Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider donating by either clicking this text or the Patreon link on the right.

Patreon

headkaze

Elite Member
  • Posts

    5120
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by headkaze

  1. Take a look at UAE config creator
  2. A keyboard driver would probably work, but I do have working code for injecting keys into Mame's Raw Input system. Although I would consider it a "hack" it does work.
  3. No I don't think there is a LaunchBefore/LaunchAfter for Zinc or Model 2 when using the built in method of launching them. The only way I could think of doing it would be to write a simple plugin that launches whatever you need before and after. Or write a loader called Zinc.exe that launches what you need before then launches the real Zinc. If your not a programmer I believe AutoHotkey or AutoIt sort of programs could be used to write a simple wrapper to do this.
  4. I would probably start from scratch with a fresh install of GameEx. Back up the current GameEx folder though before you do the fresh install.
  5. Your right there won't be any more binary patches the only way to patch Mame will be using Mame Compiler.
  6. Before I commit to this I need to find out how much it will cost to ship. Do you know the approx weight? Also it's a shame it doesn't do 1024x768 because I play alot of PC games on my cab. You know it's so hard to find a monitor that size over here though. Well, I think I'll leave this open for anyone else in the UK for now until I find out how much it would cost. So if anyone in the UK still wants this by all means speak up. It would certainly be alot cheaper to get this in the UK. That being said I really appreciate it Rustynutts!
  7. 1. Set folders 2. Make sure you do a list update
  8. If we can find the plugin author he should be able to add support for Zinc. The plugin's recieve the name of the Emulator from GameEx, so the plugin probably ignores anything other than "Mame". It would need to accept "Zinc" like it does Mame.
  9. I was also going to say something but I'm not in the UK I only have a 21" monitor in my cab, so it would be nice to get a bigger one. I'm prepared to pay for shipping if your happy to send it to Australia I was actually thinking of buying one of those arcade monitors but they are over $1000 and I just can't afford that right now. This hobby is expensive enough as is!
  10. Great work Nologic! Hmm now we just need to organise all the logo's together into a pack of some kind O_O Okay I put together a little batch file for creating logo's in bulk using Nologic's graphics and ImageMagick. Here's how it works. 1. Download and install ImageMagick 2. Download and extract the attached LogoCreator.zip. 3. Place background images (in png format) in the Backgrounds folder 4. Run the runme.bat batch file It should output the resulting logo's into the Output folder. Okay it's probably not as good as creating them by hand but at least anyone can create logo's now without owning Photoshop LogoCreator.zip
  11. ahofle has also released a fairly recent ambiance track http://arcade.hofle.com/
  12. I wasn't going to say anything....... but mightypeniz said it all about the X-Arcade. Apart from that it's a really nice looking cab.
  13. I'm not exactly sure, but I knew I had to compile mingw32-make.exe using the same parameters as the official make. After lots of searching on the web and trying different things I decided to look inside the make archive. Lo and behold in the docs folder is a readme that has the parameters used to compile it. So I just made my source modifications then recompiled using MSYS. GNU make port to mingw32 Version: 3.81 This version is compiled with the following: ../../$PACKAGE/configure \ --disable-dependency-tracking \ --disable-nls \ --enable-case-insensitive-file-system \ --disable-job-server \ --disable-rpath \ --program-prefix=mingw32- make CFLAGS="-s -O2 -mms-bitfields -mtune=i686" I dunno but I have a feeling it was the --enable-case-insensitive-file-system switch.
  14. Mame Compiler 0.4 Released. Fixed and confirmed to compile 0.120 ok
  15. Maybe the program running is not hamsterball.exe, it may be that the exe is launching something else. Press Ctrl-Shift-Esc then look under the Processes tab. You need to find out which process is the one hanging around when it goes back to GameEx then call tskill for that exe.
  16. I believe those small pixels are where the black didn't quite get light enough. I think another dose of "Replace Color" or setting it to 10 instead of 5 in the first place would fix that.
  17. I like that, I never new about this feature. Will have to give this a try I'm a little confused, I see that the ini files should go in Mame\customfolders but where do I put the icons? EDIT: Nevermind I found out you just place the icons in the logo's folder for your theme. These are brilliant BTW
  18. Okay most of the groundwork for the initial release has been done. Tom just has to fully integrate the code with GameEx. They will only appear in attract mode, and there will probably be an option to turn them off completely. The vertical games have been fixed to correct aspect ratio so there is no stretching anymore. The final design is a darker blue, so the red doesn't look so bad. But I'll leave the final design up to Tom, he can easily change the colors. Also the back of the bezel is an image file that you can replace to be anything you like. So you can match it into your theme, or whatever. Maybe Tom will add options to change the text colours I'm not sure. Attached image shows the default blue gradiant. The GameEx logo's only show when you don't have an icon or marquee for the game.
  19. This idea has generated some enthusiastic interest from Tom, so we will be working together to integrate this feature into GameEx Now I have some code working so far but there are some issues. Firstly I really like the extra info but it is a little unreadable on some of the lower resolution games. I'll attach some bezels for you all to check out. For now just copy these into your Mame's artwork folder to see what they look like. Since Tom will be putting this directly into GameEx we can add an option to have different size info bars if you want. For now feedback on the current bezels running in Mame would be appreciated. AttractBezels.zip
  20. We need someone who knows more about MinGW and linux, and knows how that official make binary is compiled. If we find them I can give them to modifications to it so they can compile it. Perhaps it's compiled on a linux machine? I still get a different size binary using MSYS to the official one.
  21. What do you think? Damn it I think I'll have to postpone the plugin and write this first. I love this idea too much hehe
  22. I getcha now, using the bezel file. That's a great idea! Looks like you can use the -artwork_directory switch to point Mame to use different artwork files. Give me a bit of time and I will definately write a program to do this. I'll talk to Tom about adding the above switch for attract mode. So what would you like exactly? The bezel, or the game name? Anyone want to mock up a picture of how they think it should look? This is a really great idea, BTW
  23. I already fixed mine FYI to fix this problem, I did the following In Photoshop select Image->Adjustments->Replace Color Select pure black at the top Color Select, then set Lightness to 5. You can of course just go Image->Adjustments->Brightness/Contrast and change the brightness but I think replace colour will mainly effect the black rather than the whole image.
  24. Only problem is, the pure black areas in the logo's show through the background. The black needs to be made a little less black to fix that. The ones I saw effected by this are Vector, Not Played, MAWs, Live and Spinner.
  25. Woohoo! I've been waiting for these, thanks Adultery!
×
×
  • Create New...