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Brian Hoffman

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Everything posted by Brian Hoffman

  1. If you are compiling mame64 you will have a VMAME.exe
  2. Im very aware of those, lol The timer app I wrote is actually based on inactivity. Not related to credits in anyway.
  3. Wow, that looks pretty slick.
  4. No problem, you can even use your program as a wrapper from mame. CoinFX.EXE SF2 can effectivly run mame with that game, doing this launches your coinfx program, you can use the argument sf2 to do several things, 1) run mame with that game. 2) Log the game played 3) audit how long and how many quarters was inserted etc.. Even have a timer that kills the process after X amount of minutes. If monitoring the mame event is too diffacult you can include an INI that your program can parse to hook the insert quarter keys. EG.. The user can specify in the INI what keys they use for MAME. This way it does not have to be fixed to 5,6,7,8. I wrote a timer app that works the same way a while back.
  5. So thats your story huh? Well, I have to do a few things, re-wire the NullDc loader (I deleted my source) and include the source, Also I may make it able to read an INI to define the resolution, as we had an issue pop up that the resolutions kept changing, lol . I need to add Makaron, Demul, emulators. There is also the famed BlazBule arcade leak that a config can be supplied for. Ben was correct in realizing how valuable a automatic setup is, although it is only valuable if kept up to date and fresh. So..... I need to get some stuff added and updated and PM's sent letting everyone know what is going on.
  6. What happens if in MAME your coin keys are not 5,6,7,8. Does it detect the mame event or simply capture the keystroke?
  7. Thanks for the update!
  8. I think the version is fine, the problem probably is in the region of the game, eg.. asia, japan, clone, bootleg etc... Aside from working and imperfect these are also used to filter games.
  9. Matt, Do you think this should be part of the distribution / setup wizard?
  10. Try getting the manual here, there is a good daphne section inside. http://www.gameex.info/forums/index.php?showtopic=8226
  11. Cool, I got it, wasnt that impressed, Do you have firefox installed? If so change you command to this and leave the rest the same. firefox.exe -new-tab "[rompath]\[romfile]"
  12. Id help but I cannot find a good link. http://www.mystercrowley.com/files/FlashOffliner_v1.0.zip
  13. Have you tried changing the font used in gameex?
  14. Well, I deleted my source on accident, Im looking to undelete it, rather than take a few to remake it. I will/should have this done before the weekend. If anyone wants to take a crack at decompiling it here is my INI that has the settings needed. If not Ill re-write it and post the source is a safe spot. [AHK2EXE] Exe_File=%In_Dir%\NullDCLoader.exe No_UPX=1 Password=Qs9Ã?Ã?&h\è.?Ã?aÃ?*.òGQÃÃüä}s?Jsfúa]"!Hc`Ã?íb5Ã?,W-_BÃ?H]1Ã?fPÃ,+L~TgÃÃ?¬YÃ?ùJe¬CH NoDecompile=1 [VERSION] Set_Version_Info=1 Company_Name=NullDCLoader File_Description=Command Line Loader for NullDC 1.0.3 File_Version=0.0.0.1 Inc_File_Version=0 Internal_Name=NullDCLoader Legal_Copyright=2009 Original_Filename=NullDCLoader Product_Name=NullDCLoader Product_Version=0.0.0.1 [ICONS] Icon_1=%In_Dir%\Sega-Dreamcast.ico
  15. It sounds like your using my loader, it changes the res to 640 480 on launch, it is actually part of the design. NullDC will not go into fullscreen mode without defining a resolution. There is no default resolution defined when you download the emulator. Without it the emulator would crash. Since alot of users here have arcade monitors 640 480 is the highest resolution some will support, I wanted to make it compatable for most people. Making the config file readonly may not be a good idea as the loader injects data to the INI. If you can verify your commandline you are using to launch the emulator, and it turns out to use the loader I will post the loader source and update the distribution. Then anyone can make changes to its behavior. Hope this explanation helps.
  16. Create a shortcut to SFIVlauncher.exe, right click> choose propertys, you will see the target, add it there after the EXE
  17. There is a setting in MAME.ini for multiple keyboard, I have a feeling with his keyboard and xarcade both plugged in MAME is only looking at one of them. Tempest is right about UIcancel being the section you need to modify to exit mame using a button or button combo. Exiting SFIV is anoter story, how are you launching it? You can create a MAME.ini if you do not have one by running MAME.exe -cc at a command prompt within your mame directory.
  18. OOHHH, I see. In that case I would recommend keeping the setup files of: Gameex (of course), Reg key(for Gameex), Dotnet runtimes, Direct X, Runtimes for C+, PSPAd (very good text editor). Really, I just have a copy of the whole gameex folder. Format drive, move stored copy of gameex folder to the program files folder. Re-run the gameex setup (for registry entrys and updates) then import reg key. Its fairly simple.
  19. Ranzo, The gamelist I believe is in the .mdb... Dont hold me to that right now I cant verify that, for some reason it just sticks out in my mind. I would not include either of those files though, first off the gameex.ini points to all your file locations, other people use different drive letter and structure, so it would need to be re-done anyways. As far as the mame game list, not all people have all the roms, many people have missing / out of date sets. Including that file may only confuse people and make games not work properly as roms get renamed all the time. There are other considerations such as do not/ filter list. Many games get filtered based on your criteria, country, bootleg, clone etc... Some games are great and in English even though they are from japan. Pacman is a clone of Puckman from Japan. By default clones are disabled, so if you add Pacman to your do not filter list, it will appear on your game list next time you update. I think a good project is to find fun games that may get filtered out alot of the time based on the default criteria. BH
  20. try turning off Windows aero, use a basic theme.
  21. When gameex launches a game it minimises itself, the emulator runs, sets the screen to the resolution defined in the emulator settings, then you exit the emulator, the resolution switches agan to your desktop resolution, once completed the process is closed, gameex see's that the process is closed and comes into focus, if gameex is set to run at a diffrent resolution it switches again. Try and set gameex to run at the same resolution as your desktop. Also define your emulators to also use that same resolution. This should speed things up. Also post your log, you may net think it is anything spectacular but we can see your specs and other usefull info.
  22. Your config says you are using 1.6 version of pj64. The quotes in the command line do not work with this version, try removing them to look like this: Command=Project64.exe [ROMPATH]\[ROMFILE] Then try it, if it fails post the contents of your runlastgame.bat file. Its in the gameex folder.
  23. Is the emulator located in the root of the E: drive? I believe the default is E:\emulation\pj64... Unless there is a bug in the setup wizard. Try putting your Project64.exe in a folder, along with the rest of the contents for it like plugins etc... Then point gameex to that folder, then do that for the other ones too. There is a reported issue with ROMS being in the root, they need to be in a subfolder, Im assumiong that is the issue here to, but with the emu instead.
  24. Gameex log please?
  25. Log? Your probably missing a bios file.
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