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Everything posted by Mike_da_Spike
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Not sure if it helps, but recently the directb2sserver has been updated. Did you try the latest version ? https://www.vpforums.org/index.php?app=downloads&showfile=12553
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[Solved] PinballX Keeps Changing ScreenRes.txt Settings
Mike_da_Spike replied to AndyMcDandy's topic in General
You properly has set the option auto dposition directb2s in your setting.ini Run settings.exe to change the value to no, and it will not override it. Or set the backglass correct and pinballx will always creates the correct backglass file. -
Good job @Tom Speirs Version 5.45 works again as it worked before And also the plugins that I use is still on top of the BG this thread can be closed
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Hi Tom, Thanks for replying. Its not just the app(that was an example) but also explorer, command prompts, notepad etc. EDIT : If I have explorer opened for example on my backglass, it will move to back when I launch a table. and will not re-appear until PBX closes and relaunches I can come around this by minimize all apps during launch of PinballX, if this is not a PinballX issue Here's another video, that will show default windows apps
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Starting from PBX 5.44, my backglass videos are not on top anymore. Any program that is on the backglass, will be showed as a overlay within PBX. Launching a (vpx) table will show the correct backglass during game, but when returning , I still have the programs showed alt+tab to the PinballX BG and focus to PF again, will show all fine (even after video is displayed Here's a small video to illustrate the issue and my log and settings files log.txt PinballX.ini
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[PLUGIN] PinballX Pinemhi Challenge Table Launcher
Mike_da_Spike replied to scutters's topic in User Projects
I created my first tarcisio style wheels for pinemhi These are more in line with the rest of my wheels -
Thank you for the extra info. Your logfile shows an error and think that is causing that b2s isnt displayed: 13:40:15.8 17/07/2022: Main display running full screen windowed. 13:40:15.8 17/07/2022: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown 13:40:15.8 17/07/2022: Error. Exiting 13:40:15.8 17/07/2022: 13:40:15.8 17/07/2022: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown 13:40:15.8 17/07/2022: en PinballX.FrmMain.a(Boolean A_0, Boolean A_1, Boolean A_2, Boolean A_3, Boolean A_4, Boolean A_5, Boolean A_6) 13:40:15.8 17/07/2022: en PinballX.FrmMain..ctor() Also you use a version that is very old. The version you use isnt supported anymore. If you want directb2s, upgrade to the latest version, or if you dont want to upgrade, use media files for your backglass Upgrade process is descriped in the pinballx documentation. if you want to upgrade, i advice for you, to download the xp/vista version to start with, as you use the .net4 version and also the lite version Please uet me know if you got any question
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@scutters and myself improved some annoying 'things' that we had in DBM. These where introduced to get new functionality working or to get in Line with a new version of PinballX (or that my knowledge of visual studio doesn't reach that far, but glad I have scutters !) During the introduction that PinballX supports animated PNG's, scutters and I also implemented it to DBM. The support of animated PNG's is that great in Visual Studio, so we introduced some things that we wanted to fixed in the future. Well. the future is here and we fixed it. One of the issues was that a preview of the animated PNG could loose some frames on the end. This causes that an animation didn't looks fine on a loop Another issue was that the APNG lops could show some blank frames as well, what was causing flickering when the loops end. When combining both APNG preview, the animation never look good. Here's an example, where you can see the flicker and shorter loop of the animated png in preview release and fixed in this release. When overwriting a file with an animated PNG, the overwrite dialog showed a still image (with animated under the file info) Starting from this version the preview will show the animated PNG as animation as well. it also shows the duration of the animation. GIF animation never showed the duration of the animation as well, and that is fixed in this release too. See example video Another small tweak we did, is that some PC's could show a non responding during Bulk FTP or Media Audit. Although the program was working in the background the 'ESC' key didn't work to stop the process. With this version, we tried to avoid the not responding, so that you can hit esc again to interrupt the process Some small tweaks where done as well which maybe are mentioned in the release notes or we forgot what we added/changed. As usual, a big thanks to @scutterswho is doing a lot of work for DBM as well
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[RESOLVED] PBX Menu Volume Doesn't Seem to Lower with Settings
Mike_da_Spike replied to jimmay3's topic in General
I never use audio in playfield video's (and most of the time my audio in front end is turned off as I play pinball early morning), but was the 20-100 range working better in your previous version ? With other words, should the 0-10 range be multiplied with a factor 10 to let it work correctly ? If you confirm this, I will add it to the list of bugs (As I think it is a bug , or a not documented feature ) -
I think your issue happen with the change from pinballx .net 4 to .net core edition. The old .net4 has his unique app guid and will be showed in the add remove programs dialog. When Tom introduced .net core version, the app gets a new app guid. The old app version of PBX was renamed to pinballx xp/vista (and supports 32 bit and 64) and the new version just called pinballx (and only supports 64bit operating system). Technicly 2 different installers, but the install files can be on the same location. I only had the issue that my pinball fx3.xml file was overwritten by the installation as the installer was run for the first time and put the default xml for fx3 over my own created file. Im glad you found a solution/workaround and only left you an issue with pf music issues. I'm glad that you read the manual. Maybe a note should be added what could happen when switching from the 2 different versions
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If you can affort it, I would highly recommend to use a monitor with at least 100hz (and freesync/gsync). It is a world of difference playing pinball on a monitor with 100+ hz. I switch from a samsung 4k tv (59.9 hz) to a lc qhd at 165hz. Although my resolution is lower, the screen is much better, brighter and faster response.
