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Everything posted by Mike_da_Spike
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Hi everyone, When I switched from fuzzy search for DirectB2S files to exact match in B2S Server, I realized that many of my B2S files weren't properly matched with their respective VPX tables. To solve this issue, I built a simple and effective tool to scan your VPX directory and verify whether each .vpx file has a matching .directb2s file. Additionally, the tool does a cross-check for DirectB2S files, ensuring that there are no orphaned backglass files without a VPX table. How It Works: Select the VPX folder Choose a CSV output path Click "Generate CSV" Review the results in your favorite spreadsheet program Here's you can download the file : Download vpx-backglass-file-checker
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Version 1.0.0
2 downloads
VPX & Backglass File Checker is a Windows application designed for users who use DirectB2S Match in B2S Server The VPX & Backglass File Checker is a Windows application designed to help users manage their Visual Pinball X (VPX) and DirectB2S backglass files efficiently. It scans a selected directory and checks whether corresponding .directb2s files exist for each .vpx file, ensuring that all required files for a table are properly paired. How to Use Select the Directory to Scan Click the Browse button next to "Select Directory." Choose the folder where your VPX and DirectB2S files are stored. The path will be saved for future use. Set the CSV Output Path Click the Browse button next to "CSV Output Path." Select or enter the location where the report should be saved. This path will also be remembered for next time. Choose a Delimiter Select the preferred delimiter (e.g., comma, semicolon, tab). This controls how the CSV file separates values. Generate the Report Click Generate CSV to scan the selected folder. The application will list detected files and their pairing status in the UI. A CSV report will be saved to the selected output location. -
Black Screen During Transition from PinballX to Visual Pinball
Mike_da_Spike replied to Mike_da_Spike's topic in General
I did a lot of testing the last couple of days. I first started to check the operating system, which had 2753 issues (according to the CBS log). When those were fixed, I still had the same issue, so I tried to check everything that was updated. I came to the conclusion that a table without a B2S file started quickly, with correct transitions, and closes PinballX in just a few seconds. Using B2S server without plugins works fine as well. It looks like VP 10.8 changes things a bit when having Visual Pinball start. When my DOF starts through B2S, PinballX is already switching from loading video to Visual Pinball. The long closure time looks like PinballX still sees the process for Visual Pinball, which takes a bit longer, waits until timeout, and then kills it. This is why it takes much longer to close for me. For now, I disabled my complete DOF (which I used mostly for lights and LEDs), and all looks stable now. So, definitely not a PinballX issue, but I am not sure where to address this. Is it b2s, PinMAME, VPX, or DOF? I am pretty sure it worked with a beta (or even nightly) version of VPX 10.8. But as I have been testing for almost two years, only working on VR stuff, I hardly focused on my cabinet. So, I want to focus more on my cabinet now, and not for testing, but just for playing. -
Ok,sorry. I didn't understand you tried it. Did you updated pinballx as well To latest ?
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did you try to copy boths files to the tables folder as @scutters mentioned in the linked post ? or are all the B2Sserver files in the sme directory where tables exists ?
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Your are also using an older version of Pinballx. 6.11you have and Tom just released 6.59
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Please provide your PinballX log file and your configuration file (pinballx.ini). Did you install the LAV codec as well?
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Black Screen During Transition from PinballX to Visual Pinball
Mike_da_Spike replied to Mike_da_Spike's topic in General
I will do a deep dive on this. Both PCs have different purposes, but the hardware should be the same. Only my development PC has an OEM build on it. Something I will check in the coming weeks. -
Black Screen During Transition from PinballX to Visual Pinball
Mike_da_Spike replied to Mike_da_Spike's topic in General
Just put this issue on hold. I noticed that my complete cab is slow, compared with my pc. Not sure what's going on, but a direct table launch from command line on my pc takes around 3-5 seconds and my cab around 19-21 seconds. Maybe that's causing why the transition from loading videos to table has some black screen time. -
That's odd, as the parameter should be "-gamemode hotseat_2" instead of "-hotseat_2" same as the other parameters, I see i your INI file as well "-class -hotseat_2", this doesn't make sense as classic mode doesn't have players selection, thats only hotseat the other parameters that Pinball FX has (like "-gamemode Challenge_BallLimited") should also work. There are more mode's especially for PinballM, but couldn't find the parameter of it)
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I reviewed your initialization file this morning, and it appeared correct. Please follow the procedure demonstrated in the video: open a command prompt, navigate to your Steam directory, and execute steam.exe using the parameters shown in the video. This should resolve the issue. If the problem persists, a malfunction with your pinball machine is suspected.
