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Stu1983

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Everything posted by Stu1983

  1. Stu1983

    FRAPS Renamer

    I've just converted my tool to a GameEx plugin so it's much handier, it can now be enabled or disabled from the Plugin Manager This version also has the option of prefixing the emulator name to the start of each game name It also disables itself if it doesn't detect the FRAPS process is running I've updated the first post with the new version Stu
  2. Stu1983

    FRAPS Renamer

    Thanks but never mind I'm just an idiot I couldn't get the plugin to do anything, not even display a message box other than as soon as GameEx had started but I've just found the problem. I had changed 'Public Const PluginVersion As String = "1.30"' to my own version number thinking that was for me to keep track of versions but I've just realised that its the version of the PlugIn system that GameEx uses That being said I'm sure I'll hit more problems along the way Stu
  3. Stu1983

    FRAPS Renamer

    I've wrote a little plugin that some of you might find helpful when creating in game avi's. Basically it sits and monitors your FRAPS recording directory and when it detects an avi it renames it to the name of the game you are currently playing in GameEx Make sure you have FRAPS running in the background before you start GameEx Then it should just be a matter of playing your games and hitting the FRAPS record key (default F9) to start and stop recording *if you've changed the default FRAPS save directory, run the plugin configurator and tell it your new path* Place the dll in your GameEx\PLUGINS folder Stu FRAPSRenamer.zip
  4. Cheers headkaze Stu
  5. I thought I'd have a play about with the VB.net source but I can't seem to get it to do much. It's like the plugin is working but GameEx is just ignoring anything I put it I've modified Tom's Random Sound plugin, I haven't removed any of his code, all I done is uncommented and removed the trailing ; from the line 'App_RunCommand(App_CMD_Type.MsgBox, 0, "Hello Line 1", "Hello Line 2"); in Event_GameShowInfo So I was expecting this to pop up a message when I went into a GameInfo screen but I get nothing. I then copied the line and pasted it just before the 'Return True' in the Initialize function, this works as I get a message a soon as GameEx loads but still none in the GameInfo screen. I also tried pasting it in the Event_Timer sub just before Toms line that plays the sound yet even though I can hear GameEx playing the random sound it doesn't display a message. I've compiled in VS2008 Any ideas? Stu
  6. I just added a second emulator for each system in my emulator groups but now when I choose your all games menu I end up with duplicate games for each of these system Stu
  7. I'm trying to use emulator groups and a custom menu but it's not having the desired effect Here's the idea, I'll have a menu set up similar to this: |Games |Nintendo |All Nintendo Games (Emu group 1 [containing Emus 1,2,3,4]) |GameBoy (Emu 1) |NES (Emu 2) |SNES (Emu 3) |N64 (Emu 4) |Sega |All Sega Games (Emu group 2 [containing Emus 5,6,7,8]) |GameGear (Emu 5) |Master System (Emu 6) |Mega Drive (Emu 7) |Saturn (Emu 8) The plan was that I would have the 'All Games' menu items pointing towards an emulator group containing all the games from each system. Problem is after adding each system to an emulator group, when you try and select the individual system like SNES, GameEx shows the whole Nintendo group. The only way I can see round this it to duplicate each system, one of the copies can then be added to a group and the other can be used as an individual emulator, this doesn't seem like the best solution though as any time I change the config for one I have to remember to change the other. Any other ways around this? Is this the expected function of emulator groups eg. is adding a emulator to a group supposed to disable access to that emulator other than through the groups? Stu
