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Mike_da_Spike

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Everything posted by Mike_da_Spike

  1. Well, i have 900 vpx tables, and as @scutterssaid, with page buttons, you can jump to next/previous letter. That makes it a lot faster to search. The only issue, if you dont know the exact table name : is "the adams family" or did you put it at "adams family" for example. Tom created an api for pinballx. You can set it up and if you are internet connected, you can use for example Google assistant and say "start table "adams family" for pinballx. If command is correct, your pinball cabinet will launch it. Check your gameex profile page and api. Set up with ifttt (if this, than that)your google or siri account and set your api command with the text you want to use.
  2. Did you setup all fine ? Please share y9ur pjnball.ini and your log.txt after running a table. Pleaxe also provide the information what steps you did. Only installing pinbaalX is not enough This is amnold video, but can maybe help you
  3. Just a small information. @scutters and I released a new version of PinballX Databasemanager, but we now also supports Touch-play as well. See support topic in the PinballX forum
  4. @scutters and I released a new version. 1 of the biggest changes is that it also supports Touch-Play installations if you got only Touch-play on your system, you can launch Databasemanager and it will use you Touch-Play installation If you have PinbalLX and Touch-play installed, Go to settings Change "application to manage" to "Touch play" Confirm to restart : And Database manager is set to Touch Play ------------------------------------------------------------------------------------------------------------------------------- Another cool options is an extra in Table Version to adjust the time/date for a table. This is fixing false positives Set in Table versions this radio button this will give you messages in the action log, when the date modified doesn't equals the release date in Dux Retro Sheet: Example : You see, when I press Algar table, that in the action log mentioned that that is a new release for this table. My table is from the 11th of October 2020, so I want to see if I click on the "Table version" button to check It will show me directly the table (1) and shows the date modified (2) Top is the date modified of the file (11th of October 2020) and in the sheet the release dat is 17th of October 2020 This is caused that the table author properly had some time in-between to publish it (or get proper testing) This gives a false result in the action, and also in this list Clicking on the "acknowledge" button, will change the date of the table file itself (in this case "Algar (Williams 1980) 1.33.vpx") To So you don't have a incorrect result anymore. If you keep all tables with a correct date/time, you can use the table version dialog, for checking if you missed an update to any table, on on which website it can be found If you are done with all the settings, you can press from the main screen the "Media Audit" button. this will show a list in the action log, all the tables that are not having the correct date (according to DUX retro's sheet) -------------------------- There are also some bugfixes in this release check the release notes for all changes I forgot to mention 1 small feature in the release notes that we also added. Alternate Exe has now a file explorer dialog to point to the 'Alternate Exe' file. Just click on the 3 dots next to the text field and an explorer will popup that will guide you to the alternate program -------------------------- Again : Thanks to @scutterswho helped me a lot with this release. Also a big thanks to Dux Retro for maintaining his Sheet again (and that he created a sub sheet for us) Thanks to @Tom Speirsfor all his wonderful free Gameex applications !
  5. I thought I understand, UTF8-UTF16 and other stuff, but it really gave me a lot of headaches this weekend If I read all correctly UTF-8 should work with all the characters I used. Within game manager I added some characters : These are nicely translated to : description>250 cc &#169;(INDER 1992)</description> <description>Big Game Stern &#55356;&#57256;&#55357;&#56586; (1980)</description> (see attached XML.) I'm able to reopen this Database as well with the correct format But launching PinballX.net5 it crashes still : 05:56:13.71 1-11-2021: The output byte buffer is too small to contain the encoded data, encoding 'Unicode (UTF-8)' fallback 'System.Text.EncoderReplacementFallback'. (Parameter 'bytes') 05:56:13.71 1-11-2021: at System.Text.Encoding.ThrowBytesOverflow() As it is working in game manager, I think you should not go the way to use utf-16, but checking why the buffer it too small for the higher numbers of the characters. #169(Copyright) is working, but #55369 (Palette) is crashing. Hope this will help Visual Pinball.xml log.txt
  6. Is this the same issue as you mentioned in this post ? It 8s a bit hard, to guess your issue. Please provide the info that is asked
  7. I checked for you on my cab, but launching a fx3 table from PBX, launches fx3, with SSF anf DOFlinx Please post the information we ask to get better support
  8. I need to check. Using the 64 bit of pinballx, and pretty sure that my mx leds are turned on during fx3 and doflinx. Will check tomorrow for you, and please provide indeed logfiles and settings files of pbx as draco said. Also the version of fx3 and doflinx. There is an option to create a debug log for doflinx and ddh69 is always willing to help
  9. Hey Tom, Thanks for checking. I'm not a programmer, and not sure if utf-16 will work with the icons that people are using now. Is it easy for you to compile a .net5 version that supports utf-16 instead of utf-8 ? Will this not break the .net4 version of pbx ? Or dont you want the databases be compatible between the 2 version ?
