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Everything posted by scutters
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[RESOLVED] Animated Backglass FX3 Now Showing In-Game
scutters replied to Fiery Phoenix's topic in General
To keep showing media on a screen after a table is launched you need to set that (per table) in either Game Manager or PinballX Database Manager (whichever one you're using). In Game Manager select the game, and uncheck 'Hide Backglass', if using Database Manager select the game and uncheck 'Hide backglass during game' to keep showing backglass media after table launch. -
Sorry, after you restore your backup can you check and see if it's in your Visual Pinball folder (after the usual launch of Mandalorian from PinballX). If it is attach that, the FlexDMD.log file from the same location and the PinballX log.txt file (and also let us know if Genie was disabled during the test). Do the 3 problem tables have anything in common, are they all pup pack tables?
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It may be unrelated (probably is). Do you know when the problem started (or was it just always the case with some tables?) Hold off on that for now Please do this; Why? I want to see if it does clear that Genie bit from the PinballX log or not I really want to see the dmdevice.log file after the issue @duv67 a couple of other things to confirm please. Is PinballX running under any windows compatibility mode, and im windows display options are you running with scaling set to 100% (see https://forums.gameex.com/forums/topic/27475-flexdmd-problem-with-pinballx/?do=findComment&comment=211382)
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Thanks for the files and images. Not seen the virtual DMD show up like in your image before, stranger still as the flexdmd log looks like it's working ok. One thing stands out though, what is this app? Is that a Norton icon? Normally i'd ignore it but the PinballX log is still showing; 09:48:44.15 20/10/2023: Found PinMAME ROM: genie .. and that's after launching mandalorian which doesn't use a rom. Can you try disabling 'Genie' and try again (launch Manadalorian from PinballX), and attach a new pinballx log.txt file as well as the DmdDevice.log file from the vpinmame folder (not the DmdDevice.log.config file)
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Good point, i can't remember what the attachment file size limit is, pictures would probably do instead. Launch Mandalorian from PinballX, then ALT+TAB take a picture, then try and set focus to the virtual DMD take a picture then too (is the DMD visible anywhere, if it is is it black?). Please also attach the Pinballx log.txt file and the FlexDMD.log file (from your visual pinball folder) and your dmddevice.log and dmddevice.ini files from your visual pinball\vpnimame folder, after that table launch and exit. Strange issue!
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[RESOLVED] Multiple Instances of Pinballx on startup
scutters replied to Fiery Phoenix's topic in General
Yes, please post your log\log.txt and config\pinballx.ini files. For the mouse cursor, in settings.exe go into Display Settings and set 'Hide mouse cursor' to No while troubleshooting. You can then set it back if you want to once things are stable. -
Visual Pinball Wheel Images - Animated Backglass Style
scutters replied to scutters's topic in PinballX Media Projects
A few more for the new SpongeBob table update, thanks VPW Take your pick. Not in main pack yet, so right click and save as for now.- 31 replies
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- animated wheel
- animated
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(and 2 more)
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@Redwings13 Can you also let us know the exact version of VPX 10.8 you're running. Direct X or GL version and revision number (is it the latest?) It is still in beta (i haven't updated my cab to it yet) so some things may change before full release anyway and even between beta versions. It might be something @Tom Speirs needs to be aware of because of the potential difference in how the two different versions behave now, or something that could be addressed in VPX (via a github bug report). The PinballX log and ini files will help us see if there's anything obvious there, please attach two log file copies after launching a VPX 10.8 table, one with exclusive fullscreen set in VPX and one without.
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Does everything work (except with a focus issue) if you remove the '-EnableTrueFullscreen' from the launch parameters? Also, what version of Visual Pinball do you have installed, is it a 10.8 beta version and if so is it the DirectX or the OpenGL version? The ini file shows that the PinballX full screen hack for VPX is enabled, but this does not show in the log so possibly PinballX isn't recognising the fullscreen mode of VPX.
