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Everything posted by headkaze
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The 0 is actually supposed to be 1 and it's because I tried to make my SerialPort code closer to the official .NET one incase I decided to move back to it. If you try to use a zero parity in the Microsoft one it will actually cause an exception. So I just made mine use 1 instead. So I guess you can call that a bug by design
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Can you try out Version 2.5. I think I've fixed that parity issue. You may need to make sure the settings are right in the Plugin Manager again. Moving to that bloody Microsoft SerialPort class really messed me around, I really regret trying to move to it! http://www.gameex.info/forums/index.php?showtopic=4564 The <Value> is replaced by the output sent from Mame. Some games show scores, some fuel etc. So it really depends on the game. I'll have a look at the random thing some time.
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Ahh I know what that is! I was messing around the Parity code recently and must have broken something. I'll get a fix out ASAP. EDIT: Found the bug!
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If you have a look on the GameEx website under Wrappers & Utils there is a program there called WMP Full. What that is is basically Windows Media Player repackaged for use in a cab. It's simple it takes one paramter and thats the name of the file you want to play. It will exit when it's finished playing the media or exit when you press ESC. You can also use the right mouse button to get access to the Windows Media Player menus.
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There is another bezel option under "Advanced MAME Settings" (you can search for "bezel" in the Setup Wizard to find it) but I don't think the two options are related. Apart from that I really am out of ideas what it could be. Might have to get Tom to chime in if he catches this thread.
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Under the Attract/Screensaver is the Show MAME Bezel option enabled?
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Start > Programs > GameEx > Setup Wizard > Next > Custom > Keyboard Input > Next. Click the [...] buttons next to the controls you want to change then press the key you want.
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The full name is "Tetris The Grand Master (JAPAN 980710)". Are you filtering out Japanese games?
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The LCD Topguns will work with practically any screen type or size. It's kinda like the wii remote in that it uses infrared with a camera to track. This means it functions independantly of the screen.
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If you look in your Mame folder you will see GameEx created a new folder called artworkgameex. In that folder GameEx will create the attract mode bezels on the fly. I would take one of those bezels and move it into your Mame's artwork folder. Now test Mame outside GameEx by running the game that the bezel was created for. Eg. mame.exe 1942 (if the bezel file was called 1942.zip) Does the bezel show now? Have a look inside 1942.zip does it have the bezel in there? Can you get Mame to run using regular bezels (like those on Mr Do's website)?
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What you need to do is a get a Port Monitor and compare what LED Headlines is sending to your BetaBrite that the PluginLCD isn't. At least you will be able to check if PluginLCD is in fact sending data to your Serial Port as well. Doing a search for '"Serial Port Monitor" Vista' shows up quite a few results even if you have to use a trial version. Unfortunately I don't have hardware to help test this for you, but there have been BetaBrite users who are using the plugin. Although they may not have upgraded the Plugin since I had it working in V1. What happened in V2 was I changed to use the .NET 2.0 built in Serial Port support. But then someone using some LCD sign said the new plugin didn't work. I reverted back to the V1 Serial Port code I wrote and he said it was working again. Now the code I wrote for BetaBrite might not support your model of BetaBrite. What we need is someone who owns a BetaBrite to confirm that the new plugin is working okay for them. Then I need to find out how different the protocols are for your sign and possibly add support for it in the plugin. But I'm really lacking information here and I can't really do much without it. BTW I can enable or disable Dtr or Rts in my Serial Port code but I have no idea what it does.
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LCD Top Gun's work fine with projection screens, just make sure you get the TopGun Blaze Stand when you order your guns so you can place the infarred recievers on stands.
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Your not being unclear, I understand what your asking. Those options won't be there until you follow my instructions above. The actual bezel's that you create in your artwork folder are what add the extra two options "Hide CP" and "Show CP" to the video options menu. The patch is just to allow you to toggle them using the pause button. So until you Export Batch your whole set of bezels you won't see those options.
