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Everything posted by scutters
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@robertms It looks like you have the form maximised, is that on the backglass monitor in the screenshot, and do you have any scaling set in windows for the screens, or all at 100%? Edit - a bit of late idea on this (and it might sound a little crazy ), but can you run dbm unmaximised, then drag the bottom right corner to shrink the form size down as far as possible, then close dbm and reopen it. Any change?
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Indeed, i have a six screen setup (3 small apron screens). Haven't had any issue with screens changing or moving (except after some windows updates 🤬). @2huwman instead of screen numbers, you can instead adjust the X & Y offsets as relative values from the leftmost screen. That may work better for you if you don't want to clean up the monitor number entries in the registry. Can't really comment on these as i use images rather than videos for the topper screen but make sure you have the latest LAV codecs installed , and my instruction card screen is 4:3 so wouldn't stretch in game as you see, would probably need @Tom Speirs to investigate that anyway.
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That's all that most of the segment to flex dmd display conversions show , just with a more custom font and colour. I think you're looking for a fully animated flex dmd. Those tables are originals, labyrinth is a reskin of a rom based table. The difference is that for original tables the table script controls the table and what is displayed and when, for rom based tables the rom is in control so you can only respond to rom events (switch hits, lamp on/off changes etc) as well as the whatever the segment display is showing etc, this makes adding a flex dmd with animations more complex for rom tables (still possible, but may be easier with alhanumeric displays as you can respond to text displayed in game as well for game status clues which isn't an option with a numeric only segment display). Hope that makes sense.
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I don't have that table so not sure what rom it uses. Assuming it's a reskin of a rom table using segment scoring then have a look at this thread - https://www.vpforums.org/index.php?showtopic=47807&hl= if you want to do a custom flexdmd (easiest if you can find a table in there that uses the same rom/system type as the mapping to convert the lit segment combinations to characters will be the same)... or you could just enable the default freezy external dmd in vpinmame for that rom (can also be done in table script if you also run the original version of the table with the same rom), probably not as pretty but it'll work. Might be worth asking in that thread on vpforums with a link to the table you're using if you get stuck going down the custom route - if you're lucky @endeemillr might see it and help out before i get chance to.
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You can use pinemhi leaderboard (http://pinemhi.com/vp.php) outside PinballX to view your hi scores for rom tables online, but it does require registering for (free) and setting up (https://www.vpforums.org/index.php?showtopic=44580&hl=) However if all you want is to occasionally view your most played tables then you'd have to create some kind of parser for the PinballX statistics.ini file to dump out that data into a text file (and then run it on PinballX exit to update the file), the plugin could do this but not much time at the moment for me to look at that - but maybe in the future i'll add it.
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Still here! Let me know what the problem is. From the first post; Issues If you have any issues then please attach the PinballX.ini, Log.txt & statistics.ini files as well as the all the plugins PBXStatsDisplay.ini & PBXStatsDisplay_log.txt files along with a description of the problem.
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Creating animated PNG images for GameEx
scutters replied to Draco1962's topic in GameEx Media Projects
As far as i know there is no magic flag to enable a ping-pong / forward then reverse loop / patrol cycle style animation. I think the frames are just duplicated in reverse, happy to be corrected though! For apngs my tip to keep file size down would be to minimize the change area between frames (only the rectangle of changed area of each frame is stored in the apng file- see http://littlesvr.ca/apng/inter-frame.html, which probably explains why a ping-pong loop without frame duplication wouldn't work) - and using something like pingo/pinga for compression (https://css-ig.net/) -
It'll be an install / config issue somewhere, not sure where though. Try running PinUpPlayerTest.exe in the pinup folder, also see https://www.nailbuster.com/wikipinup/doku.php?id=puppack_troubleshoot
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Hello! I updated the DOF and lost the lights functionality in PINBALLX
scutters replied to VPA35BKSOR's topic in General
You also need to attach 'your dof log file from the plugins directory and check dor dof.log from the dof directory', most of the information needed for your issue will be in those. Mike did release an update to the DOF plugin though (https://forums.gameex.com/forums/topic/26999-plugin-pinballx-dof-14-swisslizard-modified/), i don't know if it'll fix your issue. -
If you run vpinmame\setup.exe -> Setup Defaults you can set show dmd off as the default (for any new roms) Probably worth doing a 'save position globally' when you right click to get a default position set for the 9 out of 10 128x32 dmd's. Then you'd just need to adjust for the 192x64 sega roms etc. Yes, get the game running and configured how you want then add to PinballX and add / record media then. Also save if you change anything in sound or image manager etc (most edits are in script, but occasionally you may need to move sound playback location from playfield to backglass or change a image in the table file) Did you install pinup player? (see https://nailbuster.com/wikipinup/doku.php?id=install_guide#installing_pinup_player_step_one) Behind the backglass? In the old days you'd right click the backglass and select bring forms -> form to back (i'd still do it this way), or the new way is to 'punch' a hole in the backglass with a tool included in more recent B2S backglass server releases (see https://github.com/vpinball/b2s-backglass/wiki/B2SWindowPunch)
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- 29 replies
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[RESOLVED] system logo and year customization\text fonts
scutters replied to Pinballgab's topic in General
Not at the moment. But might be enough to get you by, i see you've raised the a feature request too đź‘Ť Thank the lord, that would've been one messed up setup!! -
It shouldn't interfere with PinballX, if it is it's probably a double key mapping issue somewhere with joytokey sending a key that is used in PinballX. If you only use buttons in PinballX and don't pick up a keyboard sometimes then clear the key mappings in PinballX.
