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Mike_da_Spike

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Everything posted by Mike_da_Spike

  1. I'm out of options @Tom Speirs up to you ...
  2. You mentioned you have issues wit .net core. Is that fixed ? Pinballx 3.29 was a version from a couple of years ago. Why you refering to that version ? Can you install 6.11 again, and post the log.txt as well ?
  3. got to your %appdata%\VpinballX fodler and edit VPinballX.ini find section '; Video options' and change your Display = 0 to Display = 1 but that would be the same as changing the settings as I mentioned and click Save changes I feel your pain @keithhov. I had it a couple of weeks ago myself, but al sorted out. Not sure if @scuttersalready upgraded his cabinet to 24h2, but he will not be happy as well
  4. What confuses me is that in your latest pinballx.ini file, you have both the Visual Pinball system and system2 (vpx) enabled. However, the log only shows that the Visual Pinball system database is loaded. 20:31:55.65 11/21/2024: Load Game List 20:31:55.66 11/21/2024: Loading Database: Visual Pinball 20:31:55.67 11/21/2024: Initial load gamelist took: 16ms Did you add the tables through GameManager or Database Manager? Or did you simply download all the tables, place them in the 'F:\vPinball\VisualPinball\Tables\VBX Tables' folder, and then run PinballX? .Net 6 Desktop runtime
  5. Yeah I understand and think Tom like to know how to fix this as well. is the table loaded directly and you see it when using ALT-TAB ? Is it just that PinballX can't find the process and switch over to it ? But will it start instantly, or also a 4 minute delay ? (I still play all my normal tables via DX and only VR and Headtracking through GL. I Don't see any microstutter on my side) Although You don't use the default Visual Pinball System, please try to set this option and retry : Out of curiosity, how is the FS setting in VPX configured for you? If I have some time this weekend, I will also check the table and see how performance goes on my cabinet. I've observed something else that might be of interest (though it's not directly related to your issue, it's something I've encountered myself). You're using DC2.exe during startup to adjust your screen settings. By this time, PinballX is already active and may not properly accommodate the changes you're making (which could involve DPI or resolution adjustments). You might not observe any problems, but I've experienced issues in the past. My solution was to execute DC2.exe prior to starting PinballX.exe.
  6. I did not mean to imply that it was the cause of your issue. I was merely making an observation. I don't have that table on my cabinet, but try to set the full screen exclusive hack for vpx. Maybe that will help a bit. Edit: How about using the DX version of VP 10.8 ? Or is this because you run VR, 3d anaglyph or headtracking that you need to run GL?(just for testing)
  7. I noticed you installed all in the windows 'program files' folder. From the past, this was always a bad choice as windows has more restrictions on it
  8. As I mentioned before, I also encountered issues when upgrading to 24H2 with my display settings (so I hope Scutter won't have many problems with his setup of more than six monitors). However, swapping cables is irrelevant, as Windows stores everything in the registry. Normally, I open the registry editor, navigate to HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers, and rename 'Configuration' to 'Configuration.old' and 'Connectivity' to 'Connectivity.old', then reboot. This cleans up the monitor configuration in Windows. After rebooting, I set the monitors correctly in Windows. Then, I open VPX and set the playfield monitor correctly as well. Also, open B2S_ScreenResIdentifier.exe and set your monitors correctly again. Finally, open PinballX settings.exe and configure the display numbers according to Windows numbering. if you got FP or any other emulator running, check and fix those as well and a big thanks to MS that screws up the monitor with 24h2
  9. And the screenshot in the first post even mentioned that the DMD isn't enabled in the settings as well ! Glad you sorted it out
  10. I've also observed that my cabinet has been experiencing longer table exiting times this week, which started after the installation of Windows 23H2. Could you also supply the new log that includes the extended black screen duration? Perhaps Tom could work some magic to accelerate the process a bit.