  8. Nice call Tempest... I hadn't checked for a month or 2 but I just found them in the Work in Progress/Keno directory Thanks Stu
  9. http://www.emumovies.com/ should have everything you need If your a registered GameEx user you also receive a discount if you deicide to purchase Wish I could find some Playstation videos or even screenshots Stu
  10. Just tried a third PC and it compiles 64bit ok but it but errors while applying the hi score patch, so I used the first PC to apply the patch and the 3rd PC to compile Mame It's all very strange Stu
  11. I can't seem to compile MAME 130 using the 64bit option I get this log everytime: Deleting Object Folder... Compiling Mame64... Using Parameters ARCHOPTS="-march=pentium-m -msse3" MSVC_BUILD=1 PTR64=1 mkdir.exe -p obj/windows/vmame mkdir.exe -p obj/windows/vmame/build mkdir.exe -p obj/windows/vmame/emu/audio mkdir.exe -p obj/windows/vmame/emu/cpu mkdir.exe -p obj/windows/vmame/emu/cpu/adsp2100 mkdir.exe -p obj/windows/vmame/emu/cpu/alph8201 mkdir.exe -p obj/windows/vmame/emu/cpu/apexc mkdir.exe -p obj/windows/vmame/emu/cpu/arm mkdir.exe -p obj/windows/vmame/emu/cpu/arm7 mkdir.exe -p obj/windows/vmame/emu/cpu/asap mkdir.exe -p obj/windows/vmame/emu/cpu/ccpu mkdir.exe -p obj/windows/vmame/emu/cpu/cdp1802 mkdir.exe -p obj/windows/vmame/emu/cpu/cop400 mkdir.exe -p obj/windows/vmame/emu/cpu/cp1610 mkdir.exe -p obj/windows/vmame/emu/cpu/cubeqcpu mkdir.exe -p obj/windows/vmame/emu/cpu/dsp32 mkdir.exe -p obj/windows/vmame/emu/cpu/dsp56k mkdir.exe -p obj/windows/vmame/emu/cpu/e132xs mkdir.exe -p obj/windows/vmame/emu/cpu/esrip mkdir.exe -p obj/windows/vmame/emu/cpu/f8 mkdir.exe -p obj/windows/vmame/emu/cpu/g65816 mkdir.exe -p obj/windows/vmame/emu/cpu/h6280 mkdir.exe -p obj/windows/vmame/emu/cpu/h83002 mkdir.exe -p obj/windows/vmame/emu/cpu/hd6309 mkdir.exe -p obj/windows/vmame/emu/cpu/i386 mkdir.exe -p obj/windows/vmame/emu/cpu/i8085 mkdir.exe -p obj/windows/vmame/emu/cpu/i86 mkdir.exe -p obj/windows/vmame/emu/cpu/i860 mkdir.exe -p obj/windows/vmame/emu/cpu/i960 mkdir.exe -p obj/windows/vmame/emu/cpu/jaguar mkdir.exe -p obj/windows/vmame/emu/cpu/konami mkdir.exe -p obj/windows/vmame/emu/cpu/lh5801 mkdir.exe -p obj/windows/vmame/emu/cpu/lr35902 mkdir.exe -p obj/windows/vmame/emu/cpu/m37710 mkdir.exe -p obj/windows/vmame/emu/cpu/m6502 mkdir.exe -p obj/windows/vmame/emu/cpu/m6800 mkdir.exe -p obj/windows/vmame/emu/cpu/m68000 mkdir.exe -p obj/windows/vmame/emu/cpu/m6805 mkdir.exe -p obj/windows/vmame/emu/cpu/m6809 mkdir.exe -p obj/windows/vmame/emu/cpu/mb86233 mkdir.exe -p obj/windows/vmame/emu/cpu/mb88xx mkdir.exe -p obj/windows/vmame/emu/cpu/mc68hc11 mkdir.exe -p obj/windows/vmame/emu/cpu/mcs48 mkdir.exe -p obj/windows/vmame/emu/cpu/mcs51 mkdir.exe -p obj/windows/vmame/emu/cpu/minx mkdir.exe -p obj/windows/vmame/emu/cpu/mips mkdir.exe -p obj/windows/vmame/emu/cpu/nec mkdir.exe -p obj/windows/vmame/emu/cpu/pdp1 mkdir.exe -p obj/windows/vmame/emu/cpu/pic16c5x mkdir.exe -p obj/windows/vmame/emu/cpu/powerpc mkdir.exe -p obj/windows/vmame/emu/cpu/rsp mkdir.exe -p obj/windows/vmame/emu/cpu/s2650 mkdir.exe -p obj/windows/vmame/emu/cpu/saturn mkdir.exe -p obj/windows/vmame/emu/cpu/sc61860 mkdir.exe -p obj/windows/vmame/emu/cpu/se3208 mkdir.exe -p obj/windows/vmame/emu/cpu/sh2 mkdir.exe -p obj/windows/vmame/emu/cpu/sh4 mkdir.exe -p obj/windows/vmame/emu/cpu/sharc mkdir.exe -p obj/windows/vmame/emu/cpu/sm8500 mkdir.exe -p obj/windows/vmame/emu/cpu/spc700 mkdir.exe -p obj/windows/vmame/emu/cpu/ssp1601 mkdir.exe -p obj/windows/vmame/emu/cpu/t11 mkdir.exe -p obj/windows/vmame/emu/cpu/tlcs90 mkdir.exe -p obj/windows/vmame/emu/cpu/tms32010 mkdir.exe -p obj/windows/vmame/emu/cpu/tms32025 mkdir.exe -p obj/windows/vmame/emu/cpu/tms32031 mkdir.exe -p obj/windows/vmame/emu/cpu/tms32051 mkdir.exe -p obj/windows/vmame/emu/cpu/tms34010 