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The new MAME title videos are complete. They are located on the FTP here: /-GameEx-/- Emulator Artwork & Videos -/MAME/video_title 95% of them are a decent attract mode capture. The upscaled videos on the FTP are however the best quality. In the next release of GameEx there will be an option to chose between the three types to automatically download. Audio can be a slight issue on the title videos because they are all fixed to 60hz. The title videos are up to date as of MAME 0.287 and include all working or imperfect non clones unless the name of the clone game is different. View the full article3 points
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I have good news! I know I'm a bit slow to reply, but between work and other commitments, I haven't been able to do much. To get to the point, I've managed to create a new system that opens Visual Pinball X and Future Pinball tables from Pinball X. It's somewhat complex, but having all the tables from both systems together is fantastic. Give me a few days, and I'll post a step-by-step guide and a file showing how I'm doing it. Thanks to @Mike_da_Spike and @Draco1962 for your help. It all seemed impossible, but I didn't want to give up, and so far, the tests with two tables from each system have gone well.3 points
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2 points
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its the video. its never going to work. its recorded with the default x264 4:4:4. it wont even play in windows. It needs to be a pixel format of 4:2:0. just rerecord the video with something else.2 points
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PbxRecorder isn't supported actively anymore so any changes to the encoding there (if that's the issue) are unlikely. If you want to stick with pbxrecorder you could try changing the existing output options it already has (mp4/flv etc) to see if that helps, or try the recorder built into Database Manager instead. For PinballX attaching an example video might help Tom to look into it further, as well as confirming you've tested it against all the Media Foundation setting options available in PinballX 7.23 (Yes, No and Sample Grabber) with no success.2 points
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So, back in the day, in 2023, I tried to get TeknoParrot working on PinballX. It was successful. Sorta.... The end result was entering one TeknoParrot instance for each game because I couldn't figure out how to get around the XML's instead of roms. Thanks to @Mike_da_Spike, that's a thing of the past. I just didn't realize it because I never saw his entry, post-solution. Tonight, because I reconfigured a ton of crap on both my cab and my son's arcade, I decided to screw around with TeknoParrot again and try out Mike's config...IT WORKS! Here is the new, working config which will launch ANY game within TeknoParrot: And here's the Game Manager settings: Name the description of your game whatever you'd like but name the "Game" after the game's XML file in the UserProfiles folder. So, if your game is Mario Kart DX and the game's XML is "MKDX118", put "MKDX118" in the "Game" slot on the Game Manager. If you're unable to choose it, just manually write it in. It will work. That's it. Just thought I would write to say this has been fully solved. Special thanks to both @Draco1962 and @Mike_da_Spike for the help on this. Also thanks to @Tom Speirs who keeps driving me to keep at these things until they're solved. Thanks, all.2 points
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I did it to your specifications exactly and it worked! @Draco1962, @Mike_da_Spike, and @Tom Speirs, you guys continue to be amazing. Thanks for helping me build this cab throughout the years. I know I have a penchant for putting PBX through its paces and making it run some funky stuff but you guys don't give up until it's done. I love it. One of these days, I'm gonna write an essay about all the things you guys have helped me with throughout the years. You guys helped me with some tough stuff like Daphne, getting Mario Kart GP to work through Dolphin, TeknoParrot, and the 150 emulators I put on my son's big arcade project a couple years ago. Every single time I'm stuck and think it can't be done, you guys always reply with, "What are you talking about? It CAN be done! Let's go!" Thank you so much.2 points
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I hope I do it right. Here's a YouTube link where I uploaded my "terrible" system, which uses VPX and FP BAM tables. https://youtu.be/TgAuOA6p4yU It's made with .bat files because PinballX doesn't allow you to have two systems in one with tables. I've attached the .bat file for what I set up for Future Pinball, the VPX .bat file, and the .ahk file to close the process. If it can be improved, which I'm sure it can, let me know so I can polish it even more. Cerrar_horror.ahk Class of 1812 (Gottlieb 1991) v3.0.21.bat ClassicPanicSE.bat2 points
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@Mike_da_Spike is correct, it's so you can have two instances of the plugin running at the same time. So you could e.g. have high scores on one display and comment text on another, or on the same screen, or whatever really.. if you only want/need one instance then only enable one in plugin manager.2 points
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1 point
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Much closer to the water table. Most would be inside swimming pools!1 point
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Thanks for the update. Since this has been identified as a PBXRecorder issue, the author of PBXRecorder has not been active here since 2021 (no compatibility updates likely), it is not a PinballX issue, workaround (use previous Nvidia driver) and alternative solution (Database Manager) have been provided, I will close this thread. Should you decide to pursue using Database Manager and require assistance, please open a new thread with attached support files regarding.1 point
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Few basements to be found in Florida! My office space is a major wreck and in dire need of attention before I am evicted from the dining room! LOL!1 point
