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Adultery

GameEx Author
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Everything posted by Adultery

  1. Thanks! I got lucky and made it to level 5 and couldn't hang on any longer. It was a fluke. :-)
  2. On the board...
  3. Here's a good effort for me, I had a nice run going there. Man those pickle chips can kiss my grits.
  4. Point me to the loader it uses for that extension and I can add support. Otherwise if you know the command line you can use the Virtual Drive Loader plugin in manual mode.
  5. I prefer all my games in bin/cue, then I compress them and use GameEx's ROMs in 7-zip option along with the Virtual Drive Loader plugin (even for epsxe). Saves space and works just fine.
  6. As is the case with everything. :-) I can't wait Tom.
  7. Making a ham and scalloped potatoes right now for the family,enjoying a super rare day off from work.
  8. Speak for yourself. :-)
  9. Yup. I'm still working on it but yeah, it will come out exactly like that.
  10. It's a little early for a bump, friend... Please be patient. Someone who knows the ins and outs will likely assist.
  11. I'm thinking I'll do the same for individual game leaderboard top 10's too.
  12. You can't get these to work on a modern system? Just curious. If it were me and that were the case I would just try to build a 98 VM.
  13. This attempt was for testing mostly. I'd probably have a better score if I spent more time on it. Thanks though! I'd like to participate more if i had time ro veg out on the ol' cab.
  14. So I've added a new feature in DBM to generate a table for the forum so you can copy and paste. What do you think of this? Overall High Score Leaderboard (Last Update: 5/3/2014)POSITIONUSER NAMETOTAL SCORE1ExedExes23292KRC17703Mame Offender13804GimmeClassics6685be77amy5526rtkiii4877helpman4588murve334559Adultery41310DazzleHP37011Yung-Jedi35012ehuonder26313Cynicaster23014Tempest17015smario14016stephen14017wolfman2411018hansolo777519celly5220ClassicGMR1121emmarillo1022MNMax217
  15. I'll try and reproduce that bug here too if you set me up with your settings.xml
  16. No I meant in your MAME.ini. I probably need to add some logging for that process since it's new.
  17. Hmm... I'm not sure... Looks like I need to do more testing. Did you change any MAME options in the ini?
  18. Just curious. Did you try sending F12 option? If yes then did you have Direct Input in mame? I would be curious to know if it works with raw input. I'm using a keyboard hook api and i want to see how low level the hook runs.
  19. The problem with that is the text doesnt work on the overlay. A lot of those games run at freakishly low resolutions.
  20. Don't worry. I don't. The PM script is already part of something else I did for school. I just need to do some minor tweaks and patch it in (which i'm already doing), and the updater script exists in a few of my standalone apps. Its just a side project to break up the long days of staring at Dreamweaver and SQL Server, not to mention Windoze Server and Exchange Server. I miss having the free time to work on my hobby.
  21. Still not at that level yet. Sorry. I was working on this during class yesterday taking a break from a massive shool project which im on a super tight schedule for, and all the PHP code is making me nautious. I have a ton going on and i needed a breather. Theres a dbm update coming out too that will add more than one gotm for each game, online updating, tool tips, and a possible PM system for you mods. More on that later.
  22. On the board at least...
  23. Updated to 1.0.3! Added MAME Mode for taking snaps internally!Set the default directory your MAME internal snaps are saved toSet an option to send the F12 key to MAME to take a snapshot (Direct Input may be required, I'm not sure yet without some testing)Snap size is set to your preference instead of the game's original resolutionSnap is overlaid with information and watermark and moved to the snap directory you specifyThis works in whatever renderer you choose (yes, D3D is now supported!)You can now use any build of MAME instead of just Vanilla MAMEAs I stated above, you can now use any build of MAME, MAMEui32, HBMAME, MAMEFX, or whatever you have set up in GameEx. Grab it from here.
  24. Quick Launch is dependent on GameEx variables so if GameEx passes the data from HBMame then yes. That's more of a question for Tom. And I don't think he reads MAME as a separate emulator in the same way it does natively so I would say no.
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