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Everything posted by Mike_da_Spike
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[RESOLVED] PinballX DirectOutput Plugin does it work with Addressable LEDs?
Mike_da_Spike replied to mace's topic in General
Not sure what firmware I have, its from a couple of years ago. And 'if it aint broke, don't fix it'! Is dof leds working in vpinmame for. You ? Can you post your GlobalConfig_PinballX.xml as well ? -
[RESOLVED] PinballX DirectOutput Plugin does it work with Addressable LEDs?
Mike_da_Spike replied to mace's topic in General
The directoutput.log is from your "C:\Games\DirectOutput\Config\GlobalConfig_B2SServer.xml" not from your GlobalConfig_PinballX.xml. do you have a GlobalConfig_PinballX.xml as wel ? if not just copy create a copy of the GlobalConfig_b2sserver.xml to GlobalConfig_PinballX.xml (maybe I was unclear in my previous reply, or it was too long 😄) -
[RESOLVED] PinballX DirectOutput Plugin does it work with Addressable LEDs?
Mike_da_Spike replied to mace's topic in General
To answer your question : "PinballX DirectOutput Plugin does it work with Addressable LEDs?" : my answer is "Yes" I have mx leds and pf side leds as well (also undercab, but those are turned of). First, doflinx doesn't have anything to do with Pinballx. That is used mostly for Zen Pinball fx3, but not for pinballx or vpx. Try to not start Doflinx yet as it could could conflict with the dof during pinballx start (after pinballx dof is working, you can enable doflinx again). The plugin will initialize succesfully if DOF is registered and will only send the dof command to the dof dll. That part is working as well according to the logs. Main question is, whats i in the DOF log itself ? As far as I could remember, you need to have a differrent dof configxml especially for pinballx. In the dof config directory you need GlobalConfig_PinballX.xml. The xml should have a cabinetconfig file as well. This could be the same as you use for vpx, but i thought some settings should be differrent. Also a pimballxlog file will be handy, to ide rify pinballxdof issues or issues via directb2s Here's my example ; Hope it helps -
Awesome !
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Can you set the logging to nightmare mode andcrerun ? This will show the complete commands of the video creation. Edit ; looks likes you have an old version of ffmpeg in pinballx directory. Can you confirm what version of ffmpeg you use ? See :
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Washed Out Animated Backglasses & Pup Vids
Mike_da_Spike replied to Fiery Phoenix's topic in General
Not sure what you exactly showing or where the wahed out videos appear. Looks like the mp4 and image are displayed from windows media player or vlc ? Did you record the videos yourself or downloaded them? Are they not showing correct in the vlc/media player as well ? Is pinballx showing the same as 'washed out' videos, or more washed out? Or is it during gameplay ? Sorry, for all the questions, but thats for me to understand your issue better -
be aware that 10.8 is still in beta and changes daily ! I run 10.8 64bit(DX) on flat and 10.8 gl 64bit (GL) on VR and both via PinballX and I don't have any issues with launching tables
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[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
Good catch @scutters Freezy added this for real dmd users to use dmdext (dmddevice64.dll ) instead of pindmd.dll as xdmd.dll has some issue with real dmd's lately (you still get it?) So, best way is indeed to remove dmddevice64.dll from your pinballx directory -
Copy the full text including the quotes from scutters. All behind 'try:' Edit : so you have this in your command prompt (and no need to go to j:)
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[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
Sorry, English is not my native language and I don't understand what you try to accomplish. Do you want to remove the PinballX DMD during Frontend ? That should be this setting : Or do you have the pinballX video during game ? Thats this settings : or in gamemanager I hope this helps, if not, can you tell me what you exactly want to change (maybe show with a video)? And sorry, it's properly because I'm Dutch that I don't understand -
Future Pinball tables doesn't work in PinballX
Mike_da_Spike replied to myarcadeconsole's topic in General