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I did post a version 2.1 some time ago, PBX Recorder - captures Playfield, Backglass and DMD videos and images - FAQs, Guides, & Other Useful Information - Spesoft Forums (but i won't be updating it again!), you can try that version if you want. It sounds like you were using the 'default' recorder in database manager (which just calls the inbuilt PinballX ffmpeg recording functions). I think all the options you want are available if you use it's own recorder (which you have to select in DBM options). @Mike_da_Spike describes how to use it in this post (and also in the documentation) - https://forums.gameex.com/forums/topic/23840-app-pinballx-database-manager-2605080-supports-touch-play-as-well/page/15/#findComment-223806. Nice! 👍 (but i think that potentially this could be slightly slower in PinballX than using fully compatible media foundation videos, if PinballX navigation is still fine for you on your hardware then not a problem)1 point
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This last TEST saved my life; selecting Sample Grabber in the Media Foundation options of PinballX 7.23, as Scutters mentioned, corrects the problem, and the videos recorded with PBXRecorder are now viewable again with the new Nvidia driver. 🤗1 point
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Not sure if I ever linked it before but for reference here’s my basement. I do love the kitsch items like the lamps and figures but for me I also had to be able to hang it or shelf it. I went with the cloth wall tapestries, framed magazine ads, even got a few different light switch covers I found online. I wanted the decorative clutter, but I wanted to make sure it took up as little space as possible… And the walls are always a good place to put stuff and not take up desk space! For reference the only two standing Nintendo displays I have left that are taking up floor space are blocking the closets. I got rid of the third one and I’m thinking about getting rid of these two as well just because they’re in the way sometimes. But I like them!1 point
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Cool It's a cool clock, but mine doesn't keep time very well. Still, another clock wasn't the motivation. I collected a lot of stuff like this while the arcade boom was peaking, which is what I believe led to things like Arcade 1up, although I admit that found those units to be incredibly cheaply built, but fit the bill for many since they offered a quick nostalgia fix for those not wanting to dive into a full time hobby.1 point
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I got this one quite a while back, but now it's available only in aftermarket and is outrageously overpriced. https://youtu.be/SHyCtf4mkuQ1 point
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1 point
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Sorry, i meant attach one of the videos you have issues with in PinballX rather than recording a video of the issue.1 point
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Finally……… Empire and Tempest have followed. Black Widow is also out there, but may have been for all I know.1 point
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A good alternative with the added benefit of using HDMI if you still have an OG Xbox but missed the opportunity to pick up some of the previously available high def options. https://electron-shepherd.com/products/electronxout1 point
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The new MAME title videos are complete. They are located on the FTP here: /-GameEx-/- Emulator Artwork & Videos -/MAME/video_title 95% of them are a decent attract mode capture. The upscaled videos on the FTP are however the best quality. In the next release of GameEx there will be an option to chose between the three types to automatically download. Audio can be a slight issue on the title videos because they are all fixed to 60hz. The title videos are up to date as of MAME 0.287 and include all working or imperfect non clones unless the name of the clone game is different. View the full article1 point
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I just posted a new topic. TP has been reworked! It runs all games!1 point
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See. I told you to stick with it! lol. Teknoparrot is not hard to setup to launch games. The main issue with it is exiting games.1 point
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I update my cab and all my software (Vpinmame, dof, b2s serveur etc....) and my windows to be in 18.09 now (windows dont wan't to update until the 22h2 and can't have Netframe work 4.8.1, only the 4.8) and all work fine now1 point
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Hey Spike... My BAT file works for launching my nudge files but I can't seem to make a BAT file to make them quit. I thought I had the right syntax but maybe I'm missing something. Here's what I have in the "kill" BAT: @echo off taskkill /F /IM X-Hotkeys.exe taskkill /F /IM AutoHotKey 64-bit.exe exit The applications don't quit and will ignore the BAT file. Nevermind! Got it working! Did this for the kill BAT: @echo off TSKILL X-Hotkeys TSKILL Nudge exit Works like a charm! Thanks!1 point
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I haven’t had one in 14 years and I still have occasion to look longingly at someone with a cigarette. Goes away in a flash but it’s always there. great job! 👍🏼1 point
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Hyperspin and other frontends do not necessarily have the same code base. Some may be easier to adapt than others. Patience.1 point
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I split this from the Feature Request thread. This is a query regarding a known issue and more appropriate to be asked and responded to within the General forum. There may not be a fix possible for PinballX as the issue, as noted in several posts, is Nvidia-inflicted. Tom has attempted to address as much as he can to date. Such is the way with software development - sometimes the only fix is a workaround. That said, no ETA for a fix at present.1 point
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Let's get a fresh log.txt file (attach please, no copy & paste in the post) as well as a copy of your pinballx.ini file.1 point
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Another 214 logos sourced and uploaded to the FTP. YAY!1 point
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1 point