  11. Hey, can you post a log after you select a game and exit it again? So we can see more from your logfile?
  12. I'm just checking your Directourpurconfig51.ini But you rline for PinballX is screwed up this is the complete line : PinballX,0,0,0,0,0,0,0,0,0,$PBXWheelRight/$PBXWheelPageRight/$PBXMenuUp,$PBXWheelLeft/$PBXWheelPageLeft/$PBXMenuDown,0,0,0,0,0,$sevenwinner /$cp #006666/$tf #8B008B/$Silver #BDB76B/$spinningwheel|$crystalball|$WildWest|$gaucho_1963 Amber/$alcapone|$HellRaiser|$magodeoz|$lancelot|$HokusPokus_1976|$indochine_central_tour|$lochness|$IronMaiden_LOTB Aqua/$fp_pe_retroflair_bam Black/$canasta|$rescu911|$ratfink|$RoadRace_1969|$robo|$fathom|$proc_evildead|$cftbl|$chance_1971|$potc|$Prospector_1977|$rollr|$fbclass|$playboyb|$hvymetal|$qbquest|$radcl|$saturn2|$skateblb|$simp|$HangGlider_1976|$harl|$smbmush|$smman|$spcrider|$BlueNote_1979|$spaceramp|$spacecty|$hd|$brvteam|$pink_floyd|$bullseye|$hook|$rollstob|$fireballxl5|$seawitch|$heat_wave_1964|$Secretagent|$btmn|$Caballeros_del_Zodiaco|$northpole|$jetspin_1977|$diamond|$erizo|$lwar|$dh|$dfndr|$memlan|$evelknie|$esha|$marstrek|$jokrpokr|$jokrz|$drinkabsolut|$knockout|$kimwilde|$kidnap|$kosteel|$dracula|$domino_1968|$locomotn|$doubleup_1970|$libertybell_1977|$Jaws|$milln|$nightrdr|$contest_1958|$ngg|$corv|$ind250cc|$groovy_1970|$icecoldbeer|$im|$olympus|$olympics_1962|$nfl|$nbamac|$mt_130|$monopoly|$miss_o_1969|$minions|$ironball|$mt_145h|$crescendo_1970|$criterium77|$nbaf|$cityslck|$sfight2|$fp_pe_robocop_doae|$fp_pe_sonic_pinball_mania|$fp_megaman|$twd_156h|$bdk|$v1|$beatclck|$term3|$taf|$t2|$wrldtou2|$bellring|$apollo_1967|$txsector|$futurwld|$bandWagon_1965|$viprsega|$wd|$tmachzac|$americamosthaunted|$trek|$b66_orig|$trigon|$Apache_1978|$trn_174h|$BankABall_1965|$tftc|$whirl|$thund_p|$suprnova|$surfnsaf|$trailer|$GratefulDead_B2S|$uefa_cl|$freedom|$ft|$abv106|$spstn|$aar|$frankst|$spidermn|$blckhole|$blakpyra|$sprk|$startrp|$stars|$gprix|$grandprix_1977|$apollo13|$xmn_151h|$xmn_151|$fp_pe_f14_tomcat_ab|$SuperStraight|$tz|$force|$stlwr|$yellowsub|$bigtop_1964 Blue/$gladiatr|$FlipACard_1970|$hpgof Blue_violet/$androme|$orbito|$clown|$goinnuts|$strike|$eballdlx|$LadyLuck Brown/$Atlantis_1975|$Now_1971 Chart_reuse/$pstlpkr|$krull Coral/$TeachersPet_1965 Crimson/$FP_PE_JAWS_BBE|$mtl_180|$Moana|$futurspa|$empsback|$jigglebox|$dipsydoodle|$wipeout|$Airport_1969|$Xenon|$aavenger|$freefall|$escape|$alpok_b6|$waterwld|$ewf|$wcs|$AmericanGraffiti_1962|$alpok_l6|$Magnotron_1974|$aqualand|$totan|$rab|$capersville|$hotdogg|$BigChief1965|$pwerplay|$Far_Out_1974|$bbb109|$Proc_CC|$cc|$stwr|$strworld|$blackblt|$skijump|$halley|$sing_along_1967|$sinbad|$junglequeen|$starwarsbh|$gransla|$TlD_123|$pupjukebox|$NOTLD68|$odisea|$Fast_Draw_1975|$gwarfare|$TopCard_1974|$avr|$NorthStar_1964|$newworld|$playboys|$pnkpnthr|$Conquest200|$Concorde|$Barbarella_1972 Cyan/$TimeLord|$PiratesLife2 Dark_Blue/$trickrtreat Dark_Orange/$dune Dark_golden_rod/$dolphin_1974|$hustler Dark_green/$exorcist Dark_olive_green/$Amigo_1974|$Stardust Dark_orange/$BlueChip_1976|$JungleLife_1972|$TopHand_1973|$toledo|$WorldSeries_1972|$CaptCard_1973|$TeamOne_77VPX|$JungleKing_1973 Dark_red/$PlaymaticSpeakeasy Dark_turquoise/$freddy|$KingPin1962|$JackInTheBox_1973 Deep_pink/$hidiver|$fx2_spsweet Deep_sky_blue/$Terrifier Dim_gray/$play|$mississipi|$bighorse Dodger_blue/$gulfstream_1973|$TropicFun_1973|$shamrock4 Firebrick/$megadeth|$bbh|$strawman