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Everything posted by headkaze
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I'm going by this.. If your right then extracting all tables should be okay as long as the library is the latest version.
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I found the problem, I was overwriting the newer versions with the older ones. Simple fix was to check if the file of the same name was already extracted first. Seems to work okay on the Sonic table. Give Version 1.1 a try and let me know how you go. Thanks for reporting this BTW, I'm going to have to extract all my tables again. I'm suprised noone noticed this earlier.
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Batch file should be fine. vplaunch.bat @ECHO OFF start vpauto.exe start xpadder.exe
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Damn it, I thought I had this thing finished once and for all. Thanks for pointing this out though. This is sort of an unfortunate thing because of the inconvenient way these archives are done. I don't understand why they keep old versions in there in the first place. Are people really expected to go through and extract all these manually? Anyway maybe you could give me a short list of some of the ones that have this problem so I can get a new version going. Oh and if you select to extract all tables (instead of it trying to detect the newest version which is always going to be inaccurate anyway) does it work okay then?
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Actually I'm not the one in contact with them, but I think Brian or MKChamp is. I don't really have much to do with the patch, I just wrote the PatcherFE program that creates the patched binary used to distrubute the patch. Although I support Brian and gave him my blessing to post the patch here, so I don't wash my hands of the responsibility for it being here. Bottom line is if Mame devs don't like it, it will be removed and never return.
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It's not just a matter of changing the name, if this is considered to be a redistribution rather than simply a patch on par to a diff file, then the source code also needs to be released with it as well as the name changed. So it would not be practical to release something as simple as this if you had to include the source code with it. But I don't think this is the case here anyway, but we have to be sure especially now it's been released into the wild.
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I wholeheartily agree as well. It's become more important to get the go ahead now since it's been exposed to a bigger audience, even though I'm 99% sure it doesn't break any Mame TOS, it's best to hear it from the horses mouth. And I guess now is the time since it's not just a patch for a few GameEx forum members anymore.
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It's a sensitive subject and I expect there will be many opinions on what this would be considered by the Mame devs. The sort of attention we didn't want for it. The worse case scenario is that we will have to remove it and best case scenario is that we get the go ahead from the devs. Even though it is only a patch, I have my reservations if they would condone the patch. This patch is made for private cab owners, and the people who come here are private cab owners, but putting the patch on BYOAC might expose it to an audience which the Mame dev's are very much against. Oh well, we'll see what happens I guess.
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pinballjim has gone and posted the patch on the BYOAC forums. http://forum.arcadecontrols.com/index.php?topic=71708.0
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Thanks mate, I got it and tried it. I opened your Mycab.xml and then ran a Mame game, then I ran a Lightgun game, then a Mahjong game, then a normal Mame game again. Going back into the editor your layout was there and it looked okay. Any chance you can get a screenshot of the messed up graphics you describe? I'm currently running CPWizard v1.01 so it may be a bug in the older version your runnong. But I would still like to find out whats happening if possible.
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Can you please zip up your custom.xml and any custom background & graphics your using and post it here. And if possible a screenshot of how it should look and how it looks when it's "under, over, scattered".
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If you have your custom layout in CPWizard loaded then just say you load a Mahjong game in Mame, CPWizard will open the Mahjong layout, when you go back into CPWizard editor again it will show the Mahjong layout. This is by design. To view your custom layout again you have to open it using File->Open. I don't think your custom layout is being destroyed, at least it shouldn't be and there is no code in there to delete or overwrite your custom layout. So just try opening it again.
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I have a feeling your not saving your custom panel layout when you've finished making it. Unfortunately I havn't added in a "prompt to save" ability yet, so you have to save it manually (either using File->Save As or File->Save). Once you save it make sure your Mame layout is set to your custom one (Edit->Options->Mame Options->Mame Layout). Sorry about the frustration, the next version does have quite a few improvements. Let me know how you go.
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You know I tried running Mame with custom resolutions and it works okay for me. Perhaps the new version has more of a delay. Since when Mame is minimised the resolution is set back to the desktop res, that means it should display okay as long as the video card has time to change back. I'll be uploading a new version of CPWizard soon so you can do a proper test for me then if you don't mind.
