Man, back to SNES woes! I can tell that the image is switching to 16 bit color like it's supposed to, but for some reason it won't load the image I have it set to. Instead it applies the custom resolution to the picture I use for when GameEx is running. There's usually a blank spot right before the switch so I know it's not doing it. The MM.ini shows the right image is selected and the resolution settings are correct so I just don't know what else to try. Man this emulator is driving me nuts. I think I'm gonna try deleting the i_view32.ini and recreate the template and see if it makes any difference. I also have issues when adding custom paths to artwork. I keep getting "Illegal File Header" errors. I use a static snap anyway, just was toying with MAME trying to get the marquee to pop up. I created my own emulator images to fill the extra screen instead, so not an issue for me. Just curious as to why that would happen. PS: I gotta be driving you nuts now! PSS: Man, this SNES emu is really making me nutso! It just won't work. If I add MM to the LaunchBefore line it returns to GameEx. If I launch a BAT file from AlsoLaunch, it works but the top screen where the game goes is black (although I can hear it). If I launch a BAT file from LaunchBefore, it falls back to GameEx. Any ideas? PSSx2: I think I finally figured it out. I use a batch file to launch xpadder in AlsoLaunch and I launch Marquee Magician in the Launch Before field, and I got some of my slashes backwards. Knock on wood I think everything's OK.