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scutters

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Everything posted by scutters

    Great job with the update Mike!
  1. Hmm...might not be as straightforward as it sounds - when mapping the pixels to a sphere the resulting image dimensions are significantly smaller than those of the source image (and therefore also any unchanged layers). Other layers could be resized to match, but the app would not know the dimensions of any visible area left by overlays so it might not match correctly in the output. I'd have to try and get my head back round the maths! Alternatively i could add some standard underlays / overlays to select in the app presized for the output that could be used as templates where an edited custom version could also be selected. Let me know your thoughts, and if you have a link to psd file you're thinking of using i'll have a look and see if plan A with selectable layers could work.
  2. I'm a bit confused too, but i think it's the PinballX DMD video freezing after game launch. Just a quick thing to try for that would to turn off exclusive fullscreen in vpx settings and see if that changes anything as a test. That's assuming you run VPX in fullscreen exclusive of course..
  3. Latest version is 3.3.1 (maybe 1.3.1 is a typo?). Download from http://www.pinemhi.com/, the zip there should have the ini file with all the sections. I'd download and try again, maybe your file was corrupted somehow.
  4. New application now included with download - Image To Spinball, so can now convert static images into rotating animations as well;
  5. Excellent! Not sure what you mean, but maybe one of these will help; https://www.ipdb.org/search.pl https://virtual-pinball-spreadsheet.web.app/
  6. A happy mystery! You can enter FTP details in the database manager (via database manager settings) and test there.. .. or if the credentials you entered are correct in PinballX settings then you can double check FTP access is actually granted for you using filezilla or similar - see https://forums.gameex.com/forums/ftp/
  7. Think it'll need Tom to look at, but a bit of a long shot for you - try disabling the dmd auto show media option and see if that makes any difference. This line in the ini - AutoShowMedia=True
  8. In settings did you enter your email address or your user id? The field is titled user id, but you need to enter your email address. What version of Pinballx have you installed (the standard install, ot the XP/Vista version)?
  9. Please raise as a new issue in the 'general' forum, attaching your pinballx\log\log.txt and pinballx\config\pinballx.ini files (the log file after attempting to launch a table)
  10. No, sorry. edit - I think the wheels you see with multiple effects combine the tool with After Effects - https://www.youtube.com/watch?v=AHlKFaY76p0 Looks like that. Good info for others, thanks
  11. I think the issue is with image format Did you create the psd file in paint.net or photoshop? (just wondering if the paint.net psd format is not fully compatible) edit- just seen the edit to last post. Thanks for confirming it was a format compatibility issue. I'll add a note on the download page.
  12. yeah, i think there's a feature request for something like that in https://forums.gameex.com/forums/topic/22259-pinballx-enhancementsfeatures-requests/ I might be wrong though. You can always add it as a request if you can't find it
  13. Maybe it's a .net core runtime dependency problem, anything in the application logs in event viewer at the time of the crash? (I am assuming you ran the 'pinballxnet6setup.exe' rather than the XP/Vista v5.39 version install ) If you see some errors in event viewer then attach some of the info here, will need Tom to look at.
  14. Might need the log file of the crash too for PinballX, but try turning off the stats plugin (i know that has problems with .net core if xdmd/flexdmd output is selected). Don't know about game manager crashes.
  15. Sorry to say, but i have no idea why the DMD only works in Win11 under compatibility mode for you. Screens look ok too. I'm afraid i'm out of suggestions
  16. I don't know what to make of that . Something very strange going on somewhere. Mikes right, on your 2nd PinballX install ini file it shows you have auto position direct b2s set to True, which is why PinballX updated screenres.txt. But i don't know where it could get an x offset of 16000 either. How are your screens set up in windows? Did you reinstall lav codecs when you reinstalled? It looks like it. You're not running any other software as well that could throw things off are you (i'm thinking of stuff like RTSS frame limiter or afterburner), and you have Defender turned off (or exclusions set)?
  17. Sorry, but i'm about out of ideas.. I run PinballX 5.37 x64 on Win11, with freezy 1.9.0, vpm 3.4, vpx10.7 without issues (and i also display 2 dmd displays, external and vpm). Can't see anything wrong in your log/ini files either. One last thing to try would be to run PinballX as admin just to see if that has any effect. Hope someone else chips in with some other ideas if not..
  18. I was hoping the dmd was just hidden behind something else when launched from PinballX, looks like that's not the case then! Do you have anything set to run as admin or any compatibility modes on the new setup (and were they before the updates)? - i'm guessing the new setup is a brand new windows install, if so those settings will not have carried over abd might be messed up if you've now got VPX as admin or something. Other stuff to confirm - what version of freezy dmd device dll do you have, and does VPX launch ok with DMD if you manually use the same command as PinballX from a command window (e.g. C:\Visual Pinball\\VPinballX.exe /play -"C:\Visual Pinball\Tables2\Apollo 13 (Sega 1995) w VR Room v2.01.vpx")
  19. That is a location on the Gameex FTP site, but basic members have upload only access - see https://forums.gameex.com/forums/explanation-of-member-groups/ Click the Store button at the top of the page for options.
