Evo uses a new plugin format (called "Extensions") which operate differently to the way they did in original GameEx. The problem now is once the extension is loaded its dll gets locked. This means that in order to install an update it will need to copy the files to a temp folder, close the Repo Manager and then copy them into the correct location on launch again. This is supposed to be automatic.
Can you please check the log files in Servo Stik extension and Setup Wizard to see if there is any exception output that could help point me in the right direction? Unfortunately all my hardware (Servo Stik / LEDBlinky etc.) is not with me at the moment.
I would have thought that interfacing with LEDBlinky would not require it to know what FE is running but perhaps it does? I will have to contact Dennis and see if he can have a look for us.
Thanks for taking the time to look into this and hopefully we can get these issues sorted out ASAP.
PS You don't need to worry about what zip software you have installed. Evo has 7zip built into it.
Evo was mostly developed over RDP so it's been thoroughly tested with it.
RDP is the best protocol to use for Windows machines as far as I'm concerned. Also if you want concurrent session support you can always try RDPWrap (I believe this also gives RDP support for Windows Home).
Not sure what you mean by "session/login based"? The problem with VNC is the protocol. It transfers the entire screen buffer whereas RDP transfers GUI data which is much faster.
I could perhaps see some benefit to supporting Teamviewer if you need to configure outside your own LAN but that seems like a very unusual requirement.
All configuration in Evo can be made via the Setup Wizard anyway so I don't see a need for it TBH.
Looks like he has according to his [GAMEEX].ini file
[Keyboard]
INPUT_BACK=[KEYCODE_2]
INPUT_SELECT=[KEYCODE_1]
Okay I see what the problem is [KEYCODE_1] and [KEYCODE_2] are not matching the names generated in RawInput ([KEYCODE_D1] / [KEYCODE_D2]) will be fixed in the next release.
The plugin support (called "Extensions") is in there I just don't think the example code is hosted anywhere yet. Message me and I can send it to you if you like.
You will be able to share fonts and include them in themes but since they need to be scaled you will have to include the font's .ttf or .otf along with the xml which describes the font styling. So you will only need two files to share fonts with others we just have to be careful people only share public domain fonts.
Just letting you all know that custom font support is going to be in the Evo release but you probably won't be able to do much until I release the Bitmap Font Editor so you can create them visually.
Anyway I'm really excited about seeing what cool fonts people create for Evo.
Just added this today
Also you can now edit per-game command line parameters so there is really no need for map files now but I will leave in support for now.