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Although I wrote the "unofficial" SDK for the LEDWiz, I didn't write the LEDWiz.dll that communicates to the hardware. With the PacDrive SDK (which is an "official" download from the Ultimarc website) I wrote the PacDrive.dll so I can modify it to work in multiple applications. Not only that the full source code for it is available in the SDK. I've been thinking of moving all the LCDPlugin code into CPWizard and writing a plugin for GameEx that communicates directly to CPWizard. The benefits of that will be all the special code in CPWizard that allows for more accurate control lighting. For example with the LCDPlugin I can only get the data for the current game from GameEx, but Controls.dat only has info for parent ROMs, that means to get accurate lighting for all games you have look up the cloneof/romof until you find an entry in Controls.dat. But not only that you have to read in every cfg/ctrlr/ini file which can contain mappings for multiple ROMs/parents/clones/source files in those as well. So all that extra work that is done in CPWizard could be used to light the buttons more accurately as well as have support for more games. In addition to that, I wouldn't have to waste memory having the LCDPlugin load in all the same data as CPWizard; instead the plugin would be a bare-bones type thing that sent the events to CPWizard which in turn would light up the LEDWiz or PacDrive or send data to the LCD/LED's. Also CPWizard is alot easier for me to debug than a plugin alone and since I'm already integrating support for other emulators into CPWizard, it would be easier to add lighting support for those as well. What do you think?
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Yeah I havn't had time to do anything with it yet. I have too many projects I'm working on Next version of CPWizard should be coming soon. I'll be using these databases to create some default label files for consoles etc. That is if I can interpret the data into a form I can use, it seems they have no strict method of structuring the control data. Right now I'm working on dynamic data loading, which has reduced the memory usage of CPWizard from ~100 MB to ~40 MB and I may be able to get that lower. Also added multiple input (including joystick). I really have to get the LCDPlugin update to support Ultimarc's PacDrive too! ... O_O
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Cheers mate, yeah I didn't even think about it. I have no idea how much space I have left on my ISP's free hosting but I can always use more anyway.
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Hey guy's I'm going to put this up for a limited time for download. This is to help out gettings categories for the GX mdb's. As I said before their website is buggy and PC games only go from A-N which is a shame because that is it's most complete database on there. I have sent a message to Allgame (http://www.allgame.com/) to tell them about the problem. I havn't heard back from them yet. Contains: Title, Platform, Rating, ESRB Rating, Genres, Styles, Developer, Publisher, Release Date, Control Type, Flags, Included In Package, Tech Support URL, Tech Support Phone, Synopsis, Similar Games, Controls. Stats: 103 files, Xml format, 72.4 MB, 8.8 MB 7Zip compressed Download
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Are you sure the latest model2 accepts command line parameters? I'm not sure if it does work without the wrapper or not. I did update the wrapper for the newer version which added some games. Some people still have problems with it but I couldn't figure out what the problem was. It sure would save some grief if they added command line support.
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I don't think the latest version of Model2 needs the wrapper anymore. I don't know if GameEx has been updated to not use the wrapper. I guess renaming it for now will work.
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Okay it's official the AllGame website is screwy as hell. Check out the "IBM PC Compatible" games. Page 1 - Begins with "The $100,000 Pyramid" Page 99 - Ends with "NHL Hockey [CD-ROM Classics]" Page 100 to Page 109 - Begins with "Anarchy Online" Page 110 to Page 119 - Begins with "Arcade Legends 3D" Page 120 - Begins with "Art Attack: Digital/Art Attack: Comic Creator European" Page 163 - Ends with "Battleship 2 - Replay European" It only goes to page 163 so I can only scrap from A-N from the website. I think I'll send an e-mail to them and let them know their website is buggy. Hopefully they can fix it so I can do a proper scrape of the rest. It's a shame because their PC list is the most complete compared to every other system they have.
