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Everything posted by scutters
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A very good point!
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Ignoring the speed of the game, do the graphics look good to you at 1920*1080?. If so and you're not planning to go to a larger screen (with higher resolution) then something like a GTX1050TI might be enough for you (i'm not familiar with AMD cards but RX580 seems to be on par with a GTX1060, so that would be just about good enough to run at 4K - but only just and you'd need to tweak graphics settings down here and there). Edit; and for VPX in video settings make sure you set FPS Vsync limiter and max prerendered frames to 1, set to use exclusive fullscreen and turn off AA. You may be able to run AA later with a new graphics card.
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It might not be your hardware. with VPX it might be the table versions you downloaded didn't have the best resources available. Later / different versions might have done (have a look at https://vpdb.io/ for some really sharp looking VPX tables). What resolution are you running on the 21" monitor, 1920*1080 or a lower setting? it could just be the resolution if no games look good. Do images look good on it? (sorry if i misunderstood your post, i understood it as games play ok but graphics don't look great)
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Open visual pinball and check Preferences-> Video Options (or something like that, i don't have VPX open). Check the monitor selected there. Then try and open the table file from the visual pinball editor, does that work?
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And there i was thinking about a batch file to parse through a text file . I guess you found the easy way! good job Mike.
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Sounds like one of the issue i have with backglass video recording (https://www.gameex.info/forums/topic/25116-playfield-video-created-unrotated-no-backglass-video/?do=findComment&comment=197668) not respecting offsets etc and recording fullscreen. My workaround is to use PBX Recorder for backglass recordings rather than PinballX, as that uses VP B2S screen res settings EDIT - @Mike_da_Spike you are correct, see above.
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I have to re-learn batch files every time i make one so i'll leave that in Mikes capable hands, but from a quick look i'm guessing you're running a two screen setup so unless you plan to add a real or lcd DMD screen later on you should be safe to lose all the DMD Images/DMD Videos/Real DMD Color Videos media. That should reduce the output a bit.
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Attachment / notes in first post updated for V1.5 Adds options to display (online) hi score data from PINemHi Leaderboard as well as the previously existing local hi score data for Visual Pinball tables. This allow you to view the data in PinballX as well as in-game. See PINemHi support thread (https://www.vpforums.org/index.php?showtopic=44580&hl=) and setup notes (https://www.gameex.info/forums/topic/25229-guide-pinemhi-leaderboard-setup-and-use/) if you want to use this functionality. Notes; PINemHi challenges and badges are not displayed. These can be viewed using PINemHi keys / buttons. Rom name data needs to be entered for tables in the PinballX database file(s) for this to work. If you're using PinballX Database Manager (https://www.gameex.info/forums/files/file/2499-pinballx-database-manager/) use the 'VP Table Info' button to extract and enter this data for you. Data is refreshed when you play a table and exit. Thanks @Mike_da_Spike for doing the testing and @Dna Disturber for all the hard work getting the leaderboard going!
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That's strange.. i see it as tab in my output. Not sure why you don't. Workaround might be to paste the section you're interested in into https://www.browserling.com/tools/spaces-to-tabs ? (i guess the spaces you see are consistently 4). Or in batch look for 4 spaces instead of tab.
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The output has tab separated values, so you should be able to split on the tab character to read the file names only. Note that you still need to verify the file names manually, it was written deliberately not to automatically delete unused media it finds (which it could do) as the program uses exact matching only (so results may be wrong if you toggle File Matching in PinballX) and you may wish to use images rather than videos in the front end etc. Hope that helps..