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I don't understand why PinballX would now crash on table exit with what appears to be a DirectX issue. Follow the advice in Mikes link above to try and fix it. Out of interest, if you remove the '-EnableTrueFullscreen' from the Visual Pinball launch parameters does the error still occur? (but you then return to having a focus issue)
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Please attach new copies of your PinballX.ini and log.txt files (make sure the log.txt file is after exiting a table and PinballX closing)
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Try changing your Visual Pinball launch parameters in PinballX to; Parameters=-EnableTrueFullscreen -Minimized /Play -"[TABLEPATH]\[TABLEFILE]" (If editing in Settings exe rather than directly in the ini file remove the 'Paramters=' bit)
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That changes things.. i thought the DMD window wasn't appearing at all! Yes there is (assuming external dmd / freezy / dmddevice is being used to display the DMD rather than vpinmame). This section in the dmddevice.ini file, set it to true; ; virtual dmd stays on top of all other windows stayontop = false Another option if the DMD is still behind the backglass (if you're on a newer version of B2S server) is to use the 'B2SWindowPunch', see https://github.com/vpinball/b2s-backglass/wiki/B2SWindowPunch for details
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Split personality? Same log anyway, see my previous response.
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Try updating PinballX to the latest version, and if not set make sure Visual Pinball is set to run in Exclusive Fullscreen (under Visual pinball video preferences)
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What rom is Super Mario set to use in the table script? This looks like PinballX recognises it's 'genie' as running (? normally smb3). 17:15:51.05 02/10/2023: c:\Visual Pinball\VPinballX.exe /play -"c:\Visual Pinball\Tables\Super Mario Bros (Gottlieb 1992)_Bigus(MOD)2.0.vpx" 17:15:51.13 02/10/2023: C:\PinballX\vpauto.exe 17:15:55.06 02/10/2023: VPX Full screen exclusive mode detected 17:16:00.23 02/10/2023: Found PinMAME ROM: genie Maybe you have some ghost VPX instances running in the background that haven't closed correctly or something, please try a reboot and see if that helps.
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Ok, well you didn't post your 10.8 video settings, but i'll assume you tried changing the sychronization mode, max framerate, max prerendered frames and max texture dimensions etc with no luck. One other thing you didn't mention is what version of the 10.8 beta you're running, the fullscreen handling might be different between the GL and DX version so you might want to try alternating that (both to see if the performance is better at 4k and to see if it makes any difference to in the resolution changing if still needed).
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Yes, sorry... that's exactly what i meant. Run windows and VPX 10.8 in 4k, but lower some other settings in VPX (possibly just on a per table basis) rather than resolution
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Can you post a screenshot of your VPX 10.8 video preferences? There's a chance that a tweak there could mean everything works in 4k, removing the different resolutions from the equation.
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That's my guess too, and if you're happy running at 2k shouldn't be a problem other than having to change any relative screen position offsets (pup pack positions, B2S etc, but if you're already running VPX at 2k then you may already have done that) I did wonder if lowering the max texture dimensions or another setting in VPX video prefs may have allowed you to stick with 4k though. We can have a rethink if running VPX and PinballX/Windows at the same resolution still has issues, no idea at the moment what would cause that, so if that's the case please attach fresh copies of the log.txt and pinballx.ini files.
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Sounds like the issue is caused by running VPX at a different resolution than windows (i assume windows is 4k and VPX is 2k or similar), if you set VPX to run at the same resolution as windows does everything work with PinballX (just with bad FPS in game)? To be honest i'd have thought a GTX4060 would be ok for even the heavier tables to run 4k 120hz, at least most of the time. Can you post a screen shot of your VPX video preferences screen?
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@spisi69Update PinballX to the latest version and then try again, attach the new log.txt file after that.
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Please attach a new log.txt file after having tried to create the playfield video.
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Long day Mike? It sounds like a focus issue. Please attach copies of your PinballX Log.txt & PinballX.ini files, confirm what tables have the issue (are they all Visual Pinball etc?), and also what settings you have in that application (e.g. if Visual Pinball is Force Exclusive Fullscreen set in video options, what version are you running etc).
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[RESOLVED] PinballX does not respond after closing table
scutters replied to marcusvpcardoso's topic in General
Nice. Thanks for letting us know the fix.