  10. You can ask for a feature request: if mousepointer can be set in the settings to "move away"or "hide completely"
  11. To modify an option outside pinballX, you can close pinballx itself and modify the setting. Mousepointer is hidden during pinballX, so it wont show the pointer during playing, or video capture. In the past, the mouse pointer was set to tne lower right corner, but could be shoowed by accidentallymoving the mouse or changing resolution. Think Tom improved this, by making a tinu pointer that is not visible
  12. No nothing. Maybe wiki is a good start, or we need to update the manual, with all the new options since the manual was released
  13. Don't rush Tom, it is weekend and just a test version
  14. Just curious , What type of loading videos do you make ?
  15. Time for an update of documentation?@Draco1962 There are people overhere that are willing to help, to make an update documentation for PinballX
  16. I think it is not only for the steam version, but for all saled versions to have the cabinet key And the websit for zen is still up, so you can do a request. Not sure of the nukelauncher will fix your issue to put it in cabinet mode. Thats only for selecting a table
  17. What is not working for getting it in cabinet mode ? Do you have contacted zen studios for a FX2 cabinet code ? Pinball Cabinet Support Request | Zen Studios Ltd. I did the same for Fx3 and received a code within a couple of days
  18. Im not using fx3 on my cab, but doesn't pinballx supports fx2 with grid size ? So you need to set the correct position in your xml that correspondents with the table ?
  19. Little bit further. I use multiple unicode in my XML file. Looks like some are working, but some not I use the list from here : Full Emoji List, v14.0 (unicode.org) Not sure if there is a way to have these character/symbols/emoji also have in UTF format
  20. OK. I think I need to go back to the drawing board with my XML I did some tests , and it is my XML file Sorry Tom for any issue I caused. That will be a weekend behind my keyboad
  21. Thanks for your feedback Tom I did a quick test. Opened the original file with TextPad88 and save it as UTF-8 Same issue Also selected UTF-BOM (really don't know what that is (and UTF-8) But same issue Removed all my database files and just keep 1 for visual pinball (As I play around with a lot of filters and other types of XML), but same results after saving to UTF-8 Installed notepad++ and showed the file was indeed UTF-8 added for example my XML file as well log.txt Visual Pinball.xml
  22. @Tom Speirs Is it an easy fix, so I can do some further testing ? Or will unicode not be supported in the .net5 test version ?
  23. Good one Scutters ! I used the first version, but same with .net 5 versopn 5.22 log.txt Edit : I thought you meant with the 5.22 version the version from .net4. That is working. Not the 5.22 from .net5 (Man, getting confused now )
  24. No problem mate. I can rename this topic to PBX .net 5 issues/bugs ? No. Pbx5.22 working like a charm (see log file) log.txt
  25. Hey Tom, Good work to migrate PinballX from .net 4 to .net5 64 bit ! I gave it a try on my normal PC and on my Cabinet. After install all is working fine (although I select not to install demo, I had demo's on it, but it showed all is working) But After I copied over my pinballx.ini Complete media dir (38 GB) and my databases. When I launch PBX .net5, it won't start. 06:43:12.01 20-10-2021: Error. Exiting 06:43:12.01 20-10-2021: 06:43:12.01 20-10-2021: The output byte buffer is too small to contain the encoded data, encoding 'Unicode (UTF-8)' fallback 'System.Text.EncoderReplacementFallback'. (Parameter 'bytes') I cleared media dir (so having no media loading), but didn't fix it. Must be something in my database Maybe caused by the XML files we created with Database manager ? So also added my database file I hope you are able to reproduce it PinballX.ini log.txt Databases.zip
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