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I have now figured out what I was doing wrong. I just needed to step away for 5 minutes 😀. Here is the setup for Pinball Wicked if anyone else needs help. Name/Folder = PinballWicked Enabled = Yes System Type = Custom Working Path = C:\Program Files (x86)\Steam TablePath = Executable = steam.exe Parameters = -applaunch 595960 Process to monitor = PinballWicked-Win32-Shipping Game = PinballWicked Description = Black Flaggers Manufacturer = Formslingers PinballX.ini3 points
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Version 25.03.17 is just released The previous version was a major release that included a media recorder capable of recording every emulator we tested. This version does not feature significant changes, but we have added some minor new features and fixed several bugs. Firstly, we made a small change to the new version dialog: When a new version is released, we have endeavored to maintain the formatting as it appears on the website: If you use DBM in your own language, it will be translated accordingly. Secondly, we created our own 'tri-state' checkbox and replaced the 'New/Obsolete' and 'Disabled/Enabled' options with this tri-state checkbox. Why? We needed room to add a favorites checkbox as well. Thanks to @robertms for his request. @Wahreez McDermott reported an error See trouble trying to acknowledge new version of a table this has been fixed as well Another addition is the version of VPX in which the table is created with: This will be added automatically when adding a VPX, or when pressing the 'table info', which populates all the tables and imports the data. Some minor issues were fixed, and we implemented a few other minor changes as well. Please refer to the release information on the download page. A big thanks to @scutters for getting this release out, adding new features, and fixing some bugs. Additionally, thanks to @robertms for requesting a feature and @Wahreez McDermott for reporting an error.3 points
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3 points
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PinballX.ini now attached containing just the required PinballX\PinballWicked setup that you see in the pictures to make it copy and paste friendly 😀👍2 points
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Yeah, it's a bit tricky to get the sizing right for the background.. but the 'Overlay apng in image' can just about do it! I resized and changed the centring of the logo image to; And then used these settings; (Note - the background / logo image would need resizing again if using the Tarcisio overlay - but you can try with different sizes [add more transparent border / shrink the logo down] and then use the frame images in the app Temp folder to dial in the exact size & location you want, it's maybe not ideal but it will work)2 points
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This is fixed in release 25.03.172 points
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Thank you for your suggestions Mike_da_spike and Scutters, I will add them to my watch list for when the next sale comes up. I do appreciate the information and I do share a similar view to your comment Mike_da_Spike but at the same time its useful to know what else is out there. VPX is my main source of tables, then future pinball and then the Steam pinball bits. Its nice to have variety at the end of the day and its also good to have the information available for others. The Steam sales are often a great time for picking and these sorts of games. Once again thank you and if any one knows any others then please add to the thread :-).2 points
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The app I used was Acorn and while it has scripting capabilities, it's not documented the best (it's an absolutely fantastic image editor though, I use it all the time). The script was driven by an Automator workflow since Acorn has a pretty severe memory leak when it's being scripted and needed to be killed repeatedly, but the script that did the resizing and composition is probably straightforward to rewrite for GIMP or Photoshop, for those that know how. I've attached the script here. acorn_marquee.js2 points
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Was waiting for the .ini. Will you add the information into your marvelous doc? 🙂1 point
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Awesome! Thanks for sharing the results and settings! I can see some new images without the Tarcisio framing, such as for a console image with the text logo spinning around it... hmmm!1 point
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I tested, and I have launch sounds with the latest Version 6.58. The only thing I noticed @Tom Speirs is that when playing a table and exiting, it will not play the table sound at that moment. If I switch to another table, it works. To be honest, I never noticed this before, so maybe it has been this way for a longer time.1 point
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PS: The 32 bit version should support older Access databases along with game music such as SID. The standard .net 6 x64 version should work with newer versions of MS Access databases but i will test it shortly. There should not be any downside to the 32 bit version. It just does not get so much testing by me. Sorry for the delay, I have been overseas..1 point
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Thanks. It is indeed a bug!, looks the format of dates from vpsd has changed at some point causing the issue (no idea when). Will be fixed in the next release.1 point
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My Windows language is English and I live in Texas. DBManagerLog.txtPinballXDatabaseManager.ini Thanks!1 point
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I think you are right that there is something similar for batch manipulating images with GIMP or via ImageMagik as you demonstrated. Thanks again!1 point