mkdir.exe -p obj/windows/vmame/emu/cpu/tms57002 mkdir.exe -p obj/windows/vmame/emu/cpu/tms7000 mkdir.exe -p obj/windows/vmame/emu/cpu/tms9900 mkdir.exe -p obj/windows/vmame/emu/cpu/upd7810 mkdir.exe -p obj/windows/vmame/emu/cpu/v30mz mkdir.exe -p obj/windows/vmame/emu/cpu/v60 mkdir.exe -p obj/windows/vmame/emu/cpu/v810 mkdir.exe -p obj/windows/vmame/emu/cpu/z180 mkdir.exe -p obj/windows/vmame/emu/cpu/z80 mkdir.exe -p obj/windows/vmame/emu/cpu/z8000 mkdir.exe -p obj/windows/vmame/emu/debug mkdir.exe -p obj/windows/vmame/emu/drivers mkdir.exe -p obj/windows/vmame/emu/layout mkdir.exe -p obj/windows/vmame/emu/machine mkdir.exe -p obj/windows/vmame/emu/sound mkdir.exe -p obj/windows/vmame/emu/video mkdir.exe -p obj/windows/vmame/lib/expat mkdir.exe -p obj/windows/vmame/lib/util mkdir.exe -p obj/windows/vmame/lib/zlib mkdir.exe -p obj/windows/vmame/mame/audio mkdir.exe -p obj/windows/vmame/mame/drivers mkdir.exe -p obj/windows/vmame/mame/layout mkdir.exe -p obj/windows/vmame/mame/machine mkdir.exe -p obj/windows/vmame/mame/video mkdir.exe -p obj/windows/vmame/osd/windows mkdir.exe -p obj/windows/vmame/tools Compiling src/osd/windows/vconv.c... process_begin: CreateProcess(C:\MinGW\psdk\bin\amd64\cl.exe, cl.exe /nologo /O1 -D_CRT_SECURE_NO_DEPRECATE -c src/osd/windows/vconv.c /Foobj/windows/vmame/osd/windows/vconv.o, ...) failed. Finished! 0 Hours 0 Minutes and 3 Seconds Elapsed. make (e=193): Error 193 mingw32-make: *** [obj/windows/vmame/osd/windows/vconv.o] Error 193 I've tried fresh source and 2 different PCs I've successfully compiled 128, 125 and a few other earlier versions with the 64bit option ticked using your tool headkaze just not this version Thanks Stu
  12. Deleting the cache files fixed it Cheers Stu
  13. I'm not sure what's going on but since updating some of my systems aren't displaying any game info on the game info screen, I've checked N64 and SNES and they're aren't working but NES seems to be. I have a rom 'Super Mario 64.zip' which definitely used to have info displayed and the N64 MDB has it list as 'Super Mario 64' yet GameEx can't seem to find the info anymore. I never got a chance to update to 9.95 so I'm not sure if it's 9.96 or 9.95 that this started happening. Thanks Stu
  14. Xpadder has command line options so why not have a batch file launch the profile then launch the game then when the game closes it can change the profile to something else The command line options can be used with the command prompt, a batch file or a shortcut. "profile1" "profile2" "profile3" "shortcut.lnk" /M /C /? - All options can be combined in any order. - Switches (for example; /M) can be in upper or lower case. - If filenames and/or paths include spaces then they must be enclosed in quotes. - If no command line options are listed and this program is already running then the main window will restore or minimize. "profile" Starts this program and automatically opens the profile(s) onto each controller. If this program is already running then the profiles will be automatically opened. - If no controllers are connected then the profile(s) will open when a controller is connected - If only one profile is specified and more than one controller is connected then the selected controller will open the profile - If more than one profile is specified and more than one controller is connected then the first profile will be opened by the first controller and so on - If the profile extension is omitted it will be automatically added "shortcut.lnk" Starts this program (if it is not already running) and launches the shortcut. - The shortcut must be a ".lnk" file and you must include the ".lnk" extension - To launch an executable first create a shortcut to it and use the name of that shortcut - Shortcuts will only launch when at least one controller is found, all controllers are connected and all profiles have successfully opened /M Starts this program minimized. If this program is already running it will be minimized if necessary. /C Closes this program if it is already running - if this program is not already running then it will not start. /? Displays this help window Stu
