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Mike_da_Spike

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Everything posted by Mike_da_Spike

  1. In your case, if it helps to set the cpu affinity and put programs to another core, i should do it. Technicly pinafginity is not a magic tool that reduces the cpu, it only can put a process, to another (or multiple) cores. By default a program will run and windows will decide on which core ot should run. Thats in most cases fine. In my IT life I found that running a lot of scanning agent run on a server, could bring the cpu down. When adding 45 user to it, the server gets bumped to 100%cpu. When putting all the scan agents to (for example) core 1, it had cores left to respond to users request. This means for my end user the server was responding, but the core with all the security scan software was at 100% all day (if you have 8 core setver, it means just 12,5% cpu utilization). My security team wasn't happy, as their tooling wasn't working as it should. With this story, I hope you get my point. By moving programs to another core and releasing cpu resources, other programs must get into trouble. If it is working on an end user side for you, don't bother and use it.
  2. Ok, so pinballx doesn't detect that pinball fx3 proces is running and takes a while @Tom Speirs any ideas ?
  3. sorry add quotes around steam exe as well. Like this :
  4. I see in your log it is indeed taking a long time before fx3 founds it's process I just tested myself black rose, and it is starting in the same time as another FX3 game 05:46:48.81 20-7-2023: C:\Pinball\Tools\PBX Tools\StartScripts\PinballX_FX3_start.cmd 05:46:48.89 20-7-2023: C:\Pinball\Tools\PBX Tools\Launchers\FX3Launcher\PinballFX3Launcher.exe "-table_BALLY_BlackRose" 05:47:00.41 20-7-2023: Found Pinball FX 3 Process 05:49:27.67 20-7-2023: Exit System Control Pressed It takes 12 second (including the selection of the amount of players and select arcade/normal game) Just curious : If you open a command prompt (cmd.exe) and run the following command : C:\Program Files (x86)\Steam\steam.exe -applaunch 442120 "-table_BALLY_BlackRose" will it take that amount of time as well to load the to the table, or is it much faster ? And your setup is fine. The only difference is, I set my timeout to 13 seconds (and yours is set to 20 seconds, but that should not be the issue)
  5. There is also a lite version of PinballX. it's in your pinballX install directory and called PinballXLite.exe Maybe try this one and check if this is working better for you
  6. Your logfile shows a load of FP with a batman_joker table. Not that you launch of fx3 black rose that takes a long time. Can you post a log when launch twice black rose and some other fx3 tables to compare? I didnt check my fx3 black rose yet (sorry)
  7. Is your post translated ? Should this be PinballX , instead of flipperX . If so, I dont have an answer. There is a PinballX lite version as well. Maybe Tom can tell more about whays happening
  8. Ah... man , I'm getting too old to understanding English. As Draco mentioned Log file is in your <pinballx install dir>\log\log.txt and the config file <pinballx install dir>\config\pinballx.ini
  9. sorry, what files names you referring to ?
  10. Its explained completly in the manual Not sure either, i will check my black rose. Otherwise post yout log file and your settings fille
  11. Hmmm .... so fx3 is loading, but behind pinballx window. Can you try to set fx3 in full screen mode (its under settings, video within fx3) Pinball x should switch to fx3 when detecting it. You sure, you run the latest steam version ?
  12. I just gave it a try again on my cabinet. Here's a video when I turn on my cabinet, and pinballx 5.97 loads. From the menu I select fx3 and a random table, and all working instantly Quitting the table and relaunch another table works fine as well fx3.mp4 I only noticed something : When I tested this (before I wanted to record this), I noticed that my cabinet mode wasn't activated anymore. I searched in my email and entered the cabinet key. this resulted for me, that when I launch FX3 in portrait mode, it results in a black screen (and jumping to a table didn't work as well). So bottom-line: PinballX 5.97 can work fine with Fx3 log.txt (sound is a bit terrible. You hear me deep breathing instead than the sound of the cabinet . Sorry for that )
  13. @duv67 whats your latest status on this ?
