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scutters

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Everything posted by scutters

  1. @rtkiii if you still have the the 'flipped' version of the playfield videos and don't mind using ffmpeg from a cmd line you could rotate them rather than create new, https://ostechnix.com/how-to-rotate-videos-using-ffmpeg-from-commandline/
  2. Thanks Mike @tligu as you're a gameex member you can also use Mike's API Launcher to launch a random table (from any system) from a menu option in PinballX rather than a wheel location as he mentions in his thread hijack . The plugin will work for non subscribers too, so you have a couple of options. If you get FX3 working with the plugin trying the above (it may even work for FX3 without the dummy table, so with just the game entry [make sure you use the same random table display name]), or need more help please post back and let us know.
  3. Nice one. Was probably just a .net runtime thing that got updated with the PinballX installer (especially if you had quite an old install before!)
  4. My (biased) recommendation would be to try PinballX Database Manager instead of Game Manager to manage your game lists, it can help quite a bit with media management. Anyways, that's entirely your choice, back to the issue... as far as i'm aware PinballX only caches wheel images (somewhere in your users AppData folder i forget the exact location) so not sure why your videos are still showing. Could be a few things, maybe you have media in Table Images as well as Table Videos folder, or you had multiple videos using different formats (so deleted a mp4 table video but left behind a flv video etc), or you have file matching enabled in settings and a similar named file is being picked up by PinballX? If it's none of those then please attach copies of your Log.txt, PinballX.ini and maybe your FX3 database xml with a screenshot of Table Videos folder contents too.
  5. To be fair i think that feature for not hiding dmd / backglass was originally intended for games / emulators that don't use those screens... it just comes in handy (resources allowing) to leave them on for other tables so you don't get the black screens during load. I don't see much overhead with it on my setup, but my backglass is 720p. You could maybe try backglass images instead of videos for the heavier tables but i have no idea how much impact that may or may not have for you. As Mike says i don't think there's a better solution currently available. Thanks for the kind words though!
  6. This app https://github.com/joyrider3774/PinballX_Launcher_app ? Might need @joyrider3774 to assist if so, but as the github page makes no mention of FX2 so i suspect it may not work for it.
  7. Strange problem. From the ini file though it does show Mikes suspicion was correct, you are using the B2S backglass files in PinballX rather than videos/images. As you're having a problem i'd try turning that off first, in settings.exe go to Display Settings and set the 'Use Direct B2S in Front End' option to No. As a bonus if that fixes the issue you should also get smoother navigation in the front end. If it doesn't fix the problem can you post a screen shot of windows screen set up for the backglass
  8. The Pinemhi Online Leaderboard created by @Dna Disturber lets you compete against other players online in weekly high score competitions on set tables. This plugin allows you to create wheel entries in your Visual Pinball system(s) to launch the Pinemhi tables of the week from set locations, for the weekly 5 minute challenge table it can also toggle the 5min mode used by Pinemhi on and off on game launch & exit. The plugin will try to locate the table of the week in your collection and then launch it (this is done by matching on roms and then by fuzzy matching on table names against the challenge table). If no match is found then no table will be launched, and if you have more than one version of a challenge table then one will be picked randomly. Tables set to use the 'alternateexe' in database xml are ignored during the matching. You must be connected to the internet and already have set up the Pinemhi leader board for this plugin to work!! See https://www.vpforums.org/index.php?showtopic=44580&page=1 and https://forums.gameex.com/forums/topic/25229-guide-pinemhi-leaderboard-setup-and-use/ for info on how to setup and configure Pinemhi leader board. Plugin Install and Configuration Create dummy table files for the Pinemhi Weekly and/or 5 Min Challenges & Golf Challenges and place them in your Visual Pinball\Tables folder (you can find dummy table files in the Support Files attachment) Using Game Manager or PinballX Database Manager add the dummy tables to your Visual Pinball system (make a note of the table descriptions / display names used) Table Media - add as required in Game Manager / PinballX Database Manager - there are some examples of media in the Support Files attachment, wheel images, videos etc (I use the Rocky theme as table audio for the challenge tables but that is not included due to copyright, the backglass video is adapted from here). Also included are a couple of company logos you can use if you set the Manufacturer field to DNA Disturber or Pinemhi (take your pick) Extract the PBXPinemhiLauncher.dll and place it in your PinballX\Plugins folder (unblock the file if required - https://www.limilabs.com/blog/unblock-dll-file) Enable the plugin in Plugin Manager (in PinballX folder) Configure the plugin via the Plugin Manager Configure button Enter the EXACT game descriptions / display names from step 2 For the Golf challenge you can optionally select to have the plugin replace the PinballX backglass video with a standard one that shows the current closest to the pin target score, or to speak it on game launch. The score on the backglass video will always be in the same location but the background image can be changed by updating the PBXPinemhiLauncher_BackglassGolfScoreImage.png image in the \plugins\PBXPinemhiLauncher_Working folder (after enabling the backglass video option and running PinballX once). If using a key to start and stop 5 minute challenges use the 'Input' to set the same key code as configured in Pimehi, the plugin will send this key for you when the 5 min mode table is launched and exited. Note this option is for key codes only, if you have a button assigned then i assume you can easily start stop 5 min mode manually, in which case this can be left blank. 