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Everything posted by scutters
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Order of screens is fine. Try changing the x pos of the backglass to 0 [BackGlass] monitor=1 x=3820 y=0 width=1360 height=768 Edit - You're also running pinballx 3.47, worth updating that as well.
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@killa7977 did you get the config screen working? Let us know if you need further assistance
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Does a config screen open for the loading image plugin? I think the issue might be with .net runtime, i don't think you have 4.5 so the last test version of the plugin was 4.0 but will still work. Can you advise what .net framework you have installed? https://docs.microsoft.com/en-us/dotnet/framework/migration-guide/how-to-determine-which-versions-are-installed But try a reboot first if you haven't already (just in case ) Edit - just seen your last edit!. Not sure why the config screen isn't working, make sure the plugin is highlighted when you click Configure (checking the box next to the plugin name to enable it doesn't highlight it automatically), if that still doesn't work then it is possible to edit the ini file directly in notepad.
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Ahh.. ok, try this version
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Doesn't look blocked. What version of pinballx are you running, what version of windows, defender & UAC enabled? Can you attach the log.txt and pinballx.ini files. Thanks. edit - also can you try the loading image derandomiser plugin too (https://www.gameex.info/forums/topic/23127-plugin-pinballx-loading-video-image-changer-de-randomiser-v2/), copy the files across the same (you can leave as disabled if you don't want to use it, but if that's visible in plugin manager that'll help narrow it down)
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My guess is that the plugin is blocked in windows. Did you check that? https://www.thewindowsclub.com/fix-windows-blocked-access-file
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Updated to V1.1. Added number selections for least and most played, system/table name, total plays & play count selection options. Also fixed issues with reading data from last game in statistics.ini file and in game pausing issue (stats would be on screen after game resumption). Notes in first post amended to reflect changes. With the way the code was written not at this time. Workaround would be to change orientation of playfield in windows and reflect that in emulators and pinballx, probably more pain than it's worth though.
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Here's a blank / black 5 sec video @1920x1080 named Loading.mp4, it might be of use to some (yes, really!) Drop it in a Table Videos folder and when the batch tool next runs it'll add the loading overlay of choice to it and drop it in loading videos. Why?, well if you're using the loading video derandomiser plugin it'll give you a fallback loading video to be used if you've forgotten to create new ones for tables added. Loading.zip
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I'm not naive enough to think this is the only or the best way to do this, but it works. So in very simple terms; Get mp4 / gif source file (on FTP there's a load of real dmd videos - but tend to be title & manufacturer loops only) On ezgif.com Video to Gif - cut video to get desired animation, save Video to Gif- upload new video Select Frames to split to frames, deselect any that are still surplus Select Split - split frames to pngs, save that zip. They're the source images for the sequence. If images are 128*32 Edit sample frame copy, remove unwanted text etc. Try to add Loading text in similar font. Once you have a sample with desired text that text can be selected and copied to all frames (remembering to change colour as required for animations between frames). Do any other image adjustments (add colour etc, if all frames are B&W you can recolour all pixels of same grey shade and repeat for each frame using paint.net recolour choice plugin) Resize the images to width 1280 (use nearest neighbour when resizing to keep pixelated) Overlay in new layer dmd dot effect png (copy here https://www.gameex.info/forums/topic/22280-app-creating-real-dmd-color-videos-from-wheel-image/?do=findComment&comment=188416) and merge layers Resize images to 1080 width, use best quality Resize canvas to 1920*1080 - select image centred at bottom Remove black from images making it transparent, i use the paint.net colour to alpha plugin Add gradient overlay as layer and then merge Copy images as required to have enough to make a video loop & renumber filenames. Rotate the images so bottom is on the left (quickest way is select all in windows explorer and right click) If different size (captured form virtual dmd) similar to 128*32, but no need to add dmd dot overlay (as it is probably already dots) They do take a while!!
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Don't know how you capture real DMD. To convert them is a slow process, lot's of paint.net/gimp messing around, but if you're interested i can probably write something up on how i've done it
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There are worse problems to have , i think you're safe to redo your videos now - i'm out of ideas for suitable sequences to convert. If you know some others that you think would work let me know (and capture a clip on mp4!).
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Can't see anything there. I assume the audio files in question are in the pinballx media table audio folder (not launch audio)?
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Judge Dredd Super Game style; Image sequences attached for 'light' and 'dark' versions, take your pick. 64 images in each, actual loop is 16 frames (so was duplicated 4 times) works. If you're using @Mike_da_Spike's awesome tool for creating in batch then a 3200ms video works well, but you can make it longer if you want. JD_Light.zip JD_Dark.zip
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I suppose it could be.. but, I made it so you can have the background as transparent, so you could have an image on the screen behind it via pinballx (as topper/backglass image/video etc) as it is now? Let me know what you're thinking. Cheers! Edit. If you don't want fully transparent background you can also lower the opacity value in config. Example of 50% yellow background (note that the opacity setting also affects the text);
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Please attach your pinballx.ini & log.txt files. What audio files are you using (format type & length)?, not noticed any problem myself.
