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joyrider3774

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Everything posted by joyrider3774

  1. Ah yeah so you decreased the value too much and it was probably already trying to send keypresses while the ok button on the initial nagscreen was not completely loaded first so some keypresses got lost. Glad its working, btw you probably decreased the old one to 5 seconds yourselve as the original one was also set at 10 seconds. I also noticed it takes a bit more time before the menu was visible ready to receive input. So for some people even the 10 seconds might be too low.
  2. @Outhere can you record your screen to a video from the moment you start it so i can trace down whats happening in the menu. I dont seem to have this problem which options had you selected action, pure, how many players. The new menu is more off a pain the ass to control. I thought i had it going correctly as it worked on my setup on main pc but could be something is not working. Also you did not press any buttons or clicked with mouse on a button, i'm not even sure if moving mouse is allowed well if it can mess it up. Did you select lime ball or did it hapoen using the launcher?
  3. I still have not received my key but here is the updated launchpinballwicked.exe Autohotkey launch script which seems to work for me with the new menu introduced in the beta version LaunchPinballWickedNewBetaMenu.zip Replace the exe from first post with the one in above zip if you use the new beta. I did not add the -rotate 90 parameter if you want that edit and recompile the script using a recent autohotkey version. Also same things apply you have to set the quit key (default ESC) as explained in my original post. if pinballwicked launches faster on your pc and you have to wait a long time on the OK Nag screen edit the script to modify the waitformenu value default is 10 seconds. it's also possible you might have to increase it if it's not enough time The parameters have not changed they are still the following LaunchPinballWicked.exe accepts as first parameter player nr (1 2 3 or 4) and as second parameter only "Action" if thats specified it will use action mode. If you don't provide any parameters it will launch single player pure mode. Examples: LaunchPinballWicked.exe <- launch 1 player pure mode LaunchPinballWicked.exe 1 Action <- launch 1 player action mode LaunchPinballWicked.exe 2 <- launch 2 player pure mode LaunchPinballWicked.exe 2 Action <- launch 2 player action mode it will start the game automatically for you, do not press any buttons until the table has started @GAH1068 did you use my launcher before ? If so can you test it out on your end. I'm still waiting for my key before i can test everything on my cabinet. Once this beta menu has become the standard i will update the zips in the 1st post as well as how to set it up (basically no more dmd ext, imagemonitorview and autorotate needed as pinball wicked supports everything now by itselve)
  4. ok i think i got my launcher script working with the new menu's. I had to go and look in games ini file to figure out that the small buttons you can click on the mouse < and > have keybindings R for < button and T for > button. i can select action and pure mode again as well as number of players with the new menu in the beta. Will upload here later so you can replace it with the current launcher and be able if you used my other pinball x launcher utility to select it all again from inside pinballx
  5. thanks did the same. It seems if they did not add commandline options yet for selecting number of players and pure or action mode that i will have to update my launcher to accomodate with the new menu. I'm awaiting a key as well. @GAH1068 are there commandline options to select pure / action mode and or number of players (or preselect them ?)
  6. It does not have any parameters that i'm aware off but i created a launcher that can select number of players and choose between the modes then i used my pinballx launcher to create a new ini file that passes those parameters to the pinball wicked launcher (where i invented my own parameters for). I'm able to selected multiplayer if i remember correctly. The launch script is an ahk script that will send keypresses to navigate through the menu's. You can get it from the zip in the files in this topic
  7. yup my utility (in between launcher) can be used for that purpose you can even add extra parameters (like for example -offline) to the ini once it has been generated. I still use it to launch pinball fx3 on my cabinet and i also use it for pinball wicked same files with different ini file. You can also edit the ini file to for example only show 2 buttons (normal / classic) if you don't need multiplayer support
  8. @ttrenkner @Mike_da_Spike Bingo Game Room 3.0b24 has been released. With this release it is not needed anymore to have a launch after batch file to kill the table. (so the taskkill command is not needed) bgrhelper.Exe handles everything. V2.0 tables will be quit using a hard quit V3 tables (like mystic gate currently) will close gracefully without hard kill so it will save and retain settings while v2.0 tables currently do not. However you do have to watch out if your exit emulator key inside pinball X is set to ESC for v3 tables. In order for the gracefull quit functionality to work you have to launch a table first from inside bingo game room (i would do that anyway after updating) and goto preferences and change the menu key to some other key (for example M) and assign the ESC key to somewhere (best possible case is lift ball). then save and close the preferences / table. You have to do this from inside bingo game room so you are sure settings are saved. If you do not do this v3.0 tables like mystic gate will not be able to close gracefully and will instead show the right click menu and the table process won't quit. That right click menu will also remain visible inside / ontop pinballx. So you have to do this in order to be fully up to date for v3.0 tables if your emulator exit key is ESC (which it is in my case on my cabinet and main pc and i guess with a lot of other people). Also starting from version 3.0 tables the continue nag screen is only shown a few seconds and will autoclose. Normally if you start all tables at least once from inside bingo game room and gracefully exit the table it will not show the nag screen anymore. I have tested this and its indeed the case HOWEVER i did find 5 tables that did not follow this convention for some reason on my pc. So i still use BingoGameRoomNagScreen.exe in a launch before script but as soon as all tables are updated to V3 this should not be needed anymore it's only a temporary solution. In case your wondering the 5 tables that seemed to keep showing the nag screen even after launching the table at least once from inside bingo game room were the following: Bally Double Header 2.0.b24 Bally London 2.0.b5 Bally Parade 2.0.b3 Bally Safari 2.0.b3 JRs Agogo 2.0.b5 So pretty soon that utility won't be needed anymore. Now everything will work out of the box using just bgrhelper.exe i tested test version during the weekend and today i tested the latest 3.0b24 version on both on my main pc as well as on my cabinet. All the above information is also available on the author's website here https://www.joopriem.nl/apps/help/BingoGameroom/help2.php?gotoAndOpen=6 If you could update bingo game room and test to see if you get the same results without using a kill script that would be nice. But for me all is working now
  9. Not sure he'll change that as other files reside there also, appdata is a normal (by windows convention) folder where apps should put data. Even malzbies and pinball wicked put data there too I think priorities are getting everything to work correctly with pinballx and he's doing a fine job at that. It's not that hard to add another directory to the backup program i guess...
