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nullPointer

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Everything posted by nullPointer

  1. This is a Win-Win! Just yesterday I was wondering about the status of GOG Galaxy being that there had been a dearth of updates regarding. I've been pretty excited about the GOG client, so I'm pretty excited to check this out. And now I get a free game too! Thanks for the heads up Draco.
  2. +1 to B2K24's comment. It's always a good idea to verify your MAME set using a verification tool like ClrMamePro or RomCenter. The Verify ROMs setting will trigger the -verifyroms command to be run against your MAME executable when GameEx is building your game list. If a game isn't confirmed as valid by MAME that game will be excluded from your game list. As always remember to rebuild your MAME list when you alter list settings in the Setup Wizard.
  3. nullPointer

    Update

    You won't lose your configuration when you update in this fashion. If you download and run the installer from gameex.com all your settings will be retained. In truth that's generally my preferred method of updating. That would be my recommendation. If GameEx isn't running properly, you may still run into issues with GameEx Lite. GameEx Lite is intended for installations which are purely intended for running MAME and nothing else. So that's my recommendation. Having said that, is this merely an issue with the shortcut itself? Have you looked at the properties of your shortcut to insure that it really is pointed at the proper location of GameEx? And if it isn't, couldn't you just make a new shortcut? It's worth checking out at any rate.
  4. Here's the way that I would do it, but bear in mind this is purely a rough in (lately I'm more at home using UNIX commands for this sort of thing rather than MS-DOS - if you're interested in learning *nix commands, but don't want to leave the familiarity of a Windows environment, check out Cygwin; it's awesome). I gather that from your post that you have a single game directory? First you would write out the contents of that directory to a text file: dir > filename.txtThen assuming that your bat files use a common command structure, you could read in the contents of the text file you created line by line (using a for loop as Han suggested) and use variable text replacement (as Adultery suggested) for /f %i in (filename.txt) do @echo %i > %i.batAs I mentioned this is just sort of a rough guess, and I'm not currently at a location where I can test. The idea is that the for loop in the second block will read each line of the text file you created and output each line into a new batch file named according to the contents of the line. Depending on what you were doing, you might be able to omit the intermediary text file altogether, and directly parse your game directory in a similar fashion. If that seems like something that might work for you, I don't think it would be terribly difficult to tweak these commands into something workable.
  5. Adultery's Game Info Plugin is another fantastic option for displaying game information on a second screen.
  6. Hi MoggFanatic, So there could be a couple of things going on here. Based on your description, I'm not sure you have your ROM directory set up appropriately for CHDs. For instance here's how the CarnEvil looks in my ROM directory roms <directory> |- carnevil <directory> |- carnevil.chd <CHD file> |- carnevil.zip <ROM file> Beyond that, you need to configure GameEx to Show CHD Games on the MAME Settings in the Setup Wizard. It's impossible to say whether you've got GameEx configured properly without taking a look at your GameEx.ini and log though.
  7. The answer to that question, more than anything, would likely depend on the control setup of the cabinet itself. While not specifically relegated to Steam, this thread over on the BYOAC forums would likely be a good place to start (or at least to get the mental gears turning). Having said that, I would imagine that Pac-Man Championship Edition DX+ would be at home on just about any cab.
  8. I think this is a great idea time299! After hearing various reports of folks reporting having difficulties getting Pinball Arcade setup through PinballX, I haven't even messed with it at this point. It would be cool to have a handy dandy tool to simplify the process! FWIW I voted "No" on the Kickstarter selection, but it's really a "Maybe". I'd need to know more about the details of the campaign you have in mind (fundraising goals, length of campaign, possible reward tiers (which aren't necessary), etc), before committing as a backer in advance. To be honest though I'd probably prefer to simply pay for the utility outright, than I would to jump through the hoops of funding in advance. Heck in this age of "pre-release" software, another option would be to charge a reduced amount for the beta versions of the software with free upgrades later. Then at the time of full release, the price of the utility could be increased. It's just a thought though, and only you know what will work best for you.
