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scutters

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Everything posted by scutters

  1. Database manager works with the alternateexe flag so wouldn't change that Yeah, database manager should probably allow a multiline comment, that's an oversight because that field just hasn't been used like that before. It'll be added in a future update. I'll update stats plugin in the next few weeks, but i suspect it maybe won't be the best way to display the information you want, i'll reply to you main topic thread.
  2. Mike is right, the 'comment' field can easily be populated in database xml using database manager, or you can add it manually opening the database xml files (e.g. \Databases\Visual Pinball\Visual Pinball.xml) and adding a field for tables like; <comment>Some text..</comment> but if you then use Game Manager the field will be lost (not ideal if you've just manually added custom text to a load of tables), so best to use database manager as that will preserve that data. I'll have a look at adding an option not to display all caps in the next version.
  3. Your launch parameters for FP are missing the /STAYINRAM flag. Try changing to; /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender /STAYINRAM If that doesn't do it then it's probably linked to a 'run as admin' setting on something, but try amending the launch parameters first
  4. @AndyMcDandy's solution ? https://forums.gameex.com/forums/topic/25499-resolved-future-pinball-cannot-enable-pinevent-tables-at-the-same-time/?do=findComment&comment=199630 Sorry if i'm way off, I don't use FP.
  5. Not sure if you've tried this but for what you want to show (company and system logo) i'd be tempted to turn off the Additional Detail window and use the option to overlay the logos on the wheel image instead. Think number 2 (show flyers button) would have to be a new feature.
  6. V1.3 posted and download notes updated. @Draco1962 i also took pity on you (or just predicted your next request!), i've also added an 'auto pad' option which can add a minimum transparent border to the image being processed (if the image already has one then it won't do anything). Should help with heads and tails separation in the animations.
  7. Yep, you worked it out. That's what i was trying to describe with notes about 1000*1000 stuff, if the overlay used is 500px width it will appear as using half the width of the final output image whatever res that is. Think you might need to pad the 1941 image a bit so it doesn't look like 41194 when animated though! I'll try and get the updated version and notes posted properly tomorrow, as there's no more requests - is there?!
  8. Here you go Draco, another version; For full control of the extra overlay position and scale then you need to edit and square it as before, but new options allow for some basic positioning - but no auto scaling other than scaling down if height or width is > 1000 (smaller images are not scaled up so the 'auto' position options will work better for them). Internally in the app it will be using 1000*1000 image dimensions when applying the overlay (resizing for final output later), so you can work out the relative sizes of overlay images in the final output from that if smaller than 1000*1000
  9. Some people are never happy! I'll see what i can do..
  10. Ahh, sorry.. wasn't sure you'd try that!. That bit probably does need some more notes when i write it up. Try changing the overlay canvas size / shape to be square, aligning & sizing the logo within the square where you want it positioned in the final wheel image. Note - the size of the square used by the overlay shouldn't matter, it will be scaled up/down by the app to match that of wheel image.
  11. @Draco1962Here you go mate, give this version a go.. Only two files in the zip so not the complete set of required files for the app, just paste them into the apps current folder that will have the other dependencies already. You should be able to select an underlay colour, and as a little bonus add an extra overlay image (top layer above Tarcisio image). Hopefully you can guess how to use the features. You should be able to build something like; I'll update the proper release and notes if you're happy with it
  12. Hmm...might not be as straightforward as it sounds - when mapping the pixels to a sphere the resulting image dimensions are significantly smaller than those of the source image (and therefore also any unchanged layers). Other layers could be resized to match, but the app would not know the dimensions of any visible area left by overlays so it might not match correctly in the output. I'd have to try and get my head back round the maths! Alternatively i could add some standard underlays / overlays to select in the app presized for the output that could be used as templates where an edited custom version could also be selected. Let me know your thoughts, and if you have a link to psd file you're thinking of using i'll have a look and see if plan A with selectable layers could work.
  13. I'm a bit confused too, but i think it's the PinballX DMD video freezing after game launch. Just a quick thing to try for that would to turn off exclusive fullscreen in vpx settings and see if that changes anything as a test. That's assuming you run VPX in fullscreen exclusive of course..
  14. Latest version is 3.3.1 (maybe 1.3.1 is a typo?). Download from http://www.pinemhi.com/, the zip there should have the ini file with all the sections. I'd download and try again, maybe your file was corrupted somehow.
  15. New application now included with download - Image To Spinball, so can now convert static images into rotating animations as well;
  16. Excellent! Not sure what you mean, but maybe one of these will help; https://www.ipdb.org/search.pl https://virtual-pinball-spreadsheet.web.app/
  17. A happy mystery! You can enter FTP details in the database manager (via database manager settings) and test there.. .. or if the credentials you entered are correct in PinballX settings then you can double check FTP access is actually granted for you using filezilla or similar - see https://forums.gameex.com/forums/ftp/
  18. Think it'll need Tom to look at, but a bit of a long shot for you - try disabling the dmd auto show media option and see if that makes any difference. This line in the ini - AutoShowMedia=True
  19. In settings did you enter your email address or your user id? The field is titled user id, but you need to enter your email address. What version of Pinballx have you installed (the standard install, ot the XP/Vista version)?
  20. Please raise as a new issue in the 'general' forum, attaching your pinballx\log\log.txt and pinballx\config\pinballx.ini files (the log file after attempting to launch a table)
  21. No, sorry. edit - I think the wheels you see with multiple effects combine the tool with After Effects - https://www.youtube.com/watch?v=AHlKFaY76p0 Looks like that. Good info for others, thanks
  22. I think the issue is with image format Did you create the psd file in paint.net or photoshop? (just wondering if the paint.net psd format is not fully compatible) edit- just seen the edit to last post. Thanks for confirming it was a format compatibility issue. I'll add a note on the download page.
  23. yeah, i think there's a feature request for something like that in https://forums.gameex.com/forums/topic/22259-pinballx-enhancementsfeatures-requests/ I might be wrong though. You can always add it as a request if you can't find it
  24. Maybe it's a .net core runtime dependency problem, anything in the application logs in event viewer at the time of the crash? (I am assuming you ran the 'pinballxnet6setup.exe' rather than the XP/Vista v5.39 version install ) If you see some errors in event viewer then attach some of the info here, will need Tom to look at.
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