  10. @Mike_da_Spike Things, will change more. I'm in contact with joop (author of bingo game room) and testing (test) versions of bingo game room that won't require taskkill.exe to quit a table anymore he has done changes already that seem to work. I only have a slight problem when ESC is exit emulator key that the table process keeps hanging because of a popup context menu that is shown, but i'm sure he'll solve this soon enough. The good thing is also that tables will close gracefully so settings are saved then (v3 tables eventually). While with taskkill we force kill it using /F flag but without it with current version it does not work (new / updated) V3 tables will also auto close the continue screen after a few seconds so that won't pose a problem either and normally when the table is close gracefully you should not see it anymore
  11. guys about the nag screen problem, it's not a problem at all. the nag screen is shown if the table is not run at least once and this is important has exited gracefully so it has saved it's table preferences. Once that is done the nag screen with the continue button is not shown at all. Now the reason i kept seeing it is because how i kill the tables in the exit script the /F parameter for taskkill sends a sigkill command which does not close the table gracefully so the table can not save it's settings and keeps showing the nagscreen the next time. The solution is very simple you just have to start all (and any new) tables at least once from inside bingo game room app itselve and exit gracefully the next time you run the table it won't show the nagscreen with the continue button so the little utility i made is not needed at all you just need to make sure you have run any table at least once normally from inside bingo game room itselve and the nag screen won't come. I tried running the taskkill command without /F from inside pinballx when quiting a table but it just does not seem to quit the table then while it actually does work if do the same from a cmd prompt i run myselve. so that BingoGameRoomNagScreen.exe utility is not needed at all you just need to start the tables at least once from inside bingo game room. In the future it could be that the nag screen in tables will auto close after 3 - 4 seconds. The author is willing to add that to tables. So now i'll be running all tables at least once on my cabinet from inside bingo game room and exit gracefully so it does not show the continue nagscreen anymore when run from inside pinballx
  12. Hi @Tom Speirs, bingo game room can generate a pinball x database xml for usuage inside pinballx ever since version 3 has added native support for pinballx. But they add for the rating tag a value of "3" so it looks as if we rated the table already with 3 stars. I was wondering what the default value should be for the table to be unrated. I checked in game manager and i added a new bogus game entry and it seems to have created a new xml entry with rating set to -2. is that the correcrt value for the game to be unrated ? I also wonder what a value of -1 would mean then if it has a meaning at all. So basically am only after the initial value that rating should be for it to be unrated so i can tell the author of bingo gameroom to change that in his generate xml functionality
  13. This is only a guess but verify that process to monitor is correct set to "Pinball FX3.exe" to return to pinballx
  14. yeah the generate pinball database file is really handy and it fills in the years as well. oh yeah @ttrenkner in case you had not seen it, i've been doing wheel images for bingo gameroom as well in this topic. Created 3 new ones today but i can't keep myselve doing them all at once i sporadically create new ones as it's tedious work. I hope to get them all done eventually. I currently have done 27 already from the 68 tables
  15. @wrd1972 this might help https://stackoverflow.com/questions/38544939/i-found-some-code-that-shows-hides-desktop-icons-but-it-moves-the-icons-in-the there is also a link to google drive with a toggleicons.exe if you run it once it will turn off icons run it again it will turn icons back on. you can also get it here ToggleIcons.zip if you are affraid of downloading exe's source code is available to compile yourselve or check the virustotal report https://www.virustotal.com/gui/file/7a4398f9498978e8f3fb0d629f4925a892932e223f06caee74ca0fbbf3c50648/detection only one detection by drweb but that's more than likely a false positive as all other antivirusses detected nothing and stackoverflow is a respectable (programmers) site add this program as a startup program and exit program without parameters (reflect changes to your path):µ Make sure icons are visible before launching pinballx when pinballx launches toggleicons is ran the 1st time and will hide your icons, if pinball x exits toggleicons is ran again making icons visible again. Do note if pinballx crashes you need to run toggleicons.exe manually so icons appear again. But pinballx should normally not crash but you never know. I tested it out on my pc and works fine and i'm actually going to use it on my cabinet as well Maybe tom can analyze code given in solution and add a simple option to pinballx to hide / show icons on pinballx startup when enabled. Although it's very possible to do it using startup / exit programs
  16. good to know it also works for you. You may reply to them that this system actually works for you (/us) if you want to. I used their contact page to get in contact with them but i guess it will be a while before i might get an email back. This system with closing the tables will only remain working if they keep using the table name as executable name which currently is valid for all released tables and i'm guessing they will remain doing this for upcomming tables.
