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Everything posted by joyrider3774
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I will add the second launchkey it's not too much work. But currently busy creating the video's for monster pack. My wifi is acting up and it's messing up my virtual screen i record from once i'm done with that i'll add the second launch key
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@Mike_da_Spike I have it also that my loading video displays longer but i can't do anything about it. I think it's because pinballx is waiting for the process to monitor shows up (being pinball fx3.exe) which only shows up after you made a selection in my launcher. Nothing i can do about that. Also there is no way to assign multiple buttons to 1 action. I could introduce a second LAUNCHKEY2 if it really bothers you but not sure its really needed
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thanks i recreated the effect in gimp although i did not add a gradient to white, i used to overlay it on a starfield video to create backglass system video. I uploaded it to the ftp or you can view it in the system media quick start topic
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Quick start for system menu media
joyrider3774 replied to joyrider3774's topic in PinballX Media Projects
Uploaded backglass video's for visual pinball and visual pinball x to ftp for system media. I took this video of a star field "https://pixabay.com/videos/starfield-star-galaxy-background-1209/" and added images with visual pinball (x) logo's in the center of the movie using ffmpeg. The logo i tried to recreate, thanks to scutters for mentioning the font used in the logo's Here's preview of the visual pinball one, the visual pinball x one is identical but i added and X in the logo. The video is 1920x1080 -_system_-.mp4 -
@scutters which font is that and how did you create the text ? Was it using gimp if so can you tell me the settings or did you place the same text 3 times over each other each time with a different size ?
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@jdsabin1 can you try this version PinballFX3Launcher.zip, replace your current exe. Don't start it from pinballx but goto the folder where you have it installed and double click the exe there. The window is dragable now and while you are dragging the window the timer stops counting down. So you can position the form using the mouse. The program will save the window top/left position in the ini file (can be negative) in the values POSTOP and POSLEFT. Once you have positioned it press the quit key (default Q if you have not changed it) so the program quits without starting pinball fx3. Now you need to enable the program to use the supplied POSTOP and POSLEFT values saved in ini as starting position for the window. You can do that by setting REPOSITIONWINDOW=1 and leave it at that value. Default is 0 and if it's 0 the program will keep using the original method of centering the window in the middle of the screen and overwriting POSTOP and POSLEFT values in ini with current center screen coordinates you can also manually enter values for POSTOP and POSLEFT in the ini or after dragging to make it more precise. Watch out with values so you don't move the window outside the visible range, if that does happen you can always temporary set REPOSITIONWINDOW to 0 and start the program. It will have saved the values from centering on the screen again. If you do this directly when running from pinballx, pinballx might think the program it tries to start can not be started and returns to the menu's if you spend too much time dragging the window around, so it's better to avoid that and set it up once externally, outside pinballx and use the quit key (Q) to quit the program without launching anything but you can expirment, you can always press the key assigned to quit. You can of course fine tune inside pinballx but if the timer runs it will start pinball fx3 and if you keep the program busy with dragging too long pinballx might have returned to the menu's Also if you want the window (and also buttons) to be smaller play with SCALEM and SCALED values, but you can not resize the window, it's a fixed width and height but can be rescaled using SCALEM and SCALED value combinations Edit seems it's not possible to finetune inside pinballx, can't see the mouse and i think pinballx does something with the mouse when you launch a program. so have to do it outside. Btw using this new method you can also position the tool on the backglass but you will have to probably change ROTATE parameter to 0 then so it does not rotate. I placed mine on the backglass now both for pinballx as pinballwicked (beta) Please let me know if it works then i'll release new version.