  14. So, problem occurs just 1 time when fx3 isn't started before ? You say that dmd and backglass are showed perfectly. Both are set to "not hide", so during gameplay it shows the pinballx media. Do you see the dmd from Fx3 itself ?(with other words, is that projected on top of the pinballx media?) If you restart your pc and launch a command prompt (not as admin) and run the following command "C:\Pinball FX3\Pinball FX3.exe -applaunch 442120 "-table_Alien_vs_Predator" -hotseat_1" Does that work ? It looks like pinballx launch the fx3 process fine , but your fx program hangs. When pressing esc, it terminates the process and returns to pbx. For me it doesn't look like an issue with pinballx, but more with your fx3. Did you run a system check through steam, to check if 1 of the files are corrupted ?
  15. "Not hide backglass" will launch the table with the backglass media from pinballx enabled during game play. This setting can be used if you have a emulator/game that doesn't show a backglass or... for a nice transition from pinballx to visual. Pinball (as b2s can be showd on top of that window) Pinballx ' thinks' that the media is showed from itself, and would not make a screenshot/video. **commercial time** DBM can create bulk videos if you have the "not hide backglass" checked. You can put "not hide backglass" as default and always create videos, without unchecking the setting (and forgetting to put it back)
  16. Check this : https://smallbusiness.chron.com/write-cmd-script-53226.html And in this one, i talk about launch scripts as well
  17. As you already have a launch after script defined (closefuturedmd.cmd), just add the launch aftervto that script. Create a StartFuturedmd.cmd, addd the commands and your futurdmd.exe in it and change theclaunge before to this cmd
  18. As I mentioned in your previous question A very patient guy with brain damage, took the time to create a manual with all the settings and features. Manual can be downloaded, but is also shipped with pinballx and a link is available in your startmenu. In the faq/support section there is also how to ask for support. Also some usefull links. And your question how to setup start and exit programs are also described
  19. @Dacstyle asked me for documentation for settings up Vpinball 10.8 (still in beta) with different settings. Some use cases : Default cabinet support Used for tables with that needs some lower graphics settings VR system Headtracking devices In previous versions all settings where set in the registry and using for example another system needs a launch script to change the value in the registry. Starting from VisualPinballX 10.8 all the settings are stored in an INI file When launching the VpinballX.EXE (VpinballX_GL.EXE, VPinballX64.exe or VPinballX_GL64.exe) for the first time, it will copy all the settings from the registry to %appdata%\VPinballX\VPinballX.ini When this file exists, everytime you launch VpinballX 10.8 (or higher) it will use this INI file. any change you make to the configuration will be made to this file as well To use Visual Pinball with different settings, you can make copies of this file. In my example I will make 3 different settings files : Standard Visual Pinball Visual Pinball 64 bit GL for headtracking Visual Pinball 64 Bit GL for VR But as I said, you can make your settings file If you save the INI file next to your table file, with the same table name, it will use this ini file for the specific table as well ! (But hard to manage 1100+ tables like me) My steps : Copy the file %appdata%\VPinballX\VPinballX.ini to your Visual Pinball Directory. For me it is C:\Pinball\Visual Pinball Rename the file so, it you know the purpose of it In my example : Will be the standard VP settings (no extra ini, just the one from appdata) Visual VPinballX_Headtracking.ini Visual VPinballX_VR.ini So I got 2 ini files in my Visual Pinball directory : To launch Visual Pinball with a specific INI file, you need to launch the exe from the command line with a special -ini parameters : For example to launch the VR : This is not really user friendly, so I want to make it a bit easier. When just checking tables, I'm not using my front end, but just using file explorer. When I right click on them, I want to options that I created (see the 3 above). Like this : Open and Edit are still the default But 'Edit Kinect' and 'Edit VR', I added (with the correct Ini files). Create a text file call VP.reg (or anything with the extension .reg) paste the following into it : Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\Software\Classes\VPX_auto_file\shell\Edit VR] [HKEY_CURRENT_USER\Software\Classes\VPX_auto_file\shell\Edit VR\command] @="\"C:\\Pinball\\Visual