  17. did not have much time / was not in the mood last couple of weeks and i also forgot about it but today i made 3 more
  18. i see it also now i get following message: Will try the new pinballx support out and see how far i can get edit: Ok tried immediatly mystic gate using the new pinballx support first time it showed me a nag screen when i tried and stayed on there. Also quiting the application did not work with me but it seems to be because this command that is being used in the launch after script takes waaay too long on my pc. Taskkill /f /fi "modules eq OpenGLCanvas.dll" I'll investigate further to see if i can't just kill the table exe in the launch after script my guess it's being used to try and kill any applications running with such module loaded but just takes way too long if you got many exe's running edit 2: got table exit working using different batch script BingogameroomExit.BAT Taskkill /F /im "%1.exe" and my settings look like this (you need to pass table parameter to batch script) so it will kill [tablename].exe (do note if its working for you set hide window to true) Using this setup it seems i can both launch v2 and v3 tables and exit table functionality is working so my script is actually not needed anymore as bingo game room supports everything out of the box. You might need to run some of the tables once to get rid of the nag screen although i'm not sure i only had it shown once the first time i had launched mystic gate. I'll test some more now but it seems it's working fine for me like this @ttrenkner can you verify my exiting system to see if that works for you ? edit3: I still have problems with nag screens that remain shown in v2 tables but maybe we need to wait until all tables are v3 with mystic gate i don't have the nag screen problem it seems well not anymore i did have it the 1st time i launched the table. edit4: i emailed author with my findings about table exit and will see what he says. I also asked about the nag screens upon table launch as they block the game when launching from pinball x as it seems some tables keep showing the nag screen while others don't so i'm not sure how this is handled now. Also my script will become obsolete and we should start using the new system the author created once a few quircks are fixed like the nag screen and perhaps table exit or maybe it just needs updated tables to v3 edit5: i also solved the nagscreen problem using an autohotkey script that waits 3 seconds then presses enter key (so it expects the nag screen, if any, to be shown in under 3 seconds end then will send enter key which makes it press the continue button on the nag screen. BingoGameRoomNagScreen.exeBingoGameRoomNagScreen.ahk Launch it in a launchbefore batch file with BingoGameRoom Launch before.bat start BingoGameRoomNagScreen.exe this is my final setup with above changes added and i can now use the build in support on my cabinet without problems. Given i had changed the way it quits tables in launch after script and given i launch the little nagscreen return key press send ahk script
  19. where or how did you get the new general V3 App ? their site still mentions 2.0.b21 for the download section. Or does the launcher autoupdate itselve. It could be they do not like the way we start the applications outside of main program not sure. Will have to get that mystic gate table first before i can look at it. It is possible they have changed the way tables are launched or EXE and Folder are not named the same anymore in which case the script would not work
  20. don't know which table(s) is version 3?
  21. UPDATE 10/10/2019 Star God Remake 2019 Playfield video + 1600x1200 backglass image + 1920x1080 backglass image uploaded to ftp all named stargod2019.XXX @djvelocitee
  22. new wheel for star god remake (2019), game name is stargod2019
  23. New Table Star God Remake (2019) https://store.steampowered.com/app/1159530/Zaccaria_Pinball__Star_God_2019_Table/ <game name="stargod2019"> <description>Star God Remake</description> <rom></rom> <manufacturer>Magic Pixel</manufacturer> <year>2019</year> <type>RM</type> <hidedmd>True</hidedmd> <hidetopper>True</hidetopper> <hidebackglass>True</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> Launcher still working fine after patches for me
  24. if they follow same convention it probably is stargod2019. If you want to be sure launch the new table exit the game and verify the settings ini / xml file (don't know exact location but verify the launcher code it knows the location as it changes that value before launching the game so it can be run). I did not buy it yet, did not have time yet to do the usual stuff on a new release. Maybe upcomming weekend
  25. you did place your backglass images in "PinballX\Media\Pinball FX3\Backglass Images" folder (Pinball FX3 part might vary but you should have such folder in media folder) right with the same name as the game name from game manager (usually pxp filename in pinball fx3). Like so: When you say you don't see any backglasses does it show the pinball x default logo instead ? I also don't think directb2s works but i see no mention of that in the topic here, unless i looked over it
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