Forest_green/$a7x|$cuphead|$goldbal|$volkan|$BudTerence|$madscientist|$m_mpac|$johnwick Gold/$Joker_1950|$strikext|$teedoff3|$gork|$jngld|$LuckyStrike_1978|$lunelle|$specforc|$spectru4|$ssvc|$starfire|$lucky|$ghostbusters|$woz_original|$wcsoccer|$wpt|$zankor|$lectrono|$zira|$VpBuffyVamp|$jumanji|$Torpedo|$tmwrp|$lsrcu|$jplstw|$vegas|$spacehaw|$silvslug|$mav|$pinpool|$magic|$PopACard_1971|$httip_l1|$quicks|$pfevr|$PalaceGuard_1970|$mexico|$mntecrlo|$mtl_180h|$nautilus|$nipit_1973|$rally|$RocketIII_1967|$hauntedmansion|$serioussam|$shaqatt|$HannibalVPX|$mmunsters|$searay_1971|$hh|$runninghorse|$Hot_Shot_1973|$honey|$KingOfDiamonds_1967|$scrpn_l1|$sopranos|$linedrive|$embryon|$FourMBC|$football_1979_2|$bsktball|$che_cho|$asterix12tasks|$fp_pe_aliens_legacy_gom|$cv_dmd|$cv|$eldorado|$fjholden|$bowarrow|$cntforce|$bighit|$FarmTime_2020|$BigDeal1963|$astannie|$batmanf|$ffv104|$CanadaDry_1976|$dof_test|$CampingTrip|$dragon|$abracadabra|$america Green/$cataco|$hulk|$HulkLE Lawn_green/$rackemup|$ironmaid Light_sea_green/$SweetHearts_1963|$SnowDerby_1970 Light_steel_blue/$Shangrila|$bigvalley|$supersoccer|$gator|$RickMorty|$BeatTime|$yukon|$cabaret_1968|$diehard|$jp_ghostbusters Lime/$petaco|$blkshpsq|$fp_pe_motu_ce|$bloodmach|$spagb_100b2s|$sureshot|$SpinOut_1975|$smurfette|$nemesis|$spooky|$bonebstr|$fs|$st_162h|$shovelknight|$obaoba|$missworld|$deathproof|$centigrade|$trident|$farfalla|$fp_pe_blade_runner_re|$dvlrider|$FP_PE_BLUE_VS_PINK_BAM|$roldisco|$voodoo|$antar|$CircusB|$goldwing|$Beatles2013|$moonlght|$Fifteen|$xfiles|$Jumping_Jack|$DarkCrystal|$MickeyM|$MiniCycle_1970|$time2000|$lizard Magenta/$swingalong Medium_aqua_marine/$lzbal|$lostw Medium_orchid/$Williams8Ball1966 Medium_sea_green/$TripleAction_1973|$strlt Navy/$smart_set_1969 Olive_drab/$dukes|$King_Pin_1973|$lca|$dd|$KingRock_1972|$disco_Stern_1977|$kingtut|$mcastle|$lostspc|$Cavalier_1979|$polic|$cntct|$jolypark|$jd|$OBWAT|$panthera|$closeenc|$nba|$evlfight|$darling|$pb|$jungleprincess_1977|$PinballUniverse|$motrdome|$medusa|$fireball_1972|$thegames|$bbeltzac|$tko_1979|$goldenarrow_1977|$bguns|$ij4|$bighurt|$Surfer_1976|$swrds|$FNAF|$tomy|$godzilla|$algar|$ww|$frpwr|$frontie|$wildfyre|$vrnwrld|$triplay|$attack|$vector|$arena|$bk|$big_indian|$rvrbt|$sharkt|$dragoninterflip|$rugby|$roses_1962|$i500|$robot|$sock|$fire|$hercules|$splitsec|$spctrain|$sprbreak Orange/$FP_PE_HALLOWEEN_BBM|$FourSeasons_1968|$FP_PE_JUNKYARD_CATS_BAM|$checkMate|$BlackRed Orange_red/$metropolis Orchid/$Target_Alpha_1976|$impacto|$TripleX_1973|$Stratoflite|$pinclown|$solarwar|$OXO Pink/$aerosmith|$tagteam|$mfdoom|$strsphnx|$tomjerry|$underwater|$BS80_B2S|$mb|$bsv103|$BS70_B2S|$wof|$charlies Purple/$id4|$superstar|$carhop|$SupermanLE|$superman|$striker|$flicker|$bigdeal1977|$Cartoons|$QOTSA|$Purge|$gw|$GTB2001_1971|$faeton|$pyramid_1978|$FlipperFair_1961|$BigBrave|$flashgdn|$cannes1976|$caddie_1970|$roadrunr|$hypbl|$stk|$robowars|$cactjack|$BigTrouble|$stingray|$STLE|$bigtown|$stranger_things|$rctycn|$STRANGERTHINGS4|$icefever|$straight_flush|$RHCPPUP|$rflshdlx|$GTB_4square_1971|$cavnegro|$beat_the_clock_1963|$terrlake|$Pioneer|$GrandeDomino_1968|$pkrno|$christmasp|$benhur1977|$beav_butt|$tfight|$the_fog_1979|$thecerebralmaze|$sonstw|$grand|$pinchamp|$jacksopen|$CircusZaccaria_1977|$pinjuke|$taxi|$pmv112|$swtril43|$powerrangers|$FOOFIGHTERSPUP|$faces_1976|$centauri|$gs|$centaur|$fpwr2|$PostTime_1969|$it_pinball_madness|$poleposn|$Pokemon_Pinball|$