  20. Is the PinballX dmd window still open and appearing on top of the freezy dmd window after starting a game? It looks like you have (for the Elvis table anyway) selected not to hide the PinballX dmd when launching a game in game manager / pinballx database manager ('Not Hide DMD!' shown in log file). In \Visual Pinball\vpiname\dmddevice.ini for the Freezy display do you have this line set to true? ; virtual dmd stays on top of all other windows stayontop = true The vpiname window should stay appear on top of the apron instruction card display anyway by default (i think), but the instruction card apron display will always be on after launching a game. Please confirm what you see on the DMD display areas after launching a game from PinballX, and if with ALT+TAB you can bring the DMD windows to the front (or if they are not even open at all).
  21. Ok.. so Screen 1 is Topper, DMD and Apron in PinballX and then in game is used for Topper and two dmd displays (freezy/external dmd and a vpinmame dmd?) Not sure i've got that right.. maybe pictures would help my if not. Which DMD display isn't working, and where (in PinballX or in game, or both?), and is it visible with ALT+TAB ?
  22. I think you're reporting a different issue. This thread is for an issue using pinmame in the front end (where the actual rom is used on dmd rather than video or images), you have UsePinMAME=False in the ini file so i assume using videos. This should probably be raised in it's own thread. Can you also confirm some info on your settings, it looks like you're trying to use screen 1 as a split screen for DMD, Topper and Apron (instruction) screens?
  23. Well, yes, and no! It's just more obvious now with the slower exit of VPX10.7. If i enable exit images (set as 5 secs) i then get 5 secs of black screen followed by 5secs of exit screen (basically just adds another 5secs before going back to the pinballx wheel) 09:57:29.03 30/01/2022: C:\Visual Pinball\VPinballX.exe -minimized /play -"C:\Visual Pinball\Tables\Attack from Mars (Bally 1995) MOD1.vpx" 09:57:29.05 30/01/2022: C:\PinballX32\vpauto.exe 09:57:56.32 30/01/2022: Found PinMAME ROM: afm_113 09:57:58.53 30/01/2022: Visual Pinball Player window foreground: 29 09:58:09.53 30/01/2022: Exit System Control Pressed 09:58:20.81 30/01/2022: Created DirectX BackGlass Window What i think should happen is the exit screen is shown immediately on 'Exit System Control Pressed', so in my example that would be shown for 5secs while VPX exits out rather than waiting for VPX to exit out showing a black screen and then the exit image being shown (which seems like a needless delay). It's probably always been like this, but like i say just more obvious now. Ideally, on 'Exit System Control Pressed' i'd like the wheel to appear immediately (with no exit image) and just let VPX close in the background, but i'd settle for the exit image being shown instead to cover the exit time if it's not possible to let VPX exit in the background. Hope that makes sense.. log.txt PinballX.ini
  24. Hi Tom, VPX 10.7 process threads are a lot slower to close than in 10.6 on exit (in 10.6 the threads close almost instantly, in 10.7 on my desktop they take 5secs). This causes a longer black screen on table exit in PinballX than before, showing for the full 5 secs before the Exit Screen image (if enabled) is shown. I think this is because PinballX monitors the vpinballx.exe threads and waits for them to exit completely before doing anything else, as on my desktop where i have VP set up as an 'Other System' if i change the system type from visual pinball to custom the black screen time is a lot less (but i assume this comes at the cost of PinballX not retrieving high score data etc).. This time in the logs between Exit System Control Pressed and Created DirectX BackGlass Window, here for the other system using visual pinball as system type; 08:18:32.72 25/01/2022: C:\Visual Pinball\VPinballX.exe -minimized /play -"C:\Visual Pinball\Tables\Attack from Mars (Bally 1995) MOD1.vpx" 08:18:32.74 25/01/2022: C:\PinballX32\vpauto.exe 08:18:59.81 25/01/2022: Found PinMAME ROM: afm_113 08:19:01.94 25/01/2022: Visual Pinball Player window foreground: 29 08:19:10.08 25/01/2022: Exit System Control Pressed 08:19:15.86 25/01/2022: Created DirectX BackGlass Window and here using 'custom' as system type; 08:26:36.06 25/01/2022: C:\Visual Pinball\VPinballX.exe -minimized /play -"C:\Visual Pinball\Tables\Attack from Mars (Bally 1995) MOD1.vpx" 08:27:14.33 25/01/2022: Exit System Control Pressed 08:27:16.54 25/01/2022: Created DirectX BackGlass Window Is there anything you can do about the black screen time for VPX 10.7 exit from a PinballX point of view (e.g. showing exit screen as soon on Exit System Control Pressed event or if not enabled just show the playfield video straight away and then wait for the vpx threads to exit in the background)? Thanks for any help! log VP System.txt log Custom.txt PinballX.ini
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