  9. Back in the old days before the fancy schmancy integrated Steam support a lot of us followed the general steps outlined in this guide to integrate Steam into GameEx. The nice thing about doing it this way is that you can create a single Steam list (which can then be merged into other lists using the Emulator Groups feature - and custom menus if you desire), rather than integrating a single game at a time (and subsequently chewing through all your emulator slots faster than necessary.) My recommendation would be to simply go with the integrated support since it's easy and painless, but naturally that solution may not suit everyone. Horses for courses.
  10. Nice score GC! I believe that executing special attacks in Haunted Castle is very similar to its console brethren; Up+Attack (assuming you have enough hearts to carry out the attack).
  11. This one had slipped under my radar for a while, but now that I know of it's existence I somehow must play this table! Currently the table pictured is a one of a kind prototype, but is apparently available for pre-order as a production model. I couldn't help but notice that Dutch Pinball recently held a release party for this table in Utrecht located in the Netherlands. Source @GimmeClassics: Is this anywhere near your neck of the woods!?
  12. This sounds like a really cool project Stigz! I'm definitely looking forward to seeing how this progresses. Let me know if I can do anything to help. In terms of additional supported emulators, it might also be beneficial to include support for pSX and potentially ePSXecutor (no an emulator in and of itself, but it is fairly popular among those using ePSXe through a front end). The nice thing about both of these is that they are much less complex than either ePSXe or PCSX, so it would likely be fairly arbitrary to roll in support for those as well. Just a thought! Great idea!
  13. Happy Birthday tthurman! You're not getting older, you're just getting better!
  14. Dude ... you might have to elaborate a bit here. Is this a feature request or just an open ended question for discussion? If it is a feature request please refer your request here (with some additional details as to why this is a valuable feature to you and possibly others). Otherwise, I'm not sure where to go with this. Are you asking Tom to explain his development choices? Sometimes brevity is not the friend of clarity ....
  15. Dude I can virtually guarantee that the NukeLauncher.exe is in fact the compiled version of NukeLauncher.ahk. Have you worked with AutoHotKey before? The scripts get compiled as executables. That way the end user doesn't have to install AutoHotKey in order to run AHK scripts (all this means is that the scripts are compiled at runtime, and that you could debug them if you want to). Long story short you don't need the script, and having a compiled executable rather than a script actually makes things more convenient for users. It looks like there may be an error in documentation though. All the same, it's often necessary within the world of emulation (where documentation is often lacking or even non-existent) to simply be bold and just try something out. Follow your hunches! Jeff can correct me if I'm wrong here. Edit: Ninja'd by the inimitable rockyrocket!
  16. Hi uberpuber69 Is there anything in your log that might indicate the nature of the problem? If not there, perhaps the Windows Event Viewer might provide some insight. If nothing else you could attempt to reinstall DaemonTools and/or GameEx.
  17. Totally agree. I've enjoyed all the Silent Hill games (at least of the ones I've played), but Silent Hill 2 is in a league of it's own. At the time of it's release it was (and still is) one of the most mature stories I've ever experienced in gaming. Up until that time the "mature" games I had played garnered that rating and/or reputation either through, "OMG look at that pixelated gore!" or "OMG, foul language!". SH2 was neither of those things ... or maybe it was both of those things. The difference is that SH2 treats you like an adult. It never once patronizes or speaks down to you, the gamer. It never once indulges in spectacle for the sake of spectacle. (OK ... maybe the dog ending, but hey you can't have a Silent Hill game without that amiright? ) Rather it draws you into it's hellish maw, then dares you to look away from the atrocities therein even if only for a second. It challenges you to understand the cryptic messages it leaves behind which only add to the mystery and mythology. There are so many moments in that game where you just stop and ask yourself, "OK, but what does this really represent?" A brief anecdote about Silent Hill 2. A number of years back I was playing SH2 in the living room while my wife was reading on the couch. This was about the time in the game where you discover the "message" in Lakeview Hotel and from then on through to the ending of the game. At some point my wife had started paying more attention to the game than to her book (she is not at all a fan of the horror genre, mind). Just as I started fighting the final "boss" she exclaims, "Oh. My. God. That is disgusting!" And I asked, "What is, this boss?" And she says, "No. Just the entire thing!" And that's when it clicked with me. The entire game is masterfully engineered to be unsettling like that. The story and events of the game are brilliantly written to strike a certain visceral nerve with people. And it still leaves you wanting more! Brilliant.