Poltergeist|$pool|$f14|$TamTam_1975|$StarWars_1978|$rocky|$spidermanjp|$Blaze|$sincity|$skatebrd|$bop|$Skylab1974|$firemntn|$blkou_hf|$homealone|$simpprty|$Spiritof76|$hexagone|$spongebob|$shrkysht|$spirit|$br|$hglbtrtb|$skyrocket|$HiDeal_1975|$SpacePatrol|$spacewalk_1979|$hirolcas|$spacemission_1976|$bnbps|$highhand_1973|$solaride|$bnzai|$Firecracker_1971|$spcgambl|$sman|$SlickChick_1963|$slbmania|$hoedown|$smb3|$hitthedeck|$boomerang_1974|$firequeen_1977|$Sheriff_1971|$heartsgain|$RUSH2112_B2S|$hs|$st_162|$SatinDoll_1975|$Scarface|$sc|$blackjck|$bk2k|$flash|$humpty_dumpty|$hurr|$rockyle|$startrek_1971|$RomanVictory|$startrek|$fg|$scarn200|$schuss|$heavymtl|$spyhunt|$SS|$BladeRunner2049|$bronco|$HELLBOY|$shark|$hotwheel|$sshootr2|$buckaroo_1965|$scram|$Scooby|$sst|$Buccaneer|$sshtl|$bttf|$theraid|$pinball|$wildwildwest_1969|$dbz|$Kickoff_1967|$metalman|$ALICEINCHAINSPUP|$wheel_maresa|$Whoa_Nellie_EM|$gamatron|$wizard_1975|$kiko|$mariner_1971|$MARILYNMANSONPUP|$KillerInstinct|$mars|$deadweap|$kill_bill|$wolfman|$eatpm|$MI|$mm|$voltan|$EggHead_1961|$cyclopes|$mnfb|$PhaseII_1975|$cycln|$volley_1976|$Daft_Punk|$dalejr|$midearth|$eballchp|$amazonh|$gameofthrones|$gargamel_park|$gemini|$aquarius_1970|$DEFLEPPARDPUP|$Wooly|$drac|$libad|$ledzeppelin|$zarza|$acd_170h|$FunFair_1968|$LINKINPARKPUP|$5th_Element|$freedom_1976|$zodiac_1971|$ladylukt|$zof10|$kz26|$lah|$kp|$lastlap|$lapbylap|$Knockout_1950|$dotd_1978|$diner|$dungdrag|$disco|$macgalxy|$Aladdins_Castle|$worlddef|$futurama|$alaska|$kingsandqueens|$dm|$klondike1971|$afm|$DoodleBug_1971|$kiss_original_2016|$lotr|$kiss|$dollyptb|$monaco1977|$gemini_1977|$elektra|$nugent|$tom|$tmnt|$odin_dlx|$elvis|$tmac|$baseball_1970|$FP_DOF|$El_Dorado_1975|$NIRVANAPUP|$Jumaci_1966|$torp|$BankShot_1976|$TOOLPUP|$COLDPLAYPUP|$comet|$goonies|$opthund|$paulbunyan_1968|$pathand1975|$party|$Tiger_1975|$jb|$theweb|$petaco2|$paragon|$gottlieb300_1975|$clash|$timeline|$orbit_1971|$jm|$clas1812|$papa_smurf|$jivetime|$badgirls|$coneyis|$atarianb|$gi|$ut99ctf|$mundial|$uboat65|$Gigi_1963|$atlantis|$jpsdeadpool|$MrDoom_1979|$motrshow|$genie|$vegast|$motu|$VANHALENPUP|$mrblack|$getsmart|$ts|$myststar|$countdwn|$avs_170h|$avs_170|$JollyRoger_1967|$NewYork_1976|$nf|$trade_winds|$aztec_1976|$cosmic|$nascar|$gnr|$triplestrike|$trucksp3|$eightbll Red/$futrquen|$hawkman Royal_blue/$esclwrld Salmon/$Poseidon_1978 Sea_green/$thewiggler_1967|$SurfSide_1967|$TargetPool_1969|$star_jet|$whirl_wind_1958|$GrandTour_1964|$ShipMates_1964|$Solitaire_1967|$SanFrancisco1964|$BumperPool_1969|$clue|$EliteGuard_1968|$nags_1960|$CrossTown_1966|$PirateGold_1969|$RoyalPair_1974|$ReydeDiamantes_1967|$RackABall_1962|$Rancho_1965|$FashionShow_1962|$Psychedelic_1970|$Playball_71VPX|$rockmakers_1968|$Skipper_1969|$nudgy_1947|$MiniPool_1969|$magic_circle|$LightningBall_1959|$Soccer1964|$mnshnr|$DreamDaddy Silver/$nairobi Spring_green/$ninebal|$mystcas|$ACDC|$cherry_bell|$genesis|$black100|$twd_156|$bbnny Steel_blue/$MIBS_1969|$cpthook Tomato/$starrace|$Scuba_1970|$solar|$strapids|$austin|$bighouse|$SpinACard_1969 Turquoise/$LittleJoe_1971|$Circus_1973|$biggame|$lw3|$sttng|$prtyanim|$dragfi|$raimfire|$grgar|$Rainbow_1956|$big_top_1977|$wldcp|$Bally4Queens_1970|$nobs_2016|$jokerpoker_1978|$ngndshkr|$babypac|$viper|$atleta|$aspen|$goldcue|$strngsci|$pimbal|$jamesb2|$pinupmenu|$pharo|$ali|$darkestdungeon|$timetunnel_1971|$pentacup|$bcats|$ckpt|$spacetime_1972|$speake|$HiLoAce_1973|$rsn|$ripleys|$Sky_Jump_1974|$bushidoa|$captfantastic|$hardbody|$hotshots|$hothand|$rancho1976|$shock|$bronco_1977 