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scutters

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Everything posted by scutters

  1. Not sure why the 'extra wait for show desktop' desktop setting isn't working for you, with those settings everything should work. Maybe @Tom Speirs has an idea. As a workaround you could try the XP/Vista version of PinballX https://forums.gameex.com/forums/files/file/2534-pinballx-windows-xpvista/, don't be put off by the name - it just uses .net framework so is effectively the same as the regular PinballX version up to V5.39 and works fine on win10/11
  2. V1.1.1 release and updated in first post (small fix for PinballX .net core compatibility)
  3. V1.7 posted. Should fix the flexdmd/xdmd display options and database xml reading incompatibility issues when running PinballX V5.39 and later (.net core runtime compatibility). @DBrown67 - this should fix your 'comment' not showing issue above. New features; Virtual DMD drop shadow option; With Without Virtual DMD use VPinMame Colours To work this option needs the rom information adding to Game Manager or PinballX Database Manager and the Colorize option setting for the rom in VPinMame, the DMD display will then use VPM 100% colour when displaying text for that table; These colours can be set using dmc files - see https://www.vpforums.org/index.php?showtopic=27632 Upper Case Text - Previously all text was displayed in CAPS, this is now optional - but note that some text like high score data will be in CAPS anyway, and some fonts choices may not display lower case characters. Display Text Prefixes - Allows you to change the titles / section headers used in the displayed text
  4. Yes, sorry @timblo i was unclear, my fault. I meant the launch parameters in PinballX settings, and as Mike says the full screen exclusive option within Visual Pinball itself (VpinballX.exe)
  5. Strange.. Try adding the -minimized flag to you VP launch parameters, e.g. -minimized /play -"[TABLEPATH]\[TABLEFILE]" And make sure VP is set to use full screen exclusive
  6. It's in the settings for PinballX, under the visual pinball system
  7. Try adding 'Extra wait for show desktop' in Settings under Visual Pinball, try a value of 30 to start with and see if that helps if it does you can then reduce extra wait value to find your best value.
  8. How are you closing PinballX?. It is normal that PinballX will change the mouse cursor to a dot when it starts, but on exit it should restore the default windows cursor. Please also attach your \PinballX\Config\PinballX.ini & PinballX\Log\Log.txt files.
  9. The files need to named "- system -", so e.g. "- system -.mp4" and need to go in the system names media folders for Table Video or Table Images, Backglass videos folders etc. If you're using PinballX Database Manager then you can just drag the files to the relevant areas after selecting the 'system list media' entry
  10. I don't know how many flyers are in that pack, i'm still trying to work out if i want to add them to the cab to replace the classic flyer images so haven't downloaded it. Might be a good starter pack, and then if you know what text you want to add for other tables you could just do a simple image using just one font. That's thinking outside the box, and another option!. Don't really know myself yet!
  11. Hmm.. might be a bug somewhere, i'll check when i open the code up. Yep, the stats plugin was kind of made for 'one liner' type info, scores mainly with some other info available like table authors. Not sure how blocks / paragraphs would look. But no harm in trying it in the next version!
  12. As reply in stats plugin thread i will update the plugin soon with some new options. Another option in addition to that and and custom instruction cards would be to use custom flyer images for table info, something like these any good? https://vpuniverse.com/files/file/4549-easter-eggs-cows-flyers/
  13. Database manager works with the alternateexe flag so wouldn't change that Yeah, database manager should probably allow a multiline comment, that's an oversight because that field just hasn't been used like that before. It'll be added in a future update. I'll update stats plugin in the next few weeks, but i suspect it maybe won't be the best way to display the information you want, i'll reply to you main topic thread.
  14. Mike is right, the 'comment' field can easily be populated in database xml using database manager, or you can add it manually opening the database xml files (e.g. \Databases\Visual Pinball\Visual Pinball.xml) and adding a field for tables like; <comment>Some text..</comment> but if you then use Game Manager the field will be lost (not ideal if you've just manually added custom text to a load of tables), so best to use database manager as that will preserve that data. I'll have a look at adding an option not to display all caps in the next version.
  15. Your launch parameters for FP are missing the /STAYINRAM flag. Try changing to; /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender /STAYINRAM If that doesn't do it then it's probably linked to a 'run as admin' setting on something, but try amending the launch parameters first
  16. @AndyMcDandy's solution ? https://forums.gameex.com/forums/topic/25499-resolved-future-pinball-cannot-enable-pinevent-tables-at-the-same-time/?do=findComment&comment=199630 Sorry if i'm way off, I don't use FP.
  17. Not sure if you've tried this but for what you want to show (company and system logo) i'd be tempted to turn off the Additional Detail window and use the option to overlay the logos on the wheel image instead. Think number 2 (show flyers button) would have to be a new feature.
  18. V1.3 posted and download notes updated. @Draco1962 i also took pity on you (or just predicted your next request!), i've also added an 'auto pad' option which can add a minimum transparent border to the image being processed (if the image already has one then it won't do anything). Should help with heads and tails separation in the animations.
  19. Yep, you worked it out. That's what i was trying to describe with notes about 1000*1000 stuff, if the overlay used is 500px width it will appear as using half the width of the final output image whatever res that is. Think you might need to pad the 1941 image a bit so it doesn't look like 41194 when animated though! I'll try and get the updated version and notes posted properly tomorrow, as there's no more requests - is there?!
  20. Here you go Draco, another version; For full control of the extra overlay position and scale then you need to edit and square it as before, but new options allow for some basic positioning - but no auto scaling other than scaling down if height or width is > 1000 (smaller images are not scaled up so the 'auto' position options will work better for them). Internally in the app it will be using 1000*1000 image dimensions when applying the overlay (resizing for final output later), so you can work out the relative sizes of overlay images in the final output from that if smaller than 1000*1000
  21. Some people are never happy! I'll see what i can do..
  22. Ahh, sorry.. wasn't sure you'd try that!. That bit probably does need some more notes when i write it up. Try changing the overlay canvas size / shape to be square, aligning & sizing the logo within the square where you want it positioned in the final wheel image. Note - the size of the square used by the overlay shouldn't matter, it will be scaled up/down by the app to match that of wheel image.
  23. @Draco1962Here you go mate, give this version a go.. Only two files in the zip so not the complete set of required files for the app, just paste them into the apps current folder that will have the other dependencies already. You should be able to select an underlay colour, and as a little bonus add an extra overlay image (top layer above Tarcisio image). Hopefully you can guess how to use the features. You should be able to build something like; I'll update the proper release and notes if you're happy with it
    Great job with the update Mike!
  24. Hmm...might not be as straightforward as it sounds - when mapping the pixels to a sphere the resulting image dimensions are significantly smaller than those of the source image (and therefore also any unchanged layers). Other layers could be resized to match, but the app would not know the dimensions of any visible area left by overlays so it might not match correctly in the output. I'd have to try and get my head back round the maths! Alternatively i could add some standard underlays / overlays to select in the app presized for the output that could be used as templates where an edited custom version could also be selected. Let me know your thoughts, and if you have a link to psd file you're thinking of using i'll have a look and see if plan A with selectable layers could work.
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