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nullPointer

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Everything posted by nullPointer

  1. Wow! Great update Adultery. This is such a great app for working with Map files! Keep up the great work. I feel your pain about your announcement post. It's somehow related to the IPB upgrade a while back. Posts with special formatting that were created prior to the upgrade get hosed when you go to edit them subsequent to the upgrade. What a pain! At any rate this is another excellent release, and it's always cool to see what you'll be working on next.
  2. Wow, this is an awesome release. I do have an HDHomeRun, so I'm pretty excited to check this out. Thanks so much Tom!
  3. Don't discount Handbrake when it comes to converting video formats. It's certainly more convenient to have all your tools in one box, but not always possible - particularly in FOSS land. Handbrake is a fantastic stand-alone tool to have in your video manipulation quiver.
  4. I think it just depends on how well the transfer of hosts is going. Typically this sort of thing lasts no longer than a day, but who knows. Let's wish them luck and hope everything is going well for those guys! So in terms of obtaining the files necessary for compiling MAME, the first thing you're going to need is the MAME source code. As far as that goes I can really only recommend downloading the MAME source directly from mamedev.org since they are responsible for maintaining the code base. I'm sure you could find the source code elsewhere, but how much do you trust those other sources?
  5. In terms of FOSS video editing software, I think Lightworks is where it's at. It's one of those that's so good even the professionals use it. But ... it also has a professional grade learning curve. I think if you put some time in to learn the ropes you can really get some amazing results (I haven't). Now if you're just looking to edit some home videos or something, I think Windows Live Movie Maker does a fantastic job. Obviously not open source, but it is free. It has most of the tools you need, and nothing you don't (but it's not particularly robust either).
  6. Hi Chaskas, I notice that you've got those emulators in groups (actually in the case of VisualPinball it appears in two separate groups). What happens if you remove those emulators from the groups (or remove the groups all together)? Is there any change?
  7. I'll look into it. Steam is working fine for me as far as I know (my neighbor plays Steam games on my system quite a lot), but I also have Steam starting at boot up (I don't use the auto logon). On the other hand I know that Steam itself has had a couple of updates recently, so maybe they've changed something on their side. I'll let you know what I find out.
  8. Happy Birthday Alpha! Here’s hoping that your birthday shines brighter than Polaris!
  9. I would go out on a limb to say this is due to the same factors with HiToText we've discussed in other threads. Remember that HiToText is not responsible for saving high scores. That functionality is handled via patching MAME with a high score patch. So it's actually your patched version of MAME that creates the .hi files. All HiToText does is to parse those .hi files as XML (which is then read by GameEx). If HiToText cannot parse the .hi file correctly then it will prevent high score information from being displayed in GameEx. So if MAME is saving high scores and GameEx is displaying (some) high scores, then it would seem that the point of failure is probably HIToText not parsing the .hi file correctly. I've never looked into it, does anyone know if HiToText generates a log of any sort?
  10. Huh ... apparently it's just not a good day for running MAME (there's a similar issue from today going on over here). Any hoo, in matters like this the best advice I can give initially is to request that you post your full log along with a copy of your GameEx config. Here's a tutorial on how to access that information. Also please provide a description of your issue, so that we have some confirmation for any guesses we might make based on your log output. In addition I would also advise you to try the steps I listed in the other thread (re-stated here for your convenience): Please pay special attention to step B. Troubleshooting with "Run Last Game" as it will likely provide some good insight as to what's happening here. Thanks jrock! One way to troubleshoot a problem is to add the word "Pause" at the end of the Runitgame.bat file. When Windows asks "Do you want to save the changes..." Click on "Save". Next, double click on the "Run Last Game" Icon in the Start Menu. This will send the commands again, but the command window will remain open. It may show an error that will help you to understand what is wrong. If you get this error: 'Emulator name.exe' is not recognized as an internal or external command, operable program or batch file. It means that either you have the incorrect name specified for your Emulator.exe, or your working path is incorrect. If it gives an error that you don't understand, please let us know that you tried this method, and let us know what the error is.
  11. Happy Birthday Dennis! Here's a little something for carrying around all that hummus (and possibly huge beer cans)! I think it's in your color! Seriously though I hope your birthday is more fun than a Game & Watch stuffed into a Gameboy wedged into an SNES being eaten by a fat PS3.