White/$vikingb|$jst_l2|$victory|$mkii|$geisha_FS|$watchmen|$eclipse|$Jungle_1972|$vortex|$vlcno_ax|$cybrnaut|$hiscorepool|$hhotel|$mousn|$break|$bourne|$twenty4|$tsptr|$BreakingBad|$attila|$csi|$twst|$blkou|$cueball|$Mphisto|$andretti|$cue|$csmic|$mysticb|$bountyh|$jpsfriday13th|$darkshad|$spacej|$Full|$spaceinv|$lortium|$wwfr|$airaces_1974|$wrlok|$soa|$xsandos|$FP_PE_SW_DSA_GE|$sorcr|$bond|$drakor|$zipadoo_1970|$zekespeak|$acd_170|$lightnin|$macjungl|$madrace|$meteort|$meteor|$metalslug|$jupk|$alienstr|$wcup90|$snake|$shr|$jy|$galaxy|$bmx|$diablo|$dvlsdre|$matahari|$fp_pe_indiana_jones_fge|$snspares|$dw|$spanisheyes_1972|$neptune|$circus|$forceii|$pizzatime|$RollerCoaster_1971|$rock2500|$pop|$jack2opn|$cheetah|$rs|$StarPool_1974|$phnix|$fh|$buckrgrs|$stargat4|$excalibr|$stargzr|$stargod|$poto|$stest|$rdkng|$ij|$suprbowl|$flight2k|$cardwhiz_1976|$flashman|$raven|$pz|$caveman|$rock|$princess|$gridiron|$fball|$punchy|$flying_carpet|$punk|$GottliebTopScore_1975|$ThunderCats|$congo|$totem|$touchdn|$BallsAPoppin_1956|$fireact|$nmoves|$hoops|$torch|$spotacard_1960|$Kuwait|$glxplay|$fireactd|$gldneye|$fp_goldorak|$tricksht|$corsario|$newwave|$trizn_l1|$sshooter|$timeshock|$sshtlzac|$titan|$baywatch|$orbit1|$sshuttle|$Paradise_Gottlieb_1965|$gotg_2020|$cleoptra|$seesaw|$barra|$tna|$barbwire|$tmfnt|$howzat|$old_chicago_1975 Yellow/$skyway_1954 orange/$flicker_1974 white,0,0,0,0,0,0,ON Blink fu500 fd600,ON,ON,ON Blink fu500 fd600,0,$PBXWheelLeft White 80 W320 L2/$PBXWheelRight White 80 W0 L3/$PBXWheelPageRight|$PBXWheelPageLeft White 400 5 L4,$PBXWheelLeft White 80 W240 L2/$PBXWheelRight White 80 W80 L3/$PBXWheelPageRight|$PBXWheelPageLeft White 400 5 L4,$PBXWheelLeft White 80 W160 L2/$PBXWheelRight White 80 W160 L3/$PBXWheelPageRight|$PBXWheelPageLeft White 400 5 L4,$PBXWheelLeft White 80 W80 L2/$PBXWheelRight White 80 W240 L3/$PBXWheelPageRight|$PBXWheelPageLeft White 400 5 L4,$PBXWheelLeft White 80 W0 L2/$PBXWheelRight White 80 W320 L3/$PBXWheelPageRight|$PBXWheelPageLeft White 400 5 L4,0 If you look closely, the line has tables in it. To compare , this line contains 12193 characters as mine line doesn't have 700 characters So not sure what happend to your line. Or you have something filled in in this part (my guess is that you have a very long line in 'Shaker'): or the dof config tool doesn't make your table right Try this> open the file with notepad. MAKE SURE THAT WORD WRAP IS OFF ! Locate the Pinballx Line and replace it with the following : PinballX,$PBXWheelLeft Red 80 W0 L2/$PBXWheelRight Red 80 W320 L3/$PBXWheelPageRight|$PBXWheelPageLeft Red 400 5 L4,$PBXWheelLeft Red 80 W80 L2/$PBXWheelRight Red 80 W240 L3/$PBXWheelPageRight|$PBXWheelPageLeft Red 400 5 L4,$PBXWheelLeft Red 80 W160 L2/$PBXWheelRight Red 80 W160 L3/$PBXWheelPageRight|$PBXWheelPageLeft Red 400 5 L4,$PBXWheelLeft Red 80 W240 L2/$PBXWheelRight Red 80 W80 L3/$PBXWheelPageRight|$PBXWheelPageLeft Red 400 5 L4,$PBXWheelLeft Red 80 W320 L2/$PBXWheelRight Red 80 W0 L3/$PBXWheelPageRight|$PBXWheelPageLeft Red 400 5 L4,$PBXWheelPageLeft 50 10 /$PBXWheelPageRight 50 10,'ON Blink fu500 fd600,ON Blink fu500 fd250,ON,ON,ON Blink fu500 fd250,ON,0,0,0,0,0,0,0,0,0,0 and check what happen
