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Showing content with the highest reputation on 04/30/24 in all areas

  1. First of all, thank you very much for your kind support in this forum. Yesterday I switched off the two buttons C and V om PinballX and then played several tables. The flippers behaved as they should. So it may be that at least this problem has been solved. But the slingshot bug in Rockmakers still exists: every third or fourth ball, the slingshots have no power and remain passive. Very, very strange. I don't think the key mapping has anything to do with it and it's only this one table that has this problem. I would leave it alone for the time being. If I find out the cause, I will get back to you.
    2 points
  2. It's better to map the actual joystick buttons in Virtual Pinball instead of mapping a key to a button, as even milliseconds can add latency. Below are my assigned buttons, the real buttons, and how I have set them up in Virtual Pinball.
    1 point
  3. Yep. The C & V keys are both mapped to functions in visual pinball. They are also mapped as C to grab screenshots and V to grab videos in PinballX. @PifferChange those two key mappings in PinballX settings and see if the issue persists.
    1 point
  4. I realized just recently how many really good games on XP don't run or run like dogs on 10 and 11. I think I'll be assembling a XP gaming box soon, seeing how I've got a couple practically new Intel boards and a Q9659 and Q9550 processors laying around. Anyone else considering this may find these helpful. Windows XP Service Pack 4 Unofficial 3.1b https://www.majorgeeks.com/files/details/windows_xp_service_pack_4_unofficial.html OR Legacy Update: https://legacyupdate.net/
    1 point
  5. GameEx works (along with everything I have here)
    1 point
  6. Version 1.6.0

    2643 downloads

    These are the docklet wheels for pinball FX, named in such a way that they are compatible with my launcher script
    1 point
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