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If anyone wants the T2 & LW3 sequences without the black gradient circle (just a slight gradient under the animations) for more playfield video visibility here they are; T2_Sequence.zip LW3_Sequence.zip
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Nice!.. still not settled on my final settings. At the moment i'm trying a one line semi transparent all across either the bottom or top of backglass. Ha, it had that for a while, but was taken out. Useful to have if displaying on one line though. I'll add it back.
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This Plugin uses the statistics.ini file, database xml files along with High Score text files to display System data (summarised) in the System Menu screen and / or Table data on the Table selection screen in its own window (not visible after a game is selected to play). Some of the information is the same as you'd see if you open the Information screen on the Table menu, but is displayed as an overlay so is more readily available. Note, If you have changed table names in game manager you may have duplicate entries in the statistics.ini file - this may lead to incorrect information being displayed (e.g. total games per system). The data can be displayed on any screen and the plugin allows a selection of font, colours and transparency to be used to suit preferences. The text will scroll upwards line by line if it doesn't fit into the window size selected. Example Table and System Menu display information (with black background for clarity here but could be transparent to show a backglass image etc behind. or resized to show only the top x rows and scroll, with text centred etc - this is just to show what type of information can be displayed as you probably wouldn't display it like this); And optional attract mode summary; The Configuration Screen Display Options Display options control how the information is displayed. Classic Window - Displays as a windows form. This allows use on any screen with rotation and background options. XDMD - For virtual DMD users only. Displays an UltraDMD style window using the XDMD library that is installed with PinballX (note the 'Preview' will not work if using PinballX Core V5.39 and later for this option) FlexDMD - For virtual DMD users only. Needs FleXDMD installed, along with freezys dmddevice files (if using 64bit PinballX also install 64bit dmddevice). Game name used by the plugin in dmddevice.ini is PBX_STATSPLUGIN. Extra Options for virtual DMD users; Use VPM Colour - when set for visual pinball tables for the DMD font colour will match the vpinmame primary colour for table data display. This option needs the rom information set in database xml, and 'colorize' option set in vpinmame. Add DMD Drop Shadow - adds a drop shadow to virtual DMD displays. If using the XDMD or FlexDMD virtual DMD options then you should turn off options like 'use pinmame in front end' in PinballX display settings. Display Window Details Section Use the options in this section to change the location and appearance of what is displayed. All sections are enabled for the 'classic window' display option, some options are greyed out for the virtual DMD options (Background image/colour options are disabled for both DMD diplays, FlexDMD also has position disabled as is controlled by drag drop). The Display Font button is left enabled for both virtual DMD options but is used only to select the forecolour used on the DMD's. Use same system menu display settings for table menu display - If selected only one style of display window is used by the plugin, the system menu display. System Menu Display & Table Menu Display Options - If 'Use same system menu display settings for table menu display' is not selected these options allow you to change the settings of the two different displays. Select the one you want to change. X Position, Y Position - Top left co-ordinates for the window to be displayed from Width, Height - Display window size. If you set a screen size too small to display all lines of the selected data then the text will scroll upwards. This is useful if you want a single line displayed with changing text, in that case size the window according to your selected font and Preview the window to fine tune sizing. Rotation - Use the up/down arrows to rotate the displayed window (0,90,180 or 270 degrees), useful to display on Playfield screens (note that if doing so this will not be compatible with PinballX running in exclusive fullscreen mode) Display Font - Font type, colour and size used. Note that if using the XDMD or FlexDMD display options the colour selected here will still be used as the default DMD colour (but the font will be ignored). Display Text in Upper Case - Make all text displayed appear in CAPS. Note that some text like high score information will always be in CAPS regardless of this setting. Centre Text Horizontally - Centre align text in the display window Colour, Transparent, Image - Set background Colour, to Transparent or use Image (note that images are stretched/squeezed to fill your selected display window size) Opacity - Overall opacity of the displayed window Ticker Style Text - Choose to scroll text right to left on a single line instead of multiple lines scrolling upwards (note - for smooth scrolling this option is best used with fixed width / monospace fonts) Scroll Speed - Set how fast scrolling occurs (text will scroll when it doesn't fit in the display window) System Display Data Section & Table Display Data Sections What data to display, check the boxes for the information you want displayed. You can also set the number games shown for most/least played in the System menu. Note that the Play Count options display how many times a game has been launched from PinballX, not how many times it has been started in game. Some data will only be displayed if it is available in the database xml (e.g. IPDB table information fields which can be populated using Database Manager - see https://forums.gameex.com/forums/topic/23840-app-pinballx-database-manager-2211220-supports-touch-play-and-pbx-w7vista-version-as-well/?do=findComment&comment=210359) Section Spacer Lines - If checked blank lines will separate the data sections selected (or add more space between them if Ticker Style display is selected) Enable For System Types Use these options to disable (hide) the display for