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Everything posted by nullPointer
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why does Gameex restart my computer when i try to load a game?
nullPointer replied to scoobie_snack's topic in General
Nice work determining the issue! Hopefully you can find an acceptable substitute for the problematic emulator. As a general rule of thumb, it's always best to get your emulators configured and running outside of GameEx prior to integrating them into GameEx. -
[RESOLVED] Is this standard behavior? (Merge Sets question)
nullPointer replied to jperkins79's topic in General
Hi jperkins, My feeling is that you’ve discovered the cause of the issue already. It sounds like storing your PSX disc images remotely is causing some latency in GameEx. Obviously you’ve got some good speed on your network, but even then it appears to be the defining cause of the issue. Only Tom could say with certainty whether this is normal system behavior (although it would be great to hear from someone else running a similar setup) One point I might mention. I notice you’ve got Merge Sets set to true as well as Roms in Folders set to true. Bear in mind that when you set Roms in Folders to true, GameEx must perform a recursive search of every sub-directory under your ROM directory in order to locate your disc images. Running a full recursive search across a network connection could be a costly operation depending on the size of the ROM directory. If it’s not already I’d recommend insuring that your ROM directory structure is not terribly deep. After locating your ROMs, GameEx has to aggregate the data in conformance with the Merge Sets feature (and find matching database data). All the same, 11 seconds is practically an eternity in processor time … but also not outside the realm of possibility once network latency is added into the mix I suppose. I dunno ... it would be great to hear from someone running a similar setup if they've experienced similar latency. -
[RESOLVED] Steam integration not working, at my wits end.
nullPointer replied to Mreitz775's topic in General
Hi Mreitz775 and welcome to the GameEx forums! I actually run a configuration similar to the one you describe (GameEx installed on a small SSD boot drive, ROMs, Artwork etc. allocated to a 2TB fat boy). It works like a champ. You should have no issues separating your media, from your ROMs, from your emulators, from GameEx, etc. GameEx is very configurable in terms of directory locations, and you should be able to store just about anything where you see fit. Some users have even had great success storing various system components on network storage. Good luck, and we're here to assist if you run into any rough patches. Look forward to seeing you around. -
Hi u-man, Sorry for the difficulties you've been encountering. I'm afraid theme creation is not my specialty , so I can't be of much assistance there. What I can do is tell you how to attach files in Private Messages though. It's actually very similar to how it's done on the forums. So for example, if you were sending me a PM with an attachment you would follow these steps: Hover over my user name until the 'info panel' appearsUnder my user icon you'll see an option to Send Message. Click on thatThat will bring up a very basic PM window. At the bottom of that window you'll notice an option to 'Use Full Editor'. Click on thatThis will bring up a form that's very similar to the one used for forum posts.At the bottom of that window you'll see an option to Attach Files.At that point you should be good to goThanks a lot u-man. Hopefully once we get some eyes on your theme configuration and video file we'll either be able to confirm that there's definitely a problem with the library or (hopefully) make suggestions to alleviate the issue. Hope to hear from you soon!
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Happy birthday ClassicGMR! May your day be merry and bright! (wait a tic ... I think I may have got my wires crossed on the appropriate well wishes here ... )
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It's on the Enable / Disable Features screen (the linked page is slightly out of date, but that's where the 'Hide Change View' setting is in the current build of the Setup Wizard).
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Alrighty here's the SwitchDisc config I'm using for nullDC functionality. You'll notice that I've put a lot of pauses in the send key string. I use the pauses for the purposes of my own testing to verify that each step of the send key operations is operating as anticipated. I'd recommend initially leaving the pauses in place for your own testing. That way if something doesn't work it's easier to determine where the issue is. Once you've verified proper operation, you can start reducing and removing pause values. You'll also notice that the Mouse Move operations specify the pixel coordinates of the corresponding operation. You'll probably want to modify those coordinates according to your own screen resolution.
