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greatflash

Elite Member
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Everything posted by greatflash

  1. I have started a map file.. But it is no-where near complete as yet! (not puting mobigames in it though). If i ever complete it - you will be the first to know! It is good that Tom added zip support - so damn soon after i did all that work on the zip config (git!) BTW - you still need my config if you ever run Vic-20 games. Toms unzip will not work with 50% or so games! HA! Quick note - CCS is the better emu, trust me. It works with all the programming tricks and has a much better timer for rasters. I was a c64 coder, don't cha know! LOL
  2. Oh bugger off! Asteroids was the first and largest commertial success of a vector game. I have been working in the arcade industry for FAR too many years, and still do. All i was saying is that Asteroids defines the original vector game. I am not suggesting that Tempest is not a fantastic game, i prefer it to asteroids personally, but if you shew a picture of Asteroids and Tempest, more people would have fond memories of the first time they saw asteroids. You and your bloo*y Tempest
  3. That would be nice, but only with an option to turn it off. The reason is that i keep a directory within the rom dirs called NOT_WORKING that contain roms that do not work correctly with a current emulator. I can then easily check them when a emulator is updated and in the mean time they donot show on the rom list.
  4. I treble using Tempest for Vector logo (or spinner) Tempest is a great game, though perhaps Asteroids is a more defining moment in vector game history?
  5. Atari ST Config Config for the Steem Emulator Download the atarist.rar file Import atarist.ini (changing paths as always) That's it (you can also use the steem.ini by placing it in your steem emulator directory, remember to set your joystick though) AtariST.rar
  6. The msx command should be:- mess.exe msx -cart1 "[ROMPath]\[RomFile]" [whatever options] mednafen :- mednafen.exe "[ROMPath]\[RomFile]" this works for me, you dont need the options! let me know if this works (ps. my lynx roms ar unzipped - not sure if it makes a difference)
  7. If you mean the command lines used to execute the emulators, these can all (mostly) be found in the user config sticky or when you import an emulator from GameEx itself
  8. I agree also.. It would be nice if you could post a pic of your NES pc.. Would be nice for us all to see
  9. Yes it is me?? sorry for puting a REAL pic up! hope it does not give you nightmares. I can do that to people, the wife makes me sleep in the cupboard with the broom and mop. Good old Mr. Broom. Much better than that nasty Mrs Mop - she picks on us...
  10. Tried it for the last 2 hours.. Sort of works. My snap size is 700x700 located at 80,240. If i select that area from the background and save it as one of the emu icons, when that icon is selected the 700x700 pic is overlaid on the background.. But... It is slightly transformed, seems off by 1 pixel at top and left and shrunk by 2 pixels on the right and base. Have tried for ages to correct this, to no avail. I have noticed a slight error before. The starback.png and custom emu backgrounds are not rendered the same. If i keep them the same size (1920x1200 in my case), the emubacks are squashed slightly (noticable if using the same pattern on them). I had to reduce (crop not resize) the emubacks to 1917x1197 (3 pix) to get them to display exactly the same as startbak.? Hope that makes sense. Perhaps the same sort of thing happens with the icons? Who knows - i think i have had enough of this concentrating stuff now. Some of my brain has seeped out me ear and one of my eyes fell out and marked the monitor.. oh well, such is life
  11. That is a very good idea and worth a try. Thanks for that! Tempest - you let me down
  12. That is a real shame it is so hard to implement! I believe it would be a really nice addition. Is there any other way to avoid the black stepping on anti-aliased areas on my icons, either from the gameex end or from my end with the way i do them? i could up the bribe BTW - Tempest keeps messing about on the forum, i am a bit scared to tell him off though, perhaps....... Nice to hear from you anyway. Will clean my glasses and accept it - sniff!
  13. I wasn't messing about - i went as far as to say Tom was a clever puppy.. See - I CARE... Seriously though - It would be really nice to have true alpha channelled icons. Would make it look A LOT classier. WDYT?
  14. Tom is a clever puppy and I have a feeling that he may be working on some of this for the V3 themes. It was mentioned that he wanted a more media centre look! I will keep my fingers crossed. In the meantime, I have found a solution. I put cooking oil on me glasses and the black bits magically vanish. Well... So does everything really, It's a semi-work-around.
  15. I thought DirectX supported alpha channels? If it does not then that is a real shame! How does other media centre software manage to do it? Oh well.. Not to worry, would have been nice to get them to look more professional. The only other way is to convert them to indexed colour. This stops the black bits appearing (kill shadows etc though) but has the down side that any curves no-longer have anti-aliased edges, cause quite apparent stepping.
  16. TOM - if you are reading this, I am offering another one of those Flash bribes again At least, let us know if this is something you are likely to impement on V3 themes? Failing that - would love to click that donate button again
  17. I have cut mine manually and avoided magic wand etc. The look great if composited on a background for gameex but get black bits when used to overlay as icons. I am sure GameEx only used black as a mask, and does not make use of the 256 bits of the alpha channel!!
  18. Thanks for the reply. The link was of a help, but i am afraid offered no real solution.. Oh well.. Getting too tired now - will fiddle again later! Cheers
  19. Thanks, checked that out and it does not really solve the problem. As I said in original post, I have tried the Black method, but smooth gradients become black areas. It is a shame! Would be great if GameEx could handle true transparancies rather than using black as a mask! Perhaps I could try bribing Tom again
  20. Yep - Still here Been working on the Computer Snaps for Circo... Doing 3 sets at once as doing just one gets quite boring! Was just trying to tidy up the icons on the theme I made.. Still getting no-where!! Bugger!
  21. Been working on a new theme and decided to re-do all icons (mame, all emulators, GameEx standard, etc). What i have noticed is an error in the way transparencies are handled. I always make the graphics as 16bit RGBs saved as PNG with transparent backgrounds (have also tried with Solid black non transparent) and have noticed that either depending on the colours (colors - for our American friends ) used or the jaggyness of the outline, I still get black areas. This can be shown by making a icon with a large feathered edge, when shown in GameEx the feathered edge becomes black (this also happens with shadows). This also affects smooth anti-alias edges, but why some look ok and some have nasty black bits, it have no idea?? Any help would be VERY welcome! Is this a problem with the rendering in GameEx, or am I a complete knob? Included 2 examples EX1 shows some signs and EX2 shows it in the icons top right!
  22. I personally would love to see zip support within GameEx itself. It is handy in many respects. As you know, I have spent many hours adding zip support to the Commodore emulation suite. One of the knock on effects is that if the zipped files contain multiple disk images, then the temporary directory will contain them. This makes disk swapping (i.e. c64) a breeze. All the needed files are alone and in one simple place. Conditional unzipping would also work wonders. The ability to add a host of conditions to the unzip and execute command. It could work as a unzip command in each emu config to enable the mounting of multiple disks. Not quite sure how that could be implimented as too early in the morning for me to think straight But to reiterate - Gameex zip support would be a great help (regestered feature) Also, well done to Benjam47 for his work. Wonderful things could only come from it!
  23. Uh oh! Tempest is so sweet!
  24. Good job Tempest, it is a good job you said good job.. Sod it - GOOD JOB TO ALL (apart from JeSsiCa ChriS) Cheers guys
  25. He He, but i got told off... Slapped wrists and everything! Nevermind, I will be a good, good, boy from now, i have seen the light! Did I mention the problem I am having running GameEx on my Kodak digital camera (oh god, here I go again)
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