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Everything posted by joyrider3774
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Bingo Game Room Docklet Wheels (Complete Set)
joyrider3774 posted a topic in PinballX Media Projects
Bingo Game Room Docklet Wheels (Complete Set) View File Hi guys these are the Bingo Game Room Docklet Wheels, it is the complete set as of 3/12/2022 and contains 79 wheels Submitter joyrider3774 Submitted 12/03/22 Category Wheel Images-
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Bingo Game Room Tarcisio Wheels (complete set) View File Hi guys these are the Bingo Game Room Tarcisio Wheels, it is the complete set as of 3/12/2022 and contains 79 wheels Submitter joyrider3774 Submitted 12/03/22 Category Wheel Images
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Was not aware of that, i have uploaded them now to the wheels section
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Pinball FX Tarcisio Wheels View File Tarcisio Style wheels for Pinball FX named as the names my pinball FX Launcher uses Submitter joyrider3774 Submitted 12/02/22 Category Wheel Images
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Not much new, except that i create tarcisio style wheels as well now since i'm able to run both pinup popper and pinballx on my cabinet (mostly using same media) so i can test and create things for both systems now. I also added a small system video in the latest release and created gif preview images for the wheels as you can see below: Docklets: Can see a preview here as well and grab individual files: https://github.com/joyrider3774/PinballFXLauncher/blob/main/DockletWheelsPreview.md Tarcisio Style: Can see a preview here as well and grab individual files: https://github.com/joyrider3774/PinballFXLauncher/blob/main/TarcisioWheelsPreview.md I'm not sure if it makes much sense that i upload the tarcisio style images to the site here as they are mostly used with pinup popper system if you think otherwise please let me know and i'll upload them as well
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Overlays i was aware off, did not know ffmpeg could do morphing, really cool
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Btw @Mike_da_Spike which video editing tool did you use to create the table videos ? I have some simple one i bought on ms store animotica seems to work fine for simple things, but i was just wondering
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cool nice videos... putting the in the AHK is easier (for me atm), i just take a cmdline parameter and eval the string to the variable well actually the value it contains thats the reason i don't have to do things like if cmdlineparameter[0] = "TblDaily1" Do (launch daily1) If i have to add a settings file now it requires more programming work. Its not like they add a new table every day (it's about once per month it seems) and i have to update the database files also now including the one for pinup popper. Also for just the daily tables it would have no effect anyway you don't need to recompile the ahk for that as that would remain working, only the group getting the table added requires me to update it. I installed it and created help video for pinup popper also people kept requesting how todo it and were not able to
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Here's a video of my final cabinet setup including the backglasses and table pictures for all tables
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Includes Table Images and Backglasses now, as well as a rename batch file for the backglasses, to rename the batch files the way the game uses them. Table images i created myself last night, Backglass images i did not create myself however i did edit out some of the pinball FX2/3 logos or replaced them with a pinball FX logo. It has been noted to me that certain images in the set originated from TheTrain https://github.com/joyrider3774/PinballFXLauncher/releases/tag/v5.0
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Guys, I updated the pinball FX Launcher script, to add the newly released wrath of the elder gods table as well as fix the other table indexes after the latest update so the script selects the correct zen original tables again. I will have todo this every time zen releases a new table for a certain group. If you currently are using the old version of the script and the game updates it will select wrong tables for zen originals unless you update script (and recompile etc) https://github.com/joyrider3774/PinballFXLauncher/releases/tag/v4.0
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I uploaded some table, dmd and backglass video files to ftp /-PinballX-/Other Uploads/Joyrider3774/Pinball FX but you can also grab them from my mega here https://mega.nz/folder/0kB0GDYK#p7uNEhTR5AJFW1jHMsjung
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hopefully you can fix it but just to be sure in device manager did you add the devmgr_show_nonpresent_devices=1 environment variable then open the device manager and also selected show hidden devices ? Doing this would show not connected devices or devices that were once connected using different settings and then check if any old joysticks showed up. I know i sometimes had to do this to fix issues... https://support.microsoft.com/en-us/topic/device-manager-does-not-display-devices-that-are-not-connected-e7148232-40ae-bb07-0077-88f2e859b53f
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Did you check device manager and tried to remove all joysticks there (also try enabling the hidden devices using that environment variable and then running device manager, it will show disconnected devices then. Maybe one of them is still there and interfering ?)
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Hmm thats bad i don't have such issue, maybe something is still left over from the most recent version you installed ? It's hard to tell what the issue might be, did you restart your pc (cabinet) after uninstalling latest xbox 360 ce version ?
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@Mike_da_Spikeabout xbox 360 ce i use this (old) 3.2 version, but you need to check 1.3 version of dll at least thats what i did and it works fine using that in my setup
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don't use msi afterburner nor rivatuner statistics, it impacts performance in cabinet mode (at least with me). but i use the nvidia overlay from geforce experience to display fps. Its possible you need to add the epic games overlay binary to nvidia control panel before the game gets detected i remember doing it at some point but not sure its still needed. Also when cabinet mode is enabled fps will only show (on playfield ) when you activate the dmd window (but game will pause) but if you alt-tab to dmd window and then alt tab to playfield window the fps will be displayed on DMD windows (at least with me)
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Cabinet mode takes a huge hit on performance, and it also has some weird issue if you got vsync enabled then fps will be almost halved. But if you disable vsync and just limit fps to 60 or ingame the performance is better in cabinet mode
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Made an attempt at daily free docklet wheels. Also updated in the downloads section and on github. New Version of the script also available, but it's only possible to select classic mode for daily free tables (as i can't know the difference between a williams and non williams table with dialy free tables (williams table have an extra game mode and i'm not able to select correct game modes due to not knowing this))
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@Mike_da_Spikecould you check if the daily tables have got all the different games modes unlocked also (like pro on williamsn, time, flips etc)? I can't check it anymore as i have bought all tables
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Ah good idea, i had not thought of that, i can add them to the script for future use so everyone can use them for the daily's but might be kinda hard to create docklet wheels for them But i think it needs to be this: tblDaily1 := [GrpDailyFree,0,0] tblDaily2 := [GrpDailyFree,1,1] 1st table 0 down and 0 right 2nd table 1 down and 1 right If there is ever 2 tables from samen group the down on the 2nd table does not have any effect but it would press right once to select the 2nd table from same group. If it is not the same group the 2nd table will press down and one time right but the right should not have any effect. In your case doing 1 time right on both tables would not work if both tables are from the same group (like williams or star wars or so) also kinda weird your buttons don't work inside the game but i think you used joypad / joystick right ? I think the game requires xinput so you could use xbox 360 ce or so to create an xinput dll wrapper that wraps your gamepad / joystick as an xinput controller. You'd just have to place the program and (generated) dll inside the same directory as that pinball fx shipping exe (so it can see and load the dll instead of the normal one). I know xbox 360 ce works as i use it to map a (directinput )joystick axis inside the game to right joystick so i can use my plunger just make sure to generate 1.3 dll and use 64 bit version of xbox 360 ce
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