ABOBO'S BIG ADVENTURE 1.4.1 (GUI/KEY MAPPER INTEGRATED VERSION) Here's the full changelog (I trimmed some posts to keep it centralized): Version 1.4.1 I added resolution to the options so you can specify how big you want the game to be. Ditched the buttons and am just drawing buttons onto the form so it doesn't look wonky in bigger resolutions. The buttons ill always be on top. Even if you specify the resolution of your screen in the options. For programs that don't have a command line to kill them, you can now just write Kill in the "Exit Command" space to kill the process on closing. (No need to specify anything else, it kills in code now). Did a few other code optimizations. Version 1.4 Now launches in full screen! Added custom overlay.png functionality Create your own to fit your machine/situation/resolution, just name it overlay.png and put it in the exe's root folder. Image will be scaled to fit your screen, soit's suggested you try and get close to your monitor's resolution. If you don't want to use an overlay, just take the overlay.png fie out of the root folder. [*]Integrated options for your key mapping software of choice Specify your EXE or BAT file's position OPTIONAL: Add command line arguments for before and after the game window launches OPTIONAL: Set the key mapper to launch each time you run the game [*]Added a "DONATE" button so you can show your support to the game devs! If you donate to the game designers you get "Abobo's Little Adventure" for free! Unfortunately I'm broke these days, but if I can donate I'll integrate that game (or design a quick interface for it too) [*]Settings for the keymapper are saved internally now, so you set it once and the app remembers your options automagically! [*]Stepped away from using Picture Boxes and now paint the graphics directly onto the window. This is way more clean and accurate than my old method (as you can see from the images above). [*]The options window got a "Read More" tab to take you to Abobo's "WTF is this game?" info page. [*]I really tweaked the display area as best as I could. Now in addition to the viewable image being centered perfectly on the screen and a bit bigger, it fits more awesomely with the artwork. If the overlay is too small/big for your setup, I'd be happy to send you a scaled copy and/or the PSD. Just ask. [*]I added functions to save and write the Cookie Container upon open/exit. This has been deployed and tested and working fine on my machine. The game settings are saved locally as a cookie container ("abobo.sav") thanks to some overrides and a little work with serialization No more temp files, no more cookies to worry about. G'head, do your maintenance! Consider this final, I've done all I set out to do. Enjoy my tweak on a rad flash game! I take no credit for the game itself, or any of it's components (even the artwork is freely available)... I just made the GUI to tie it all together for my cab (their offline version is pretty "plain jane" and doesn't handle joy mapping software). Make sure you show your support for a great free game! Requires .NET Framework 4.0 and (obviously) Flash installed to run. Download the updated version here! Check out Abobo on the web: http://abobosbigadventure.com/ Official Abobo Trailer: