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stigzler

GameEx Moderator
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Everything posted by stigzler

  1. Hey. Sorry don't maintain this anymore. I can't even remember how it works. If there's facility to change the size of the image, why don't you just times it by the factor that the secondary screen is shrinking. E.g. of screen two is going from 1920 to half that, set the image size to twice that. I recall you can offset the image, so you could try changing that for the positioning. I also wrote a plugin called infoz. You could try messing around with that, although I lost patience developing for that due to constrictions around .net framework versions and impact on libraries. Not even sure it works in the wild. 🤷‍♂️
  2. https://magoarcade.org/typextra/
  3. Hmmmm. Could be tricky. Could you raise a ticket on the Issues link. Also: Do a vid of creating a new layout and recreating the error. Post the full area in the bug report. Thanks
  4. Urgh. GDI+ error.... Hard to visualise from your text - could you make a quick vid with OBS and upload it to youtube? What happens if you select "Continue"?
  5. This isn't a plugin issue. Have just recreated his problem with nothing in the plugins folder, and then with the Speech plugin downloaded. This could be either GameEx online or metadata/assets download related?
  6. Sorry Phantom. I'm not supporting that plugin anymore. Additionally, that won't harm anything at all - if you run your mouse cursor over all those redundant icons, they'll all disappear (which I assume you've noticed?)
  7. Hey phantom. Download some other plugins. Enable them one by one and see if you have the same issue.
  8. Whoops. Soz. These bloody hobby coders and their shoddy crap....
  9. tbh, I'd probably recommend switching over to this instead:
  10. Any UK C64 fans will have heard of this fella. Died 17.12.22 aged 60. Known for Dropzone and International Karate + More below. Good, 7 minute video worth a watch: https://www.timeextension.com/news/2022/12/dropzone-and-ikplus-creator-archer-maclean-has-passed-away
  11. Update: helped this fella out. Eventual solution was by using .map files, not using the GE database, mapping .rpx romnames to gamenames, with scan subfolders set to true.
  12. Did someone say "marquee"? You might find this helpful:
  13. Version 0.9.0 Released Beta Release "Buggy Mc-Bug-Face" Edition I need a peanut. (Original post updated to actually say what this thing is!)
  14. stigzler

