx.ini and i'm not using system identifier but system name. It worked in the previous version. Am trying to figure out what the diffrence is as it does detect pinball fx3. The only thing i see again is that it are systems defined in other systems CreateVideos.ini CreateDMDVideos.log PinballX.ini
  8. ah yes i see now i started it a second time and now it remembered it. Will test now
  9. also just an idea when launching CreateVideos_settings.exe make it read the settings from current ini file and apply in the program. This way we don't have to reconfigure everything if we just want to add a new system. Although currently i'm just doing it using the ini file
  10. ah than all is normal i thought it was included in the zip file. But the zip file is definatly missing the year images
  11. btw @Mike_da_Spike not sure if it's normal but convert.exe is missing from the new download version
  12. You did thanks, i will test it out soon. I'm very happy with the 3rd screen i bought and having dmd and topper on seperate display. way better than havinfg the dmd on backglass and no need anymore to postion dmd correctly inside backglass or problems with dmd getting hidden. Just using freezy now with fixed width and position. Thats very well possible, i downloaded some using game manager and some from ftp. the bally and williams ones i had recorded myselve and missing ones i recorded myselve as well. looking nice already, guess i'll need to reserve some time already for testing Thats a very good idea as now it's very hard to find good logo's / wheels that display well although if you do implement this i would still keep the option for using the dmdoverlay as optional as i kinda like the effect but not sure what the effect would be of video's that are not downscaled first with the overlay
  13. You can not compare it pfx3 or pb wicked or even zaccaria but the game and tables are very cheap in price so i bought it just to have an extra system and spend time on getting it to work on my cabinet. I am not certain anymore but maybe its possible to preview the game / tables before buying
  14. ok ffplay.exe works but you need to calculate positions width and use specific parameters. I'll first post the commands you can add then explain. First download latest ffplay.exe from https://ffmpeg.zeranoe.com/builds/ if you have older version of ffplay.exe it won't work add the following to launch before bat after the irotate command start "" "c:\pinballx\ffplay.exe" -left 2360 -top 0 -x 1920 -y 540 -alwaysontop -noborder -loop 0 "c:\PinballX\Media\Malzbies Pinball Collection\Topper Videos\%1.mp4" and the following to launch after taskkill /IM ffplay.exe explanation: %1 is tablename parameter i pass to launch before script and which is also used to show the backglass image ffplay.exe is located in c:\pinballx directory with me I have 3 monitors setup like this from left to right in windows: playfield 1920x1080, backglass 1280x1024, dmd + topper display 1920x1080. I use the top half to display a topper so 1920x540 (-x -y parameter). left is 2360 because after irotate rotates the playfield screen the width becomes the height so 1080 (playfield) + 1280 = 2360 which is the starting position of my 3rd monitor and which is used for the left parameter. I display topper on top half so -top 0. -alwaysontop and -noborder are needed without them repositioning the window does not work -loop 0 makes the video loop indefintaly and my topper videos for malzbies pinball collection are located in c:\pinballx\media\Malzbies Pinball Collection\Topper Videos\ the %1 is the game name passed as parameter
  15. forgot to mention files also available on ftp and i have not found a way to keep the toppers displaying while playing the table. I mean they display but when irotate rotates the screen they get repositioned for one thing and another thing is that pinballx stops playing the movie and i have not found a solution for this. All games using irotate and perhaps even other rotating display tools seem to exhibit this problem. i think the only solution might be a tool that displays the movie just like it was done with img_monitor_view from within the launch before script but i have not searched for such tool yet. It is possible ffplay.exe from ffmpeg could do the job but have not verified if i find a way i'll mention it here
  16. Just saw i had no company logo for this game so i took the logo from their facebook and modified it bit. I also created a seperate set of wheel images containing only the logo's here they are in case you do not like docklet images And finally i created some topper video's using @Mike_da_Spike excellent tool sheriff.mp4 playground.mp4 mudrace.mp4 labyrinth.mp4 ghouls.mp4 ghosthouse.mp4 Carnival.mp4 timeflight.mp4 ttfb.mp4 ttfb.mp4 garden.mp4
  17. i just spend the whole evening editing and searching for pinball fx3 text logo's so i could use the tool to generate pinball fx3 toppers, It's not easy to find them for pfx3 and a lot of the easy to find ones did not display well (cropped view) but i'm happy with the result now. I also created a small video showcasing what this tool from mike can accomplish. If anyone wants the topper video's themselve i can upload them or if you want the logo's used but i don't don't think the logo's are any good for displaying inside pinballx, i relied sometimes on knowing that the background would be black and used a lot of transparancy inside the logo itselve