Pinball Beta\\VPinballX_gl64.exe\" -ini \"C:\\pinball\\Visual Pinball\\VPinballX_VR.ini\" -edit \"%1\"" [HKEY_CURRENT_USER\Software\Classes\VPX_auto_file\shell\Edit Kinect] [HKEY_CURRENT_USER\Software\Classes\VPX_auto_file\shell\Edit Kinect\command] @="\"C:\\Pinball\\Visual Pinball Beta\\VPinballX64.exe\" -ini \"C:\\pinball\\Visual Pinball\\Visual VPinballX_Headtracking.ini\" -edit \"%1\"" Modify the names to display ('Edit Kinect' and 'Edit VR') for your own purpose Also change the paths to the EXE files and the INI files to your own needs save the file and should show up like this : Double click the file click Yes and click Yes to confirm Now you have the 2 extra menu options Note : If you want to setup for all users, replace the following lines from: HKEY_CURRENT_USER\Software\Classes\VPX_auto_file\shell to: HKEY_LOCAL_MACHINE\SOFTWARE\Classes\VPX_auto_file\shell If you now right click on a VPX file, you can edit this in the system you want, and when exiting Visual Pinball , it will save it to that file. For example, we only copied the files to the Viusl Pinball Direcorty. now I want to setup my VR environment : I right click on a VPX and select Edit VR Visual Pinball will open (Gl version with the ini file for VR) I can make my adjustments for any settings and close Visual Pinball. this will automaticlly save the INI file Testing a table ? just click run (F5) in the editor Now do this for all your ini files. If you want to setup a specific INI file for a table that needs special threatment. just copy an in ifile to the location where your VPX table is, and name the INI file with the same name : How to setup your frontend ? Different configs needs to be separated by extra System (I hope that Tom will add this feature request ) to the parameters, add -ini with the INI file as well I have my VR tables in a different folder and set it up like this :
  20. Please post your log and ini file I don't understand what you mean with If you set the systems to disabled, you won't see them in the front end. There's also an user manual available when you install pinballx. Did you check that? It describes most of the features of pinballx
  21. Yes, check this and especially the yt video that shows fishtales in color: Only pac files not working (yet). But thats in progress Yeah, from day 1 Depends if you still use 32 bit on combination with flexdmd. Technically if all is 64 bit, you don't need to copy it, but as vp was mostly used as 32 bit, vincent added a check for both dll's. There is a 32bit version of the same dll as well. EDIT: Wasn't aware that 105 was a Starwars. But adding a pal file results in not only yellow, but having blue colors as well Video van WhatsApp op 2023-07-07 om 06.01.35.mp4
  22. What kind of hardware dmd do you have ? Strange you have black and white, as mine is full rgb color. What's your defenition of bad ? The dmddevice64.dll that was shipped worked fine for me, but freezy fixed some stuff. I think 2.0 is too old for running fx, you need at least 2.1 (.x) I tested this version on my pindmdv3 https://ci.appveyor.com/project/freezy/dmd-extensions/builds/47470970/job/vjhhlid9iodmspqy/artifacts. I createdca globabal environment variable for dmddevice.ini and point this to my vpinmame folder. This will use 1 ini file and if you have a new version of dmddevice64.dll it, zen fx will use that automatically. Maybe yours is falling back to the version in vpinmame\dmdext. Thats an pretty old version.
  23. I created a feature request for this : https://github.com/freezy/dmd-extensions/issues/389
  24. I just tested it and my (and @Carny_Priest) suggestions works For example table "A Samurai’s Vengeance" if I add the following to my dmddevice.ini : [165] resize = stretch The real DMD will be streched good stuff that ZEn finally worked with freezy together. it can even do colored roms from serum, vni/pal or just pal files (.pac will be added if Lucky has his plugin to work) Edit : Setting the stretch to Fill, makes the fonts much better, but misses the top part so play around with the settings, to get the best result
  25. Not sure what you are doing during launch of PBX with Dc2.exe 21:55:55.13 7/5/2023: C:\PinballX\Scripts\dc2.exe -configure="dc2config\FPSettings.xml" PinballX launches, and during this launch, you change (or set) some display settings. this could cause that PinballX uses the settings before launch. I use Dc2 as well, but before I launch PinballX , I set my screen part correctly, so PinballX is aware of my setup try disabling Dc2.exe at startup, and relaunch PinballX again. Hows that showing ? technically your ini file looks good at first sight
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