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I have to admit it's a little relieving it's not the plugin as I don't really want to even look at that code again. Last update was a minor bug I found when working on CPWizard. The plugin shares alot of the code for dealing with Mame so I put the same fix in the plugin. I'm not sure if you've done this but it would seem obvious to me to test VP outside of GameEx. Does it crash when not using GameEx? Also make sure your not running a beta version of Visual Pinball or VPinMame if your using that as well. Download the latest versions from the vpforums.com website. Also if we consider the fact your just leaving your computer running and then it locks up. Have you got sufficient cooling for your PC? Good ventilation? There have been cases with people having their PC's crashing and improving the cooling for thier system actually solved it. Your video card could be overheating, or your power supply could be dodgy etc. etc. So it's a matter of trial and error to locate what the problem is. BTW It might be worth posting your GameEx log file too just so I can browse through and check out what components you have. Can't hurt anyway.
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Tom: I think you forgot to change something this release Remember the "Arial" font needs to be changed to "Lucidia Console" in the bezel attract mode? Also noticed that sometimes the BIOS files are played during attract mode. Never noticed that before, or maybe that is just the newer versions of Mame?
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hiscore.dat goes in the same folder as your Mame's exe. To use the bezel patch for Mame do the following. To use this feature you must have applied the bezel_0121.diff (available for download on the CPWizard homepage) to a custom compiled version of Mame. It should also work with the latest version of Mame (already tested as working with Mame 0122). 1. Design your CP the way you like in CPWizard and save it to something unique (Eg. MyCab.xml) 2. Go to Edit > Options > Mame > Mame Layout > Press the [...] and select "MyCab.xml" 3. Select File > Export Batch 4. Set Output Type to Bezel 5. Set your Output Folder to Mame's artwork folder (Eg. C:\Emulators\Mame32\artwork) 6. Select GO! button 7. To test run a Mame game and press the pause key. It should toggle the CP on and off.
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Yep the CPWizard bezel diff works fine with the hiscore diff's (looks like you already figured that out though)
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Version 1.41 Released - Fixed bug when using Mame 0104 (Dustin Mustangs). Auto update bug fix Really important update. This will fix some problems running CPWizard with older versions of Mame. Mame 0104 has been tested and verified as working. You will need to press the 'L' key to show the menu for Mame 0117 and earlier. More importantly is the auto update bug fix which fixes a problem when you update a Mame version. Very minor bug but caused it not to work right.
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It looks like it's a theme option because any GameEx option can be overridden in the Theme.ini file under the [General] section. When the Theme Editor was being developed that's just the way Tom and me designed it to work. Other priorities just meant some things were not implemented at the time. I thought people could design their theme and when the full module layout support was added in GameEx then your theme would then appear the way you designed it. I also didn't want to keep having to update the Theme Editor every time Tom added a new feature to the V2 theme support. I wanted to have it all done and let him introduce the features as he wanted. It's much easier to have the Theme Editor output the theme format and for Tom to design the rendering in GameEx around that rather than the other way around.
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If I understnad what you mean the bubble up effect is for V1 themes only AFAIK. I think it's the "Advanced Graphics" or "3D Menu Transitions" option. Tom would have to verify that for sure though. Also the custom layouts for modules and emulators are not supported in GameEx yet. Tom has been very busy with real life work lately so it's another feature in the pipeline. Hopefully he will get around to it some time.
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I think the following should be enough Form.BringToFront() Form.Activate() Form.Focus()
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http://www.ozstick.com.au/ http://www.gamedude.com.au/
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http://www.microsoft.com/downloads/details...;displaylang=en
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Is the plugin causing this or GameEx? Have you tried disabling the LEDWiz plugin?
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Tom: I did a little research on this and discovered that you can detect when a system comes out of standby by handling the Microsoft.Win32.SystemEvents.PowerModeChanged event and checking PowerModeChangedEventArgs.Mode for PowerModes.Resume. Then you could just maximize the GameEx window if it's not already. I suppose you could also check the GameEx window state when it enters suspend and set it back to that state on resume.




