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headkaze

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Everything posted by headkaze

  1. headkaze

    XP MCE Remote

    Hey Tom, I read that XP Pro SP1+ should have the MCE remote drivers. You may need to install them manually, to do that read this
  2. No, mds should be fine, I just forgot to put it in the filter list. Not sure what it could be then. If you can't get it to work from Start->Run, then I don't know!
  3. Also for reference, to get a file in the same folder of the plugin Eg. MyPlugin.ini, use the following.. string MyPluginIni = Path.Combine(Path.GetDirectoryName(this.GetType().Assembly.Location), "MyPlugin.ini")
  4. If you run the emulator manually, mount the game manually, does it run okay when you start the game from Chankast?
  5. Okay, buttons shouldn't stay lit when there is no control data for a game. I've added support for custom made LWA files (place them in GameEx\PLUGINS\LWA) so you can have your own animations play randomly in attract mode (no LWA folder uses the default animations). You need the GGG software to create them. If you can test the above two work okay and get back to me any problems, thanks.
  6. Ahhh cool, cos I was looking at the code wondering how the hell it would light up the wrong start button hehe Thanks for verifying Now I think it's probably time for some requests. Any changes, ideas, extra options you would like for this plugin? Anything annoy you about the way it works, or something you would like added? Let me know and I'll see what I can do.
  7. So just to verify... 1. Attract mode randomly selects from 3 effect types (Attract/Demo/Audio and about 10 seconds for each) 2. Audio attract has the LED's dancing to music 3. When you exit attract mode everything works fine again 4. It works again when starting up attract mode the second time I'm really not sure about this exception your getting. I've been looking up this error everywhere and can't find it. I really need to see if someone else with a LEDWiz gets this error so I can determine if it's a plugin issue or an issue with your system. When you say "two player button instead of the one player button" do you mean all the buttons for player 2 light up instead of for player 1? Or do you mean the start buttons or the coin buttons? Did you make sure your outputs to your LEDWiz are correct?
  8. Hey loadman, there is a really nice background for your jukebox cab here.
  9. LCD/LED Plugin 0.95 BETA Released (download from first post) Okay, I've just finished the LEDWiz Attract Mode, although I can't test this myself. It should randomly choose between 3 types of attract mode, one is a 5 pattern set, the second lights each button up, the 3rd has the LED's dancing to music. Each Attract Mode should play for 10 seconds, then change effect. If you get some time ourgrace, could you test the attract mode.
  10. Hehe That actually happened to me first time I ran GameEx
  11. Hey loadman, Tom offered you a free registered version of GameEx, so you shouldn't get the nag screen. You need to provide a bit more detail, posting the log file will help. GameEx will not run unless all your emulator folders are setup right, so the log should tell you which paths are incorrect. Also there is a Verify Setup page at the end of the Setup Wizard that you can run that will verify your ROM paths are correct.
  12. From your GameEx folder, browse to CONFIG\EMULATORS (full path is probably C:\Program Files\GameEx\CONFIG\EMULATORS). This is where Advanced Config's are located. You will need to create an ini file for your gamepad. Lets call this gamepad.ini. Place the following code in it... [GAMEPADEXIT] #MAP Gamepad controls to exit and make controls exit process MapGamePadExit=true #Flag the controls that exit a game by placing True next to each control. To not use the control as part of the combination use a 0 Left=True Down= Right= Up=True Button1= Button2= Button3= Button4=True Button5=True Button6=True Button7= Button8= Button9= Button10= The above will exit the game using Left + Button 4, 5 and 6 held down at once. Next you need to go into your Emulator Setup and set the Advanced Config for each emulator you want to use the gamepad Advanced Config.
  13. You can check your Event Viewer, Start->Settings->Control Panel->Administrative Tools->Event Viewer
  14. There are two options LaunchOnExit and LaunchOnExitNoWait. If you place explorer.exe on the latter it shouldn't hang GameEx. Alternatively, you could try my launchshell program that will kill explorer upon launching GameEx and restore it back afterwards.
  15. I understand the error, but as far as I can see it shouldn't be there, and I can't get the same problem to occur on my machine. Although I don't have a LEDWiz I can't imagine the error being related to that. I've just changed the plugin so it dosn't pause the whole FE when speaking the game names. It may have solved this other bug at the same time but I'm not sure. Give it a go when you get some spare time if you can.
  16. As an experiment, try unplugging your mouse and see if the pointer dissapears then. If snes9x autohides the mouse cursor, then I assume it autoshows it when you move the mouse. Perhaps your mouse is sending mouse movements when you knock your cab.
  17. headkaze

    pc boot up

    I was close, didn't think to show hidden devices though
  18. Nice, you should post a pic of the whole cab though. Might need to get another 6 pack now eh?
  19. You shouldn't be getting that error message anymore, I'm pretty sure I fixed that bug. Download and try again, and post the exact message if you can. Okay, I've made an extra option in the Configuration to leave LEDs on during game play. Hopefully scrolling through favourites and hilighting a non-mame game should turn the LED's off now.
  20. The Setup Wizard is the easiest tool for assigning keys to functions (no more editing ini files). As for turning off ESC for exit, try Setup Wizard->Custom->Enable/Disable Features (2)->Disable Exit->Yes
  21. Basically I took the lwa animation files and pasted them into string arrays then just rotate through them. I will eventually change it to read the lwa files into arrays by reading them in through file IO and use those instead though, that way users can add their own animations to it. I read through the array elements one by one converting them from string format to the commands and int's to send to Mike's ledwiz.dll (C#'s Split method is obviously handy for this). I will loop through each LEDWiz device and send the command to each one at a time so all LEDWiz's play the animation. I can send you the source if you like (although it's in C#) but you can just as easy get it off loadman (he already has it and I gave him permission to share it with you and swindus). Some of the concepts might be helpful. Thanks again for all you help with LEDWizGen, and your interface ideas, everyone here appreciates you guys helping out including me.
  22. headkaze

    pc boot up

    Is it PS/2 or USB? If it's USB try a different port, if it's PS/2 to USB, try it directly in the PS/2 port (if you have one). P.S Some USB ports are powered and some arn't. Also check device manager, is there a /!\ icon?
  23. headkaze

    pc boot up

    Did you run it then unplug the IPAC and plug it in again? That registry file just removes the driver, you need to plug it in again to re-install it.
  24. headkaze

    pc boot up

    It works for me, try right click Save Target As...
  25. There's no rush ourgrace, just test when you get some spare time. If you can, post the ROM thats causing the error.
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