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In the Setup Wizard select Custom->AdvanceMAME
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The xml files are split up per system. So the largest file will be for PC games which is still being scraped. Here is an example game from the PC xml : <Game> <Title>Grand Theft Auto</Title> <Platform>PC</Platform> <Rating>7</Rating> <ESRBRating Symbol="M"> <ContentDescriptors> <Descriptor Value="Strong Language" /> <Descriptor Value="Animated Blood" /> </ContentDescriptors> </ESRBRating> <Genres> <Genre Value="Racing" /> </Genres> <Styles> <Style Value="Mission-Based Racing" /> </Styles> <Developer>DMA Design Ltd.</Developer> <Publisher>ASC Games</Publisher> <ReleaseDate>1997</ReleaseDate> <ControlType>Joystick/Gamepad, Keyboard, Mouse</ControlType> <Warnings>Animated Violence, Blood, Profanity</Warnings> <Flags>Voice</Flags> <IncludedInPackage> <Item Value="2 City Maps" /> <Item Value="24-page Instruction Manual" /> <Item Value="Two Maps of The Cities" /> <Item Value="User's Manual" /> </IncludedInPackage> <Synopsis>Grand Theft Auto is an action-packed excursion into the dark world of street crime. You romp through multiple cities on a crime spree in an effort to make the mob bosses recognize and promote you because of your ability and willingness to carry out any crime they might assign you. You start as a small fish in a very big pond and carry out the bosses' wishes by committing crimes such as car-jacking, murder, bribes, armed robbery (people and banks), extortion, revenge, road rage, thievery and more. You rise in the ranks to fulfill your dream of becoming a top mobster. You constantly receive instructions over pay phones located throughout the cities. To get the job done, you'll steal cars, listen to your police scanner to keep up with the cops and basically wreak havoc in your quest to become the best (baddest?) criminal in town. Over 200 missions and more than 6000 city miles are provided for your escapades. Grand Theft Auto has a high level of profanity and killing and deals with all aspects of the harsh world of crime. Whether pimping, robbing banks, slaughtering innocent bystanders or being the trigger-man on the crime of the day, you'll have a wide range of weapons to use and your choice of any car in the city as you hone your mobster skills. The game also features an original soundtrack appropriate to the action. Here's your chance to be the BAD guy!</Synopsis> <SimilarGames> <SimilarGame Value="Death Rally" /> <SimilarGame Value="Grand Theft Auto -- Mission Pack #1: London 1969" /> </SimilarGames> <Controls> <ControlCategory Name="ACTION, DEFAULT KEY, CLASSIC KEY" /> <ControlCategory Name="TURN LEFT, LEFT ARROW, Z" /> <ControlCategory Name="TURN RIGHT, RIGHT ARROW, X" /> <ControlCategory Name="FORWARDS, UP ARROW, U" /> <ControlCategory Name="BACKWARDS, DOWN ARROW, I" /> <ControlCategory Name="BRAKE (WHEN IN VEHICLE), SPACEBAR, P" /> <ControlCategory Name="JUMP (WHEN WALKING), SPACEBAR, P" /> <ControlCategory Name="ENTER/EXIT VEHICLE, ENTER, W" /> <ControlCategory Name="ATTACK, CTRL, 9" /> <ControlCategory Name="NEXT WEAPON, X, TAB" /> <ControlCategory Name="PREVIOUS WEAPON, Z, LEFT SHIFT" /> <ControlCategory Name="SPECIAL, TAB, S" /> <ControlCategory Name="MAKE RUDE NOISES WHILE ON FOOT: S" /> <ControlCategory Name="HONK HORN WHILE IN VEHICLE: S" /> <ControlCategory Name="MOVE TURRET WHILE IN TANK: PRESS AND HOLD S KEY, SIMULTANEOUSLY PRESSING LEFT OR RIGHT ARROW"> <Control Name="F1-F3" Value="send a message to an opponent during multi-player action" /> <Control Name="F4" Value="send a message to ALL opponents during multi-player action" /> <Control Name="F5" Value="tunes the radio to another station" /> <Control Name="F6" Value="pauses the game (also gives status of your Target Score, Missions Completed and Secrets found)" /> <Control Name="F7" Value="repeats the last pager message received" /> <Control Name="F8" Value="toggles the Frame Limiter on/off during gameplay" /> <Control Name="F9" Value="displays the current area name" /> <Control Name="F10" Value="repeats the last message received" /> <Control Name="F11" Value="calls up the on-screen Display Options during gameplay" /> <Control Name="ESC" Value="lets you quit during gameplay" /> </ControlCategory> </Controls> </Game>
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Shame it doesn't go to 1024x768 or I would have been interested in this.
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Ahh I getcha now, you meant the first DC emu since Chankast. Yeah I was starting to wonder if there was ever going to be another one. Chankast was a great emu it just needed some more active development. What confused me is one of the main programmers (Baktery) was still working on Sk@le Tracker after Chankast but I think he must have got sick of all the nagging for the next version or something. Dreamcast is such a classic machine, it's good to see all these new emu's coming out