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Settings depends on your system/monitor/GPU as well. These are my settings, and I don't have frame drops (but recently upgraded my PC and monitor in the cab) All tables runs at 164 fps
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I Nice one ! There is no automation of it, but this was an option I used in the past as well. Maybe you can upload the realdmd videos to ftp to share it with other people as well Fx3 real dmd videos are on ftp server as well. And for the pf, i could never find a way to stop the fly over camera. The only way is to start the table, but than attract mode is stopping
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I'm running(always) latest version of pbx and dont have aby issues with it (never had issues when upgrading, besode the upgrsde from .net4 to .net core). Did you try to set VP in force exclusive mode ?
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In agreement with @Tom Speirs I create this thread and hope to keep it up to date. This thread is for tracking bugs that are found in PinballX and are not resolved yet. If you have found any bugs that aren't reported yet, please create a new thread in the PinballX General forum. You can add the link to this thread, so we can track if it is still outstanding. Open Issue: RealDMD still in use by PinballX after table is launched when attract mode was active https://forums.gameex.com/forums/topic/27873-show-highscore-option-result-that-realdmd-doesnt-show-anything-in-vpx/ Workaround : Use plugin https://forums.gameex.com/forums/topic/28447-plugin-flexdmd-real-dmd-video-player/ Use Freezy's DMDext : https://github.com/freezy/dmd-extensions?tab=readme-ov-file#pinballx Random PinballX freezing on exiting VPX 10.7 tables https://forums.gameex.com/forums/topic/27768-random-pinballx-freezing-on-exiting-vpx-107-tables Game List manager doesn't update 'missing' list when importing media (Except for wheel) https://forums.gameex.com/forums/topic/28204-zaccaria-not-working-in-pbx/?do=findComment&comment=209553 Workaround : Reload database file (Click Select List and select the same again) AlternateEXE cannot be an exe file in the visual pinball directory https://forums.gameex.com/forums/topic/22259-pinballx-enhancementsfeatures-requests/?do=findComment&comment=212285 Workaround : Put the AlternateEXE file outside the directory of Vpinball.exe Fuzzy Font https://forums.gameex.com/forums/topic/29148-fuzzy-font/ Screenshots failing https://forums.gameex.com/forums/topic/29721-exiting-a-table-after-a-screenshot-results-in-error-then-crash/ PinballX issues with PinPlayer with 3 screen setup (only batman 66 ?) https://forums.gameex.com/forums/topic/29967-batman-66-and-pbx/ PinballX may enter a frozen state after loading a table with Visual PinballX 10.8, both DX9 and GL versions. https://forums.gameex.com/forums/topic/29928-new-system-in-frontend-defaults-to-other-vpx-settings/ Solved issues : Fixed in 6.07: Playfield screen not 'full screen' when returning to PBX after playing one game (on 165Hz screen) https://forums.gameex.com/forums/topic/27722-playfield-screen-not-full-screen-when-returning-to-pbx-after-playing-one-game 240Hz Screen Shows black screen and no audio https://forums.gameex.com/forums/topic/27698-no-playfields-audio-or-videos-playing Fixed in 6.04 Flash not working on new installed PC https://forums.gameex.com/forums/topic/29157-flash-not-working-on-new-installed-pc/ Added in 5.97 Added requested feature to allow hiding mouse cursor optional Fixed in 5.86 Problems with more then 50 images for system logo's https://forums.gameex.com/forums/topic/28670-repost-problems-with-more-then-50-images-for-system-logos/ Fixed in 5.53 All media marked as missing since version 5.50 within Game List Manager https://forums.gameex.com/forums/topic/28169-pinball-x-550-game-list-manager-is-not-not-working-properly Fixed in 5.47 GameEX Username and Password not saved https://forums.gameex.com/forums/topic/28062-pinballx-on-settings-gameex-online-userid-and-password-does-not-stick/ Fixed in 5.45, but reverted back in 5.46, as backglass