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scutters

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Everything posted by scutters

  1. @Dna Disturber has now added a weekly challenge, which is a game of the week high score competion http://pinemhi.com/weekchallenge.php No reason not to sign up and compete if your cab's online!
  2. Strange. Did it have any effect trying static images?. I use images in Pinballx for DMD and Topper screens, if you attach an example video you're using i'll try it on win10 (might be win7 related?) Post a screenshot of your VPX vide settings too. Edit- also confirm you've got lav codecs installed and grab a screenshot of that config too. Thanks.
  3. Try changing your screen numbers around in settings for PinballX as i suggested above, if you can get PinballX working right VPX will be easier after. Don't worry too much if the screen numbers in PinballX don't match the windows screen numbers, that can happen. Also, make sure you playfield screen is still set as the primary display in windows.
  4. Do you have exclusive fullscreen set in VPX video options? edit - from the log i think you do. Not sure what's happening in the log here; 11:27:52.56 15/11/2020: Exit System Control Pressed - Timer 11:27:53.53 15/11/2020: Created DirectX BackGlass Window 11:27:53.96 15/11/2020: Main display running full screen windowed. 11:28:01.85 15/11/2020: Exit System Control Pressed - Timer 11:28:02.79 15/11/2020: Created DirectX BackGlass Window 11:28:03.22 15/11/2020: Main display running full screen windowed. 11:28:12.09 15/11/2020: Exit System Control Pressed 11:28:15.13 15/11/2020: Created DirectX BackGlass Window 11:28:15.56 15/11/2020: Main display running full screen windowed. Maybe @Tom Speirswill have an idea about that
  5. Just tried V4.77 (64bit), no change with the 2 frame apng i'm afraid. Deleted all company logos and used that apng as a No Image file, same error. 4 frame apng works ok. log.txt
  6. Please attach your pinballx log.txt and config.ini files. Thanks
  7. PinballX screen settings look odd. Relevant parts; [Topper] monitor=2 [Display] Monitor=3 [BackGlass] monitor=2 From your picture it looks like the playfield ([Display]) should be monitor 2, Topper should be 3 and backglass don't know, maybe 1 (but definitely not the same number as Topper. Try changing those number im Settings.exe, Display section. You do have AutoPositionB2S=True set so i'm hoping once the screen config is sorted out in PinballX that will then copy over to VPX. I've no idea about the DMD driver error (i'm a virtual DMD user), but take things one thing at a time. So, i'd suggest updating PinballX and post a screenshot of your windows display settings as suggested by Mike, then try changing the display numbers around. (database manager won't have done anything with your screens, but maybe there was a windows update or something that messed the numbering up)
  8. Can't see any issues in the log/ini... so try disabling the topper in settings a and see if that has any effect on DMD videos/images in game. Do the topper and dmd screens work in PinballX, is the issue only after launching a table?
  9. I use DMD images and Topper images without a problem, but on separate screens (so that may be the difference). Might be worth disabling the topper to see what happens with DMD images/videos then.. but yeah, attach your ini and log file first.
  10. Did a few more tests and I think maybe it just doesn't like 2 frame apngs(?) Did a fresh install of 4.76 into a new folder. Deleted all images in Media\Company Logos and then placed this apng as a 'No Image.png'. in that folder. Pinballx crash occurs on startup with the Object reference error. If i replace the No image apng with original 4 frame version from a few posts up pinballx starts up ok. Hope that helps you reproduce.. log.txt PinballX.ini
  11. I think you'll get better responses on vpinball than here for that, i'm sure it's possible, probably through pinup pack settings... but i'm a 3 screen user and don't use many pup packs so i don't know for sure. Sorry.
  12. Sorry Tom, looks like i was too quick with my all ok.. i've now added a few apng company logos to my test setup, as soon as i navigate from a table that uses a standard png company logo to a new apng logo pinballx hangs and i get an error in the log; 18:57:42.90 12/11/2020: Started 18:58:28.56 12/11/2020: Error. Exiting 18:58:28.56 12/11/2020: Video 18:58:28.56 12/11/2020: Object reference not set to an instance of an object. 18:58:28.56 12/11/2020: at LibAPNG.APNG..ctor(Byte[] fileBytes, Boolean CreateFrameForSimplePng, Device Dev) 18:58:28.56 12/11/2020: at Direct2d.Surface.LoadSurfaceWIC(String Filename, Device Dev, MemoryStream ms) 18:58:28.56 12/11/2020: at Direct2d.Surface..ctor(String Filename, Device Device) 18:58:28.57 12/11/2020: at PinballX.FrmMain.ar() 18:58:28.57 12/11/2020: at PinballX.FrmMain.a0() 18:58:28.57 12/11/2020: at PinballX.FrmMain..ctor() 18:58:28.57 12/11/2020: Disposing Plugins I have wheel overlays disabled in settings. If i delete all logos and just use a 'no image' ping (not apng) everything works again. I can send you a load of company logos to use if you need them for testing. PinballX.ini log.txt
  13. Good job Mike, and sorry for the headaches i caused mate! Also thanks again to @PcTeknic for helping us out. If anyone does notice any strange issues with languages then please let us know in this thread, attaching a screen shot will probably help us if it's a translation error for a language we don't speak (most of them!)
  14. Just gave 4.75 a quick go and yes all looks good now for everything i tested Thanks again Tom, apng media with the potential it offers with transparency over the gif format will be great!
  15. Buyin buttons are configured in the emulator rather than in the front end. E.g. for VPX;
  16. Hi Tom, just tried v4.73. .apng extension works for wheel images now thanks. But still get black instead of transparency around animated pngs.
  17. +1 for WinAeroTweaker!
  18. Just tried converting one of the gif company logos i did to a apng to see what it looks with a proper fade to transparent. Unfortunately the transparent area of the image appears as a black box in v4.72 (tried it as a company logo and as a wheel image, same for both)
  19. Thanks Tom, I just disabled the wheel image overlay in settings and cleared the wheel cache and the apng wheel image is now animated using.png as an extension, so that confirms what you said about that.
  20. Latest Win10 works well for me too. Make sure you disable or add exclusions to Defender
  21. Hi Tom, thanks apng support in V4.72! I've used my test apng and it works as a company logo (with .png extension only, doesn't work with .apng). I've not been able to get it to work as a wheel image though, cleared the wheel cache and tried with both file extensions (.apng not recognised so no wheel image, .png recognised but displays as a static image only [first frame]) Is this expected (what media areas support apngs)? My test image (just one i found on the net, not one i'd actually use!)
  22. Wow.. looking at the dummy AC/DC scores they'll take some beating (4,294,967,295)!
  23. From the log timings the duration of recording for the backglass video looks ok, so i suspect that is not speeded up in playback(?) For the playfield the recording went on a lot longer than 20secs. What refresh rate are you running the playfield screen at?, that may be a factor throwing ffmpeg out.
  24. Can you post the log file after trying to create videos (or is that it)? Ta
  25. Yep! @Tom Speirs I'm guessing apng's will be supported for all media where gif is currently (loading gif, company / system logos, wheels etc), and use '.apng' as an extension (i think they can use '.png' too, if so that could get confusing!)?
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