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Mike_da_Spike

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Everything posted by Mike_da_Spike

  1. What was your previous version ? And if you go back to that version, are you able to see your media again ?
  2. Maybe a stupid question... If you check with GaneManager.exe. does the tables show you with missing media ? With other words: does tour media folder contains the correct files?
  3. Good luck with it. You got some where a gremlin in your cab, but hard to found. But if you figure it out, you will never forget
  4. Another feature request: Can the time be displayed for a couple of sec on the (real)DMD after the 1st video loop and before the highscore is displayed ?
  5. Did you also repair the vc++ redist for 32bit version ? Last try is to remove all versions of vc++ redist 32bit and 64bit. Was an issue we had in the company too and fixed it by removing all and install it again
  6. Or use both... with 2 different extensions you can have both with @scutters plugin.
  7. Hi Tom. Is it possible that the start of the "loading videos" have the opposite effect than when I start a table and the playfield video is gettong "zoomed" in ? This will make the transition better between playfield videos to loading_videos much better (I hope you understand what I try to say)
  8. Credits are for @scutters. I only put the gradient png on top
  9. Ok. With the image and video files of @scutters I was made to add the following video's : 24 (Stern 2009).MP4 With the next overlay file Images.zip I'm busy with a small program that will create the overlays (And eventually only create the missing loading videos), so you always have loading video's for all tables
  10. Compairing your 2 ini files, I see some differences about resolution compared your latest INI file : "old" INI [Display] Monitor=0 rotate=270 Windowed=False WindowWidth=480 WindowHeight=720 WindowX=0 WindowY=65 "new" ini file [Display] Monitor=0 rotate=270 Windowed=False windowwidth=812 windowheight=457 windowx=543 windowy=752 Could this cause any issue not displaying correct for you ?
  11. I will try to do it. As I said: I'm not a visual guy ... But really like what you are doing! Good job
  12. Did you have the lav codecs installed ?
  13. Nais Mate. Looks pretty awesome. If it had a bit of black backgroud, I think I would use it in my cab.
  14. Great that it is working ! But sorry you had to reinstall everything
  15. Lol. That says the creator of PBX that owns the source code.
  16. I don't see in the logfile "Starting Real DMD Thread" after joystick initialization. Also the xdmd log is not showing that his real dmd is initialized. How should that be triggert ? Or has that todo with the LAV codecs?
  17. just a side note. You cannot compare VPX with PBC. VPX is a pinball simulator and PBX is a front end to run emulators/simulators. All is running fine for me. with pbx 3.67. I always have the issue with DOF that my flashers reacts after 10 seconds, but addressable leds and button lights working directly.
  18. You are the man ! Looks like pbx 3.70 fix it ! I will check it in my after noon a bit more, but I could not get DOFlinx get it to crash. I willleave attract mode on and check later Thanks Tom Edit: Tried to reproduce it, but all looks stable now. Good job
  19. You are the man ! Looks like pbx 3.70 fix it ! I will check it in my after noon a bit more, but I could launch all the tables I checked fine now(so the video is switching over sooner now to FX3) Thanks Tom Edit: Case closed
  20. too bad. Direct after reboot when I just hit 1 button , it is crashing with the following errors in the log: 13:36:47.3 9/7/2019: Exception has been thrown by the target of an invocation. 13:36:47.3 9/7/2019: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) 13:36:47.3 9/7/2019: at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) 13:36:47.3 9/7/2019: at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) 13:36:47.3 9/7/2019: at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams) 13:36:47.3 9/7/2019: at PinballX.PlugIns.InvokeMethod(Object obj, String sProperty, Object oValue) 13:36:47.3 9/7/2019: at PinballX.PlugIns.Event_GameSelect(PlugInInfo_1 gi) 13:36:47.4 9/7/2019: PlugIn: "DirectOutput PinballX Plugin" caused an exception and is being disabled. 13:36:47.9 9/7/2019: Starting Real DMD Thread 13:36:47.1 9/7/2019: Exception has been thrown by the target of an invocation. 13:36:47.1 9/7/2019: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) 13:36:47.1 9/7/2019: at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) 13:36:47.1 9/7/2019: at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) 13:36:47.1 9/7/2019: at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams) 13:36:47.1 9/7/2019: at PinballX.PlugIns.InvokeMethod(Object obj, String sProperty, Object oValue, Object oValue2, Object oValue3) 13:36:47.1 9/7/2019: at PinballX.PlugIns.Event_Input(Boolean[] Keys, Boolean[] Buttons, Int32 Status) 13:36:47.1 9/7/2019: PlugIn: "DirectOutput PinballX Plugin" caused an exception and is being disabled. log.txt
  21. sorry, must be my Denglish (just kidding). This is what happening with launching Fx3 tables that has a (system) video. Don't have it with a loading png. Starting a table (And most have this behavior some not), loads the system video I created. Instead of switching to FX3 before the splash screen, it waits for 10-15 seconds. So Fx3 is completely loaded and already shows the table. Then PBX remove the video and I can see the table. That is not an issue, but on top of it, I see the DMDext exe file that was set to hidden. Some tables just shows shortly the system video a directly switch to Fx3. exe when the splash screen appears. At that moment , the DMDext.exe is hidden behind FX3.exe Using PNG's instead of MP4's results that I don't have this issue. Let me try to create a video and squeeze it below 8MB to post it here For me it isn't an issue that I don't see FX3 splash screen, but the point that the "launch before" command is on screen, I don't like Edit : Video is heavily compressed to get it on the website. 1) I start Medieval Madness. You see that the video is loading. When Video is playing, you see that the realDMD and backglass is already loading. When Video is removed, I see the DMDext on main screen 2) Start Paranormal. This load the default loading PNG. The loading PNG is only showing for couple of secons, and Splash screen is shown of Fx4 and all started normally (No dmdext on screen) 3) I start Party_zone (with system video) and same result as Medieval Madness So looks like that when using video's PBX doesn't find the process in time (or something) fx3tableloading.mp4
  22. Wow. Nice animation!
  23. Learning everyday new things ! Edit : Now I know again (I am at my cab now). Not sure if pinDMD.dll comes with PBX, but I needed to have that dll including pinDMD.ini. Because I have a pinDMD3 and a Teensy 3.2 controller(both usb device uses almost the same driver) I needed the pinDMD.ini to point PBX to the correct port of my pinDMD3 (port 5 ). My Teensy is at port 3 and didn't work and otherwise it didn't work [communication] debug=1 comport=COM5 [pinmame] log_frames=0
  24. @Tom Speirs. Aren't the dll's not needed when having a pindmd3? Wasn't aware of that. Will check my cab too today
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