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Everything posted by scutters
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Running VPX 32bit and 64bit with PBX
scutters replied to Mike_da_Spike's topic in FAQs, Guides, & Other Useful Information
I don't use DOF so can't help with that. But if you use pbxrecorder then yes i would move the B2S (and plugins) folders back and re-register. I added some notes on vpf about other issues i had with the proposed updates. See https://www.vpforums.org/index.php?showtopic=51054&p=516690, for me due to my set up and software in use i'm sticking to 32bit VPX as the default. -
Running VPX 32bit and 64bit with PBX
scutters replied to Mike_da_Spike's topic in FAQs, Guides, & Other Useful Information
PBXRecorder users please note that the B2S setup notes for V2.0 (https://github.com/vpinball/b2s-backglass/wiki/64bit-VPX-Pincab-Setup-Guide) mention moving B2SBackglassServer from the Visual Pinball\Tables to a new folder and the screenres.txt file with it. I haven't checked but i'm pretty sure this will break PBXRecorder, so i'd advise leaving the B2SBackglassServer components in the Visual Pinball\Tables folder @Tom SpeirsIf people move the screenres.txt i guess this will impact PBX auto position B2S logic too? -
Visual Pinball Wheel Images - Animated Backglass Style
scutters replied to scutters's topic in PinballX Media Projects
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That's a new one to me. Good find, thanks for the info.
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Whaaatt?! another front end? tsk tsk. I actually read that bit about attract mode but must have auto corrected it in my head to pinballx attract mode
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I think it needs to be set up as an extra system to VP then.. which might make sense later if other tables that can use PinCabView are added (i've no idea what those would be though!). I'd suggest setting the launch parameters for the new system as just [TABLEFILEWOEXT], and setting the table name to BanzaiRun (as i think PinCabView only accepts a table short name as a parameter) to future proof if more tables are added. You can then use 'Manage Groups' in Game Manager to create a combined list of both the VP and PinCabView systems that you can select a table from in PinballX. That should work
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Not sure if you're combining the mp3 files with the mp4's with ffmpeg or not but you can keep them separate and let PinballX play the audio files with the muted videos. Anyway, don't forget to install the LAV filters too - https://forums.gameex.com/forums/files/file/2451-lav-video-codecs/
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I haven't used the PinCabView app, but i'd have thought that if the exe file is in the main Visual Pinball folder then you can use the <alternateexe> tag in your existing VP system for that table. The alternate executable can be set in Database Manager or by editing the database xml directly (not sure if Game Manager exposes the field), example table entry would be like; <game name="Banzai Run"> <description>Banzai Run</description> <rom></rom> <manufacturer>Williams</manufacturer> <year>1988</year> <type>SS</type> <hidedmd>True</hidedmd> <hidetopper>False</hidetopper> <hidebackglass>True</hidebackglass> <enabled>True</enabled> <rating>0</rating> <alternateexe>PinCabViewVPX_Launcher.exe</alternateexe> </game>
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Not sure on videos but you could try separate table audio files with muted videos, on the FTP /-PinballX-/Media/Pinball FX3/Table Audio
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Visual Pinball Wheel Images - Animated Backglass Style
scutters replied to scutters's topic in PinballX Media Projects
Last Starfighter (not in pack or on ftp yet) (click to open then right click and save image as if you wan to use it)- 37 replies
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If it really is causing you an issue you can swap out the blackdot.cur file in the PinballX folder. But i think time would be better spent working out why you're having an issue, is PinballX crashing so it doesn't restore the cursor on exit, or are you just powering of the pc without exiting Pinballx or something else? Your log file is needed to work out why PinballX is crashing if that is the case. Why does PinballX hide the cursor the way it does?, my guess is it's because the programs that it launches may themselves have cursor handling code on their start and exit - and the cursor may become visible on the emulator exit otherwise. But that's just my guess, would need Tom to confirm.
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Visual Pinball Wheel Images - Animated Backglass Style
scutters replied to scutters's topic in PinballX Media Projects
V1.0.8 posted - adds a few wheels for new tables, see download changelog for details (all also on FTP)- 37 replies
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Sounds like a classic focus issue.. Is it all tables or just some? Attach you ini file and log.txt after launching one of the tables that has the issue, and please also confirm if pinballx or visual pinball has any windows compatibility settings set in file properties.