  13. The plugin activates the toys and send the button presses to dof. Dof itself will initialize and handle the table specific parts, like buttons blinking etc. Although you use an older version of the plugin, I don't think a newer version will help with your issue (I know, as I did the modifications on the newer plugin). To be honest, I really don't have a clue why your PinballX table settings are not working as it should. If all the files are in place and your table file is correct as well, it should just follow the pattern of those settings. Sorry buddy.
  14. I see you are using latest DOF. I'm still using an older version. Log file looks fine except in can't use the GlobalConfig_PinballX.xml. Try copy the GlobalConfig.xml to GlobalConfig_PinballX.xml Can you post your pinballx log.txt as well?
  15. btw. I like the theme of your cabinet!
  16. Oddly, it likely has nothing to do with your pinballx.ini or DOF plugin (if one is in use), but rather with how the 32-bit DOF is configured for your PinballX. I assume that the configuration is downloaded and applied correctly. However, I'm not sure about your DOF setup. Let's verify this step by step. Find the '<32 BIT DOF PATH>\Config' folder on your cabinet. I specifically mention "32 BIT DOF PATH" because PinballX plugins only use 32-bit applications in the plugin. Open the GlobalConfig_PinballX.xml file and ensure that the INIPATH is directed to your 32-bit DOF path. For instance, mine points to <IniFilesPath>C:\Pinball\DirectOutput</IniFilesPath> Navigate to the <IniFilesPath> directory, which should contain the file directoutputconfig.ini. Open this file with Notepad and search for "PinballX," (without the quotes) to verify if the blink is still present in the complete line. Copy that specific line and paste it into a new text file to make it read better Alternatively, you can modify the 'dof config tool' for the PinballX table. For instance, change the 'start button' to make it blink with a fu250 and fd250. After saving this configuration, download it and unzip in folder from the <IniFilesPath>. Reopen the directoutputconfig.ini file and check if the PinballX table line now includes your fu250 and fd250 settings. If it does, launch PinballX to test. Should this not resolve the issue, reopen the GlobalConfig_pinballX.xml file to ensure logging is enabled. If it is not, enable it as follows: <EnableLogging>true</EnableLogging> <ClearLogOnSessionStart>true</ClearLogOnSessionStart> <LogFilePattern>.\DirectOutputPBX.log</LogFilePattern> This will create the logfile DirectoutputPBX.log in your pinballx folder open PBX check the lights, if not working, Open the DirectoutputPBX.log file 2024.11.06 07:32:24.974 No TableFilename specified, will use empty tableconfig 2024.11.06 07:32:24.974 Will try to load configs from DirectOutput.ini or LedControl.ini file(s) for RomName PinballX 2024.11.06 07:32:24.976 Loading LedControl file C:\Pinball\DirectOutput\directoutputconfig.ini 2024.11.06 07:32:24.983 Min DOF Version is 0.8 for file directoutputconfig.ini The output will indicate the directory and file in use (directoutputconfig.ini). Please verify that everything is correct and that there are no errors in the log I trust that following these steps will shed light (💡) on any misconfigurations.
  17. Nice ! Thanks for sharing. I need a couple of times search for my key as it cleared somehow within fx3.
  18. Wow! Realy, realy, realy cool build. And thanks for sharing this with us. Your son must be the most populair boy in school now ! What a birthday party !