  18. yes if possible, basically the same as what it does now when it uses the dmd videos folder, it already used the overlay and resized the video's with me but i had to rename "dmd videos" to some other folder and rename "topper videos" to "dmd videos" now as a workaround to make it work and afterwards had to rename folders back to original ones. Having more systems can make this tedious. Basically it's a foldername swap if the setting is active ("dmd videos" swapped with "topper videos") so you could use a variabele for that folder name part and switch depending on a flag (usetopper or something) in the ini file ah sorry did not notice that i had to use system name, was using the section name. Now it works thanks
  19. Thanks, i think i can use this to create topper videos for visual pinball tables if switch my docklet style images with normal logo ones and with scutters extra ffmpeg commands. I'll give it a go already downloaded it edit: it seems the setup program does not list systems from the other systems section so i just deleted my visual pinball and renamed visual pinball x to visual pinball did not like the physics on vp9 anyway also seems the scripts from scutters are already incorporated but had to temporary rename my recorded dmd videos folder as the script was not doing anything because i had already dmd videos. so temporary renamed so i can let them generate and use as topper videos @Mike_da_Spike is it possible to add an option to the script to save / use the "topper videos" directory instead of "dmd videos" ? For dmd video's i already have recorded dmd videos but i want to use the ones generated by your script for topper video's edit2: adding system_3 (other system) for my bingo game room manually does not work either says it can't find it in the ini file while it does exist in pinballx.ini not sure what the problem is and not sure if it should work for "other systems"
  20. @Mike_da_Spike I'm actually having the same problem it seems. My recently added tables like supermantas / batmantas etc do not show a data added. I tested the following removed the game from vpx database and statistics.ini then added the game using game manager and went to verify statistics.ini but no entry existed only when i actually started the table a first time an entry is made in statistics.ini but dataadded remains not filled in / available. It could be a bug but maybe other people need to check it before we bring it up with tom.
  21. yeah it probably reduces cpu load because pinup player uses vlc with software rendering it's not compatible with hardware accelerated stuff. and probably it needs to scale less now and reduces load on the cpu
  22. success !!! at least with flinstones puppack. I have created an ffmpeg script (batch files) which will resize all videos inside it to 50% original size. Original video's were mostly 1920x1080 new videos are mostly 940x540 now just look at this cpu graph now Plays at 60% cpu usuage max and only a few small spikes to 80% !!! if someone needs these scripts they are very simple create resize_pup.bat for /f "tokens=*" %%G in ('dir /b /s *.mp4') do conv "%%G" create conv.bat ffmpeg -y -i %1 -vf "scale=iw*.5:ih*.5" -c:a copy output.mp4 IF %ERRORLEVEL% EQU 0 ( copy /y output.mp4 %1 del /q output.mp4 ) the reason i delete the file is because not all files will succeed for example if width or height is not divisble by 2 otherwise it would copy the previously resized video to the original file copy ffmpeg.exe and those 2 batch files in the root directory of the puppack and double click resize_pup.bat it will scan for *.mp4 files from current directory and resize them to 50% width. do not execute resize_pup more than once per puppack or you'll end up with 50% of 50% of original file width / height. Run this on a fast pc
  23. asked it on vpforums have to wait. Did another test, only disabled pup pack and enabled b2s backglass again (how i used to play a long time before this) These are the results: No hickhups or slowdowns ever not even when hitting the jackpot although you can see when i had gotten the jackpot as the cpu usuage spiked to near 90-95%. Cpu usuage spikes 4 - 5 times to about 70% and for the rest it hovers around 45 % max so it's definatly the puppacks that require the most cpu as only using freezy + b2s gives no problems with my current setup
  24. did not test this and am not sure but maybe dateadded gets added in game manager and not when running pinballx ? Could you try adding a table in game manager and verify if perhaps then dateadded is added. I also added some tables but mostly using game manager about a week ago i could go and check to see if i still have dateadded entries for those tables but cabinet is currently recording videos
  25. Well it played fine on 2 screen setup although not sure of flinstones with puppack it had it stutters, but never reached a jackpot on 2 screen setup. I can probably buy a new cpu but am affraid to try and take the cabinet appart as i can't fix it if i break something. although the mobo is accessible but have not yet checked if i can remove the mobo easily like with screws or how they have it attached. Also not sure which cpu to get my upgrade options are limited. These are the ones i can choose from for this motherboard http://www.cpu-upgrade.com/mb-ASRock/H310M-HDV.html best would be that 4ghz i7 i guess but might be overkill. I know visual pinball likes good single core cpu speeds
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