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Here's the download link for the game: Street Fighter X Mega Man V2 Apparently you can also download the soundtrack for free: Street Fighter X Mega Man soundtrack available for free Yay! Thanks again for the update KRC.
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Awesome, thanks for posting this KRC! I really enjoy this title, and the concept is super cool. I think the posted link is currently recursive ...
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[RESOLVED] Is this standard behavior? (Merge Sets question)
nullPointer replied to jperkins79's topic in General
Hmm this may or may not be normal, and could be dependent on a number of factors. Taking a look at your log and GameEx.ini may shed some light on the issue. Just to clarify the 7-8 second pause occurs between selecting a game from your list and loading the Game Info screen? -
Ooo ... sorry I was misunderstanding the nature of the issue. I thought you you were saying that ePSXe refuses to give up focus (I've had to really wrench focus from ePSXe on a couple of occasions). So this is more an issue of SwitchDisc taking center stage but not gaining focus. It could certainly be an edge case that I haven't accounted for. If you post your SwitchDisc config I'll attempt to duplicate the issue. A simulated mouse click event would likely be one solution to this issue, but if I can reproduce the issue I'd like to address it cleanly in code in order to prevent it from happening in the first place. The config seen in this post should provide some decent guidance as to how to use EPSXE_ESCAPE and what tweaks might be necessary (note that you can now use the Send Keys builder to set the appropriate special operation). I can post a more tailor suited example if necessary. Having said that I'm not sure if this solution will help you with the issue of SwitchDisc being out of focus.
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So now that you two are the reigning grand masters of theme creation (you two being RageOn and KRC), are there any plans to revisit this theme for release? This could be the chronicle of your mutual work together, “before you got famous and let the success go to your head.” This is like the supergroup of GameEx theme creation, just like the Yardbirds before Eric Clapton, Jeff Beck, and Jimmy Page all went separate ways to join and/or form other successful bands. Whadayasay Fellas?
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There are things you can do to improve this behavior, but as usual ePSXe simply doesn’t like to play nicely with other running apps. Having said that, I think I've got it working every time within my local environment. First (as you’re likely aware), you need to take ePSXe out of full screen in order for SwitchDisc to draw focus at all. So that means you need to send Alt+Enter in the keys before GUI setting. Even after doing that, ePSXe is still also set to be the topmost application. So depending on the timing of events there can be a battle between SwitchDisc and ePSXe as to who actually gets to be on top. Afraid there’s not a lot I can do about that; Windows gets to decide the winner and there’s nothing I can do to change the outcome in advance. There’s no property which can override the topmost window property in terms of what actually gets control (if there was, someone would eventually need to override that too). You can alter the timing of events though, which seems to help matters. If you set a pause after Alt+Enter in the keys before GUI, that may help to some degree. It also might help to simply use the EPSXE_ESCAPE method of changing discs. It might bear fruit to send EPSXE_ESCAPE in your keys before GUI setting. I can’t remember ATM if the ePSXe GUI has the same issue with window focus (I don’t think it does). TBH this has become my preferred method for changing discs in ePSXe (1.8) since it allows you to use the in-built change disc function from the ePSXe menu. This may be a bit of a gamble if you’re using ePSXecutor, but honestly how many games require you to change plugin settings between discs? My guess is that it would be fine in 99% of cases. Blast, this has been on my TODO list for sometime but recently when I’ve had the time to make modifications to SwitchDisc it’s been to make adjustments to core compatibility, and bug fixes. Fear not, I’ll be making this change at some point.
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Thanks Felix! I’ve verified nullDC functionality with this release so hopefully we’re in good shape as far as that goes (in actuality this release was all about nullDC compatibility plus some bug fixes along the way). I’ve been meaning to post my nullDC config for public consumption. I’ll do that tonight.
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TBH I’ve never paid attention. I’m a bit old school in that I still use the Artwork Download Utility which gives you the choice between the Low Res and High Res videos. If I were to take a wild guess I’d say that GameEx downloads the Low Res videos by default, but I could be totally wrong there. There are still several sets on EmuMovies which don’t have high res videos yet, so it would make some degree of sense. Perhaps someone who downloads videos directly through GameEx will chime in …
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Just to verify, did you rebuild your list in GameEx after taking those steps?