media could stay on top during table play. Small program adddd in thread below to minimize all Backglass not on top when PBX launched )starting from version 5.44) https://forums.gameex.com/forums/topic/27972-backglass-not-on-top-inpbx-544/ Fixed in 5.44 : Settings.exe : Add Missing tables - 'Enabled' option valid ? https://forums.gameex.com/forums/topic/26804-settingsexe-add-missing-tables-enabled/ PinballX crashes when using the browse page in a filter with a few tables https://forums.gameex.com/forums/topic/26611-pinballx-crashes-when-using-the-browse-page-in-a-filter Word "Enabled" set table to disabled in PinballX ? https://forums.gameex.com/forums/topic/24356-word-enabled-set-table-to-disabled-in-pinballx Launching first table in PinballX, will bring the loading video/image to back and not on top https://forums.gameex.com/forums/topic/27723-launching-first-table-in-pinballx-will-bring-the-loading-videoimage-to-back-and-not-on-top/ Please do not report any issues that you have to this thread, only add a link to post if your issue is a bug and needs to be fixed in PinballX If you post an issue, please first read the following
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Sorry, not sure what you mean. Is this for creating your real dmd videos ? The bulk videos, is not for real dmd videos creations, ou for lcd. Edit: if you modified dmddevice.ini and want to start all your tables, you can use 'bulk videos' by selecting to record only the backglass and not to skip existing tables. This will recreate all your backglass videos and launch all your tables. You need manually add the video file that is created to the table media
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Too bad. There is no easy automated way to capture real dmd videos. I create videos, based on wheel images and company logo and year images. If you want to create real dmd videos, use freezy's dmddevice.dll. in the dmddevice.ini set video to true and select a path. This will create avi files. I use this for creating godmd clock animations, but should work for dmd videos in the frontend as well
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Not sure, and not sure how I can check it. @Tom Speirsable to answer this ? No problem.questions are free to ask
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Maybe a stupid question from my site, but why should the front end be higher than 60hz ? It is mostly showing (animated) images and videos to show the table you want to play. And I asume your videos are captured with the max of 60fps (pinballx creates the videos with 30fps, and gforce hardware capture with 60fps) I bought recently a 165hz monitor, and all looks fine in pinballx. Still using my pf and bg videos from my previous monitor. Only the interface has some issues and need to set it to 144hz to avoid it.
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Good request, but unfortunately @scuttersand I are not able to control that part as we use PinballX API for recording the videos If you want to have an delay to record through PinballX, you can request this via Pinballx Enhancementsfeatures Requests If it was for me and just for 1 single table, I would remove the video's I want to create (if exists), launch the table withing PBX and hit the video recording button at the moment you want to start it. To my opinion, I would set PinballX to use your GPU to record the playfield video's. This will skip the audio, and will record in 60Fps (instead of the 30fps from PinballX itself) btw. I thought that Future pinball tables should always be recorded via your hardware GPU to record, as Ffmpeg is not able to capture the screen.
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The 183 fps, is that launched from pinballx or directly launched ? Not sure what kind of monitor you have, but I would limitvthe fps to your screen. If you have nsync (or freesync) monitor, limit the fps to your monitor. I also prefer to enable exclusive full screen mode. You mentioned you have an gtx 1650, but according to the log, it is an AMD hd5800. (and the vp screenshot shows a gtx as well)