  18. Good lord, I hope I never have to choose between shooting an infected family member or letting them turn into a walker! I mean ... my experiences with various fictional undead apocalypses have taught me what the right choice has to be ... but all the same I hope I never have to make it.
  19. I just finished playing through The Walking Dead: Season 2 the other night as part of my annual "Halloween Gaming Extravaganza" (and speaking of which don't forget to check out our Monster Mash Classic Arcade Bash 2014 currently underway). After completing it I was blown away once again by the masterful storytelling Telltale manages to convey through their games, just as I was after playing through Season 1 last year. From a "pure game play" perspective I might give a slight edge to Season 1 in terms of increased interactivity, but Season 2 is absolutely epic in terms of it's scope. I highly recommend it to any fans of zombie fiction, point and click adventure games, or anyone interested in the art of quality storytelling through the medium of video games. But I keep thinking about the events in the game, just as you might after having finished a good book. Season 1 stuck a similar chord with me, but after finishing that one I was comfortable that the choices I had made for each of the characters were good ones. The protagonist of Season 1 (or at least in my play through of Season 1 ) was very dedicated to upholding a code of ethical standards and behavior in a world gone to hell (very similar to the way that Rick is in the TV show and comics). Season 2 on the other hand presents the player with choices that are much more ethically vague; choices in which the "right" course of action is not always so clear (and often times there is no "right" course of action). This is very much in keeping with the world of The Walking Dead, but as a result I keep thinking about the in game choices I made and what they meant and/or mean to the characters in the story. Did I make the best choices for the characters? Did I make choices based on what the character would have done, or what I would have done? (Yeah I know that question sounds a bit mental, but in games of this nature I think the true role-playing aspect can't be so easily dismissed). My point to all of this is that it takes a pretty amazing game to stick with you in this fashion. Silent Hill 2 was another game in which I was completely absorbed by the world it painted for a long time after completing each of its various endings. So I put the question to you. What game(s) have you played that kept you engrossed with the story, characters, and game world long after you had finished playing it (bearing in mind that one doesn't necessarily need to play through to full completion in order for games to have this sort of effect)?
  20. Thanks for sharing Mute64! Yeah as slick as Big Picture mode is, it's actually not all that sophisticated in terms of launching external applications. GameEx is much more well suited for such endeavors. Steam has a lot of market presence and certainly has the talent to make Big Picture mode more robust, but unfortunately I don't see that they really have the motivation to do so. They're motivation is to promote Steam apps and games rather than whatever other apps users are interested in launching from Steam. Having said that, I could definitely see a huge benefit to importing GameEx itself into Steam as an external application. You wouldn't even necessarily have to wait until you had everything configured before doing so. In many ways this would expand on Big Picture mode in several advantageous ways. All the same it's pretty cool that you got some individual emulated games launching directly from Steam. Well done!
  21. Ya want to know something crazy? I use a Dualshock3 controller in conjunction with the Scarlet.Crush wrapper (yeah I'm a member of that odd breed that prefers the feel and layout of the DS3 ). So the SC wrapper requires the installation of Xbox 360 controller drivers with the result being that it causes Windows to recognize the DS3 as an Xbox 360 controller. Whatever it is about this combination allows the controller to remain present in controller mappings even when the controller itself is turned off. Maybe it's due to the fact that that I have a dedicated Bluetooth adapter for the controller plugged in all the time? At any rate I recommend this setup for those using DualShock3 controllers.
  22. Thanks for your work on this Jeff! I'm looking forward to trying it out.
  23. Glad to have you back Ray. The place isn't the same without ya!
  24. As you mentioned, there have been issues reported in the past regarding some 4 Player games (most notably TMNT, and The Simpsons) not being displayed in GameEx. In one specific case, it was due to the fact that the 4 Player version is considered to be the parent set and the 2 Player version is considered a clone ... but in that situation the user was trying to get the 2 Player version(s) to display. All the same, I'm wondering if parent/clone relationships are having an impact here. Have you tried disabling No Clones and updating your list again? It may be a long shot, but I'm genuinely curious.
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