  15. Glad you managed to get some use from my code Fatone85 Stu
  16. No problem I'll PM you next week when I get back to my PC at work, I've never heard of RegEx I just wrote a pile of tests myself in a function, you pass it 2 strings and it returns a percentage match from what I remember, its all wrote in VB.net so you can take a look at it and see if it's any help to you. If you haven't heard from me by the middle of next week PM to remind me, I'm sure I'll have a hectic few days catching up once I get back to work next week. Stu
  17. Yeah man I haven't had a chance to look at this yet as I'm away on an SQL coarse all week with work but if you want to take a look at my matching code just let me know, it might give you some ideas to improve results, I know I lost a few weeks of my life trying to think of new ways to improve the results I starting going back to make a proper rom based gui for my fuzzytool a couple of weeks ago that would read the gameex ini for rom and snap directories and then show you what roms where missing snaps and stuff but as usual I got swamped with other stuff to do Stu
  18. Sods law, after me spending a couple of hours going through reorganising my rom folders and emu's last night so they work with the new option Anyway thanks for the update Tom, I can see some real big advantages now that this option is available I think you should have it on by default though, it's easier for us old timers to go in and turn it off if we don't want it but new users won't know its there without going in looking for it Stu
  19. Why can this roms in folders options not be disabled? I keep a base folder for all my roms but I then I keep all my unused roms in a sub folders e.g. a Jap folder and NotWorking folder and so forth. So now I'm going to have to go through each system and either move these folders elsewhere or create a new active folder that will contain the roms that I want GameEx to see which will mean going through each system in my GameEx config and changing all the paths. A simple "include subfolders" checkbox in the advanced config would've been a lot handier Stu
  20. Oh! I had started working on a wee tool to try and do something like this the other day, think I'll put it on hold till I see what surfaces. All I've done so far is got it loading the GameEx config and displaying what snaps I'm missing, was gonna combine it with my fuzzy tool to match up screenshots in a more user friendly way Stu
  21. Setup Wizard is messed up for me to but Advanced Config is working fine, so you can change them in there Stu
  22. There is a Database option at the end of the config for each emulator you have setup that lets you select which mdb to use, you'd be best to use the default naming convention eg. "[Console] Nintendo NES.mdb" that way when they are updated you'll not have to keep renaming the files. Stu
  23. Has anyone seen any video preview sets for the PSOne? I see Circo has a good few Saturn and Dreamcast sets on his FTP but I've never came across any PSX sets, even in game snaps would be better than nothing. Stu
  24. Stu1983

    Hyperspin FE

    My GameEx came in a rather nice box with shiny stars, glitter and what not I can't believe you didn't get one Tempest... it must be the credit crunch... seems to be the blame for everything else wrong with world these days Stu
  25. Xpadder may not be in development any more but it does everything you need and a whole lot more. You can load different key layouts from the command line, so all you need for do is create a batch file to remap your buttons, launch your game and then kill xpadder after the game has finished. Stu
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