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I don't use FP so can't show you mine... but check this post - https://www.vpforums.org/index.php?showtopic=46528 The launch before command you need will depend on the type of DMD you use (virtual or real etc) and also install locations - so if someone does post their settings it may not work on your setup (and we don't know what that is - always attach your log.txt and pinballx.ini files!)
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Are you using buttons or a keyboard when testing, is it the same behaviour with both?
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[RESOLVED] Another Non PinMAME tables (GOT/CCC) - Focus issue
scutters replied to Schreibi34's topic in General
Good find. I've often wondered about if i turned off full screen optimisations in compatibility settings if i could get a bit more FPS, but i think it would come at the price of a lot of screen flickering when VPX started so never got round to trying it. Probably best just not to use compatibility settings. It would be a nice thing to have, but just change the topic name -
That was one thing that jumped out at me, the only other thing i can see is that in your pinballx config you have Left and Capture Videos mapped to the same key code (V) - which is pretty odd and i assume must not be intentional, maybe that confuses ledblinky somehow(?) I'd try changing the capture videos key and reverting your changes to LEDBlinkyControls.xml to see if that helps.
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Is your LEDBlinkyControls.xml correct? You have sections for PinballX with P1_BUTTON8 mapped rather than 'LEFT' <frontEnd fename="PinballX"> <controlGroup groupName="DEFAULT" defaultActive="0,0,0" defaultInactive="0,0,0,0" ledwizGlobalPulse="3"> <player number="0"> <control name="PAGELEFT" voice="Page Left" color="Orange"/> <control name="PAGERIGHT" voice="Page Right" color="Orange"/> <control name="SELECT" voice="Select" color="Blue"/> <control name="RIGHT" voice="Right" color="24,0,24"/> <control name="P1_BUTTON8" voice="left flipper" color="Lime"/> </player> </controlGroup> </frontEnd> <controlDefaults groupName="PinballX" description="Default voice only used by LEDBlinky Controls Editor."> <control name="QUIT" voice="Quit"/> <control name="LEFT" voice="Left"/> <control name="RIGHT" voice="Right"/> <control name="SELECT" voice="Select"/> <control name="ROTATE" voice="Rotate"/> <control name="PAGELEFT" voice="Page Left"/> <control name="PAGERIGHT" voice="Page Right"/> <control name="EXITEMULATOR" voice="Exit Emulator"/> <control name="SCREENSHOT" voice="Playfield Screenshot"/> <control name="SCREENSHOTBACKGLASS" voice="Backglass Screenshot"/> <control name="INGAME" voice="Game Pause"/> <control name="INSTRUCTIONS" voice="Instructions"/> <control name="VOLUMEUP" voice="Volume Up"/> <control name="VOLUMEDOWN" voice="Volume Down"/> <control name="P1_BUTTON8" voice="left flipper"/> </controlDefaults> *** Note/disclaimer - i don't use LEDBlinky so please backup your files before making any changes based on anything i say, it might be garbage **
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Not really sure what you mean by that... but hey, glad you got a workaround going!!
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I think how B2S works is it'll look for a tablename.res file first, then use the screenres.txt file if that isn't found. So keep the screenres.txt file for your default settings. That would need to be a feature request (https://forums.gameex.com/forums/topic/22259-pinballx-enhancementsfeatures-requests/). There is another option though but it would require some work as well, create different systems in PinballX for each of your subfolders and set the Tables path for each system to the subfolders you have.
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Just to be clear - you've moved a table back from a subfolder to the main 'tables' folder, and then created a tablename.res file in there as well? If you launch the table from VPX does the tablename.res file have any effect on the backglass then? (i know this is a bit off the off topic from the first post about using subfolders and more of a B2S topic now, but if a workaround can get you by then it's a result. If the B2S tablename.res file doesn't work from VPX then i'm afraid that need raising as an issue on vpforums or github)
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Hmm, not sure on that, it should do. Think that functionality was added recently to B2S Server so maybe you need to update?
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Not that it helps for the use of sub folders (i've never tried that either), rather than using subfolders (and i assume a different a screenres.txt file in each) could you use the ScreenResTemplates to create tablename.res files in the same folder instead? (see https://github.com/vpinball/b2s-backglass) - might be a workaround for you.