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Your emulator config looks good as near as I can tell. It might be helpful to have a look at your full GameEx.ini, but it’s hard to say. It certainly couldn’t hurt. The first thing I would recommend would be updating to the most recent version of GameEx (currently 12.98). We had a similar report a while back, which was marked as resolved at the time. It’s hard to say when these fixes are implemented into the main branch of GameEx, so updating to the most recent version will help to determine if this issue has been addressed by Tom. If that doesn’t work we’ll take a look at refreshing all your cached information and see where that goes.
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I’m not an expert on GroovyMAME by any stretch of the imagination. You might try turning off Verify ROMs in the Setup Wizard. That would at least take care of the error seen above. It may be that the verify error is throwing off the catver.ini processing. I see also that you’ve specified a different location for catver.ini. You might try setting the catver.ini location to default (which would be in your GameEx installation directory at GameEx\DATA\catver.ini) and see if that makes a difference. If that change does make a difference, you may want to grab an updated catver.ini.
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[RESOLVED] Possible Multiple Mame Sessions in Game Ex?
nullPointer replied to rtkiii's topic in General
Glad to hear you’re getting this issue worked out Rich! Sorry this post went unanswered. Thanks for reporting back! -
[RESOLVED] Playstation1 games, no info showing up in GameEx
nullPointer replied to jperkins79's topic in General
Glad to hear that the Firefox tool is working for you! I’ve always felt that the database feature of GameEx is one of the real distinguishing features of this frontend. Have fun! -
[RESOLVED] Playstation1 games, no info showing up in GameEx
nullPointer replied to jperkins79's topic in General
Yeah it's not eactly intuitive. You should be able to do the following: Open Database Browser Connections > Add Connection Type: SQLite Connection Name: Whatever you like Database: Browse to and open the appropriate database (.db3) Locate the "Magnifying Glass Button" to the left of the "Test Connection Button". The tool tip reads "Browse Data" Click that button A new window will open showing the database tables in the left hand column Click on the GameData table Voila!Remember that in order to 'Commit' any changed data you'll want to click the Post button (it's the checkmark). If you want to add new rows click the Add button (the Plus sign) Good luck man! Naturally there are other tools available too. See this thread for further details. -
[RESOLVED] Playstation1 games, no info showing up in GameEx
nullPointer replied to jperkins79's topic in General
Remember when you look at the database that the Name column is only the name that will be displayed in GameEx. AFAIK that column is not used to find a match to your disc images. Only the GoodName, TOSEC, and NoIntro columns are used to find matching disc image names. Of the games you've listed here, I don't see any data in the 'name-matching' columns (well other than the data that I've filled out myself in my own copy of the DB ). Based on the above you can also see that it matters what naming convention you've applied to your disc images. Don't be afraid to tweak the database if necessary to force a naming match (at least that's what I do). If you're looking for a good SQLite viewer/editor I have found Database Browser to be an excellent (free) tool for the job. -
Loving the changes Draco! I'm looking forward to seeing this fantastic theme in glorious 1080p. Can't wait! The image you're using for consoles looks badass! The controller looks like a spaceship in orbit! Genius.
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Any of the popular ROM/Disc verification groups (No-Intro, TOSEC, ReDump, GoodSets) typically provide DAT files for the purposes of ROM auditing, but also to enforce naming conventions. That would be a great place to start. Headkaze set up a utilities page a while back that contains links to all of the above. No-Intro even provides an online tool which allows you to create your own custom DATs for their sets (DAT-o-MATIC). TBH I haven't messed with it very much (I usually just grab their full DATs), but it looks like a really neat tool.
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Cool, thanks a lot Tom! I've noticed the occasional hiccup with the forum software since upgrading to the more recent major version (nothing serious mind you). I'll be curious to see if this upgrade addresses those minor issues.