If neither of those of work for you, you can donate any amount by clicking here. |
-
Posts
3423 -
Joined
-
Last visited
-
Days Won
203
Content Type
Profiles
Forums
Events
Downloads
Store
Articles
Everything posted by Mike_da_Spike
-
pinballx 6.58 loads multiple times when double clicked to open it
Mike_da_Spike replied to loonytu's topic in General
The log file does not indicate multiple PinballX instances. You report that multiple instances launch on boot; is this an automated PinballX launch process? Try : Open Run dialog box Press `Windows key + R` to open the Run dialog box. Type `shell:startup`: In the Run dialog box and press Enter. The Startup folder will open in File Explorer. Here you can see the shortcuts to programs that will start with Windows. Check if you see multiple PinballX shortcuts -
Database has an error could not find PinballX installation
Mike_da_Spike replied to loonytu's topic in General
Did this occur only after updating to the latest version, or did you recently reinstall your computer and restore PinballX from a backup?- 2 replies
-
- mikedaspike
- scutters
-
(and 1 more)
Tagged with:
-
Version 25.02.12.0 has just been released, and it’s packed with an incredible new feature that will knock your socks off! But before we dive into the details, we have a special announcement: This release marks our 5th anniversary! The first program was released around 5 years ago , and what a journey it has been. Now, back to the exciting news! It's probably the first program for all of you pinball lovers of its kind that can record everything! After 5 months of extensive developing and coding (and a few late-night caffeine-fueled coding sessions), we’re excited to introduce the DBM Media Recorder. This little gem can capture both images and videos for every game we threw at it, and it worked like a charm. But it wasn’t all smooth sailing. The first two attempts were not working correctly, and we had to go back to the drawing board. Thankfully, @scutterscame to the rescue! With his magic touch and the mediarecorderlib nuget package, he managed to record everything we tested. Let me break it down for you: Main options: Record images in PNG format and videos in MP4. Record videos across multiple screens via parallel recording. Yes, you heard it right! One record for Playfield, Backglass, DMD, and Topper. Cool Features: Need a moment before the magic starts? Pause the countdown with the Pause/Break key and resume whenever you're ready. You could make some minor adjustments before recording your media Can’t wait for the countdown to end? Smash the 'R' key, and the recording will kick off instantly, skipping the countdown (even if it's in Pause/Break mode). Automatic rotation isn't correct ? Set it manually so your rotation is always correct displayed withing PinballX Can record audio with playfield videos (using default system audio device) Quality: Choose your smoothness: Videos can be recorded at either 30 or 60 FPS. You can also change the video quality settings, the So, there you have it, folks! Go ahead and update to the latest version, and let the Media Recorder bring a new level of awesomeness to your pinball adventures. Feel free to share your recordings and let us know what you think! And how to enable this new feature ? Got to settings : Click on the tab Media recording : And click the checkbox to use DBM recording instead of PinballX recording : Discover all the features that can be set (also check our updated manual for the settings) As always, this release wouldn't be what it is without @scutters. Thanks for all of your help and patience with me! It was a bumpy road, but you made my square wheels round again! All the credits goes to you for this release Thanks to @wrd1972 and @robertms for doing testing and give us some extra ideas to implement in this release
- 370 replies
-
- 3
-
-
-
- mikedaspike
- scutters
-
(and 1 more)
Tagged with:
-
Updated to version 4.1.0 Add faststart to output file (thanks to @scutters for his input)
- 77 replies
-
- 1
-
-
- app
- application
-
(and 1 more)
Tagged with:
-
Updated to Version 3.3.0 Add faststart to output file (thanks to @scutters for his input)
- 10 replies
-
- pinballx
- loading videos
-
(and 2 more)
Tagged with:
-
Just curious, what the process name that you needed to kill, as ZaccariaPinball.exe is the process it is monitor on
-
Can you post a log of latest pinballx ? What happen if you press ESC ? My exitemulator and quit are assigned to the same keyboard key/joystick button and for both the esc is working
-
Oh dear, I know too little of GameEx. Then @scutter's idea is the best. Show the mouse and make some kind of table-launch script to hide the mouse where needed.
-
Wouldn't GameEx be a more suitable solution? PinballX's primary function is pinball emulation, and mouse input isn't required for gameplay.
-
How about latest 32bit version ? Your log file is from a 64 bit version.. it could make a lot of difference.