  12. Hi darschashkna! Would you mind posting a copy of your log after having experienced this error? That would be a good place to start to see if we can determine what exactly is happening here. Along with the log it may also be helpful to see your GameEx.ini. Here's a refresher on how to access those files if it's been a while. Thanks a bunch!
  13. Can you tab into entry fields in the keyboard input section? Can you use a mouse to click into the fields? I've never seen any field become disabled in the Setup Wizard since all it's doing is saving ini settings. I guess I'm confused about what the nature of the problem is. Would you mind providing a bit more detail epicfatigue?
  14. That's great news Koop! Glad it worked out for you. Ideally it's good to compile on the same machine that will be running MAME, but it should be fine to transfer the executable over to your other machine. As far as save states working flawlessly, it's a bit hard to say since you presumably saved using the default build of MAME but will now be using a custom build. I'd venture a guess that it will work fine, but naturally you'll want to back those files up before attempting to load them. IIRC custom game control settings are stored in the cfg file corresponding to the configured ROM under \mame\cfg\ Save states are saved to the sta directory under \mame\sta\ (where mame is your mame directory)
  15. Oops sorry Koop. You're absolutely right. I should of kept my mouth shut on that one. Ultimately you want to point your source directory at whatever directory has the makefile in it, which I believe is the top directory of mame.zip after extracting.
  16. I just looked at my own MinGW\source\ folder and here's what mine looks like: MinGW\source\ mame.zipmame0143s.zipI'm pretty sure I haven't changed anything from when I last compiled successfully, so you might try adjusting your source directory accordingly?
  17. It might also be worth while trying a previous version of the MinGW toolset (It's at the top of the page). I'm a bit remiss to suggest just how far back to go, but if I'd try to find the first release of the toolset occurring either before or after the release of MAME 0144 (which looks like it occurred on 13 Nov 2011). MAME Compiler 64 used to include MinGW but nowadays you need to install it separately. Occasionally this means that the two components can be out of synch.
  18. Sorry, I missed this one. So long as you pull it from the posted link you should be fine. MinGW is just a set of compiling tools, which may have set off a red flag in Chrome.
  19. Hi Koop! Your steps all look good. The one amendments or adjustments I would make include the following: Since your MAME version is more recent than 0143u1, you should be fine to use the most recent version of MAME Compiler. The Hi Score patch adds support for saving High Scores to MAME. This High Score support is transparent to the end user as it doesn’t rely on save states or anything weird like that. More details can be found here. If you’re not using any patches skipping this step should be fine. Note that in most cases you compile MAME for the specific purpose of adding patches to MAME, but in this case you’re making a minor adjustment directly to the source code. Yep it should be as easy as that. Good luck Koop! Edit: Koop I hope you don't mind I split your line of questions into a separate thread. It was really starting to mess with my mind that we were posting in a topic having been marked as [RESOLVED]!
  20. Thanks Tom! Great job Adultery! Awesome release guys!
  21. Thanks a lot Tom!
  22. Out of curiosity, have you considered hooking that bad boy up to a wireless adapter? You wouldn't need to leave it plugged in all the time if you chose not to, but I bet it would sure make your life easier when you needed a quick network connection. Just a thought.
  23. Ben is the secret identity of our very own local superhero headkaze! You can find his excellent MAME compiler (along with usage instructions) right here. Good luck man!
  24. No I think you're absolutely right, I had forgotten that Tom specifies a rather specific .NET version in the minimum requirements. So yeah, you're probably on to something there Adultery. Good call. I was a bit confused that u-man specifically mentioned installing .NET4.5 but not the other framework versions. So what say you u-man? Do your .NET installations appear to be complete and in order?
  25. Hi u-man, Hey just out of curiousity is .NET 4.5 the only version of .NET installed on your machine? I couldn't guarantee it, but it might help if you installed some of older versions as well (although I'd be a bit remiss to recommend how far back that you go). The .NET framework can be a bit of a black box at times, since you never really know what application is using what, and more specifically what version of .NET those apps rely on. .NET installations can and most often do exist side by side with no conflicting dependencies. I think I've got multiple .NET installations going clear back to 2.0 on my primary systems. I'm kinda taking a shot in the dark, but I feel like it's worth a shot. I mean if that doesn't work you could always uninstall them again.
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