Glad it is working now for you ! 1) not sure as I'm not using FP. I tried today with sonic pinball game, and rendering and loading is very slow. VP and fx3 is much faster, but launching a table for pinball FX is really slow as well 2) i dont know either. Not at a pc to check ftp server, but think most of the recently released tables doesn't have media on ftp. For TPA, FX3, FX and VP i try to keep the ftp up to date. With DBM you can maybe check easier whats on the ftp server.... or add a Mega link that contains media for easier import -
[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
Not seen issues with alliens. Only wit attack from mars and the mars table. Whats the issue wit alliens ? no, when no dmd video is found for a table or system, the "no dmd.avi" will be showed from the media\videos directory. Or .. if it is only on start, you have a dmd.avi in the "startup videos" folder There are some good dmd/topper videos for fx3 that you can use to display -
[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
Yes indeed. Only rename mars to mars_ and change your table name(DBM can pickup this name automaticly) -
[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
Mars (fx3 table) and attack fromars always been an issue to launch from command-line. You need to rename the mars file to mars_ and you can launch it. Can you post your dmdext line and a dmddevice.log with pac file ? -
Future Pinball tables doesn't work in PinballX
Mike_da_Spike replied to myarcadeconsole's topic in General
I'm not using FP at all, so not able to help. Try to reinstall your directx. Thats the exit code error that pinballx get returned from the launch. Sometimes a reinstall of Microsoft vc++ redist cwill also help EDIT : I just setup FP and BAM as well, and all starts smooth (but get some errors with FP, but thats not caused by PinballX). -
[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
Give the parameter --quit-when-done and dmdext will close on fx3 exit Pac is working as well.are you using latest freezy ? In my video from this morning, I used Totan pac file with 64 colors. -
Future Pinball tables doesn't work in PinballX
Mike_da_Spike replied to myarcadeconsole's topic in General
I install all pinball software (including steam) on 😄 \pinball and exclude this folder from my antivirus software -
According to google, Microsoft 'voice recorder' should capture voice or the system sound.
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Future Pinball tables doesn't work in PinballX
Mike_da_Spike replied to myarcadeconsole's topic in General
so, that command line doesn't work. That needs to be fixed. Odd that it is working when you just load fploader.exe -
Future Pinball tables doesn't work in PinballX
Mike_da_Spike replied to myarcadeconsole's topic in General
I see the following in your log when launching : 12:34:51.58 25/10/2023: Main display running full screen windowed. 12:34:51.60 25/10/2023: HRESULT: [0x8876086A], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Unknown 12:34:51.64 25/10/2023: Error. Exiting 0x8876086A is a D3D error. Could be anything related to your GPU or directX installation. IF you run the following command from a command line (not admin, just user), is it working ? C:\Future Pinball\BAM\FPLoader.exe /open "C:\Future Pinball\Tables\Aladdin's Castle ULTIMATE 1.01.fpt" /play /exit /arcaderender /STAYINRAM -
[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
don't use the pin2color.dll as parameter. PIN2color is part of the latest dmdext , thats why you should add the ----pac or use the dmddevice.ini (you can point it to the dmdevice.ini that you use for pinmame) The following is exactly what I use (its a real DMD setup) dmdext.exe mirror --source=pinballfx3 --no-virtual --quit-when-done -d pindmdv3 --colorize --use-ini "c:\pinball\visual Pinball\Vpinmame\DMDdevice.ini" not sure what you mean by that. If none is working, check your DMDdevice.log and check whats the error (you can post the log here as well and maybe someone is able to help) -
[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
Fx3 altcolors folder name isnt 133. You should use the tablename, so for IJ it is WMS_INIDIANA_JONES and on File level : see https://github.com/freezy/dmd-extensions#game-names for all names for TPA, FX3 and FX IJ is the only table I didn't bought for FX3 (too expensive for 1 table), but here's a video I just created from TOTAN on FX3 Totan.mp4 Hope this helps -
Did you download 1.9 via another link, or where you able to download from the link that @scuttersgave you ?
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[RESOLVED] Colour ROMS Pinball FX3 - Anyone Got Working?
Mike_da_Spike replied to Fiery Phoenix's topic in General
Try these parametrs : (Change the virtual if you have a real one, and use a pac key ) I trsted this months ago. There is a VPU thread, but could not find it -
Are you using 1.6 or where you able to download 1.9 ?