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Updated to V1.2, note / attachment in first post updated (replace the dll file only if updating from a previous version, don't replace your ini file or you'll lose your current settings) Centre Text option now also centres text vertically in display area. Note that this is an approximation based on number of lines of text using the chosen font could be displayed in the configured area and chooses the middle line where possible (so will work best in large areas e.g. fullscreen on vitural DMD etc)
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[RESOLVED] NVRAM not saved after quiting game with PBX
scutters replied to Mike_da_Spike's topic in General
Hi Tom, an example table where the nvram never normally saves for me on exit via PinballX is Jack-Bot (https://vpinball.com/VPBdownloads/jack-bot-williams-1995/) using rom jb_10r Just testing adding and using credits i can see that nvram is saved ok if i launch and close the table in VPX only, but not via PinballX. I'm using VPX 10.6, with freezy v1.8 to display on a virtual DMD. If i disable the external DMD (freezy) in vpinmame the nvram will save ok if i run the table from PinballX, so maybe it's a freezy issue or just a timing thing? Hope that helps and you can reproduce. -
Well, as shown in your ini file you do have file matching enabled; [FileSystem] EnableFileMatching=True To be honest, i'm not sure if that setting is used within Game Manager as well as in PinballX but i suspect it is. Try turning that off. As Mike suggested, also try PinballX Database Manager ( a replacement for Game Manager) A great little app (but i may be biased! )
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Easiest way is to add a as a new system under Other System in PinballX settings. Something like this; (i'm assuming you have VPX loaded!)
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There should be an [Internal] section, i think you'll need to change the lastselected value (and quite possibly the majoity of the other values too so the section still makes sense to PinballX, so the correct system is loaded for that table entry too etc). You can add your script to startup settings. Be careful, don't think anyone else runs a script like this so make a backup of the ini and if you do get any weird issues disable your script and restore the backup.
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Guessing here, but do you have Enable File Matching set to yes in PinballX\Settings.exe (under General Settings)?, if so try changing that to No. Please attach your Pinballx.ini to and log.txt files to issues, it helps cut down on the guessing!
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With hindsight, i'd probably agree (if you can find one at a decent price). Think PinballX would be able to handle using a single screen as a joint Topper & Apron screen leaving a bit of room for vpinmame by setting the size and offset values. So yeah, that would work too The backglass with the playfield mirror is great in multiplayer!
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Thanks guys, the monitor is awsome!.. but it does have one annoying problem, it goes to sleep on boot if it isn't the primary boot screen, so as i'm using it with a DP connection i can't use HDMI & DVI ports on my GPU!. That's why i'm using the USB-HDMI DisplayLink adapters for the apron screens. Anyway.. I didn't like the empty space on the apron between the Instruction card and Vpinmame displays, so.. i got another!. Three 5inch apron screens now, I've set the middle one up in PinballX as a Topper screen (i guess it's now a bottomer) and am using logo style wheel images with a black background on it. I've also decided to change how i use the main virtual DMD screen. Instead of recordings i'm just using my own 'No DMD' image with a border and overlaying the stats plugin in the centre, and then not hiding the DMD image in PinballX in game so it remains as a background. In use now looks like; newapron.mp4 (Playfield on left, Backglass right upper, apron screens right middle and main virtual DMD right bottom) Should anyone be interested, on a 'heavy' table in VPX with this setup CPU is around 70% (pretty level across cores so non maxed out) and GPU peaks around 80% in game.
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Looks fine to me! Maybe your wheelcache has a bad copy? Have a look in %Temp%\PinballX\WheelCache (Win+R to open)
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[RESOLVED] NVRAM not saved after quiting game with PBX
scutters replied to Mike_da_Spike's topic in General
I'm having an issue that may be related, but slightly different symptoms. Since enabling @Dna Disturber's leaderboard i am getting occasional rom resets when i go back into a game (after exiting) , 'bookkeeping totals cleared' or something like that messages and i need to exit and go back into the game again, by then nvram has cleared (no high scores, no credits, need to reset volume etc). But as far as i can tell all my scores were processed successfully by pinemhi monitor to the online leaderboard. Not sure if there's a conflict of some sort reading the nvram on game start/exit causing different symptoms for me and Mike. I hadn't seen a non intentional rom reset before. I'm going to disable the pinemhi leaderboard monitor for now and see if i get another rom reset or not. Will report back in a few days.. Edit - no more rom resets with leaderboard disabled. Would love to have PinballX and the pinemhi leaderboard playing nicely together though. Edit 2 - Please disregard this post. The rom resets aren't related to nvram not saving via PinballX. I've now had a rom reset with repeated launching of VPX outside PinballX. Looks like a different issue entirely.




