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Everything posted by Adultery
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[RESOLVED] Xpadder does not close after leaving the game in Windows 10
Adultery replied to Alan Ribas's topic in General
I'm also gonna need the log and settings files for the Xpadder plugin ( GameEx > Plugins > Xpadder ) after you run a game. For now, try setting your GameEx menu profiles to blank Xpadder profiles but I'm sure this is probably a configuration issue or someone else would have reported it by now.- 22 replies
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- xpadder
- windows 10
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Update to version 1.2.1 which fixes an issue with DT 10 support (thanks to massop for reporting this)! Please download the new version if you use DT 10.
- 203 replies
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Scratch that. I found a bug and fixed it that only happens with DT 10. I am uploading a new version of the plugin in a few seconds. I was able to confirm that SSF is now working fine. Thanks for your patience massop!
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Please try this one and post the plugin log. This had some minor corrections to what may have been the issue and also more logging if not. Please make sure you run the plugin in debug mde as well.
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Sorry I missed this post Drac! The Game Info screen I think you're talking about is the GameExtender replacement? That shows as soon as GameEx loads up, and pops up much faster than GameEx itself does. If it pops up for you at startup without GameEx running, it may be related to the exe sleeping but I'm not sure... It shouldn't. As for jukebox integration, I pinged Tom on that. This is actually an issue with GameEx and not the plugin. Hopefully that will be fixed shortly.
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Sure would like something like this for GameEx.
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Can I get a job?
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Shouldn't be, the trigger is pulled out if the plugin is running properly. Can you post your GameEx log again after trying it? The last one you posted indicates the plugin is crashing.
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Why do you have to be such a huge JERK!! Joking of course, makes me wish I were rich so I could afford one of these Mercedes Benz type cabinets! My wife would never allow that in the budget. Man that's effin sexy... Can I come play at your workshop before it goes out? Tom will understand if the buttons stick a little!
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Love that suggestion, but also love xmas. Great Hallmark movies round this time of year.
- 45 replies
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- Christmas comp
- mame
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Your unmount command (since you seem to want to add one) is gonna be -unmount_all
- 22 replies
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- Magic Engine
- Gameex
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But that's the thing. No command lines are required, ya know? It sets itself up. Unless you mean triggers specifically.
- 203 replies
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I still need your runitgame.bat and don't worry about what the command line says in the configuration for the plugin. As a matter of fact, delete the settings.xml in the GameEx>Plugins>DT Loader folder. You will need an scsi drive and one can be created, I can't help with that at the moment since I'm away from home, hopefully someone else can step in on that.
- 22 replies
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- Magic Engine
- Gameex
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Firstly, what is your emulator command line for it in GameEx? Does it contain the trigger that tells the plugin to load the game? It should look like this: pce.exe [DTools-SCSI] I'm 100% sure it works because I use this emulator. Nothing at all in launch before OR launch after. If you added command line settings in the plugin setup yourself, delete them. You won't need them. Do you have the plugin enabled? I know this question seems silly, but I see it all the time. Open the GameEx Setup Wizard > Plugins page and verify that there's a check in the box. If it still doesn't work, post the contents of your runitgame.bat - and just to make sure, you did install an SCSI drive when you installed Daemon Tools, right?
- 22 replies
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- Magic Engine
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You also need to go into the daemon tools settings and allow it to unmount all. That's the way my plug in and is able to determine that it needs to unmount without a drive letter.
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- Magic Engine
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You will need the latest version of DTools with Windows 10, the SCSI driver doesn't work with the legacy version on W10. Also the mount and unmount command have changed. Finally your drive will only be created when you mount a disc (as in 'on the fly'). Maybe want to look into the Virtual Drive Loader plugin.
- 22 replies
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- Magic Engine
- Gameex
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[PLUGIN DEVELOPMENT] Visual Basic 2010 Project Template
Adultery replied to Adultery's topic in User Projects
For one: Yes. Get it from the game run event. That event only triggers when attract is actually started or exited, nothing more to see there. It still passes games through the same process of events > Game Run, Command Line, Game Exit. For two: Yes. It's under more programs menu unless you have it disabled. -
I'm more of a PSP/3DS gamer if anything (I prefer to keep my gaming mobile whenever possible) and the WiiU is just a more approachable console for me. Also being able to play it in the bedroom without the TV in is awesome. /my 2c
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[PLUGIN DEVELOPMENT] Visual Basic 2010 Project Template
Adultery replied to Adultery's topic in User Projects
You shouldn't need to do anything there unless you are adding your own handles, are reserving memory, holding files and blocking access to them, holding registry values, or unmanaged code or something. GameEx and/or Windows will automatically take care of your garbage collection when you exit the app. Here's more on that: https://msdn.microsoft.com/en-us/library/fs2xkftw%28v=vs.110%29.aspx?f=255&MSPPError=-2147217396 -
[PLUGIN DEVELOPMENT] Visual Basic 2010 Project Template
Adultery replied to Adultery's topic in User Projects
Assuming you've code initializes the logger class... Try yourcodehere(variable) Catch ex As Exception log.Log_Error(ex.Message) log.Log_Data(ex.StackTrace) End Try -
[PLUGIN DEVELOPMENT] Visual Basic 2010 Project Template
Adultery replied to Adultery's topic in User Projects
Your best bet here is to put all your code in a try/catch block and log the error. I can provide an example for you if you are already using a log file, or I can look at your code. Your choice. -
[PLUGIN DEVELOPMENT] Visual Basic 2010 Project Template
Adultery replied to Adultery's topic in User Projects
Right, and yes. It's a hard biz. -
In many cases they aren't without help from Xpadder or something similar. It really depends on the game.
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[PLUGIN DEVELOPMENT] Visual Basic 2010 Project Template
Adultery replied to Adultery's topic in User Projects
With all due respect, it's my job and I do it every day. Although it's a bit different being a PHP developer professionally, the same general theories still apply. It's only the syntax that changes. I do some variable cross referencing too, it's a part of the game. But a good compiler will let you know if a reference is missing, and when you keep it well organized it's no big deal really. It's gonna be a lot like your apps started, but you'll get the hang of it. I promise! Think of it this way: A namespace is like a cabinet. The class is like the drawer in that cabinet. A function/subroutine is like a folder in that drawer. If you organize things from the get go, you know exactly where to look for what you need. Just bear with it, it's worth it!




