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headkaze

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Everything posted by headkaze

  1. I'm thinking that perhaps it's only showing half of the text because it's not finished sending the gif file or something? I'm not entirely sure. You can take a look at the Wait.exe program which will allow you to wait for a certain amount of time in a batch file. http://www.afreego.com/Categories/Utilitie...tion/006450.php I'm not sure what you mean by "unloading the gif". Perhaps there is an error during sending the gif, or not all of the file is being sent. Can you open a command prompt and run the command that you do from GameEx and does that work?
  2. Hey no problem Chazz, I'm actually really interested in this sort of stuff. I'm not sure exactly what your asking. Do you need a program written or something? If you can show me the format of the lcd file I can see how hard it would be to write a program to convert a gif to it. How do you send gif's to the BetaBrite now? Is there software that can do it?
  3. Didn't we work this out already in this thread? If you want it to show a "Select Game" or "Game Over" gif at the end of a game use the LaunchAfter feature of GameEx.. LaunchAfter=copy /b C:\MAME\lcd\SelectGame.lcd com1: or LaunchAfter=copy /b C:\MAME\lcd\GameOver.lcd com1: I believe the software that comes with the BetaBrite can convert a gif to the lcd format right?
  4. It's not really my fault it works like that The source code to the ledwiz.dll is not open and it was never written to support multiple applications accessing the LEDWiz at once. I tried to get hold of the source to fix this, and it was an ongoing thing for a while, but I never got my hands on it. Hang around for when I get on to doing the plugin update and I will see if I can add those features you wanted into the plugin. I think it was some sort of timer and flashing thing, you will have to jog my memory.
  5. What version of Mame do you have? Only newer versions of Mame support output I believe but I know the pause output was added in a fairly recent version at least.
  6. Yes, I'm working hard on this. I've added another "feature" which has pushed back the release date even further (The idea came to me in a dream and I had to add it!) Also I'm going to be working with Howard to get the input mapping as accurate as possible, and that will take some time also. I think it will be worth the wait when it's finally released though I think release date is soon. Andy has been working with some developers so that when it's released there will be some support out there. I've currently got GameEx covered (and have the hardware but havn't had a chance to check it out yet). It's well made, solid as with everything from Ultimarc. I definately recommend this device if you want a simple, low price LED controller with 16 outputs. A bit of info has been released about the dev kit here
  7. Hang in there, the LEDWiz plugin will be getting an update soon (after development of the CPViewer has finished). The update is mainly for adding support for Ultimarc's LED Controller but it will also be a major rehaul of the code to include more accurate lighting and hopefully squash any major bugs along the way. I hope you will be available when that's happening because I will need beta testers then.
  8. I was just thinking of a way to do a real raffle on the forums. You could have a poll where each poll answer is a ticket and the first person to select the right ticket wins. If you can match the IP address with the poll or something that could work.
  9. I would try using the -d3d switch with Mame.
  10. In Display Settings set "Menu Transitions" to 3D Alpha Blended.
  11. Do you have it enabled in the Plugin Configuration? It has to have a tick next to it in the list for the plugin to be enabled. Also check your GameEx log file, does it say it's using the LCDPlugin? You can check out some videos of my plugin in action here
  12. headkaze

    New HTPC

    Good point I havn't taken a look at Vista's Media Center so it definately could be worth having Vista for that.
  13. It definately works, it's been a known method to skip disclaimer for a long time you just generate an empty cfg file for each game. You could have GameEx check if the cfg for the game exists and generate one before it runs if it doesn't. It won't skip the other messages, but now it seems they have added an option to turn those off.
  14. headkaze

    New HTPC

    I'm a big fan of MCE 2005, it brings alot of joy to my life. It can be painful to setup though, so as well as TGB I recommend xpmediacentre.com.au as a great place if you have any trouble with that. I just used an old PC as my system, and it runs okay. These days it might be worth getting a dual TV card so you can record while you watch another channel. Big hard drive is essential of course, the video card can be average quality and CPU doesn't need to be that special. Dual core is not necessary. I also have a wireless mouse attached to it, but it gets interference during heavy wifi usage. I picked up an OEM Microsoft MCE remote pretty cheap too. It can be done pretty cheap these days, maybe just a bit more than a hard disk recorder and you get a whole lot more gig for your buck, and you can surf the web in your lounge room. I would go back to XP and forget Vista, you certainly don't need a flashy looking OS "skin" for an MCE machine.
  15. Hey Tom all the app has to do is generate an empty xml file for each game in the cfg folder. Once there is a [rom].cfg for the game it will not show the disclaimer. No need to run Mame.
  16. I don't know about an option to turn it off (I used the search feature of the Setup Wizard which is handy for things like this but it came up empty). I do know that you can make an image used in GameEx completely black and it won't show up. But I think "Launching.." will still show the text if you removed the background, and also any other scenario where the background is used means it won't show up then either. Apart from that, I don't know.
  17. headkaze