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not currently implemented but can't be too hard todo, will see what i can do
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Williams™ Pinball: Universal Monsters Pack
joyrider3774 replied to joyrider3774's topic in PinballX Media Projects
table audio extracted and uploaded to ftp. No video's yet will probably do them during the weekend. -
Williams™ Pinball: Universal Monsters Pack
joyrider3774 replied to joyrider3774's topic in PinballX Media Projects
i just noticed i made fault with the monster bash logo. The logo from roadshow is still visible underneath it seems. I will fix this issue when i get home tonight and upload new versions. I probably had forgotten to remove the layer / set to invisible before creating the wheel. But seems noone noticed not even i until now Edit: correct monster bash wheel image uploaded to first post and removed the wrong one -
I have not created my backglass and table video's yet but i did create some wheels already for it. I'll create a new reply post once i have done my table video's etc and uploaded to ftp. The wheels as well as templates and the backglasses i use for my 2 monitor setup are already available on ftp in my folder joyrider3774 in the other uploads section GameNames: BALLY_Creature_from_the_Black_Lagoon WMS_Monster_Bash Credits: Creature from the black lagoon based on this b2s backglass by Wildman : http://vpuniverse.com/forums/files/file/2736-creature-from-the-black-lagoon-bally-1992/ Logo by HauntFreaks https://vpinball.com/VPBdownloads/creature-from-the-black-lagoon-midway-1992-wheel/ Monster Bash based on this b2s backglass by bill55 : http://vpuniverse.com/forums/files/file/2149-monster-bash-williams-1998-db2s/ Logo by ministry of pinball: https://www.ministryofpinball.com/en/game-specific-items/williams/monster-bash.html
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[PLUGIN] PinballX Loading Video & Image Changer (de-randomiser) V2
joyrider3774 replied to scutters's topic in User Projects
Thanks, installed the update just in case pinballx crashes some day (hasn't happend yet)- 48 replies
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- plugin
- loading video
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(and 2 more)
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i wonder when they fix the "nars" stuff
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Ok thanks, i'll release a new version today then and update the readme concerning the new parameters Edit: New Version + Sources released https://github.com/joyrider3774/PinballX_Launcher_app/releases/tag/V3
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@jdsabin1 can you try this version (replace the file you have): PinballFX3Launcher.zip By default it won't scale the font anymore if you are at 300%. But text on a 4k resolution could be too small. I introduced 2 new settings in the ini file (you have to run the launcher once before they appear and make sure you did not change the ini setting to not save the ini file anymore). Set ScaleFontM=5 and ScaleFontD=3 it will make text bigger and still show you everything. Or play around with the values a bit. It uses same logic as with SCALEM and SCALED but then for font scaling. Text in buttons will be cut off if it's too big so don't exagurate with the values. If you could let me know if that fixes it for you so i can release a new version with these options
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A): Try playing with SCALEM and SCALED properties in the ini file. Since you scale your windows to 300% you have less space for displaying windows and my launcher is 800x600 by default if i remember correctly (or 600x800 depending on rotation). So it's possible it does not fit your screen. You can try with SCALEM=1 and SCALED=2 that will make the size of the window equal 800*1/2 = 400 by 600*1/2 = 300 so 400x300 (50% size of original). But text will get downscaled as well as it just scales images with the text on. You can write any value within reason for SCALEM and SCALED. If it's still not enough you can try SCALEM=1, SCALED=3 (33% size). SCALEM=1 SCALED=4 (25% of original size). IF that does not work can you post a screenshot of the launcher if your windows is at 300% you can press the printscreen button while the launcher is running (you can run it from outside pinballx and close with alt+f4) after having pressed printscreen open paint and paste the image edit: i don't think SCALEM / SCALED will work. I think the problem is the text i write inside the buttons also get scaled to 300% and then cut of so you can not read the mode. I'll have to try and see if i can make it so that it does not scale the text on the buttons to 300%. Not sure it can work, i'll try to find a solution but it will probably require a new version @jdsabin1 does it display something like this in your case ? B)You can define a key to not have to wait until the 5 seconds have passed and just select the mode immediatly but you can not increase or remove the 5 second delay. The 5 second delay was added for a reason, i initially had no limit but if you waited too long either the black image (or loading image / video) would go away and you would see the desktop or pinballx decided it could not find the program to be launched and reverted back to pinballx menu's. I can't remember which one it was but spending too much time in the launcher interfered with pinballx behaviour. Normally 5 seconds should be plenty of time to select something. If you really want to try and remove it you can download the delphi free edition download sources and edit them so you can increase the timer for your own personal use and compile a new version.
