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Mike_da_Spike

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Everything posted by Mike_da_Spike

  1. Sorry, i had some sleep in between. Settings looks fine except for WaitForProcess. This should be PinballFX-Win64-shipping.exe.y assumption is that because of this the previous session isn't closed and will continue with old session when new table launches
  2. Can you post the pinballx log file after this behaviour ? And also your pinballx.ini file?
  3. Yeah, did you try to register the 32 bit again ?
  4. I have dof 32 and 64 bit on my cabinet as well, but during circumstances not at home for the coming days, so not able to check for you. Did you registrated the dof 32 bit ? I think that should do the trick. Can you post your pinballx log.txt file ? And your pinballx.ini ?
  5. Is your dof not working ? I think it is checking if dof can be found and does do a reverse lookup in the registry. What are your issues with dof?
  6. Could this be a corrupt statistics file ?
  7. Just for testing: can you try lower frequentie ? If that would work ? We already had issues with higher refresh rates.
  8. Stupid question, whats your screen refresh rate ?
  9. Good work. Thanks @Tom Speirs. I'm not able to test, but I trust your fix. For removing flash.ocx, here's a small procedure :
  10. Hello friend, Thank you for your message. On this moment DBA doesn't support VPX 10.8 INI'S yet as VPX is still in beta. But @scuttersand I already discussed this and it will be added when VPX 10.8 will be released. We also discussed the rename of the ini file when updating the table (and directb2s file). It's on our list and in our minds, but nothing coded yet. So be patience and all will work out with new release after vpx releases the final version
  11. @Tom Speirs not sure if you changed a version, but I copied over my flash.ocx from my cabinet to the test machine. and that is working 2:52:51.39 20-12-2023: PinballX Core - Version 6.03 x64 12:52:51.61 20-12-2023: Microsoft Windows 11 Home 64-bit (16GB) 12:52:51.61 20-12-2023: Loading Settings 12:52:51.61 20-12-2023: Initialize Component 12:52:51.66 20-12-2023: Initialize Display 12:52:51.69 20-12-2023: Testing Flash engine. 12:52:51.85 20-12-2023: Loading PlugIns The wrong file is from 6.03. The correct flash.ocx is from a version of last year I hope this helps
  12. Thanks for testing Tom and Scutters I've removed all VC runtimes on 1 of my test machines (not able to go to the 2nd one I removed the Flash.ocx and reinstalled PinballX only the following VC's are now installed after installing PBX but still I have : 11:18:57.87 20-12-2023: PinballX Core - Version 6.03 x64 11:18:58.43 20-12-2023: Microsoft Windows 11 Home 64-bit (16GB) 11:18:58.43 20-12-2023: Loading Settings 11:18:58.43 20-12-2023: Initialize Component 11:18:58.47 20-12-2023: Initialize Display 11:18:58.50 20-12-2023: Testing Flash engine. 11:18:58.50 20-12-2023: Error initializing flash engine. 11:18:58.51 20-12-2023: Please try deleting flash.ocx in the installation folder and then reininstall PinballX. 11:18:58.51 20-12-2023: You may need to change security properties on the file. 11:18:58.51 20-12-2023: If PinballX does not initialize you should address this issue. I even used Mcirosofts powershel ttol, to install all versions of vcredist (see https://vcredist.com/) , but that didn't fixed it at all. do you want to share the cod that test the flash engine ? So we (Scutters and I) can do some tests without launching the complete frontend ?
  13. Flash is installed via PinballX. According to your log, flash is working. Maybe you named the files wrong. Did you download the files via game manager or Databasemanager ? Or manually?