-
What did you try ? Disabling doflinx ? Or updating directoutput plugin or delay of doflinx ? If you say table doesn't load, what do you see happening ? As the logfile you posted, launch visual pinball and also fx3
-
Technicly the DirectOutput plugin is just 1 file. The dll no lnk or xml is needed. Did you get the issue after updating DOFlinx ? In the download section there is a newer version of the DirectOutput plugin. Which have some improvements. Try to remove your doflinx during pinballx start and check if that helps. I have an issue with DOF plugin when I launch doflinx during load. I found it was a timing issue, so what I do is launching doflinx before pinballx is started, I wait 3 seconds and launch pinballx The following is part of my startup. This is not the script assigned in pinballx, but this is launched before I launch pinballx.exe Hope it will help you to find your issue
-
[RESOLVED] 6.57 XDMD: no PIN2DMD after starting table
Mike_da_Spike replied to Jopp's topic in General
Your dmddevice logfile shows you use version 2.3.0 for vpx : 2025/01/22 19:06:30.970 INFO | Starting DmdDevice API 2.3.0 (x64) through VPinballX 10p8.exe. [7] Yes, pbx can use this file. I use the internall xdmd for my real dmd, but pinballx works with my pindmdv3 and zedmd(hd) via freezy' 2.3.0 (and also 2.3.1 beta) If it shows an virtual dmd, it properly can't find your dmddevice.ini and will use default settings. I was searching for an article that you can use 1 pinballx.ini, but could not find it (although I have 1 dmddevice.ini) -
[RESOLVED] 6.57 XDMD: no PIN2DMD after starting table
Mike_da_Spike replied to Jopp's topic in General
Odd. Your config file shows that it should log. I checked your ini and see a lot of empty section, which are normally have with values. I'm not saying that it is causing issues, but it looks s strange to me. The dmddevice64.dll in your pinballx directory, is that of the same version as in your pinmame folder ( 2.3.0) ? -
[RESOLVED] 6.57 XDMD: no PIN2DMD after starting table
Mike_da_Spike replied to Jopp's topic in General
To which previous versions you refer to Tom ? He mentioned that the xdmd files from 8-8-23 works with latest release. So that will be version 5.99 ? The odd thing that I don't understand is that he uses dmddevice to use his pin2dmd. And launching a vpx table from pinballx won't mention anything about the pin2dmd. Not even that it cannot be found. Shouldn't all the hardware dmd's which are using dmddevice.dll be handled the same way in PinballX? @JoppI'm a bit curious. Can you post your dmddevice.log from the pinballx directory as well ? And also your dmddevice.ini from your D:\Program Files\Visual Pinball\VPinMAME folder. Are you using a global dmdext, or do you have a DmdDevice.ini in your pinballx folder as well ? If so, post that one as well -
[RESOLVED] PBX 6.56 crashes when launching tables
Mike_da_Spike replied to eduardNL's topic in General
I'm glad that Tom has resolved the issue. -
[RESOLVED] PBX 6.56 crashes when launching tables
Mike_da_Spike replied to eduardNL's topic in General
Thanks, I was about to ask you to split it, but you're faster than light! Your logfile only shows a start and exit of PinballX, not launching a table that is cause a crash. Can you reproduce the issue and post your logfile? -
[RESOLVED] PBX 6.56 crashes when launching tables
Mike_da_Spike replied to eduardNL's topic in General
Can you post your log file after a crash ? Also attach your pinballx.ini Are you using vpx 10.8 as well ? If so, Dx or GL ? Is it with all tables, or just some specific tables you encounter the issue with ? -
Dbm has an entry -system- in the table list that represents the system. Yu can set a playfield, backglass, dmd, topper and wheel image. You can even set an underlay/overlay for a specific system
-
It's all in the PinballX manual, ya know? It covers the directory setup, media types, and how to get everything set up. If you want the easy way, grab the Database Manager from the download page. Within DBM you can drag and drop your media right for a system as well(or get it from the gamex ftp, too). It's super easy to use, and the 2 guys keep updating it to work with the latest PinballX and add new features.
-
Please verify the installed versions of the C++ Redist.just repair them all, If repairs fail, uninstall and reinstall the package; in some cases, a clean reinstall is preferable. This preventative measure can significantly reduce troubleshooting time.
-
Please provide an update upon resolution. I'm really curious how this gets sorted out.
-
KERNELBASE.dll is a system file in Windows that is part of the Windows operating system. It is used to launch executable applications and handle system-level functions. When a program crashes and reports an error related to KERNELBASE.dll, it often indicates an underlying issue with the application or the system itself. Really odd that 5.47 is working and 6.54 isn't. Can you try to disable the 2 plugins? In rare cases a 'sfc /scannow' fixed some weird issues on my cab as well. Repairs of the c++ runtimes could also help This is also not good. I'm not able to check on the cabinet, but file netvideoplayer.dll is in my backup. Is that file not in your pinballx directory?
-
Please update to the latest PinballX version; if the issue persists, please submit a new log file and your pinballx.ini file.