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Since the button works in PinballX but not while VPX is running, the issue is that VPX is taking control of the input and not passing it back to PBX.The clean way to fix this is: Do not map Exit inside VPX. In PinballX Setup map your controller button to Exit Emulator only (not Quit). In VPX make sure the Exit key is set to ESC (default). In PBX confirm that ESC is the key being sent to close the emulator. Also make sure: VPX is not running as administrator (and PBX isn’t either — both should match). In PBX settings “Hide Backglass” and “Hide DMD” are enabled if used. “Launch Before/After” isn’t interfering. If that still doesn’t work, JoyToKey mapping your button to ESC (like you are doing now) is honestly a perfectly fine and reliable solution. Many people use it for exactly this reason.1 point
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The vpx tables thst needs 32 bit can be done with alternate.exe. but I have 1100+ tables and all working in 64 bit. Only CCC can't run 10.8, so needed to setup a 10.7.4 system, for this table Is table "C:\vPinball\VisualPinball\Tables\ClassicPanicSE" a VPX or FP table? Because it tries to load with vp instead of fp. Is your 'normal' future pinball system working? According to the log, you also have 2 horror filters. You only need one. Set one up in the visual pinball system and select the all systems option. If the filter is finds tables from another system, it will show in the front end as well. But NOT within DBM as it shows only the selected system. Thats something @scuttersand myself must takd care of. Action plzn for you: Delete 1 of the horror filters and just keep 1 Make sure your Future pinball system works from the frond end If FP works from frontend, mark tables in the future pinball as horror, via the discription Also marks your Visual Pinball tables that you like to see as hordor This should show the filter in the frontend with tables from all systems that you marked as "horror" in the description.1 point
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He posted in the GameEx forum with what his is issue is. Thanks. Does not sound much.1 point
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To display tables from Future Pinball and VPX, you can establish a filter, a process I will guide you through incrementally in Option 1.1 point
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iI needed a new pinballx version. It was not the runtime. 7.23 is now available.1 point
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i see this. it must be missing a visual c runtime. ill get to it shortly.1 point
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Fresh install here. No teams, onedrive or other bullshit on the taskbar. co pilot was installed but wasn't bugging.1 point
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Although I'm not @scutters, i think I can answer that question. A while back, some dude from the Netherlands wanted to use two plugin instances, so he could have scrolling info on his backglass and show the ticker on his playfield. Even though it was years ago, that quirky Dutch guy is still using both instances. Edit: found an old post: https://forums.gameex.com/forums/topic/23213-plugin-pinballx-statistics-display/page/4/#findComment-2108191 point
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1 point
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98 more sourced and added to /-GameEx-/- Emulator Artwork & Videos -/Microsoft Windows/logo location on the FTP.1 point
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10 years ago I created a 60 fps MAME attract mode title video set. I decided to revisit this project last week with the latest MAME sets, MAME version and ffmpeg. I also fixed up and updated the code to run at 64 bit and .net framework 4.8 (it was on 2). When I initially did this 10 years ago, I used a custom build of MAME with code changes to run at 60 hz. Now with the latest MAME no code changes other than nag removal but using syncrefresh. I also improved the encoding and the files are now smaller. The videos are now processing on a couple of machines and should be complete in two-three weeks. There are over a 1400 complete already.They are located here on the public free FTP server: -GameEx-/- Emulator Artwork & Videos -/MAME/video_titles_60fps_2026 There are samples on my YouTube Channel.here. Enjoy. View the full article1 point
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More Star Wars: Galactic Racer news - We’re Going Back to Jakku this October in Star Wars: Galactic Racer - Exclusive Interview Release date: 10/06/2026 on PlayStation 5, Xbox Series X|S, and PCwith preorders being accepted. Visit the official website to pre-order - https://starwarsgalacticracer.com/ Be aware that not all pre-orders are currently available. For instance, the PC preorder for the Collectors Edition is only available via Amazon UK. Nothing yet for PC on the US site. Additionally, Xbox and PS5 versions are showing "out of stock" on the US site.1 point
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Pbx Recorder V2.1 Changes V2.0 Skip comment (#) lines in screenres.txt If screenres.txt not found in Visual Pinball\Tables folder attempt to locate using B2S registry entries Added a taskkill catch all (useful if using vpx starter app - https://vpuniverse.com/files/file/17134-vpinballxstarter/ where the actual vpinball exe is a child process) Changed DMD_X location to also include backglass offset value Playfield screen videos captured via ddagrab instead of gdigrab should now capture VPX OpenGL fullscreen (requires updated ffmpeg.exe) Added link to forum post re audio capture Kill pinemhi rom monitor at startup and restart on exit (avoid potential for leaderboard popups in captured videos) Changes V2.1 (thanks @Mike_da_Spike) Add option for ‘-INI’ Check: Added a check for the ‘-INI’ parameter on the launch line to facilitate launching VPX. Correction custom XML handling . Fixed an issue where custom XML files were creating new systems in the media directory with the name of the XML file. Bug Fix: Progress Window: Replaced internal function progress with newly created myprogress to avoid flickering during rapid updates to the Progress window. Pause Progressbar: Fixed the progress window behaviour after return of pause Note - this version uses a newer version of ffmpeg to enable ddagrab for VPX OpenGL capture (gdigrab results in a static image capture only), this is included in the zip, an older ffmpegold.exe version is included as well which after renaming to ffmpeg.exe can be used with V1.9 if you have any problems with V2.1. PBXRecorder_x64_v2.1.zip1 point