5 min key exit delay - this controls how long after the 5 min mode table has exited that the mode is turned off, this figure can be increased if the pinemhi mode is being turned off before the score has been submitted online. Issues Please attach the PinballX.ini & Log.txt files as well as the plugins PBXPinemhiLauncher.ini & PBXPinemhiLauncher_Log.txt files from the plugins folder along with a description of the problem, i may also request a copy of your database xml file and pinemhi.ini to help replicate the issue. Thanks @Mike_da_Spike i blatantly ripped off his code for rom name and fuzzy table name matching from the API Launcher app , @Tom Speirs and @Adultery for PinballX and the awesome flexibility of plugins! Changes 10/08/21 V1.0.0 Initial release 19/09/22 V1.0.1 Change to timing when launching 5min mode challenges (plugin could turn 5min mode off before pinemhi registered the score). Thanks @Mike_da_Spike! 15/11/23 V2.0.0 Added Golf / Closest to the PIN challenge to the the launcher & support files. Thanks again to @Mike_da_Spike who started the code for this after @Dna Disturber added the functionality to the Pinemhi Leaderboard, and then tested and found a load of issues with all the code i did. 16/11/23 V2.0.1 Small fix for five minute challenge mode if no table found 30/04/25 V2.1.0 @Mike_da_Spike updates. Updated to .Net 4.8 and changed so it can launch a pinemhi challenge table in a different PinballX system (working path, executable and parameters should be exactly the same. Table path can be different) 13/12/25 V2.1.1 Small update from @Mike_da_Spike, now uses pinemhi https addresses as the http addresses will be deprecated. PBXPinemhiLauncher V2_1_1.zip SupportFiles.zip
  9. Attachment updated in first post. Small change to ignore tables using the alternateexe flag (i could maybe have coded round the use of the alternate exe but this works better for me on my setup)
  10. There's a few ways to create active filters. Game Manager, PinballX Database Manager or manually creating/editing ini files. As you mention Game Manager lets start with that.. To build a filter of all Bally or Williams tables after 1970 in the Visual Pinball system; Select New List and then the Visual Pinball System name, click Select button to go to next screen Enter a filter name Click Ok and then get this prompt to enter filter details, click Yes here; You then enter the criteria. Year from 1970 for all tables after (and inlluding 1970) and manufacturer as Bally|Williams (note the | character works as an OR). Click Apply then OK; You should then have a filter ini file created in the Visual Pinball database folder like; This file can be created or edited manually if you want with Notepad, or copied and renamed to other systems. This list can then be selected in PinballX via the menu (if you don't have one click launch enabled) If you use Database Manager you can also create active filters there via the Advanced Search option. Mike posted some info in the 2nd half of this post about that; (and there is some info in the pdf help file that comes with Database Manager)
  11. Never noticed the apron screen being on by default in a new install. You could try changing the show apron = no to a yes, then exit settings.. go back in and change it back to no again. Might just be a missing line in the config ini and that should clear it as well. For info, it's best to attach your copies of your pinballx.ini file (in the pinballx\config folder) and log.txt file (pinballx\log folder) when raising issues so we know more about your config. Welcome to the hobby, enjoy!
  12. Hi Tom, After updating pinmame to the sc x86 v3.4 build (https://github.com/vpinball/pinmame/actions/runs/1027799532) Game manager can crash out when started. Rollback to V3.3 (https://vpuniverse.com/forums/topic/4278-sambuild33-beta-thread/?_fromLogin=1) and Game Manager works again. The crash only occurs if the 'use pinmame in front end' option is set to Yes in Settings. Set it to no and Game Manager works again. PinballX.ini log.txt
  13. All above images and Cheech & Chong: Road-Trip'pin now included in the download pack v1.0.2
  14. Lol, no worries Mike you got a nice upgrade.. but even if only one other person uses it was still worth doing!
  15. Yeah - i'm still using it too. I have a 2nd dmd apron screen now and this works great on that - clock in PinballX, DMD in game
  16. Attachment updated in first post. Small change for better handling of application menu launches (from PinballX 5.15)
  17. Attachment updated in first post. Small change for better handling of application menu launches (from PinballX 5.15)
  18. Attachment updated in first post. Small change for better handling of application menu launches (from PinballX 5.15)
  19. Thanks, maybe i corrupted the attachment somehow when i refreshed the notes for PinballX v4.88. V1.2 Attachment reuploaded to first post
  20. or Prime Minister even?! He'd get my vote!
  21. Make sure you give your wiring a good wiggle test before buying any new kit!
  22. @jadams Try what Mike suggested. If you still have issue can you post new copies of your ini and log files (when table launch fails) along with the database xml files for your Visual Pinball & Visual Pinball X systems. Then we can try and reproduce with a clean install set the same as yours (assuming @Mike_da_Spike can't reproduce in his tests)
  23. There's been a lot of changes in PinballX between v2.28 & v5.19, so just maybe it is related. Still think it's unlikely though. Are you running the VPX 10.7 beta? - looks like all kinds of issues being mentioned on the Maverick table thread at VPU., maybe that is a factor if you are. Other stuff i'd check / try... disable doflinx as startup program and disable pinballx plugins just to rule them out if you're still certain you have no issues running a VP table outside of PinballX.
  24. Was everything working ok with a previous version and the issue started after a PinballX update, and if so do you know what your previous version was? Not sure how PinballX could or would cause the issue to be honest. Is it any particular table (or VP9, VPX only etc)?
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