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Everything posted by joyrider3774
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I had similar issues, what i used is a small tool well actually autohotkey script which i let run in a launch before action without waiting on it. All the ahk script does is click with the mouse on a specific coordinate (where playfield would be) 3 times each time after some specific delay. Never had a problem since then anymore
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Yes, I saw it, but the timer is actually there as a safety precaution. You see pinballx tries to detect "ZaccariaPinball.exe" running as we have written that inside the settings to be detected but if that process is not detected within a certain time limit Pinballx will return to it's menu's and you'll end up with the launcher still running and being in the menu's or Having zaccaria pinball launch just at the time when pinballx returns to the menu's. The timer was added to prevent this from happening and to make sure zaccaria pinball (or any other game) is launched on time before pinballx would return to its menu's
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No definatly not needed, however only -skipmenu is not enough, if you only use -skipmenu, the game will show the game options menu. You also need to provide -skipmenu_player and -skipmenu_gamemode for it to completely skip all menu's. Here is example setup without my launcher: if you rather play with arcade physics / settings use -skipmenu_gamemode classic_arcade
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Thanks, been busy all night allready, also created the docklet images for the latest deluxe tables (it's in the other topic) and i just finished renaming all my media to use official zaccaria (this was a pain in the ass but luckily database manager helped reduce the sheer amount of renames needed). I will upload all my files to ftp in a new folder under my user using the offcial required names
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Mega Docklets Style Zaccaria Pinball Wheel Images
joyrider3774 replied to Draco1962's topic in PinballX Media Projects
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Mega Docklets Style Zaccaria Pinball Wheel Images
joyrider3774 replied to Draco1962's topic in PinballX Media Projects
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@PcTeknic & others. Direct table launch without menu's has finally been added: NEW FEATURE: LAUNCHER OPTIONS ADDED new launcher options: ‘skipmenu_gamemode’ and ‘skipmenu_player’. Here are variations of these commands to use: -skipmenu_player 1 -skipmenu_player 2 -skipmenu_player 3 -skipmenu_player 4 -skipmenu_gamemode classic_arcade -skipmenu_gamemode classic_simulation -skipmenu_gamemode classic_user -skipmenu_gamemode 90sec -skipmenu_gamemode targeteliminator -skipmenu_gamemode lamphunter -skipmenu_gamemode checkpoint -skipmenu_gamemode challenge -skipmenu_gamemode survivor Some examples: -skipmenu “Zankor Deluxe” -skipmenu_player 3 -skipmenu_gamemode classic_arcade. -skipmenu “Zankor Deluxe” -skipmenu_player 1 -skipmenu_gamemode targeteliminator. You need to use -skipmenu “table name” every time you would like to use the new ‘-skipmenu_player’ and ‘-skipmenu_gamemode’ options. I updated my guide ... https://steamcommunity.com/sharedfiles/filedetails/?id=2545556227
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Updated database, now with company names and table release dates. I took for years the very first year each table was available on any platform and i used their facebook page, ios app version history, wikipedia etc to find out these years. I also uploaded a company logo and some topper video's, but the logo's are basically the current wheel images as i can't find any seperate "text" logo's, but you can find it here also Pinball HD Collection.xml
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@susoarkangel i created an autohotkey script for it to be able to select tables & remap keyboard keys see
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Hey, Did something with the pinball cabinet again, i saw @susoarkangel requesting it and as far as i'm aware noone got this working on their cabinet, so i created once more an autohotkey script to make it work even with table selection from within a frontend. The script works by accepting 1 (table) parameter and then it launches the games, waits for the game to become visible / active and then in the menu it will first move left about 16 times so i know i'm on the 1st table and then depending on the table parameter move right X Number of times to select the correct table. I also remapped keyboard controls as the game buy default comes with no keyboard remapping and no support for joypads as far as i'm aware (although you can use steam input remapping to make a joypad work by assigning keyboard keys to your joypad inside steam input config). One last nasty thing the game has is high score entering screen, you can not input anything using the flipper buttons, the game only accepts Escape to cancel the dialog but this posed a problem as i also use escape with pinballx to quit a game. I found a way around it by using a different button than escape inside to send escape a few times so it first cancels input, then cancels the high score list then brings up the main menu (so 3x escape) and then pressing enter to play again so it works like a restart button. I tried documenting the script a bit and you will need to change a few values depending on your system (like keyboard shortcuts remapping) and possibly the timeout value for launching the game and becomming visible. I will not provide an executable so you will have to compile the script yourself using autohokey and adapt where needed. You also need to use this launcher script instead of the game's exe to launch the game. The script will remain running as long as the game is running, you can place the script anywhere you'd like. You will also need to make sure the game is running in portrait mode before launching the launcher, i personally use irotate in a launch before and launch after script to do this. you will also need to start the game once normally from within steam to change the camera style to fixed instead of flyby and exit the game. So here is a screenshot my settings in pinballx.. and here is the script : LaunchPinballHDCollection.ahk and here is the pinball x Database: Pinball HD Collection.xml The script accepts the following table names, always in lowercase exactly as written below: wildwest fantasy zombie deep jungle halloween davinci snow arcade pirates redplanet tanks streetracing dreamland mafia vikings and here is a video showcasing the script running from my arcade cabinet:
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Pinball HD Collection does not have any commandline parameters to select tables, only solution is to create autohotkey script. But i never did it because you need to be able to press ESC at multiple locations in the game to be able to restart a game after loosing on the table. There is also no way to input high scores without a real keyboard attached so it's not really worth it and on steam the author has never answered any of the discution topics so i doubt it will ever happen.
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PinballX Launcher App Does it work on Pinball FX2?
joyrider3774 replied to susoarkangel's topic in General
pinball fx2 does not have any parameter to select number of players (hotseat mode) so you can not make it work with pinball fx2. The app works with passing certain commandline parameters to the executables, if the parameters don't exist in the original game it won't work which is the case for pinball fx2 -
It is not exactly the same, you don't need scripts or changing the settings of zaccaria to launch "into a table". The reason they stop at the play screen is so that people can still choose gametypes / modes etc as they do not have parameters to select for example "lamphunter" or "90 sec" mode etc. But i understand what you mean, would have been nice if they supplied all those parameters
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yes but gamenames don't equal what we were using before. The example they give is ``-skipmenu "Time Machine 2019" basically it's the display name that is required so it means we'd have to update all our video's, and other media as well database.xml files so i tested it. steam.exe -applaunch 444930 -skipmenu "Time Machine 2019" It does not launch the table immediately, you skip main menu's and end up on the game type selection etc you'd still have to press play etc to eventually start the game. doing esc and choosing main menu seems to close the game. so it's not really doing a full direct launch you still need to press the play buttons but it's better than scripts already I might switch to it but kinda lazzy to do all game name changing :x Also it seems to be case sensitive "Time Machine retro" failed to load the table but "Time Machine Retro" worked Also fun fact you can start zombie invasion mode with steam.exe -applaunch 444930 -skipmenu "Zombie Invasion" also it seems there also exists "-safemode" "-vr" "-rotate" commandline options not sure if the "-vr" one was known Aslo check https://steamcommunity.com/sharedfiles/filedetails/?id=2545556227 i added the complete game name list




