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scutters

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Everything posted by scutters

  1. Another quick one for Bond 60th (not in pack yet, but is on FTP);
  2. Hi, The log file still shows the STAYINRAM option is being used without the '/' before it; 07:34:13.05 18/10/2022: C:\Games\Future Pinball\BAM\FPLoader.exe STAYINRAM /open "C:\Games\Future Pinball\Tables\Cavaleiro Negro 2.0.fpt" /play /exit /arcaderender Can you adjust the launch parameters to /STAYINRAM and post a new log.txt file after. Thanks.
  3. Not sure if it's a typo or not but in your ini file you have the exit emulator key mapped to 'h' not 'k'. Please confirm that, and as requested attach your pinballx\log\log.txt file (after trying to exit a FP game with the exit key)
  4. Your parameters for FP launch are; STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender Can you try with this (note the / before STAYINRAM); /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender
  5. Noticed that this also affects some (?) images using transparency in posts too. E.g. https://forums.gameex.com/forums/topic/25839-spinning-ball-animated-wheel-images/?do=findComment&comment=209572 Bottom image shows incorrectly until you click on it in the post, but the one above appears ok; Also, the round wheel png images in https://forums.gameex.com/forums/topic/25839-spinning-ball-animated-wheel-images/?do=findComment&comment=209079 are actually apng's but no longer appear animated (they did before)
  6. DBM does allow multiline comments . But the stats plugin won't allow different fonts if you want the text displayed to be fancy (It would need some kind of markup language within the xml, and wouldn't work for the DMD display options where font choices are limited). Best the stats plugin could do would be a mix of upper and lower case letters in the text, so using uppercase instead of bold for titles etc.
  7. Hmm, maybe i missed something in my tests.. Can you zip up and attach your PBXStatsDisplay.ini and PBXStatsDisplay_log.txt from your Pinballx\plugins folder as well as a copy of your database xml file and i'll have a look. Thanks.
  8. They're looking good @Draco1962!!
  9. Thanks @Draco1962, i didn't know about that!. @pepelechesThis is a long shot, but please confirm windows media player is enabled/installed in windows features (this is used by database manager);
  10. Can you copy and paste that text into a message (not as images) - so we can put it through google translate? Thanks.
  11. What version B2SBackglassServer are you using? See [Solved] Issues with DMD hidden Behind Backglass since B2S update - B2S Development Support - Virtual Pinball Universe (vpuniverse.com) B2S releases - Releases · vpinball/b2s-backglass · GitHub The issue will be best raised on VPUniverse or VPforums as it's probably not directly PinballX related and you will get more help on those sites. If you're lucky @jrl who has been doing B2S application updates may see the issue here (.. but he might not)
  12. Post a screenshot if Mikes advice doesn't fix it for you.
  13. Well, maybe not fixed but a workaround anyway - just keeping the backglass image on all the time Maybe @Tom Speirs will have an idea as to why if you hide the backglass on table launch when you exit table it shows as a black screen. I can't see anything in the log etc to indicate a problem.
  14. I don't think these will fix the issue, but.. Update to the latest version of PinballX, V5.54 (you're only one revision behind but worth doing) From the log you're running a 2 screen system?. If so you have DMD enabled in PinballX as well, disable that - 'DMD enabled' setting under Display Settings in settings.exe. Then, can you see what happens if in Game Manager (or Database Manager) select not to Hide Backglass image on game launch. It may also be worth attaching one of the backglass media files (image or video).
  15. Please attach your pinballx /log/log.txt and /config/pinballx.ini files, make sure that the log file is after you have launched a vpx table and seen the issue. Also, make sure you have the latest LAV codecs installed - https://forums.gameex.com/forums/files/file/2451-lav-video-codecs/
  16. @Mike_da_Spike if you use paint.net (free like gimp) i recommend the Color Tint plugin from Ed Harvey, you should be able to tint the colours of the Tarcisio wheel however you want pretty easily. Just another option Hmm.. i know you want it, but i do have a couple of concerns (mainly for the lesser users!) as it'd make the GUI even busier and if the frame layer is incorrectly sized or centred it could really mess up things in the produced images. But i will think about it as possible future feature..
  17. Can you attach your log.txt file?. It might be a version thing, normally a missing dot net runtime (.net 4.0) thing that should be sorted out with the installer so long as you're on a recent version of PinballX.
  18. V1.0.1 update from @Mike_da_Spike for 5min mode timing fix. Attachment updated in first post.
  19. I've not noticed any issues. Are there any differences in the exe properties between 10.6 and 10.7 on your setup (under compatibility settings, things like run as administrator)? Regardless, this .bat file used as a Launch After in PinballX should do the trick for you; https://forums.gameex.com/forums/topic/25060-resolved-pinuup-player-not-closing/?do=findComment&comment=197381
  20. As well as Mikes suggestions please also confirm if you're running joytokey (or similar button to key mapping software) as that could throw things out.
  21. Can you attach your pinballx.ini and log.txt files again so we can see your current set up?. The ini file will really help here as we can see what buttons are and aren't mapped and see settings like if you have the systems list enabled and one touch launch (which could stop you seeing systems and list on table launch). It does sound like you are currently viewing the 'all tables' list, which is all tables of all systems. The page left and right buttons in settings are normally mapped to your magna save buttons. These should advance the wheel by a letter in either direction. Left and right flipper buttons should be mapped to the left/right options in settings and should allow you to scroll either way in the wheel, one table at a time. If your vpx system is working correctly with buttons please also post a screenshot of the button config there (preferences -> configure keys and nudge option) for comparison. Thanks
  22. Not from within PinballX. If you use Database Manager rather than games manager then that has the option on a right click menu to rotate playfield videos. Otherwise you will either need to rotate the videos manually (via an app or command line using ffmpeg), or delete the videos and re-record them using PinballX or PBX Recorder.
  23. Too right.. so no need to apologise at all. Americans! If you haven't done so already go to your Visual Pinball\Vpinmame folder and open setup.exe, click the Setup Defaults button there and select the options you want as defaults (so i guess External DMD, cabinet mode and clear Show DMD/Display - but i'm not a real dmd user). Those settings will then be applied to any new table roms when you use first use them. I assume you loaded the game from PinballX, are you trying to exit with buttons or via keyboard?, most people will set the exit emulator option to the same as the exit option in pinballx keyboard or joystick settings, but not sure what key or button number you're using. Btw- Visual Pinball can work in portrait mode, it's just that 99% of the tables will come preconfigured for landscape. That can be adjusted in the VP editor for each table using the backdrop XY rotation setting (change it from 270 to 0 for portrait). There is a cheat you could use there using an autopov.pov file in the tables folder, but read about that later - best to manually adjust stuff for a while to get to know your way around.
  24. Added in V1.8 (attachment updated in first post). Thanks @davy33for the suggestion and testing.
  25. Ah, so PinballX is still set as a 2 screen setup (with no DMD, just a full screen backglass). It might be easier (for maintenance) to reconfigure it as 3 screen with different offsets for the DMD and backglass running on the same monitor - then you'd have no need to use irfanview to show the grill image with launch before and after scripts. Simple scripts though, nice solution! (but do you need a /fs on the first one to launch irfanview in fullscreen?)
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