  14. Yes, screensaver is called attract mode. Its not to save your screen, bit jumps to other table. I even think you can add screensaver sounds, but check pinballx pdf documentation for it
  15. I'm not sure how PinballX identify how flash is working, but on new systems it doesn't work Recently I bought a laptop and a new dev PC. On both I installed a clean version of VP , DBM and PinballX. On both systems I have the issue that flash is giving an error that flash cannot be initialized Doing the trick to remove the flash.ocx and reinstall PinballX results in the same. When I create a new Visual Studio project, import the OCX from the PinbalLX directory, the OCX will show a SWF correctly Form and object: simple code Run: My cabinet PC is replaced in may 2022 and installed a fresh copy of PinballX as well. This machine is updated with every version and from the begin Flash is working and it is still working Any suggestions how to fix this ? log.txt PinballX.ini
  16. Like @Draco1962, please attach your log files Checking my cab , all is working fine with 6.03. The 'Instruction' entry is (as stated in documentation) showed in the table menu and showing on thebackglass: If I pause the game, the instructions is also available I could reproduce this issue by 'wrecking' flash on my PC The instructions will not be available in the menu as Flash isn't working The log is showing 06:16:38.35 18-12-2023: PinballX Core - Version 6.03 x64 06:16:38.47 18-12-2023: Microsoft Windows 11 Home 64-bit (32GB) 06:16:38.47 18-12-2023: Loading Settings 06:16:38.48 18-12-2023: Launching Startup Program: PinballX_Start.cmd 06:16:38.48 18-12-2023: C:\Pinball\Tools\PBX Tools\StartScripts\PinballX_Start.cmd 06:16:38.49 18-12-2023: Initialize Component 06:16:38.51 18-12-2023: Initialize Display 06:16:38.53 18-12-2023: Testing Flash engine. 06:16:38.53 18-12-2023: Error initializing flash engine. 06:16:38.53 18-12-2023: Please try deleting flash.ocx in the installation folder and then reininstall PinballX. 06:16:38.53 18-12-2023: You may need to change security properties on the file. So all make sense. No working flash, no instruction cards. @Tom SpeirsWhen the log shows the above error for flash and I add a PNG instruction card for a specific table, it won't show the entry as well, until I fix the flash issue. Can you confirm that this should work when flash is not working, that PNG should be showed ?
  17. You can use a symbolic link from the vr directory to the normal pinballx. Yiu can do it for the complete media folder, but also for a specifik sub directory. Create a directory symbolic link: mklink /D "<source>" "<target>" Target should be a non existing directory, so it creates the symbolic link directory with that name Hope it helps (btw, i just create a screen shot from the room and try to do that on the same spot. See my created tables posts with screenshot) For example: I have some space on top and botom part to show @scutters statistics plugin
  18. Use my "bring vpx on front" tool. Thats what multiple vr users are using
  19. Welcome back ! And scutters did an update of pinemhi plugin. Also the weekly pin challange is available ! Maybe @Tom Speirs will port pinballx to a vr version in unity. So same interface but only in VR.
  20. 10.8 is still in beta so not everything should work as expected. if you don't want to do a lot, just keepmon 10.7. As @scutterssaid, tables adding isn't a front end issue. If you knew how to add tables in popper, you know how to add it to your system. **commercial mode on** Databasemanager can easily detect new tables and can download or create media files for it. This tool was developed 4 years ago and still the 2 guys are updating it. Tools/plugins and media are also available from those guys to make your cabinetnlooks professional. Adding a bunch of tables to the frontend just take me a couple of minutes. **commercial mode off** You can accomplish also the same stuff with gamemanager, but thats a bit slower if you have a lot of tables (sorry Tom, dont want to make you angry/sad. PinballX is great !)
  21. It's completely of topic 😉 And you mention 2 front ends that are competitors of PinballX. But yes ... vr launcher can use the -ini as well. I (euh ... I don't use vr launcher, but just ... euh ... tested it 😁) put it in the parameter field as first option (not at pc for screenshot) That should work ... but ... euh ... our secret that I have VR Launcher as well
  22. I don't think he has an issue, but want to add tables to the system (spend money to get all tables on it ?) As scutters mentioned, all is free. Even support if you have issues
  23. Always tries out stuff outside pinballx. If that works implement within pinballx. Saves you a lot of time !
  24. Dmdext can have an extra parameter to close itself when host process is stopped No after launch script is needed
  25. Yes and No. No need for solenoids, but you need Doflinx to give fx3 backglass files, pup triggers and dof trickers. If you dont use DOF toys or lights, you can still use ot for backglass images and puppacks (oh, and also for SSF)
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