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[RESOLVED] system logo and year customization\text fonts
scutters replied to Pinballgab's topic in General
Not sure what's going on in that image with the two wheel types overlayed - so i'll assume it's being hacked together for demonstration of where you want the manufacturer logo & year. As it stands, no you can't have the logo & year where you have the in your image. Best you can do is one of three things; Show the additional detail pane in the top of the screen (you've already ruled that out) Show wheel overlay images (can show manufacturer but not year - although manufacturer logos can be customised by date range, so you could create logo files including years. Looks like you've tried logo overlays in the background wheels of your image) Add manufacturer & year to the wheel images (could be a lot of work if you have a lot of tables) But none of the above will provide a result with the manufacturer & year shown in your preferred location, for that you'd need a feature request - https://forums.gameex.com/forums/topic/22259-pinballx-enhancementsfeatures-requests/ -
Is this the loading.gif file you're using - https://forums.gameex.com/forums/topic/26780-using-an-animated-png-file-for-loading/?do=findComment&comment=204255 ? Using that image i can recreate your issue on my desktop pc - but only if the width of the loading gif file is greater than the screen resolution width, if i reduce the width of the gif to less than the screen width (just using https://ezgif.com/) things work normally. Not sure if that is the issue for you or not (depends if you're using that gif or not and with what screen res etc)
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Yep. The C & V keys are both mapped to functions in visual pinball. They are also mapped as C to grab screenshots and V to grab videos in PinballX. @PifferChange those two key mappings in PinballX settings and see if the issue persists.
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@Piffer Can you post a screenshot of your Visual Pinball - Keys, Nudge & DOF configuration screen? Maybe there is a conflict for key mapping between VPX and PinballX (is the capture videos key in PinballX mapped to a VP function as well) As you only capture screenshots you could also try going into PinballX settings.exe and under Keyboard Input Settings clear the 'grab videos' key to see if that stops the error in the pinballx log file.
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Also, it's always worth checking the table script when high scores aren't saving. Vpinmame needs to exit properly on table close, so in the table_exit event in table script it needs something like; Sub Table1_Exit Controller.Stop End Sub
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Visual Pinball Wheel Images - Animated Backglass Style
scutters replied to scutters's topic in PinballX Media Projects
A couple of wheel options for @unclewilly's FP->VPX Robots Invasion table.. Basic on/off using BG images from the table; Or one based on the FP version (using backglass video from FTP); Take your pick. (right click and save as for now until download pack updated)- 31 replies
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From the log file attached to - https://forums.gameex.com/forums/topic/29651-dmd-is-allways-displayed-in-the-3th-monitor-only-if-i-start-tables-with-pinballx-in-outside-all-works-fine/#comment-215408 19:54:10.48 15.04.2024: C:\Program Files (x86)\Visual Pinball\VPinballX10.7.3.exe -Extminimized /play -"C:\Program Files (x86)\Visual Pinball\Tables 10.7.3\Black Hole (Gottlieb 1981) vpx 1.1.vpx" 19:54:10.54 15.04.2024: C:\PinballXneue\vpauto.exe 19:54:18.96 15.04.2024: Visual Pinball Player window foreground: 8 19:54:19.61 15.04.2024: Found PinMAME ROM: blkhole2 19:54:19.61 15.04.2024: Setting DMD position 19:54:19.62 15.04.2024: Move and resize PinMAME Window 19:54:29.46 15.04.2024: Exit System Control Pressed This looks normal and the game exited when the Exit button was pressed. Is the issue still present?
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For info, the general recommendation is NOT to install Visual Pinball to the Program Files folder. It is better to install to install to C:\Visual Pinball or similar. Not sure if the issue here is with windows permissions or not (copies of the requested files will help), but it may be better to reinstall Visual Pinball to a different location now rather than have issues later and have to move it then.
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Please attach your pinballx\config\pinballx.ini and pinballx\log\log.txt files. Not sure but i think you want to select a table with one click launch disabled to see the menu options (rather than pressing exit / escape)