I will be working on the plugin again Circo, and my main problem has being lack of beta testers. The Mala guys like loadman seemed to have plenty of people willing to help out and beta test, but I only had loadman to test my LEDWiz stuff and that was it. I had a couple of people who tested a few signs, and they seemed happy with the way the plugin worked so I never heard anything more from them. I guessed it was working flawlessly. I don't believe there was anyone who had two signs working at once, so I don't know if that ever worked, I assumed it did. As for how the plugin works, it shouldn't just take information from controls.ini and it should also take info from GameEx (which is ListInfo.xml) if there is no info from controls.ini. I'm not sure what is going wrong there, but I'm not working on the plugin right now anyway. Maybe you could PM me your e-mail and work with me when I go to release the next version of the plugin. This will hopefully be happening after the CPViewer has been released. Secondly my plugin doesn't work with Silvers lcd files because I painstakenly wrote classes from each Sign's protocol documents and created classes to deal with them internally. This will allow for much more flexibility sending info to the BetaBrite's. Right now there is no support for other emulators, but I intend on adding this feature in the next version. The second problem I have is I don't have a plugin tester like the Mala guys have. We really need to write one because testing plugins is a sure pain in the butt without one. For example I have my development machine in one room and my arcade machine with my LEDWiz in another room. Just to test my plugin I have to compile it, send it to the arcade machine, launch GameEx and test if it's working. As you can imagine it's a nightmare! lol