    pong

    You might like to check out Plasma Pong.
  18. Sorry it's about time I caught up with this thread You can't it's size is hard coded in GameEx. Currently you can't have anything other than snaps on the one page. The Theme Editor only supports the features currently present in GameEx. If GameEx is updated to support them, then the Theme Editor will follow suit. See answer above. You should be able so change the size by draggin the corner of the list out in the Theme Editor. Hope this helps guys! (And thanks to the regulars here for stepping in and helping answer these questions)
  19. I understand that bkenobi but I'm just preparing for the worse case scenario. I don't use the u* releases myself but the RAWINPUT code might be put into 117, it's hard to say right now if it will or not. It's not the end of the world, but it will be annoying to have to figure out ways around it.
  20. I've been running tests with 0.116u2 and currently there is no way to send keys to it because it has changed it's input system to use RAWINPUT. The reason they did this was to support multiple keyboards as input. This is also going to cause problems with IPAC's, HotRod's, X-Arcades, keyboard hacks etc. etc. Because every keyboard plugged into Mame will be treated as a separate device. This issue was first raised on BYOAC and I encourage people to voice thier concerns. There is a challenge that the majority of Mame users don't give a toss about cab builders, and lets face it multiple keyboard support sounds good to the average Joe running Mame on a PC. I think multiple keyboard support is something worth having in Mame, but it would be nice to be able to turn it off. Also right now this breaks GameEx's ability to skip disclaimer and pause Mame while you view your CP. It's also messing with my CP Viewer program and caused me to waste a whole night trying to figure out how to fix it. To no avail unfortunately. You can read more about it @ http://www.mameworld.info/ubbthreads/showt...p;Number=114434
  21. Check out the DivX Registry fix in this thread
  22. I can add that in, but for now can you edit the LCD.ini file in GameEx\PLUGINS so it is [ProLite] Enabled=True BaudRate=300 DataBits=8 Parity=N StopBits=1
  23. Thanks Amos, some of those might be useable. Appreciate your help here. To answer your questions, yes this viewer will be available while your running Mame. You press an assignable key, Mame is paused and the CP is displayed. It also takes into account the numerous cfg's and ctrlr files including input mappings for each game. The goal is to get the actions mapped to the right buttons. So far it works quite well, but there are some other scenarios I need to consider (like -mouse_device, -mouse -keyboard etc.) command line flags and Mame.ini entries. Also there are driver specific defaults that are currently not accessable without extracting the info from the Mame source. There are lots of things to consider with input mapping in Mame and that is why I've asked Howard for help on this. The screenshot you see in the last image does in fact have Street Fighter in the background. This is a direct screenshot from the CP Viewer when you press a defined key, Mame is paused and the CP is overlayed. I have yet to add the menu system required for the CommandDat info. But I'm getting there
  24. What is a measure of intelligence? "The brilliant and successful music composer who handled his money so poorly that he was always running from his creditors (incidentally, his name was Mozart)?". An IQ test won't show if your an expert in some technical subject or have some special quality or skill. You might be creative, good at conceptualizing abstract ideas, but you might suck at maths or painting. Van Gough cut off his ear and sent it to his lover, how smart is that? But he is known as one of the greatest Impressionist artists of all time. So really I wouldn't go by your IQ as a way of saying if your a "genius" or not.
  25. I'll post the beta here for testing when it's finished and everyone can give it a go. Right now I'm going to be working with Howard Casto (of Johnny 5 fame) for coming up with a detailed map of how Mame maps controls. It's a lot more complex than you first might think and Howard is one of the few people that has the depth of knowledge required for a CP viewer. It's nice to see he's kind enough to help out (in the spirit of the hobby) which is good to see. The controllers I need look somethng like this. With a plain coloured background either black or white, at a decent resolution. But obviously there is no XBox emulator. I wanted controllers so I could add support for other emulators besides Mame, so you can see your key mappings in any emulator. But I might hold back on this feature for the first release. This CP viewer we be alot more accurate than the GameEx one built in because it takes into account all the different input mappings available in Mame. It will also provide CommandDat support which is cool for games like Street Fighter and Mortal Kombat if you want to look up a special move.
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