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Everything posted by scutters
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For anyone interested, i have for now at least decided to stick with one VPX system and turn the anaglyph mode on when i want using ReShade (rather than the built in VPX anaglyph mode which i found a lot harder to dial in the settings for and couldn't achieve as good a result with). Somebody mentioned documentation? - Well, this is as close as you'll get from me!........ For initial ReShade setup see Gravy's post here https://www.vpforums.org/index.php?showtopic=48019&p=489825 I also toggle ReShader presets with a hotkey (see https://www.vpforums.org/index.php?showtopic=48019&p=506100) between off (no effects active), anaglyph Anachrome and anaglyph Trioviz modes. 99% of tables will work well in one of the anaglyph modes without any updates to the tables lighting or depth so i don't use the 'off' setting much at all now. These are my current settings. How well they'd work on another system i really don't know, monitor/nvidia colour settings could mess things up, as well as how far apart your eyes are (maybe?).. Anachrome Trioviz My go to setting is Anacrome using 'anachrome aviators' , the overall colour is good using these, and the frames are a lot thinner with deeper lenses than a lot of anaglyph glasses (important if like me you tend to look down your nose at the flippers while at the cab). UK stock of these is available via ebay for now (and no, that isn't me selling them!). Trioviz is my fall back setting using official glasses like these (not sure if there's an official outlet for them so that's just the first ebay link i found). Anachrome tends to give more 3D depth, Trioviz slightly better colour (but less so with later ReShade superdepth3D releases as you can tweak settings by eye and also adjust colour saturation). My tip - just avoid the cheaper anaglyph glasses if you want good results, slight differences in lenses do make a big difference.
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You listening Mike? Lol.. let's just call it evens, he's helped me out a few times!
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- mikedaspike
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Excellent! , good thinking. I think i've seen issues before on the forum with either the pinballx.ini or statistics.ini files getting corrupted by an unclean shutdown. Best to avoid that kind of thing, chastising fully justified !
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Looks like i got that update too. Still launching ok here. PinballX.ini file looks ok to me as well, so the next file to check is your PinballX\Databases\Statistics.ini file (holds details on how often you've played a game etc). Can you attach that one as well...
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@MrGrynch can you attach your C:\PinballX\Config\PinballX.ini file? (just wondering if there's some form of corruption or other issue with Database Manager reading that file) Thanks
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Yeah, i think i know that guy too. Dutch bloke i think V1.1.2 posted and updated in first post. It passed all my tests!
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Gotcha!, thanks for letting me know. I'll add amend the notes about the preview option when i upload a new version (i'll be adding better support for 'portrait' orientated videos spotted while looking at this). The preview was meant as a quick check to test overlays and effects etc to see what they looked like rather than preview the final output.
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@MrGrynch I have a quick look at the code, as far as i can tell if you select the 'rotate output' option the resulting videos should work for you. I'm a little confused by the screenshots you posted now though, are they 'previews' made by the app or fully processed output files? (the preview option will skip a final video rotation [when selected] just to speed up previews).. and can you also confirm your windows playfield screen orientation - is it landscape or landscape flipped?
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Great, thanks. I'll have a look at the rotation issue anyway, but just be aware you probably want the option set if you're using playfield videos as an input to use in loading videos. Probably tomorrow.. Edit - sorry just seen you second reply, can you zip up and attach one of your playfield videos and i'll use that to test with.
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Hmm, ok - i'll double check. Probably an oversight on my part as i expect rotation to be set most of the time (as loading videos are rotated 180 degrees when compared to normal playfield videos in PinballX). Thanks for testing, is the app otherwise working (i.e. is the main issue with object not set error resolved)?
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I'm a PinballX user, but Touch-Play should be pretty similar.. 1 - No. You could try the @jejegameex's PinballX plugin though https://forums.gameex.com/forums/topic/27744-plugin-search-game-plugin-for-pinballx-front-end/. It won't have been tested with Touch Play but i think it'll probably work, if not just disable it again in Plugin Manager. 2 - Try importing media via Game Manager it will place the media in the correct sub folders and name it correctly (select media type in the drop down list above the Import button and the click Import). Or you could use Database Manager instead of Game Manager.
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Hi @MrGrynch Can you give this test version a go (just drop the exe in the app folder with the old exe and ini files etc). If that works i'll update the main download, if it doesn't then attach the same files again and i'll have another look. For the text rotation try reducing the Text Size - if the text doesn't fit in normal orientation it will rotate it to fit in the other axis. If you continue to have problems (you may have text sizing issues for the text if you have a mix of HD and 4k videos being converted and select to keep the same video resolution in the output), then use a 'logo' file instead (the logo file is just an overlay image but called logo in this app for consistency with the VLC naming convention) or select output video res as 1920*1080 to keep a consistent size (with much faster processing and smaller file sizes too) Thanks. Edit - test file removed, fix now inlcuded in V1.1.2 in first post
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Interesting, there must be a combination of settings that has a path through the code i haven't used/tested (or something like that) Can you zip up the log.txt and builder.ini files from the apps folder along with any overlays you're using and i'll have a look at it, attach the files in the support thread [APP] Loading Video Builder - User Projects - Spesoft Forums (gameex.com) and i'll reply there once i figure it out. For the text alignment please also advise if you're running the playfield screen in landscape or portrait as that may be a factor. Cheers
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Try swapping the use of the streams around, so the command is like this instead; CD "C:\Pinballx\media\visual pinball\table videos" for /R %%f in (*.f4v) do ( "C:\Pinballx\ffmpeg" -i "%%f" -i "C:\Pinballx\media\Loading Videos\LoadingOverlayTrans.png" -filter_complex "[0] overlay=(main_w-overlay_w)/2:(main_h-overlay_h)/2,vflip,hflip; [1]scale=4000:-1" -codec:a copy "C:\Pinballx\media\Loading Videos\%%~nf.mp4" -y ) Note - you'll need to flip the overlay image 180 degrees. Make sure you change .f4v to .mp4 if that's the file type you use for playfield videos too. ... Or use Mikes app (or even the one i did!)
