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Adultery

GameEx Author
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Everything posted by Adultery

  1. Me.GroupBox1.ForeColor = System.Drawing.Color.Orange
  2. Sorry to "nit pick" but while I was compiling UME today, I noticed a difference in your snap and the GUI I'm looking at: I want my group text to be orange too! That looks like fun! UME seemed to compile just fine BTW.
  3. You took the words right out of my mouth Tempest! Make sure you set a value to all the fields in the ini so you can see what values they create or you're gonna miss a few options.
  4. Can you try this one for me? This assumes you have your zip/7z/GoodMerge option turned on in GameEx for that emulator (assuming that's how you're doing it). It instead looks to the unzipped7zip folder, so if it doesn't work get back to me on the exact name of the directory your ROM is being unzipped to. Please and thank you.
  5. Using [ SPOILER ] Log Text Here [ /SPOILER ] (without the spaces) tags are even better, as my version of Tapatalk won't allow me to download from this forum for some reason. That's me though, I just live here practically. LOL!
  6. Hey Ben! Just wanted to chime in and say this new version is great! Your improvements to this app are superb! The addition of ForceDirectInput is in itself is pretty damn awesome (no more manually changing input.c when I compile), not to mention the other compiler options (except I have no idea what symbols are). Great job!
  7. Oh well that stinks! Lol! What folder is this uncompressed to? I can run a filter check for *.7z and change the Rom directory accordingly to that location. Is it still going to /unzipped7zip in the Rom folder?
  8. But you say it works outside of GameEx just fine using the same version? It's starting to look more like a problem with the rom itself. Did you update your mame build and not update your rom set?
  9. It's at the bottom of the mame select category list. All the other games work though so run the game once and post your runitgame.bat for us please.
  10. First of all... you need to set up mame in the mame settings section, not as an emulator. Mame has an entirely different section for it. You gain tons of advantages by doing it that way, but you could set it up as an emulator if you wanted. It's just a lot more work.
  11. I'll have to set up gamebase support too then I see! That was kind of a bear last time I looked at it. Hopefully I can nail it though. But yeah it's probably doable. I'll be starting from scratch though so it's more dependant on how hard it is to get this going. /side note: I did download MapleStory so Steam per game support is looking good so far.
  12. I think this is pretty awesome. Nice one Ben!
  13. Updated to 2.1.4: Huge stability update!XML version is now checked prior to loading into memory, so plugin loads much faster nowFixed a bug where PlugInManager.exe was crashing unexpectedly during XML creationFixed a bug where the plugin was unable to update to a new XML after changing it in the Path SetupAdded something nice to look at while searches and loading are being performedOptimized the XML writing to file to increase the speed when updating/creating your XMLOther minor tweaks/optimizations
  14. Hello! I don't think Tom codes in android but this is a great feature request.
  15. Welcome to GameEx! The download svc utility handles all your artwork naming for you which is the best option. You can also set GameEx to look for a close match in the tweaks setting.
  16. I hate to suggest this but try running GameEx without these wonky resolution settings: 1184x676 Just for the sake of argument try setting your GameEx resolution to 1024x768 and see if it works.
  17. Hey KRC! These are great! I would love to use these on GameExtender. Any chance you could remove the "Now Loading" text? These would look stellar behind Game Info.
  18. Nice one Tempest! This will add a nice touch to the cab.
  19. Looking real slick! Always into somethin huh? :-)
  20. Nice one HeadKaze! @Drac: I would assume he stretches the marquee to fit the bezel.
  21. I've been known to play rescue rangers on occasion. Still a tricky platformer to this day. Capcom could really bring lots of classics back. They have a pretty great back catalog.
  22. What are they asking for minimum specs? Def gonna watch this one. ;-)
  23. No, the previous XML method was really a mess so I re-wrote it entirely. The big deal for me was loading the XML into memory instead of load/parse setting/unload/load/parse setting/unload as I was doing before (which was incredibly not efficient). I also got a bit creative for the emu/game specific XML, checking the file and only loading/unloading it if you selected a different emulator. I also added a new node to facilitate the new Plugin Updater app I'm going to start working on soon (No offense to Tom but he doesn't move quick enough to keep up with me). It really was more a matter of efficiency and quality of service as opposed to the quick and dirty way I was doing things before. I mean yeah, the old way worked, but it was not the way I would have written it now if I was redoing it. I also forgot to mention I added ROM specific settings for MAME (there was a bug due to the fact I wasn't using multiple paths for the ROMs although MAME supports this when used in GameEx), and ironed out a couple bugs I happened to notice. I also did some serious work on the profile parser. I think that about covers it!
  24. Updated to 1.0.8
  25. Big update!! 2.1.3: Added detection for MAME "u" BuildsFixed bug where MAME version could not be detected when comparing XML version and MAME version, or the XML creation got stuck in a loop (only affected "u" builds)Added new search fields:# of buttonsDriverCategoryAdded ROM information to the More Info sectionFixed a bug where plugin manager was crashing when no MAME exe was specified in GameExAdded a check to fix "/DATA/" path in GameEx configurationAdded better support for custom MAME compilesDownload it here.
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