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scutters

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  1. If you want to hide those lists then open settings.exe, go to General Settings and then set Default Filters enabled to No
  2. @bpjacobsen Also, what version did you update from (and have you switched from 32 to 64bit install)?
  3. A few late hiccups, but it's done;
  4. This is a small app for converting PinballX playfield videos into loading videos. @Mike_da_Spike has already done an excellent utility for creating loading videos from playield videos adding an image sequence as an overlay (https://www.gameex.info/forums/topic/23167-app-create-launch-videos-from-playfield-with-overlay/). This app is slightly different, instead of applying an image sequence as an overlay it allows you to alter the playfield video by adding an effect, and then add a static logo image and/or text to the playfield video or image. You can also use it to just rotate a playfield video for use as a loading video with no effects added. The end result probably won't be up to the quality of some table specific loading videos you may see, but hopefully will be good enough to cover the other 90% of tables you may have and should be simple to do. Dependencies The app uses VLC and FFMPEG to apply changes to videos so both executables should be present; FFMPEG.exe - usually found in your PinballX folder (if you don't have it there is a version included here https://vpinball.com/VPBdownloads/terryreds-ffmpeg-video-converter-scripts/) VLC.exe - If you use pinup player then you probably already have VLC v2.2.8 (32bit) installed (if not you can get it here, http://download.videolan.org/pub/videolan/vlc/2.2.8/win32/). The app may work with other VLC versions but i'm not going to test against all f them. If you have another version installed and the app doesn't work then try extracting http://download.videolan.org/pub/videolan/vlc/2.2.8/win32/vlc-2.2.8-win32.7z to a folder somewhere and point the app at that) PinballX PinballX needs configuring to use loading videos. In PinballX\Settings.exe General settings set 'Table Loading Media Mode' to 'Use loading folders'; PinballX will use random loading videos by default, to load by table you also need to copy the derandomiser plugin (https://www.gameex.info/forums/topic/23127-plugin-pinballx-loading-video-image-changer-de-randomiser-v2/) to your PinballX\Plugins folder and enable it in PinballX\PluginManager.exe Install Download the zip file and extract contents into a folder. The app is 'Loading Video builder.exe' (the other files in the zip are example image files you can use as logo images in the app) Setup Run Loading Video Builder, you should see this screen; You should now select paths for FFMPEG.exe and VLC.exe and set your Input and Output Folders. The Input folder will probably be a Table Videos folder for a systemname under PinballX\Media and Output should normally be set to PinballX\Media\Loading Videos but you may want to point it to another test folder at times. The app will remember these and other settings on next launch. Run You now can select any combination of Effect, Logo and Text to apply and then Preview the result until you get a result you want to use. When you have setting combination you like click Run and the app will loop through the files in the Input folder applying the effects and creating as new files in the Output folder. Note - The Preview option is intended to test effects and overlays only, it does not include a final video rotation for the output videos where required like the Run option. Mouseover tips are present to assist you in app use for most of the settings. E.g. Outputs for AC/DC loading video Playfield video with no effects or text, with Sepia effect and with Gradient (cartoon) effect; Anaglyph effect with logo overlay, Ripple with text and Extract effect (using Green for a 'nightvision'?) with logo overlay All the logo overlays used here are included with zip, mix them up, create your own and use them with whatever effect you wish. Advanced Options In this section there are a few extra options to set whether you want to overwrite files in the output folder, not to rotate input video while adding effects, set the video length and to set the video resolution. Most of the time default values as shown above will be best. These options are most likely to be used if you are using the app on different video types for input / output (it doesn't have to be used for PinballX playfield to loading video conversion). An example command line is also shown for the current selected options, this is for people who may want to create a batch file for processing multiple folders. Note that not all parameters are available for batch use, only those shown in the example - the other values will be read from the apps ini file. Any Issues Please report any issues here, attaching your Log.txt file (found in the same folder as Loading Video Builder.exe) along with a description of the issue. Thanks Thanks to @Mike_da_Spike for assistance testing Changes 07/04/20 V1.0.0 Initial release 15/04/20 V1.1.0 Added gif overlay function for logos, and for static logo files (.png/.jpg) flash on/off https://www.gameex.info/forums/topic/24124-app-loading-video-builder/?do=findComment&comment=193893 03/05/20 V1.1.1 Small bug fix when overlaying gifs on video and gif length > source video length 21/06/22 V1.1.2 Bug fix where object not set and improved detection of portrait and video orientation handling. *** Note - If updating from a previous version copy and replace only the 'Loading Video Builder.exe' file from the zip *** Loadng Video Builder V1_1_2.zip
  5. Still shows finding 3 screens, weird. I'd be tempted in Settings.exe to try changing the DMD screen to the same screen as the backglass deliberately, but then adjust the DMD x and y positions to move it off the backglass to the dmd screen. Don't know how your screens are setup in windows but maybe x = 1950 (backglass width + your current offset of 30)?
  6. Well it is a bit niche, but the major problem at the moment of going down the sub folder route is the manual overhead of remembering to change a folder name as well if you change the visual pinball file name (or whatever data is being used for the launch parameter).. so yep, could be added to database manager on change of table info to change folder name based on launch params, but would be manual for now. Hopefully @sdcomputers will confirm if he can use it with his folder naming, and if it even works as expected..
  7. Might depend on what your folders are, if you have them grouped by system then as @joyrider3774 suggests you can create separate systems in pinballx with different table folders. If you have each table in it's own folder then you're probably out of luck -unless you happen to have named the folders the same as the table name or similar... i've never tried but you might be able to change the launch parameters for visual pinball to something like /play -"[TABLEPATH]\[TABLEFILEWOEXT]\[TABLEFILE]" Like i say, never tried it, and would depend totally on what your folder names are. Available launch parameters are [TABLEPATH], [TABLEFILE], [TABLEFILEWOEXT], [MANUFACTURER], [YEAR], [SYSTEM], [RATING], [DESCRIPTION]
  8. Maybe this will help (but maybe not ).. I did the original image in gimp... i created a simple 10*10 transparent dot with black border image and then repeated that as tiles in gimp to fill a 1280*320 canvas (can't remember the exact process but from memory it was pretty simple). The pixelation and resizing Mike does in the script is to ensure that there is only one colour showing for each dot after the dot overlay is added on top of the pixelated source image, to create a real DMD effect on a virtual DMD screen. If using smaller dots it might be difficult to keep a round effect for the dot after adding a border (but maybe you could use partial transparency for some of the border pixels to compensate) - and obviously you'd then end up with more dots than a real dmd. And for each variation in dot size @Mike_da_Spike would need to change the pixelation sizing to match the dot size (unless you're not too bothered about keeping the single colour per dot).
  9. The additional characters in the password field in settings.exe is normal masking. You are setting the gameex online enabled flag to yes aren't you?
  10. Confirm you can get the command line working as suggested. Also in your log you have "D:\Visual Pinball\VPinballX.exe /play -"D:\Visual Pinball\Tables\AttackFromMars_FS_B2S.vpt", which indicates visual pinball 10 trying to launch a VP9 table. That's the probable cause of the error messages you saw. Make sure the only tables you have listed under your System 2 - VPX database are VP10 tables (.vpx file extension).
  11. Thanks @Mike_da_Spike , great job again!. Rajo Joey has kindly given permission for us to post a link to his mega folders which can be used in the app for wheel downloads. VP Wheels - https://mega.nz/#F!IFsxBbCD!04cfuNEJi5hwuYxL6CvQIg FX3 Wheels - https://mega.nz/#F!IFsxBbCD!04cfuNEJi5hwuYxL6CvQIg!4Z8hRKiY Other mega links exist, but please don't post them unless you own them or have permission. The most complete media set source is still the FTP site via subscription though. EDIT - There's a number of mega links on pincabpassion under the media section that can be used for direct download to pinballx via database manager. https://www.pincabpassion.net/f29-medias-pinballx-hyperpin You need to be a member to see links, so get signed up! EDIT2 - More mega links listed here https://montetoncab.fr/les-medias-pincab/ To use a mega link in the app don't forget to navigate to the folder of media you want to use and copy that url (i.e don't use a parent folders url)
  12. Are you saying that your setup is working, but just that the numbers in screen setup don't match what you see in other programs or are you saying you can't get your screens setup in pinballx at all? Please attach your pinballx.ini file (from the pinballx\config folder) and a screenshot of your windows screen setup. Thanks
  13. FX3 might load a bit quicker if you add -offline to the launch parameters. No options to extend the loading screen time in pinballx exist.
  14. Same here with V4.13. After launching a table for the first time an entry is created in statistics.ini, but there is no dateadded field. Edit: downloaded and tried some old versions, looks like it broke in V4.07. V4.06 still adds dateadded to stats.ini, 4.07 doesn't.
  15. What else is set to run as admin (FP, VP, JoyToKey)? Also, did you try running joytokey as at windows startup (rather than launching with FX2 which it sounds like you do now as a launch before task)
  16. A side project? focus Mike, focus! I haven't checked, but is there an option in Topper creation to create a 1280*320 video without the dot overlay and that hasn't been downscaled to 128*32 before (so not pixelated)?. Might be kind of neat for topper users!
  17. I had to do a similar thing when i got stutter, but i was hitting limits of my GTX1060 6GB rather than cpu limits (so i didn't suggest it). Good to know it reduces overhead on both!
  18. Not a problem i have as i don't have a topper, but i know @HiRez00 has been doing some nice looking toppers at VPinball https://vpinball.com/VPBdownloads/categories/topper-videos/ If you're really stuck you could use instruction cards, like the apron display?. But i don't have one of those either so what would i know
  19. You called it Mike!, If you're using PinballX Database Manager as an alternative to the standard Game Manager then for VP tables you can automatically populate some table info for VP (table author and version), and also add your own comments - V1.4 of the statistics plugin can then display that in PinballX along with the high scores etc. It's nice to see the authors names as you scroll through your tables
  20. Gotcha, the dmd overlay on topper was just during initial testing / setup. Good job!... just got to find those topper videos now
  21. Nice! I think i remember seeing something about performance for DMD that recommended keeping the screen ratio at 4*1 (or it might have been a direct ratio multiple of 128*32) so maybe that's a factor when you go 'full screen'. Not sure what your plan is for toppers though, i'm probably reading it wrong but why have a topper playing behind the dmd - or are you just testing performance?
  22. As you mention virtuapin also have a look at (ignore the config for tilt etc if you have that working - just look at the pinballx and visual pinball button settings, yours should be similar - assuming you wired the virtua pin controller buttons as their documentation)
  23. You'll need to attach copies of your config and log files after exiting a table. Log file - .Pinballx\Log\Log.txt Config file - Pinballx\config\pinballx.ini Thanks
  24. Make sure you're on the latest version of pinup player (v1.4.4) for Harry Potter. Not sure if the issue you describe is what you might get with an older version.
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