Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider donating by either clicking this text or the Patreon link on the right.

Patreon

scutters

Elite Member
  • Posts

    1895
  • Joined

  • Last visited

  • Days Won

    164

Everything posted by scutters

  1. Ok, so it is a focus thing. Have a look at this thread as option 1... (I would rename vpauto.exe rather than delete it so you have a backup). If that doesn't work i'b be tempted to try a batch file in your pinballx Run Program on Startup settings as option 2, something like the below pasted in notepad and saved as a .bat file (amend the tablename to something you have) that will hopefully preload/cache anything in the same way as when you start a game and have the focus issue now before restarting pbx. START /MIN /HIGH "loadvpx" "c:\visual pinball\Tables\tablename.vpx" TIMEOUT /T 10 TASKKILL /F /IM "VPinballX.exe" /T
  2. So it's only the first table loaded, regardless of which one?.. Sounds like a focus issue anyway, if you ALT+TAB to the VPX table does it then work (will confirm focus issue)? Can you also let us know your VPX settings? - fullscreen set in video prefs, running as administrator as well?
  3. Seasons greetings! Try turning off the auto position DMD via Settings or this line in pinballx.ini to False, AutoPositionPinMAME=True
  4. Anything changed, pinballx or windows updates? Everything running as admin?
  5. Somebody will have done this before i'm sure, but my google skills have failed me, i wanted the pinballx navigation sounds to come out of my rear speakers (front of cab) for 7.1 format so i've updated the existing rflipper, lflipper and select sounds in audacity for that. Maybe of use to others, all in attached zip file - drop them into you pinballx\media\navigation sounds folder (after making backups of course!). Not sure how they'll work on multi audio device setups or in 5.1, they probably won't but i can't test that! Edit - updated with better left right positioning across left <- > right speakers. Attachment updated. navigation sounds.7z
  6. Please post your xml, log and ini files... it sounds like you're adding a new program, so tables on a new system list? (and is the system enabled in pinballx settings?)
  7. Nice one.. sounds like your pinballx issues are resolved, who knows how!! For the tables you mentioned not showing the dmd you should probably continue that on another forum, but as far as i know the games you listed have scores on the backglass itself so the dmd may be redundant (but you could still show it if you wanted). There's a few options; 1/ some backglass files are 3 screen compatible and will show a score or a graphic on the dmd themselves, right click on backglass when game is running and set B2S DMD to visible to test that out. 2/ show a dmd, check in vpinmame setup that dmd should be shown and right click backglass to check DMD option is set to visible. 3/ Set the B2S DMD & DMD backglass options to hidden and in pinballx game manager select the game and uncheck Hide DMD so you can show the same DMD image / video as you have in the front end when playing the game. Hope that helps..
  8. customVP - thanks for the info, guessed it was something like that. Alternative might be to add new system lists for other vp versions, but would be a pain moving all the games and media files across. Depends how many older games you run i suppose. auto config - copies pbx key settings to vpinball key settings, if you've got the keys mapped as you want probably can leave disabled. DMD not starting for some vpx tables - have you checked settings on the backglass for dmd via right click, and vpinmame settings (use external dmd / show dmd check boxes via vpinmame\setup.exe -> Test -> rom name, you'll want one of them checked [show dmd if you don't use freezys dll])? Are you still running the 32bit version of pinballx?, that might be a factor with customvp if running 64bit.
  9. Not really a pinballx issue now.. i don't use FP, you might have more luck on a FP forum unless someone else chips in.
  10. If you find a voice that sounds like the terminator i might enable the plugin myself!
  11. Ahh.. you need to change it in the sapi control panel - of course!!, nicely hidden away by MS. Run C:\Windows\SysWOW64\Speech\SpeechUX\sapi.cpl
  12. Don't use the speech plugin but i assume it is the windows voice too. Try windows settings -> speech -> text to speech -> voice
  13. Screenshot looks like the Window/Full Screen option in display settings has been set to Windowed, try setting as Full Screen. The posted ini file is before the changes for the screenshot right?.. you want the x & y positions for dmd and backglass = 0, they're a relative position on the screen so by having them offset you're moving them - potentially off screen. Might not fix the problem with the backglass screen not appearing on correct screen, i know on my set up windows has screens 2 & 3 in the reverse order to how i use them in pinballx (from memory they used to match but changing a screen caused windows to change numbers but pinballx didn't, so they're now just out of sync). If you get back to dmd and playfield correct but backglass on wrong screen try all other screen number options in the backglass drop down.
  14. What is customVP.exe?, try pinballx launching vpinpallx.exe instead - at the moment we don't know what it's trying to do! Also there's some errors in the log, i think due to the auto config for vpinball being enabled in pinballx settings, try disabling that to clear that up for now (re-enable later if you want) For the flippers working in both pbx & visual pinball at the same time set the force fullscreen exclusive option in visual pinball video preferences if not set already. Post new logs back after the changes above, and confirm what version of pbx you're running (3.29 32bit?)
  15. I don't use b2s in the front end but i guess pbx isn't killling it correctly. Make sure pinballx is set to run as admin (right click -> propeties -> compatibility)
  16. Might be something as simple as default audio device has somehow changed in windows... Are both monitors using audio over hdmi or 3.5m audio cable edit - sorry, forget that hdmi question... i'm too used to my 'tv' setup! Hopefully the default audio device is the issue anyway.
  17. Install the 32bit version and see if issue still present.
  18. Star ratings? - this is pinball dammit, i want golden balls as ratings! Pinballx being pinballx must allow me to do this musn't it? - and yes of course it does! . Just need to backup and replace the star on & star off png files in \Pinballx\media\images\ and replace them with alternatives.. So here you go, an alternative pair. In use; I'm not the greatest in paint type activities so let me know if you have better ones i could use. star on star off balls.zip
  19. scutters