  19. For those using PinballX with my FlexDMD plugin: I've updated it to support a resolution of 256x64 as well. You can download the latest plugin DLL from: Navigate to the Plugin Manager, select the desired plugin, and proceed to configure it. Enable the 'Use HD' checkbox. Click 'Save & Exit'. Upon launching PinballX, you will see: And all your media will be processed in a 256x64 format. Only use this if you have 256x64 DMD or want to use it with the virtual DMD in higher resolution A huge thanks to 'FlexDMD master' @scutters who made the most part to get flexDMD to work. I only added some other stuff
  20. A minor yet significant update: I've tested the latest version of XDMD, which now enables zeDMD to function within PinballX. Kudos to @Tom Speirs for this achievement. It's likely that he will make it available shortly. Following Tom's success in getting ZeDMD operational, I proceeded to flash the ESP32 for ZeDMD HD compatibility. Additionally, I've completed the DMD frame by installing tinted plexiglass. Since I didn't create the small box next to the DMD frame for the power supply and circuit board, I simply used two zip ties: one to hold the circuit board and another for the cables. You'll notice I utilized two USB wires; one is connected to the ESP controller for data, and the other is trimmed and attached to the connector to adjust the voltage from 5V to 4.7V. The method I use to power the LEDs is definitely not best practice. If all LEDs are lit up, they could consume a significant amount of watts, and if the USB cable simply connected to the PC, it could potentially damage the power supply ! so be aware ! I've placed the ZeDMD HD on top, and this is its showing my wheel logo's (with year and animated company) within PinballX : during gameplay I've now set that DMDdevice.ini should use a ZeDMDhd and the PinDMDv3 : For alphanumeric displays, the PinDMDv3 was already adequate. However, the ZeDMD not only upscales the alphanumeric display twice but also enhances the font appearance, making it look better and more rounded. However, the significant changes are evident with the new CRZ files, which feature 256x64 coloring (for 128x32 ROMs). Take, for instance, one of my preferred tables, GnR: or even the games that are having a larger display by default and looks crappy on the 128x32 real DMD Short video of attract mode Baywatch. Observe the differences between DMDv3 and ZeDMD HD. WhatsApp Video 2024-11-03 at 06.01.21_ec8ae89e.mp4 or a non coloured roms , which have large display : Or just an upscaled 128x32 shows fine during gameplay: And now, with the lights turned off, the room is brighter and equipped with plexiglass. Once again, a huge thank you to @Tom Speirs for integrating ZeDMD support into PinballX, and a heartfelt thanks to dizzytal for fabricating the frame for the P2 panels!
  21. For those interested in using flexDMD with a 256x64 resolution, it's not merely an upscale; it actually renders media at this resolution. This feature can be enabled through the plugin manager. Once activated and launched, either virtually or through a real DMD supporting 256x64 pixels, you will observe: This indicates that the 'HD' size is functioning correctly. If you have an actual DMD and the text isn't visible, it could mean that you have a 128x32 display running at 256x64 pixels. To fix this, adjust the settings in the plugin manager and click configure to deselect the HD checkbox. When it displays as the following picture, it indicates that it is still utilizing a 128x32 pixel resolution. Thanks to our own flexDMD master @scutters for his support and help
  22. "As this was working, I wanted to test more. When flashing the firmware for ZeDMD, I noticed it could be flashed as ZeDMD HD as well:265x128 pixels! How cool is that? Finally, those Sega games like Baywatch and Mary Shelley's Frankenstein on my real DMD and readable (not cropped). I ordered two 128x64 panels (p2) from AliExpress. Including shipment, it cost around 70 euros, still cheaper than the PinDMDV3.1 sold for 229 USD. To my surprise, those panels were delivered in one week. That's quicker than my local Chinese takeaway! But the size of around 518 x 128 mm didn't fit into my cabinet. I searched for a box to mount them in and spent a long time searching the internet, but couldn't find anything. The only option I found was a 3D printable wall-mounted ZeDMD HD frame (3d printable wall mounted zedmd hd). I don't have a 3D printer, and the 3D schemas included too much. I just wanted the frame, not the boxes next to it. I checked online services for printing, but the costs were high, including the shipping. When I watched a video on VPU of the ZeDMD HD, it looked like the DMD panel was way bigger than the backbox (or almost similar in size). But when I checked my backbox, my panels were much smaller. I contacted him via discord and he said all was fine. he just had a smaller backbox that I have. On a Dutch website where we discuss Vpinball, I posted: 'Who can print 3D for me and what will it cost?' A user named dizzytal responded quickly, offering to print it, although he lived on the other side of the country. I explained that I only needed the frame, not the box for the circuit board and power, and if possible, to print it twice so I could also replace one of my two goDMD clocks as one is looking worn out. He printed it for me. I arranged the delivery, and within a couple of days, I received a well-packaged item, wrapped perfectly to prevent any damage during shipment. it looks like a construction kit It is a model kit ! Showing how the two 'A' marks on the pieces should be aligned and connected together. the