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stigzler

Elite Member
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Everything posted by stigzler

  1. aaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrgggggggggggggggggggggggggggggghhhhhhhhhhhhhhhhhhhhhhhhhhh!
  2. Please don't bump a thread unnecessarily... doh!
  3. OOoooo - whas this? So - where do I put it in the EVo dir and how do I access it? Now you caught my attention!
  4. RAOTFL...
  5. Congratulations, man! You should celebrate with a beer and cigar!
  6. Yes - it handles it well. Conkers Bad Fur day runs full speed.
  7. Don't elephants like peanuts? Or, more literally, how exactly does one address an elephant? With a smile or a wave?
  8. It lives! Uh oh... I got a little man to move around the screen in assembly! I'm am now doomed to 1/2 years of pain, I think....
  9. Someone should recommend backups or something...
  10. oops RedDog, Yoda, I mean, you must thank..
  11. Naw - I'm leaving that one to you, my good man - alongside your RA multi-player plugin (although I must admit, that one keep tempting me!)
  12. Many happy returns fella - have a cold one..
  13. Think it'd probably be two years of hair-pulling learning and coding, but I'm seriously considering making a Commodore 64 game in assembly (*gulp!) If any of you guys know much about it, then I'd welcome some newbie's advice. I've written a blog post with my idea: https://retrorigs.biz/MagoBlog/2018/03/07/c64-project-ridiculous-1/ I think @greatflash, @Tom Speirs and @headkaze used to be C64 coders? Any advice guys (like where the well to start rather than "hello world" leveraging basic!
  14. Go on A... You know you wanna... It's be ace. Friday night is online gameex tourny night... Let me know if you wanna collaborate and share the load...
  15. I also installed recalbox on a pi and had no problems... Think I chose my ad carefully though. Can look up which one if needed. Dunno if it's the image or card making the difference...
  16. +1 on the Odroid XU4. I've had 3 and all solid. That alongside RecalBox = a reliable combination.
  17. Welcome to GameEx, FlightRisk. I'm hoping I understand you correctly - here's a few tips: a) "Can I run GameEx, ROcketLauncher and RetroArch together?" - YES. I know RA and GE interface well. I also know others (not me) have set up GE with RL. I can't image why all 3 couldn't work together - it'd effectively be 'daisy chaining' cmd lines together (GE>RL>RA) b ) Assets (images/videos etc) locations. I don't use GE Arcade, but I assume it works the same as GE. GE does have a default location for asset downloads, but you can change these in the Emulator setup in Setup WIzard. Any further asset downloads will then be placed in the path you're specifying for the emulator. A word of caution though: be careful around asset naming conventions if you're looking to have 'pooled' asset locations for all front-ends. For example, Hyperspin may look for assets named in the No-intro format, whereas GE may look for ones matching the GE database name. @Adultery has a big Retroarch setup if I recall correctly. If he's not feeliong too grumpy today (he's old, you see, like myself) he might chime in with his yoda-like wisdom. Good luck and keep us posted on your setup.
  18. lol @ "the Stig" Glad it worked.
  19. At some stage I'm gonna have to dump my loved 8 year old workhorse and upgrade. Maybe just 2 more years... I'm interested in how people are spec'ing for the next gen emulators. It looks like RPCS3 is going to be the most demanding (?) so would these specs handle that? Not sure about the xbox360 emu (can't even remember the name of that now - did it die?)
  20. Probably for @Tom Speirs - wiki login page not working my end: HTTP ERROR 500
  21. Here you go, fella. It's as rough as Donald Trump's ethics, but does the job. Put this file wherever you want: WiiULauncher.bat Then setup GE thusly: ROM Path being where all your shortcuts are kept. Command Line being: "{your WiiULauncher.bat file}" "{The Cemu exe file}" "{exactly as typed}" Should do the trick. Damn, I'd forgotten how icky batch is!
  22. Hold fire. Knocking together a down and dirty batch for you. gimme 10.
  23. Hmmmm... tougher than I thought. Found one workaround, though. You can rename your .rpx files to the game name. Then setup thus: Long scan though, potentially and guess less than ideal renaming roms. I'll look into this some more..
  24. Hmmm.. this is ringing some bells. Think I had this when authoring TypeXtra and if I recall, it has something to do with .lnk not resolving to the full path name via command line. Let me look into it briefly.
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