systems by type. Note, this only affects the 'table' level display. Attract mode and System level summaries will still be visible. Attract Mode Check this box to display summary information in Attract Mode (unchecked and the display will continue with system or table data displayed). Summary information will be displayed using settings for the current PinballX wheel (system or table) and will only summarise sections you have selected in System Display Data. Display Text Change the default section header text to something more to your liking, e.g. Change 'Play Count' to 'Games Played' Preview Click to preview the display location and selected font and colour options Installation Extract the contents of the zip file into your PinballX\Plugins folder, unblock the dll files if required (https://www.limilabs.com/blog/unblock-dll-file) and then enable the Statistics Display plugin in PluginManager. Make sure you change the display config to match your setup and preferences. From version 2.0 two dll's are included in the zip file and the plugin will appear twice in plugin manager. You do not need to activate both, two are provided so that you can split what data is displayed and where if required by having two instances running (can be on different screens with different fonts etc). Issues If you have any issues then please attach the PinballX.ini, Log.txt & statistics.ini files as well as the all the plugins PBXStatsDisplay.ini & PBXStatsDisplay_log.txt files along with a description of the problem. Thanks Thanks to Mike_da_Spike for testing, ideas and generally giving me more to do than I'd planned with this, Tom Speirs for PinballX and sound advice along the way with this plugin, Adultery for the plugin template and Dna Disturber for high score data. Changes 22/09/19 V1.0.0 Initial release 23/09/19 V1.0.1 High scores now prefixed with place 29/09/19 V1.1.0 Added more optional display items. Fixed issues with pausing and game count for last entry in statistics.ini 02/10/19 V1.1.1 .Net 4.0. No need to update from V1.1 if that was working for you (.Net 4.5) 12/10/19 V1.2.0 High score data now uses data from high score text files (more game special score information), allow text centre alignment, allow use of background images. Also change all display text to uppercase for consistency. See https://www.gameex.info/forums/topic/23213-plugin-pinballx-statistics-display/?do=findComment&comment=190215 post for more info. 24/11/19 V1.3.0 Added rotation option, attract mode summary, fix to regional formatting in ini and now also refresh system level data in PinballX attract mode (rather than just at startup). See https://www.gameex.info/forums/topic/23213-plugin-pinballx-statistics-display/?do=findComment&comment=190993 16/02/20 V1.4.0 Added Table Author / Version and Comment opions. Note that your database xml needs to include these fields to be populated. 22/10/20 V1.5.0 Added support for PINemHi Leaderboard data see https://www.gameex.info/forums/topic/23213-plugin-pinballx-statistics-display/?do=findComment&comment=198823. If updating from previous version copy only the dll file from the zip, don't overwrite your ini file. 01/05/21 V1.6.0 Added XDMD & FlexDMD display option for virtual dmd users. See https://forums.gameex.com/forums/topic/23213-plugin-pinballx-statistics-display/?do=findComment&comment=201882 17/07/21 V1.6.1 Small update for Application Menu (Added in PinballX 5.15). 13/03/22 V1.7.0 Fixes compatibility with .net core for PinballX V5.39 and later for XMD & FlexDMD virtual DMD displays and xml reading. Add vpinmame colour and drop shadow dmd options, upper case text choice (was default before) and Display Text options See https://forums.gameex.com/forums/topic/23213-plugin-pinballx-statistics-display/?do=findComment&comment=206521. 06/09/22 V1.8.0 Added 'Enable For System Types' options. Thanks @davy33 for the suggestion and doing some tests. 08/12/22 V2.0.0 Added IPDB data display options, news ticker style display option, scrolling speed setting, virtual dmd drop shadow colour changed to use the pinmame 33% colour when VPM Colour selected, and zip now includes two instances of the plugin which can be enabled and run simultaneously or individually via Plugin Manager. 09/02/22 V2.1.0 Fixed issue where display could be blank if game name not selected as a display field. Added padding to first entry of ticker style display, so stays on screen longer and doesn't scroll off before it can be read. Added code to handle display window placement on screen after a resolution change and restore (as part of game launch and exit scripts) 02/08/23 V2.2.0 Added compatibility for FlexDMD V1.9 (currently in beta) as well as FlexDMD V1.8 as some functionality changed which could cause crashes. PBXStatsDisplay V2_2.zip
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[PLUGIN DEVELOPMENT] VB.NET PinballX Snap-In Plugin Template
scutters replied to Adultery's topic in User Projects
What would be the 'official' way in a plugin? Also, noticed in system menu in Event_GameSelect that system and systemname are set to the same value. Can system be set as the alternate name ( e.g. system_n format for other systems) in a future release?- 12 replies
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Please also post new copies of your pinballx.ini and log.txt files (again after launching and trying to exit a table) Thanks
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i assume you're using a button to key program like joytokey then? Go to the pinballx folder and open settings.exe Check your Keyboard and Joystick input settings., try setting exit emulator to the same as quit The VP directory permissions might also be an issue as noted by mike_da_spike
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Probably going to need the log file. Are you exiting the table via keyboard or button?
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Can you attach your pinballx.ini and log.txt files (after trying to exit a table)?. Also confirm pinballx is running as admin. Thanks.
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[OBSOLETE][APP] Create Launch Video's from playfield with overlay
scutters replied to Mike_da_Spike's topic in User Projects
- sytstem - videos will be ignored by the plugin (unless you rename to the actual system name), so shouldn't cause an issue.- 53 replies
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