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Tom has merged them into one download link now (so go to the main PinballX download page and then select the version you want when you click download) @TT11 Mike is right, the .net framework version is still kept up to date with new features and is available in 32 and 64 bit flavours during the install. Use the PinballXSetup_XP_and_32bit.zip from https://forums.gameex.com/forums/files/file/527-pinballx/ to update to v5.43
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My guess if you have 'auto show dmd media' (pinballx settings, under Display Settings section) set to Yes If that's the case then for some reason before you rebooted PinballX wasn't picking up that pinmame was active (and hence also displaying a DMD) after table launches and displayed your dmd media automatically so the screen wasn't blank. Not sure that setting picks up pup packs anyway so i'd just set it No and rely on manually setting your tables to show or hide dmd media where you want.
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Well, the choice is yours!! . Personal preference and that... If you do change to full dmd videos in attract mode and find a video that doesn't play please post it, maybe some are encoded differently.
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If yours doesn't play make sure you attach your log and ini file with the video. Hopefully we can get to the bottom of it, although maybe it's some obscure driver or windows setting.
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Guys - you do NOT need to make pup packs for PinballX DMD videos to play in game! Quick video of an AFM fulldmd video being used as a PinballX dmd video with independence day, it doesn't fit my dmd sizing but i hope you agree that it continues playing behind the game DMD afm.mp4 It's not a puppack, it just a dmd video set to not hide in game. It continues to play in the same way a backglass or topper video would if set.
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Just tried with a DMD video in PinballX, it works for me... DMD set to stay on in game continues to play and freezy DMD appears on top of it. @AndyMcDandynot sure what's happening for you with videos. Might be worth updating your lav codecs just in case, if that doesn't fix it then raise as a new issue with logs / ini files etc and an example video file Btw - i position the dmd by making adjustments in dmddevice.ini directly rather than the dmd drag/drop method, that way you can be pixel perfect and know you're not 2 or 3 pixels off centre. You can work out the offsets / size required from the location of the letterbox in the dmd media.
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I'm still a bit confused about what the issue was , but nice you got it working anyway. Was the issue that PinballX dmd videos froze or went blank/black if a freezy dmd appeared on top of part of it in game? Not sure if i ever tried with videos, thought i had but maybe not..
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Can you explain that more? On my setup i have the dmd images as posted earlier set to stay on in game. They are all 1280*500 (matching the defined dmd screen size in pinballx settings). In game i have most dmd's sized to 1200*300 and placed in the centre of that 1280*500 space in dmddevice.ini. PinballX then keeps showing the dmd image behind the actual dmd which appears on top of it but only covering the central area. Maybe screenshots and copies of your pinballx.ini and dmddevice.ini would help my understanding..
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There's not many games where i use them (originals etc) but i have to agree. (and now you've got me thinking about moving the pup pack content to my apron screens - so thanks for giving me more tweaking to try out )
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I've never been fully sold on the full dmd idea (i like the letterbox look!) That said though i do have a none standard dmd screen res (1280*500 - big enough to fit the larger 192*64 sega dmd's nicely but that's about it). Here's what i do which may give you some ideas.. I define the dmd screen in PinballX to use the full 1280*500 I then have a standard default 'no dmd' image which i replace in PinballX\Media\Images For the sega tables i use a larger dmd letterbox image which i add by table in database manager; And for tables with no dmd i just add a company logo in the middle and add as a table dmd image e.g. I leave the dmd media on for all games in Database Manager and where a dmd is used in game it is sized to use the letterbox and appears on top of the image. In PinballX i then use the stats plugin to display a flex dmd in the letterbox for game info in the otherwise vacant area. Note - you will need to delete the 'no dmd' video in PinballX\Media\Videos for this as well (and do so again after PinballX updates) There's lots of ways you can go about using the full dmd area, but i think creating a pup pack by table would be at the bottom of my list too! Edit - also note, if you have existing dmd media, changing the dmd area in PinballX will stretch them to fill the newly defined area. When i changed my settings as above i deleted all previously existing dmd videos / media.
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If using hardware video capture then maybe this? https://nvidia.custhelp.com/app/answers/detail/a_id/5164/~/geforce-experience-shadowplay-may-intermittently-record-the-wrong-screen-in