fronts of the prints looks pretty good as well The construction is reinforced with three small bars for added stability 4x2 constructed. This photo shows the inside of a printed frame for the LED panels. There is a type of cable duct where the power wires can run through, and the panels are held together with a bracket that also secures the flat cables. and this is the final product. The frame is around the 2 panels. Unfortunately, I had a second print for my GoDMD clock, which is the same size as the ZeDMD HD panels, but because these are 64x16 panels, the screw holes are in a different place. So, I'm not able to use it bummer The frame is designed to hold a 3mm plexiglass, so I ordered that as a tinted one as well. To power and connect the panel to the PC, I ordered two long USB cables. Both of my GoDMD clocks run on USB power. Some people say it will work, while others disagree. I believe not all the LEDs will turn white at the same time for an extended period, so I'll test my setup. So 1 of the cables will be used to power the Led's and the other for getting the data(and power) the ESp circuit board. To be continued
  23. From one project to another on my cabinet. More and more colorized ROMs came which were built with serum. Including the new .crz extension added to DMDext. My main problem was that my PinDMDv3 could not keep up with the scenes and scores, causing the scenes and scores to lag behind during gameplay. It started with the alphanumeric ROMs, but later I noticed it with other ROMs as well. I created multiple GitHub issues for DMDext, but it seems they went to the backlog. I made some videos. Here’s a YouTube video of ATFM, showing the realDMD, virtual DMD, and the PinMAME DMD. You will see that the virtual DMD and PinMAME DMD are lagging behind the scenes and score, whereas the PAC files are showing fine." After more than a year without a solution, I decided to swap my PinDMDv3 for a ZeDMD. This new setup is based on the small ESP32 circuit board and flashed with its own firmware. The DMD panels should be compatible with the PinDMDv3. As the ESP32 circuit board costs only 6 euros, it wasn't an expensive extra to run some tests. Due to my fine motor skills no longer working well, I couldn't do the soldering myself, so I bought a shield that fits the ESP32 and allows the cable to plug into the LED panels. t's been a while since I removed my backglass and do something with my "grill" the 'easy' part. remove the backglass and get to the DMD back The small ESP32 with shield. As the PinDMDv3 is powered via 5V from the PC, I left it as is. I just needed an extra USB cable as the connector from the PinDMDv3 didn't fit (it had an old printer connector, and the new one uses micro USB) Just put the cable on top of the PC and works directly Still one issue: how to get this working with PinballX? I asked @Tom Speirs if it was hard to get the ZeDMD driver into XDMD so it would work with PinballX, as I wanted to try and make it work. But Tom had a better solution: he will add it to XDMD! And he did ! ZeDMD driver is now working with PinballX . Still some slight issues with it, but Tom is doing a good job on it !
  24. Even expensive monitors can have issues, and unfortunately, my monitor developed a red pixel during startup for around 10 minutes. After that, it disappeared. I called the ASUS service center, and they said I could send it to them. I had already gotten rid of the original box, but thankfully, a good friend and former colleague had a 43" monitor box that I could ship it in. I shipped it off for another surgery and received it back when I got home. Thanks to ASUS for being so kind to fix this, as normally pixels aren't covered under the guarantee. it's the small red dot , just where my phone is.
  25. Due to health issues, I was unable to complete this thread about upgrading to my new monitor . The Asus Rog Swift PQ38UQ is a 4K monitor with a 144Hz refresh rate. Since the monitor cost around 1000 euros (discounted from the usual €1299), I was hesitant to remove the back panel. Consequently, I had to install the entire monitor, which made the fit in my cabinet quite tight, and I couldn't slide it over the flipper buttons as with my previous monitor. This led to a gap between the lockbar and the monitor, which I closed by adding a piece of wood that I painted black. Shows the gap between the lockbar and monitor. If you look closer, you can see that the LED strip on the right was also removed. As the monitor was so tight, I could not add it to the cabinet without removing the LED strip Inserted a small black wood strip to fill the gap. Side picture showing my crocs as well lockbar, ledstrip and glass placed again. Perfect ! PinballX displays perfectly, as does Visual Pinball. With VP 10.8.0's new POV setting called 'window', you can set the playfield from the user's perspective. It offers a more 3D experience when playing in flat mode. It's difficult to capture on camera, so you'll have to take my word for it. The monitor has a lot of feature I would never use, bit 1 thing is handy. it will shows the FPS which is actually from the monitor menu from monitor Showing actual FPS on screen (too bad it cannot be rotated, but you get the clue) total picture. As I didn't like the gap between the user and apron/instruction cards (it was too big and the flippers felt too high), I'm adjusting all my tables to show half of the apron/instruction card for a more realistic experience. I also try to set up the tables within VPX to 100% scaling (not stretching), which displays the table at its real size on my monitor.
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