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After trying a bunch of options (including the backdrop blur of the marquee itself... it wasn't great), I ended up creating a background based on an image I found searching around for marquee ideas. They had really dark gray arcade manufacturer logos on a black background and it looked... OK. But it looked pretty terrible on the display, not much better than filling with black. And it was created with PotatoShop, it didn't have nearly enough pixels to fill a 1920x360 display nicely. Where I ended up is a bit more colorful: A batch processing script that sized each marquee to maximally fit as much of the space as possible kept the marquee filled with as much of the game art as was reasonable. Sometimes the art was so small I could only size it up a little and just center it. Some art is pretty square so it only covers a little. And then there's Red Baron, which was one of a few big enough to cover the entire display on its own. The company logos are the work of Dan Patrick over on the LaunchBox Forums: https://forums.launchbox-app.com/files/file/3402-v2-platform-logos-professionally-redrawn-official-versions-new-bigbox-defaults/ Also found folks who are creating updated, high-def marquees over there as well: https://forums.launchbox-app.com/files/file/3080-huge-mame-marquee-collection-including-many-in-4k-resolution/ (hope it's OK to link to them) As for my marquee, it's free to use if anyone wants it. It's three times the size of my monitor so it should scale down nicely if need be. And I clearly don't own or claim any of the logos used, so a standard "don't sell the art" disclaimer applies.1 point
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Humble Bundle Capcom Arcade Classics & Fighters Pack 70 games in all! "A certified Capcom extravaganza Hit your friends with a punishing Shoryuken in our Capcom Arcade Classics & Fighters Pack. Dive into a robust collection of Street Fighter titles including Street Fighter V - Championship Edition and Street Fighter 30th Anniversary Collection, and fantastic arcade titles like Mega Man and Final Fight. Get hyped for tournament season, test your skills, and help support the Children's Miracle Network Hospitals with your purchase. Games from the CAPCOM Arcade Stadium Complete Pack are collected into two total keys: one for CAPCOM Arcade Stadium and the second for CAPCOM Arcade 2nd Stadium."1 point
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Version 1.0.0
105 downloads
While reorganizing the tables and systems in my cabinet, I utilized @scutters his spinning ball tool to design new 4K spinning system underlays for both Desktop (straight) and cabinet (curved) configurations I have completely redesigned the honeycomb structure in stunning 4K resolution. Scutters his tool: Should additional items be required, kindly inform me and share the details in the subsequent thread.1 point -
Version 1.4.1
206 downloads
Note - This is a not a pack of pre-built wheel images These are two apps that will allow you to easily build animated wheel images (.apng format) for all your tables, either as rotating plain, neon text (as seen in preview images above) or convert existing images to spinning spheres with options to bulk build all your existing tables or single file build for any tables you add later. No more searching for a wheel for the latest table release - just build your own!. The apps do not overwrite your existing wheel images. New images are created in a separate ('Made') folder where you can view them before deciding if you want to use them (at which stage you can backup existing wheel images if you wish and then copy the new wheel images across) Prerequisites The apps are 64bit only. They will not run on a 32bit OS (sorry!). They also needs .Net 4.5 to run. You should only use the images produced by this app PinballX with version 4.84 and later. Install No installer as such, just download the file and extract the contents to a folder somewhere and then run TextToSpinball.exe or ImageToSpinball.exe Using the Applications Hopefully the app is straightforward, but just in case; Text To Spinball Input Text Area Set the text to be converted to a spinning ball if building a single animation, with some options for formatting. Format options are used for both bulk and single animations. Output Image Font Select a font to use. You can have different fonts for different systems if you wish (or if you have time specific fonts for individual tables). I tend to go for 'chunky' fonts like compacta, or a small caps font like mech effects 2. Output Image Type and Format Set the resolution required and number of frames for animations. To produce a static single frame png image set Rotation Frames to 1. Larger resolutions may not necessarily look better (because of the animation and short time each frame is shown), but will increase file sizes (as will increasing the frame count). Then set the animation type required plain text front, front and back or neon. For neon you can also set to use a colour or leave it as Auto which will pick a colour based on the text being animated (rainbow colours as the PinballX wheel is rotated), and from v1.1 also choose if you want to 'fill' the letters with dark transparency (useful if not being used with underlays in PinballX) Overlay APng in Image - use this option to overlay the animation on top of an existing static image file. The static image will then be the background for the completed apng (the static image can be larger than the animation size and can be placed at x,y co-ordinates) Frame Timing Speed up or slowdown the animation as you wish. The variate timing option will offer a degree of randomness (0-50%) if you want to vary the speed of wheel image animations (variation is by animation not frame to frame, so that the wheels will 'spin' in PinballX at slightly different speeds). Image Compression Compress output images using pingo compression. Use the default auto option unless you need more compression to lower file sizes or less compression because artefacts are seen in output images. If using manual compression note that 1 is maximum compression, 100 is minimum. Overwrite Existing Files - If unchecked then existing files (in the 'Made') will not be overwritten and will save processing time in bulk mode if no output options are changed and you are just creating wheels for new tables. Bulk Build Apngs - Select either a text file or a PinballX database xml file to process. If database xml is chosen wheel images will be created using text of the Table Description filed and named as the Table Name field, for txt files the text and file name will be the same single line from the file. Using xml as source allows you to copy the processed wheels to your databases' Wheel