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scutters

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Everything posted by scutters

  1. Did a few more tests and I think maybe it just doesn't like 2 frame apngs(?) Did a fresh install of 4.76 into a new folder. Deleted all images in Media\Company Logos and then placed this apng as a 'No Image.png'. in that folder. Pinballx crash occurs on startup with the Object reference error. If i replace the No image apng with original 4 frame version from a few posts up pinballx starts up ok. Hope that helps you reproduce.. log.txt PinballX.ini
  2. I think you'll get better responses on vpinball than here for that, i'm sure it's possible, probably through pinup pack settings... but i'm a 3 screen user and don't use many pup packs so i don't know for sure. Sorry.
  3. Sorry Tom, looks like i was too quick with my all ok.. i've now added a few apng company logos to my test setup, as soon as i navigate from a table that uses a standard png company logo to a new apng logo pinballx hangs and i get an error in the log; 18:57:42.90 12/11/2020: Started 18:58:28.56 12/11/2020: Error. Exiting 18:58:28.56 12/11/2020: Video 18:58:28.56 12/11/2020: Object reference not set to an instance of an object. 18:58:28.56 12/11/2020: at LibAPNG.APNG..ctor(Byte[] fileBytes, Boolean CreateFrameForSimplePng, Device Dev) 18:58:28.56 12/11/2020: at Direct2d.Surface.LoadSurfaceWIC(String Filename, Device Dev, MemoryStream ms) 18:58:28.56 12/11/2020: at Direct2d.Surface..ctor(String Filename, Device Device) 18:58:28.57 12/11/2020: at PinballX.FrmMain.ar() 18:58:28.57 12/11/2020: at PinballX.FrmMain.a0() 18:58:28.57 12/11/2020: at PinballX.FrmMain..ctor() 18:58:28.57 12/11/2020: Disposing Plugins I have wheel overlays disabled in settings. If i delete all logos and just use a 'no image' ping (not apng) everything works again. I can send you a load of company logos to use if you need them for testing. PinballX.ini log.txt
  4. Good job Mike, and sorry for the headaches i caused mate! Also thanks again to @PcTeknic for helping us out. If anyone does notice any strange issues with languages then please let us know in this thread, attaching a screen shot will probably help us if it's a translation error for a language we don't speak (most of them!)
  5. Just gave 4.75 a quick go and yes all looks good now for everything i tested Thanks again Tom, apng media with the potential it offers with transparency over the gif format will be great!
  6. Buyin buttons are configured in the emulator rather than in the front end. E.g. for VPX;
  7. Hi Tom, just tried v4.73. .apng extension works for wheel images now thanks. But still get black instead of transparency around animated pngs.
  8. +1 for WinAeroTweaker!
  9. Just tried converting one of the gif company logos i did to a apng to see what it looks with a proper fade to transparent. Unfortunately the transparent area of the image appears as a black box in v4.72 (tried it as a company logo and as a wheel image, same for both)
  10. Thanks Tom, I just disabled the wheel image overlay in settings and cleared the wheel cache and the apng wheel image is now animated using.png as an extension, so that confirms what you said about that.
  11. Latest Win10 works well for me too. Make sure you disable or add exclusions to Defender
  12. Hi Tom, thanks apng support in V4.72! I've used my test apng and it works as a company logo (with .png extension only, doesn't work with .apng). I've not been able to get it to work as a wheel image though, cleared the wheel cache and tried with both file extensions (.apng not recognised so no wheel image, .png recognised but displays as a static image only [first frame]) Is this expected (what media areas support apngs)? My test image (just one i found on the net, not one i'd actually use!)
  13. Wow.. looking at the dummy AC/DC scores they'll take some beating (4,294,967,295)!
  14. From the log timings the duration of recording for the backglass video looks ok, so i suspect that is not speeded up in playback(?) For the playfield the recording went on a lot longer than 20secs. What refresh rate are you running the playfield screen at?, that may be a factor throwing ffmpeg out.
  15. Can you post the log file after trying to create videos (or is that it)? Ta
  16. Yep! @Tom Speirs I'm guessing apng's will be supported for all media where gif is currently (loading gif, company / system logos, wheels etc), and use '.apng' as an extension (i think they can use '.png' too, if so that could get confusing!)?
  17. Keep an eye on https://vpinball.com/forums/topic/popper-front-endplaylist-videos/, says FX2 will be added soon.
  18. Awesome!
  19. You need to use Pinuppackeditor in your pinup system folder. Select the game by rom name and then probably disable the dmd screen (Mode=Off), or you might want to move the screens around via the Configure screens button (that will move the screens for all pup packs, force off is for individual packs). More info https://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot
  20. Hi Tom, I think i'm good now thanks. My first issue with roms resets was unrelated (that was the leaderboard program locking the nvram and causing an issue with pinmame, dna disturber has addressed that). The 2nd issue with nvram not saving on exit from PinballX for jackbot and pinbot turned out to be a table script problem. I've not had issues with other tables or VSS like Mike , so i guess that is backup related like he suggests.
  21. Strange... it looks like my issue with Jack-Bot is actually due to the table script. The script has two Table1_Exit routines; Sub Table1_Exit(): Controller.Stop:End Sub Sub Table1_Exit() End Sub Removed the 2nd block and now nvram saves ok for me when exiting from PinballX. I have no idea why it behaved differently exiting from PinballX than when launched from VPX direct (or why the external DMD affected it) @Mike_da_Spike Does this work for you too?
  22. The original version didn't have file size data, that was added as extra info later. I guess we might struggle to please everyone!. Hope you got your media cleaned up anyway
  23. Yeah, those launch parameters do look like FP ones. For the recording issue not sure, some kind of glitch half way but hard to tell what. I haven't done a large batch in ages. Try again with the the others as planned and let us know if it succeeds. If not post the log.txt file after you see the issue (i think the log you posted was a test run rather than when you had the issue).
  24. Ahh ok, i assumed virtual DMD, you assumed real DMD. Totally different things. That's why more info is needed! @bpjacobsen
  25. Please attach log.txt and pinballx.ini files when raising issues so we have a better idea of your setup/version/issue. But, if PinballX isn't closing during recording (VPX?) then is the emulator running as admin but not PinballX? Sorry, more info needed.
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