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pinballx settings Very cool bingo pinball simulation site
joyrider3774 replied to ttrenkner's topic in General
btw i uploaded table image and table backglass for mystic gate to ftp under my directory in the other section. I have noticed they are now also available on media section but i'm not sure i can upload to there (have not tried / don't feel comfortable doing so). So if someone can add the new mystic gate table there as well would be fine. I also updated the database file with the one that bingo gameroom generated itselve (it contains the release years now) btw @Mike_da_Spike i'm using your logo now as system logo, looks way better. I had done a similar thing for the wheels but did not do the same for the system logo -
Malzbie's Pinball Collection - On my cabinet
joyrider3774 replied to joyrider3774's topic in User Projects
Ghouls Table Released https://store.steampowered.com/app/1040350/Malzbies_Pinball_Collection__Ghouls/ GameName: ghouls updated database: Malzbies Pinball Collection.xml wheel: backglass: https://steamcommunity.com/sharedfiles/filedetails/?id=1895451312 Table video: ghouls.mp4 -
ah nice thats a good way todo it if you have pindmd and use mirror feature. Did not understand it initially but it probably allows for another monitor to be available in windows for a "screen" you do not see. Basically to create virtual screen. Probably need to play with the resolution a bit to get best results
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@Outhere nice, btw it's possible to hide the small dmd on the main playfield while keeping the other ones active (unless you need it for mirroring to pindmd). i think it was that hide main dmd setting some of the 1st options in cabinet options
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launcher (without inbetween launcher) could be used in popper as well. I think popper has some way to define parameters for games so you could use it to select multiple players / pure action mode. I read something once about it that it was possible for pinball fx3 so should be possible for pinball wicked and my launcher for the new menu as well. although can not help you with the how to do it. I'm fine with pinballx don't want to start over
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launch the game with "rotate -90" parameter. If you use my launcher you have to edit the AHK file and add the parameter. Then right click the AHK file and choose compile (need to have a recent autohotkey version installed). if you only run from steam and not pinballx / use my launcher etc you can add the parameter in properties of the game
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@ganjaman25 but this is not very representative. I took the screenshot on my main pc in 1920x1080. It's the default backglass but on my cabinet i use a different one and i also have a 4:3 monitor not 16:9 as backglass monitor on my cabinet
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@GAH1068 did you disable backglass dmd option when trying the multiple screens ? that options links the dmd to show inside the backglass. But as i don't have 3 screens i can not verify it. see hint on the right about this setting Yeah i used to use camera 8 but also had to change to camera 7. Camera 8 is zoomed out way too much. I'm glad they added this could give them some new sales as a lot of people are put off from doing it all manually
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just got my key and have everything setup. everything works don't need autorotate, dmdext and imagemonitor view anymore. they seem to have options for both 2 screen and 3 screen setup although i'm not 100% certain as i only have 2 screens. But it looked as if you could set a different display for dmd and cabinet. I placed them both on same screen. They do use different way than pinball fx3 it seems they rotate inside windows for you now but it's also the reason why temorary the loading screen is obscured / messed up (as pinballx gets rotated also due to that) but it fixes itselve as soon you see ingame backglass. the dmd and backglass autopositions themselves on your backglass and if dmd is shown on same screen it is centered but you can change these settings so unlike in pinball fx3 you don't have to mess think about resolutions and X, Y coordinates etc here I only added -rotate 90 parameter inside my launch script now and edited for the PinballWickedLauncher.ini the rotate parameter to 3 instead of 0 so i can get my in between launcher to show up correctly. Reason i have to change that is because previously the launcher was shown while the screen was already rotated now the screen is not rotated yet so you have to rotate it 270 degrees (equals ROTATE=3) parameter. They also seem to allow other backglass images than the default but i have not tried that, you have to place them inside %localappdata%\PinballWicked\Images i did notice that when i run cabinet mode and i try to run the benchmark of try to change certain graphics settings that my screen got derotated sometimes. Fullscreen setting for main game is not working for me i have to use fullscreen windowed mode but it might depend on the system. They did a great job, but i got a feeling once they release it it might be getting a payed option but not sure why else would they added an addons sections or perhaps it's also for future possible tables they might make
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pinballx settings Very cool bingo pinball simulation site
joyrider3774 replied to ttrenkner's topic in General
Not sure thats possible i don't think there is analogue support for the plunger. I have a plunger where if i push it in it acts as a button so i just use that button. And i use flippers and magnasave buttons for nudging but you can not assign (left / right) shift / ctrl keys if i remember correctly, you'll need to use ahk script to remap controls if you have those keys mapped to your buttons