    best setup?

    Any reason you're running vpinball995?.. latest version is visual pinball 10.5. (vpx) Do you have that in your visual pinball folder, and if so does that run ok (from inside & outside of pbx)? Either way copies of your config files and info on playfield screen resolution will probably help
  20. The media player would continue playing the song regardless of scrolling between tables if you went that way. So no, it wouldn't restart when table selection changes as the media player would be running on it's own (minized to system tray) outside and independent of pinballx only receiving pause commands via a bat file when tables started/exited. Media player could be set to loop the song to restart when finished.
  21. I don't think that the functionality exists natively in pinballx. Off the top of my head work around might be to launch a media play with pinballx at startup and then have scripts at table start and exit to control the media player (pausing & unpausing) via sendkeys. I think it would be possible with something like GOM audio that allows shortcut keys using a playlist of your one track, and deleting any table audio files you have in pinballx.
  22. Yeah, that would be best practice!. So long as you add the alt codes after adding/creating all the media files for pinballx they don't seem to cause an issue. I put them after the tables name but before the manufacturer & year info. Anyways, added a couple more in attached (well ok - i don't use the bad table one! ) and part of screenshot to show in use to give an idea of what it looks like in front end. If anybody does want to use them and you have a crappy mini keyboard like me at the cabinet, copying and pasting them from an rtf file is easier than trying to type them!. pinxaltcode.rtf
  23. Anyone else using Alt Codes in PinballX to add a bit more info in a graphical way to the tables? If you're not familiar with them they're effectively emoji's accessed by holding the ALT key and using numbers on the number pad. I've been playing around and am using a few now, adding & combining them in the Description field of Game Manager; (ALT+127909) pup / video content (ALT+128266) altsound used (ALT+14) music table (ALT+127912) color dmd See attached file for what the characters look like, i can paste them into this post but it won't let me save it after for some reason. Just be careful if you do use them and use pinballxrecorder to create media with name based on the description field after, it'll add the characters in filenames that you'll then need to remove for them to work in pinballx. pinxaltcode .rtf
  24. Might be way off, but are you using a bright underlay? - that could make the videos seem dimmer
×
×
  • Create New...