    Infoz

    Version 0.9.0

    42 downloads

    Theme Editor, Marquee and Game Info Display, Game Controls editor/display and Games metadata/media Editor The GameEx backend you always needed... Infoz is the Swiss army knife of plugins. Some of its main features are: Theme Editor - streamline + automated theme generation Full game metadata and media scraper - scrape additional media and info from Screenscraper.fr Auto-generated Game Information pages + Marquees - generated from game metadata and media Games Metadata and Media Editor - Manually edit or auto scrape game info from Screnscraper.fr and last, but certainly not least... Game controls viewer and editor - setup and maintain controllers and individual controls for all your games (CPWizard for all emulators) Have fun. 🙂👍 Best Installed from Setup Wizard...
  15. This bad santa's gonna empty his dirty sack all over you bad folks' GameEx installations tonight.... Keep your eyes peeled for me coming down your chimney tonight... Merry Friggin' Christmas.. 🍺🚬💊
  16. Have you tried contacting @Circo directly? He's the owner of EmuMovies (the site that that old link is hosted on). If you're a member of EmuMovies you could manually browse the EmuMovies FTP yourself first to see if you can find it yourself...
  17. Yeah I know. It comes with infoz which re installs it! Given your repo system, and thus versioning system, I didn't know how you want the plugin files? Just on here as a zip file or what? Where do I put the version of the build (aside from in the plugin class itself). Also, how do you handle updates?
  18. Well. Hopefully the tutorials will give you a flavour of what it can do and how to use it. Remind me @Tom Speirs about how to get this up and onto the Repo and I'll package it into a releasable version. Would you want a beta first for some testing by the GE boys or straight out into the wilds? It's rough and ready, so will inevitably have some bugs. It's essentially a prototype.
  19. The GameEx backend you always needed... Currently in BETA V0.9 Forum | Bugs/Reqs | Download Infoz was originally meant to be an application to display additional information about games on additional displays, but given the infrastructure developed to support this, it soon became apparent that I could use it to do so much more. So here are some of the things that Infoz does: Theme Designer I wanted to take the labour out of theme design - having to build each and every system or 'core' page was a pain. Infoz lets you either build a single template theme for all pages or separate templates for Core and System pages. It will then pull dynamic images (e.g. different backgrounds + media for different systems) to construct the different theme pages. This automates the process. So, if you add more systems, you just run the theme generator again and it generates the new System or Core pages. Once you've set up your templates/layouts, there's nothing more to do! It also has an automated Logo and Selector Builder. It also has an automated logo and Selector generator. Some pics: Game Editor and MetaData/Media Scraper This allows you to edit any game information and also access screenscraper.fr to scrape metadata and game media. Screenscraper is an excellent resource and highly accurate and comprehensive, meaning your roms will have really well matched artworks. You can also choose a preferred region for imports (e.g. Europe or USA) and also a preferred language for game descriptions etc. Additionally, you can import extra media such as publisher and developer logos to use in any Game Info layouts that you make (see below). Infoz also presents you with an images wall, which helps you browse through your games and also has handy filters to help you discover to pesky games that are slipping through the net. Some pics: Game Info Displays These are auto-generated on the fly by infoz when you're browsing the GameEx interface or when you launch a game. You have the option of some animations (for example alternating images between, say, screenshots and title pages) and there's also a menu system which lets users pick what pages they want to see. All layout sets are allocated to a specific display, so you could have one as a Marquee and one as a Game info display, which can display a game info page, a system info page and then the default game controls, and also the menu navigation controls (see below). Infoz has a live view in the admin interface so you can see how the results will look in real time as you are editing things. Some images: Games Controls Viewer I guess this is really the biggie! Infoz lets you set up controllers and controls for each system and then assign each game controls. The level of control is highly granular. For example, each game's controls scheme has 'game modes' - so for example, you may have a control schema for 'on foot' and 'on horseback.' Also, Infoz can handle both in-game and in-emulator remaps of controls. It also manages Control groups (for example a control function for 'D-Pad' - e.g. 'Move' rather than having to have up, down, left, right every time cluttering up your layout). It also automatically imports all MAME controls and even assigns the right button colours. A few pics: "Where do I start - this looks complicated?" 🤔 As ever, the documentation's a drag. There is a help doc, but it's not fully done yet as I'm not sure how many people will actually use this tbh. I'd probably recommend you have a test GameEx installation that you practice on first whilst you get used to Infoz with some dummy roms + assets folders. The best way to learn Infoz is by watching the tutorial videos I've made. They are a little long, but the results will be worth it. Then you can ask questions in the Infoz Forum (I'd ask you post there to keep all help in one place and keep them separated into topics rather than have them all in this one thread). This is the tutorial playlist (view the list by clicking the icon in the top right): I've found a bug or I've got a feature suggestion! Please post these HERE. Download and Installation You can download it below. Regarding installation, I don't think it's available through the Repository yet, so you'll have to manually install it. Unzip the files, and install it so Infoz.dll sits in the GameEx/PLUGINS directly, thus: Download it here: Enjoy. 🙂
  20. Figured it: Assembly.GetEntryAssembly Returns PluginManager.exe or SetupWizard.exe or Nothing for Repository Manager.
  21. Thanks Tom - yep sorted. On an associated issue - I'm having a bit of an issue with launching my new plugin from RepoManager. It launches fine from the old PluginManager.exe and also from SetupPlugins in SetupWizard. However, it crashes when launched from RepoManager. I've attached VS debugger and it's looking like something in RepoManager itself. The specific error: System.AppDomainUnloadedException HResult=0x80131014 Message=The application domain in which the thread was running has been unloaded. Source=<Cannot evaluate the exception source> StackTrace: <Cannot evaluate the exception stack trace> (tried code block - but the syntax highlighting was unreadable - not sure of the markdown) To be honest, I'm guessing it's going to be easier just to insist that any users launch config from Setup Wizard rather then delve into Ben's code? This would involve detecting if launched from RepoManager and giving the user a msg to launch from SetupWizard. Is there any way to detect in the plugin class library who instantiated/referenced it (i.e. RepoManager or SetupWizard)? The alternative rough method would be to scan processes for RepoManager, but this could give false positives of course if running, but config run from Setup Wizard. Happy to send you over the alpha if you want to see it in action for yourself.
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