Images folder with no need to import individually (backup existing wheel image first!). Use Esc key to stop processing if needed. Open Made Folder - Opens the output folder. Build APng - Single animation build using text for as entered in in Input Text area. Image To Spinball This application is mainly intended for use converting logo type images to spinning animations. A lot of the options are very similar to Text To Spinball. Exceptions are; Source Image Select an image to convert. For images with transparent backgrounds you can also select to 'auto pad' the image ensuring a transparent margin is present around the image (to help prevent warping around the top and bottom of the source image in the ball image, and wrapping the start and end of the image together as it rotates without having a gap. For images with solid backgrounds best results can be achieved be ensuring a tileable background is used (to prevent a visible seam during rotation) and by using a square canvas. Output Image Type and Format Underlay Colour - Select a solid colour for use as a background colour in the output ball. Use Suggested Underlay Colour - Intended for bulk build of apngs where a complementary RYB underlay colour is auto selected based on the dominant colours in the source image Rotation Axis - Control the angle of rotation for output images Add Light Overlay - Adds light/shadow highlights to sphere image produced. Full Sphere - Applies the light/shadow to transparent areas as well. Add Tarcisio Overlay - Adds Tarcisio style overlay around the sphere images. Thanks to Rajo Joey for the template used. Add Extra Overlay - You can select this to add an image as an extra overlay (top level) on the output image. Options allow for placement of the overlay location on the output image. Full control of the overlay location can be done by manually adjusting the overlay image using a canvas size of 1000*1000, the placement and sizing of the overlay will then be respected relative to the output resolution from that. Bulk Build Apngs - Select image files rather than from database or text files. Example outputs Source Image With 250*250 resolution set Tarcisio Non Tarcisio General Usage Tips Some files are used by both applications - don't run ImageToSpinball and TextToSpinball at the same time! Only use the wheel images produced by this app with PinballX 4.84 or later Refine / test your settings using single image output before running a bulk build. When bulk processing the app is likely to use 100% CPU so best to just let it run when you're not trying to do something else. Depending on CPU you can expect to process one or two wheels a minute. Different output types produce different file sizes, neon images are the largest. Different fonts also produce different file sizes. You may need to tweak combinations of output resolution, frame count and compression settings to a find file size range that suits your font and output type. Configuration options are saved on exit and restored on next use so any new wheels you make will match the style of ones you made last time. If you want to preview any of the 'Made' files before adding them to PinballX then right click to 'open with' and choose any modern browser like Edge or Chrome, or use MNGer Although intended for use as wheel images you can use apng files for other media areas in PinballX (Topper etc), and with the release of PinballX Database Manager 21.04.08.0 you can also convert them to mp4 format during the import (which will reduce file sizes) if being used in other media areas. The images will likely look stretched into an egg shape though if your defined screen area is not square. Sample PinballX Underlay and Overlay images for use with these wheel images are provided in the support thread. If the apngs produced by these apps do not play back correctly in GameEx apps then try building them with the compression option turned off (and then try alternate compression methods e.g. https://tinypng.com/). Any Issues Please attach the Log_TextToSpinBall.txt and Config_TextToSpinBall.ini files or Log_ImageToSpinBall.txt and Config_ImageToSpinBall.ini from the apps folder with a description of any issue. Other Notes The application uses PixelMap, Magick.Net, ColorPicker, apngasm and Pingo libraries, my thanks to their authors. Please visit their sites and support their work! Feel free to distribute any wheels made with the app as you wish, please don't distribute the app itself - for support reasons just include a link to this page instead, thanks.1 point -
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The pandemic, losing my mother during it and dwindling interest from others along with a different situation personally has prompted me to make some significant changes and me wanting to make things purely a hobby again, albeit funded by me. Everything is now free, including all variations of GameEx, the FTP, artwork download and GameEx Online. I want to do things purely for the glory, hobby and community, once again. Hopefully it will bring some renewed interest and a better purpose for me, while not having to worry about taxes, EU red tape and not much income to show for it. I want to enjoy my work and not compete on a commercial level with free products and a commercial product that spends large amounts of money on marketing and employees. I also want to give something back. We are all riding off the back of other peoples work and efforts and I want to have more admirable intentions going forward. I was primarily inspired by MAME and that has always been free. I can afford the cost and hopefully I will get some new support and renewed interest because of my good intentions and I can continue to be motivated, if not more so. Thank you to everyone who ever purchased something from me and all the support over the years. There has been many high points such as products being shown on Shark Tank twice, Pinball hall of fame and being featured in numerous books, publications and cover disks (if you are old enough to know what they are!) I have two new free GameEx products in the pipeline and I am in no way slowing things down. Its just time to mix it up again.. Hopefully you will support me in going free for all but if you just purchased and are unhappy feel free to contact me for a refund. Its all about the hobby and always should be. Thank you. Tom Speirs. View the full article1 point