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Nice one ! glad all sorted out
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I checked your video and is indeed something in the ahk.im Not at a computer now. Try the ahk from the first post again. Maybe that willfix it.
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in your PinbakkWickedlauncher.ini your path is set to PATH=P:\Sistemas_Pinball\Pinball.Wicked.Build.6974541\PinballWicked\Binaries\Win32\PinballWicked-Win32-Shipping.exe but the original file has : PATH=LaunchPinballWicked.exe This AHK executable performs a remarkable task. It retrieves your Steam directory from the registry, launches it, and executes the necessary key presses to automatically navigate to the correct settings.
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It's do e by the parameter: --virtual-position=1084 530 656 166 The first number is the starting x-position, the second is the starting y-position, the third is the width, and the fourth number is the height. Play with those numbers to adjust them to your preference. Edit : I read it incorrectly. Your destination is fine, but your source isnt: position=93 46 328 83 This means the mirror part, so adjust those to your screen's input. (It is best to take a screenshot of your playfield and use a tool like Paint.NET to get the coordinates.)
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Black Screen During Transition from PinballX to Visual Pinball
Mike_da_Spike replied to Mike_da_Spike's topic in General
No problem Tom. It's not super important, as all is working,. -
Spinning Ball Animated Wheel Images
Mike_da_Spike replied to scutters's topic in PinballX Media Projects
No issues with downloading and this version is working fine for me as well -
Spinning Ball Animated Wheel Images
Mike_da_Spike replied to scutters's topic in PinballX Media Projects
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Version 25.04.15 is just released The Spaghetti Release is Here! We’re excited to announce the latest update, crafted by me and my brilliant collaborator, @scutters. This release marks a major step in enhancing user experience. Typically, we name each version based on its development phase, but this time, we called it the 'Spaghetti Release', a name that reflects the tangled evolution of our codebase over the past five years. As new features piled on, some functions began duplicating tasks, leading to performance slowdowns, increased flickering, and an overall less responsive interface. For this update, we analyzed frequently called functions to identify inefficiencies and streamline execution. By optimizing function calls and eliminating redundancies, we’ve significantly reduced flickering, improved responsiveness, and enhanced overall performance, without compromising on stability or functionality. While the new features may seem subtle, the true achievement is the smoother, more refined user experience. This update is a testament to how careful code optimizations can untangle complexity and make a meaningful difference. Every release gets us closer to perfection, and the Spaghetti Release proves that even messy code can be transformed into something efficient and elegant! A huge thank you to @scutters, as always, a release without him wouldn’t be a release! Shoutout to @robertms for testing and providing valuable feedback that helped us fix key issues. Just like Mario and Luigi, we cleaned up the spaghetti mess, only this time, it’s in the code instead of the Mushroom Kingdom!
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Black Screen During Transition from PinballX to Visual Pinball
Mike_da_Spike replied to Mike_da_Spike's topic in General
Looks like my visual player isn't finished loading the table completely. Is that something I can extend for a couple of seconds ? So it switch seamless again ?. -
Black Screen During Transition from PinballX to Visual Pinball
Mike_da_Spike replied to Mike_da_Spike's topic in General
And when or how does PBX 'decide' to switch from the video player to the visual pinball player? Is there a timer or process that is monitored? -
Black Screen During Transition from PinballX to Visual Pinball
Mike_da_Spike replied to Mike_da_Spike's topic in General
The loading videos are not new. I just checked it and it appears that, for instance, the Terminator video is from last year and the file size is only 400 KB. Terminator 3 (Stern 2003)_Bigus(MOD)1.0.MP4 Terminator 3 (Stern 2003)_Bigus(MOD)1.0.MP4.zip